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[Mod]R345OT's Pal Human Pack


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Posted
10 hours ago, maxwellgunner said:

Hi, I'm loving this mod, but I dont want to have it added to npc's and such. Will there be a separate player only version?

 

The NPC changes will be in a separate pak.

Posted

Hi, I'm using your Futanari body mod but it stays flaccid during Sugar Cake scenes. The erection physics don't seem to trigger with the animation scripting. Any fix for this?

Posted
1 hour ago, Sgt1miler said:

Hi, I'm using your Futanari body mod but it stays flaccid during Sugar Cake scenes. The erection physics don't seem to trigger with the animation scripting. Any fix for this?

 

Hey, that is a Sugar Cake bug with the latest version. The author is aware and It should mostly be fixed in the next build. Or you could try downgrading to 0.7.6 (i think) temporarily

 

Posted

Hi, hope this is alright. I installed and learned the basics of UE5.1 and UAssetGui and just .pak modding in general to make this. I removed jiggle physics from the Futa version of the mod. I did this by removing the reference to OldClothJiggle for each outfit's SkeletonMesh. Works well for me, nipples look a little strange but that's way outside my skillset.

R345OT_PalHumanPackFutaNoJiggle_P.rar

Posted

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.

Posted (edited)
6 hours ago, Ruby Arziendy said:

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.

 

That shouldn't be happening 🤔
I found the default outfit thing which shouldn't be happening in the first place. No clue what happened but a simple re-export from my end will fix that.
Which other armors have glitched textures? I've only fixed ones that I have visually seen or have been reported to me by other users, so there is a good chance something slipped through when I did my quick go through testing.

Edited by R345OTBOT
Posted
12 hours ago, NUkegut2 said:

Hi, hope this is alright. I installed and learned the basics of UE5.1 and UAssetGui and just .pak modding in general to make this. I removed jiggle physics from the Futa version of the mod. I did this by removing the reference to OldClothJiggle for each outfit's SkeletonMesh. Works well for me, nipples look a little strange but that's way outside my skillset.

R345OT_PalHumanPackFutaNoJiggle_P.rar 92.4 MB · 1 download


Well its still got my name on it 😅
I suppose as long as its still credited back to me and the change is a simple edit like this I don't mind. 😄

What I wouldn't want is theft of my assets or someone else republishing it as their own. (Which isn't the case here, just laying the ground)

Ofc downloading and using it is up to the user's prerogative and I cannot vouch for it 😅 though that's (hopefully) expected in the modding space.

Posted (edited)
8 hours ago, Ruby Arziendy said:

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.


I've found all the lower tier armors have some texturing issues with shoes and stuff... you learn something about Unreal quirks everyday (or maybe its just my build kek)
In an hour or so I'll be uploading a complete fix for that 👍

Uploaded 👍

Edited by R345OTBOT
Uploaded
Posted

Update Post

I have gotten a workflow down for the NPCs and the progress has begun.
This will take at least a month (definitely more) to get through the NPCs, but since I have a set process now I can list down what you can expect from the update.

Modular Colored NPCs

NPCs will be modular in terms of their materials and color scheme. Different Hair, Skin, Eye and Outfit colors where possible. 

Examples: 
 

image.png.17ce0d960a48e2c9424ece550bc1ea67.pngFemaleDesertPeople01_3.png.8852596608207580497fe9c330ff5239.png

FemaleDTairikuPeople01_1.png.5086434311d4d1275552a438a8d1c3f5.pngFemaleDTairikuPeople01_3.png.9a59e9c5d3d6f0b18a39deb8fd1c9cc3.png

 

There are some limitations due to how... uniquely the NPCs are handled internally, proving it hard to match heads and hairs or skintones for certain NPCs, so some NPCs take more time than the others. 


Is that a Banana in your Pocket?

No, the NPCs are just happy to see you! (All Female NPCs will come with a Futa Variant)

FemaleFarmer01_2.thumb.png.b64778afa0ddec796d147e92c7e98acf.png

(Un) Dressed up for the Occasion

If some of them feel covered, don't worry: for any scenes or animations they won't be.

FemaleFarmer01_1.thumb.png.111498e9e228c35535a45abf43a93530.pngFemaleFarmer01_4.png.07fdf2f41bfe8d5d7568e650a64b896d.png

All in all it is a bit hectic. I will unfortunately have to push the Human x Human Animations and Male mesh for v0.6 instead due to me underestimating the NPCs and thinking there will be a simple set method for all of them.... Don't worry they won't be pushed beyond that since I am not letting the NPCs just not be involved in anything yk.

I will post more updates on progress and will still be checking in for any reported issues or anything.

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