Entar0 Posted August 16 Author Posted August 16 (edited) 11 hours ago, Teruke said: Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work. Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists? I'm out of ideas on why group scenes aren't working As for Sinmir and Mikael, yeah, the script looks for SL scenes that have both the FM and Facesit tags simultaneously. Creature scenes only contain creature name tags. Actually, I used to have debug messages in the script during development. I think I'll need to bring them back in future versions so we can at least figure out where exactly the issue is. Even without debug messages, it's clear the script isn't picking up the Greybeard actors because it uses a vanilla command to move them to the player. Since they aren't teleporting, the script simply can't find them. Given that I set the actor refIDs directly in the location, either another mod is overwriting them or their RefIDs are different in SE and AE. Edited August 16 by Entar0
brussh Posted August 16 Posted August 16 This looks great, I really enjoyed the Molag one. I have an objective in current play the rescue all the captives and I dare not add or remove anything from my 1300 load order. Level 80 with a couple of roll backs, 3 ctd's for me, that's most excellent. Next play! Your last mod felt pretty bomb proof. Thanks. 1
Entar0 Posted August 17 Author Posted August 17 On 8/15/2026 at 11:18 PM, Teruke said: Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work. Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists? I think I figured out what the issue with group scenes might be. Gathering the actors is done via SexLab's MakeActorArray function—I'm not sure which mod that script comes from, so it's possible you're missing it
Teruke Posted August 17 Posted August 17 Is that different from the Anga's Mill guys, cause those 2 worked once I used BEES in my load order.
Entar0 Posted August 18 Author Posted August 18 (edited) 9 hours ago, Teruke said: Is that different from the Anga's Mill guys, cause those 2 worked once I used BEES in my load order. I forgot they were working fine for you. Damn, then I really don't know what the issue is again Edited August 18 by Entar0
Lilzt3hcat Posted August 18 Posted August 18 As long as you dont add in any CC stuff this is perfectly back portable to LE at the moment. Thanks for this. 1
Teruke Posted August 24 Posted August 24 Oh ye, update, did you enable debug messages? Or have a script i could replace to enable that, i want to find out why it wasn't working.
Entar0 Posted August 25 Author Posted August 25 7 hours ago, Teruke said: Oh ye, update, did you enable debug messages? Or have a script i could replace to enable that, i want to find out why it wasn't working. Damn, I knew I was forgetting something. No, but I will. 2 hours ago, Kelp, said: Is it compatible with p+? What's this? Give me the full name or drop a link
Ratinira1 Posted August 25 Posted August 25 23 minutes ago, Entar0 said: What's this? Give me the full name or drop a link SexLab P+ I presume
Entar0 Posted August 25 Author Posted August 25 9 minutes ago, Ratinira1 said: SexLab P+ I presume Can't say anything about compatibility, haven't tested it—first time I'm seeing this mod
Entar0 Posted August 25 Author Posted August 25 12 hours ago, Teruke said: Oh ye, update, did you enable debug messages? Or have a script i could replace to enable that, i want to find out why it wasn't working. Now debug messages is enable
xxlikaxxx Posted August 25 Posted August 25 ENT_LA (Lustful Adventures) for SexLab Hello everyone, can someone please tell me, I don't understand if this mod can be installed on the SE version? Всем привет может кто нибудь подсказать мне пожалуйста а то я не понял на SE версию можно ставить этот мод.
meixuesanbu Posted August 25 Posted August 25 I would say i love your ideas, thanks for creating this awesome mod for us. BTW, I personally hope that the anal sex scenes could have a larger proportion in the future updates if possible.
