Entar0 Posted Thursday at 09:12 PM Author Posted Thursday at 09:12 PM (edited) 2 hours ago, Lilzt3hcat said: Something goofy going on with tag matching with the latest version, errors all the time when it didn't in the previous version and at least *some* animation always played. Like as far as I can tell its being extremely fussy with what it'll allow with no fallback if "nothing" is found to the point where common tags like "mf" will error and say nothing has it, even if I set all animations to have the aggressive tag via SL it'll say nothing has aggressive tags. I'd suggest at least allowing a "anything goes" fallback to ensure that cannot happen. --- Oh also an error I found, nothing serious but its there. _ENT_LA_FeranB2 [DLBR:063B1089] [00:00] DLBR \ SNAM - Starting Topic -> Found a NULL reference No changes were made to how animations are triggered—I only added debug messages for when a fragment fails to execute. It's possible that scripts from the previous version are stuck in your save and conflicting with the current release. Try reverting to an earlier save from before the mod was installed. Alternatively, you can clean your save using Resaver. Here is how to do it: Disable and uninstall the mod. Launch the game and create a new save. Open that save in Resaver and clean out any unattached/stuck script instances (there are quick guides on YouTube for this, it's very straightforward). Save the changes in Resaver. Launch the game, load the cleaned save, and make another fresh save. Reinstall the mod. Don't worry about Feran's empty dialogue—it's just a leftover junk record, the dialogue itself is blank. Edited Thursday at 09:13 PM by Entar0
Lilzt3hcat Posted Thursday at 11:11 PM Posted Thursday at 11:11 PM (edited) 2 hours ago, Entar0 said: No changes were made to how animations are triggered—I only added debug messages for when a fragment fails to execute. It's possible that scripts from the previous version are stuck in your save and conflicting with the current release. Try reverting to an earlier save from before the mod was installed. Alternatively, you can clean your save using Resaver. Here is how to do it: Disable and uninstall the mod. Launch the game and create a new save. Open that save in Resaver and clean out any unattached/stuck script instances (there are quick guides on YouTube for this, it's very straightforward). Save the changes in Resaver. Launch the game, load the cleaned save, and make another fresh save. Reinstall the mod. Don't worry about Feran's empty dialogue—it's just a leftover junk record, the dialogue itself is blank. I dont keep mods installed that are actively being developed, I always go back to a save from before they were ever installed after I'm done fiddling with them. I can go back to the older version I have backed up and the issue doesn't happen with the exception of ones looking for certain bondage anim. So whatever is going on has gotta be pretty weird. Edited Thursday at 11:30 PM by Lilzt3hcat
Entar0 Posted Friday at 07:20 AM Author Posted Friday at 07:20 AM 8 hours ago, Lilzt3hcat said: I dont keep mods installed that are actively being developed, I always go back to a save from before they were ever installed after I'm done fiddling with them. I can go back to the older version I have backed up and the issue doesn't happen with the exception of ones looking for certain bondage anim. So whatever is going on has gotta be pretty weird. Let's check a specific example. Which NPC is this happening with, and what error messages are showing up?
Lilzt3hcat Posted Friday at 01:04 PM Posted Friday at 01:04 PM 5 hours ago, Entar0 said: Let's check a specific example. Which NPC is this happening with, and what error messages are showing up? for the newer one basically no anims work for me regardless of npc, but as an example Dengir error of "no animations with mf,aggressive found", Ancano error of "no animations with mf found" (considering I have basically every animation from billyy, anub, leito, baka ever made I dont see how its possible that I dont have ones with those tags). again retested with and does not happen with (20260731T014520Z-1-001) (with exceptions that ive noticed of mogrul and Urag, but if I switch their script to one not looking for bondage tags they work just fine too)
Entar0 Posted Friday at 01:32 PM Author Posted Friday at 01:32 PM (edited) 41 minutes ago, Lilzt3hcat said: for the newer one basically no anims work for me regardless of npc, but as an example Dengir error of "no animations with mf,aggressive found", Ancano error of "no animations with mf found" (considering I have basically every animation from billyy, anub, leito, baka ever made I dont see how its possible that I dont have ones with those tags). again retested with and does not happen with (20260731T014520Z-1-001) (with exceptions that ive noticed of mogrul and Urag, but if I switch their script to one not looking for bondage tags they work just fine too) If you have all of billyy and anub's animations installed, you should definitely have animations with the Bound tag as well. Open the SL AnimLoader and check to make sure that at the bottom, where the tag list is displayed, every installed animation is set to TRUE I don't know, maybe installing the mod somehow breaks animation registration on your end. Honestly, as far as I understand, you're playing on the LE version, which might be what's causing these issues. If you know how to use the modding tools, you can use BAE to extract the archives of both the new and old versions, pull the Sound folder out of 1.0, copy it into 0.9, and then pack it back up using Cathedral Assets Optimizer (I only use it for packing, without running any actual optimizations). Edited Friday at 01:46 PM by Entar0
Lilzt3hcat Posted Friday at 03:59 PM Posted Friday at 03:59 PM 2 hours ago, Entar0 said: If you know how to use the modding tools, you can use BAE to extract the archives of both the new and old versions, pull the Sound folder out of 1.0, copy it into 0.9, and then pack it back up using Cathedral Assets Optimizer (I only use it for packing, without running any actual optimizations). Its honestly what I ended up doing atm. Its whatever at the moment honestly, its starting to turn into more work for you then i'd want to ask of something where its probably a quirk of just my install. As such I'm starting to feel like im just wasting your time.
Entar0 Posted Friday at 05:10 PM Author Posted Friday at 05:10 PM 1 hour ago, Lilzt3hcat said: Its honestly what I ended up doing atm. Its whatever at the moment honestly, its starting to turn into more work for you then i'd want to ask of something where its probably a quirk of just my install. As such I'm starting to feel like im just wasting your time. Alright, I hope that helped. I honestly have no idea why the mod isn't working on your end 1
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