Entar0 Posted August 25 Author Posted August 25 (edited) 2 hours ago, xxlikaxxx said: ENT_LA (Lustful Adventures) for SexLab Hello everyone, can someone please tell me, I don't understand if this mod can be installed on the SE version? Всем привет может кто нибудь подсказать мне пожалуйста а то я не понял на SE версию можно ставить этот мод. I've been told the mod works on SE with BEES. Right now, only Teruke is having trouble with it on SE, so we're trying to figure out what's causing it Мне говорили, что через BEES мод работает на SE версии, пока проблемы на SE наблюдаются только у Teruke, пытаемся выяснить в чем дело 1 hour ago, meixuesanbu said: I would say i love your ideas, thanks for creating this awesome mod for us. BTW, I personally hope that the anal sex scenes could have a larger proportion in the future updates if possible. Thanks, glad you're enjoying the mod! As for having more anal scenes, it's not planned, but they can still happen with NPCs where it's not explicitly mentioned in the dialogues. Most NPCs use the FM tag, which is present in all animations. Scenes with specific tags were added for dialogue "narratives" to bring more variety to the dialogues themselves. So if a dialogue is neutral, it'll trigger an FM scene without aggressive tags (which can include any fitting animations). If the dialogue is about rough stuff, it'll trigger FM+Aggressive, if it's about bondage, it'll be FM+Bound, and so on. Edited August 25 by Entar0 1
meixuesanbu Posted August 26 Posted August 26 (edited) 9 hours ago, Entar0 said: I've been told the mod works on SE with BEES. Right now, only Teruke is having trouble with it on SE, so we're trying to figure out what's causing it Мне говорили, что через BEES мод работает на SE версии, пока проблемы на SE наблюдаются только у Teruke, пытаемся выяснить в чем дело Thanks, glad you're enjoying the mod! As for having more anal scenes, it's not planned, but they can still happen with NPCs where it's not explicitly mentioned in the dialogues. Most NPCs use the FM tag, which is present in all animations. Scenes with specific tags were added for dialogue "narratives" to bring more variety to the dialogues themselves. So if a dialogue is neutral, it'll trigger an FM scene without aggressive tags (which can include any fitting animations). If the dialogue is about rough stuff, it'll trigger FM+Aggressive, if it's about bondage, it'll be FM+Bound, and so on. Thanks for reply! There is one more thing: I am currently translating this mod into Chinese. Would you be willing to authorize me to post the translated ESP file on other forums or websites? Thank you. Edited August 26 by meixuesanbu
Entar0 Posted August 26 Author Posted August 26 5 hours ago, meixuesanbu said: Thanks for reply! There is one more thing: I am currently translating this mod into Chinese. Would you be willing to authorize me to post the translated ESP file on other forums or websites? Thank you. Sure, you have my permission! The mod is also published on Nexus, so please upload your translation there as well 41 minutes ago, Teruke said: Yep, says one or more actors could not be resolved. Yeah, just as I suspected, it can't find the actors. Something in your modpack is overwriting them, though apparently not all of them—we need to figure out what it is. Open xEdit, load all your mods, find the Greybeards there, and check which mods are overwriting their records
meixuesanbu Posted August 26 Posted August 26 Okay, no preblem! I will let you know as soon as I finish the translation. 27 minutes ago, Entar0 said: Sure, you have my permission! The mod is also published on Nexus, so please upload your translation there as well Yeah, just as I suspected, it can't find the actors. Something in your modpack is overwriting them, though apparently not all of them—we need to figure out what it is. Open xEdit, load all your mods, find the Greybeards there, and check which mods are overwriting their records 1
Teruke Posted August 26 Posted August 26 None of them seem to be overwritten by anything, unless I'm misunderstanding something.
Entar0 Posted August 26 Author Posted August 26 (edited) 25 minutes ago, Teruke said: None of them seem to be overwritten by anything, unless I'm misunderstanding something. That's not what I mean. Take Wulfgar as an example and make screenshots like this: Search for WulfgarRef to check the RefID override. Search for Wulfgar to check the Base ID override. Edited August 26 by Entar0
Entar0 Posted August 26 Author Posted August 26 1 hour ago, Teruke said: Still don't see anything. If you enabled all the mods you have installed when doing this, then I really don't understand what the problem is =(
Lilzt3hcat Posted August 27 Posted August 27 (edited) Something goofy going on with tag matching with the latest version, errors all the time when it didn't in the previous version and at least *some* animation always played. Like as far as I can tell its being extremely fussy with what it'll allow with no fallback if "nothing" is found to the point where common tags like "mf" will error and say nothing has it, even if I set all animations to have the aggressive tag via SL it'll say nothing has aggressive tags. I'd suggest at least allowing a "anything goes" fallback to ensure that cannot happen. --- Oh also an error I found, nothing serious but its there. _ENT_LA_FeranB2 [DLBR:063B1089] [00:00] DLBR \ SNAM - Starting Topic -> Found a NULL reference Edited August 27 by Lilzt3hcat
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