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[Mod]R345OT's Pal Human Pack


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Posted
10 hours ago, maxwellgunner said:

Hi, I'm loving this mod, but I dont want to have it added to npc's and such. Will there be a separate player only version?

 

The NPC changes will be in a separate pak.

Posted

Hi, I'm using your Futanari body mod but it stays flaccid during Sugar Cake scenes. The erection physics don't seem to trigger with the animation scripting. Any fix for this?

Posted
1 hour ago, Sgt1miler said:

Hi, I'm using your Futanari body mod but it stays flaccid during Sugar Cake scenes. The erection physics don't seem to trigger with the animation scripting. Any fix for this?

 

Hey, that is a Sugar Cake bug with the latest version. The author is aware and It should mostly be fixed in the next build. Or you could try downgrading to 0.7.6 (i think) temporarily

 

Posted

Hi, hope this is alright. I installed and learned the basics of UE5.1 and UAssetGui and just .pak modding in general to make this. I removed jiggle physics from the Futa version of the mod. I did this by removing the reference to OldClothJiggle for each outfit's SkeletonMesh. Works well for me, nipples look a little strange but that's way outside my skillset.

R345OT_PalHumanPackFutaNoJiggle_P.rar

Posted

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.

Posted (edited)
6 hours ago, Ruby Arziendy said:

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.

 

That shouldn't be happening 🤔
I found the default outfit thing which shouldn't be happening in the first place. No clue what happened but a simple re-export from my end will fix that.
Which other armors have glitched textures? I've only fixed ones that I have visually seen or have been reported to me by other users, so there is a good chance something slipped through when I did my quick go through testing.

Edited by R345OTBOT
Posted
12 hours ago, NUkegut2 said:

Hi, hope this is alright. I installed and learned the basics of UE5.1 and UAssetGui and just .pak modding in general to make this. I removed jiggle physics from the Futa version of the mod. I did this by removing the reference to OldClothJiggle for each outfit's SkeletonMesh. Works well for me, nipples look a little strange but that's way outside my skillset.

R345OT_PalHumanPackFutaNoJiggle_P.rar 92.4 MB · 1 download


Well its still got my name on it 😅
I suppose as long as its still credited back to me and the change is a simple edit like this I don't mind. 😄

What I wouldn't want is theft of my assets or someone else republishing it as their own. (Which isn't the case here, just laying the ground)

Ofc downloading and using it is up to the user's prerogative and I cannot vouch for it 😅 though that's (hopefully) expected in the modding space.

Posted (edited)
8 hours ago, Ruby Arziendy said:

Unfortunately I had to downgrade to an older version I had of the mod. The naked version of the futa somehow made the character to have the default outfit's sandals with a very weird texture. Which in the previous version it didn't had. Also the armors are still having the textures glitched.


I've found all the lower tier armors have some texturing issues with shoes and stuff... you learn something about Unreal quirks everyday (or maybe its just my build kek)
In an hour or so I'll be uploading a complete fix for that 👍

Uploaded 👍

Edited by R345OTBOT
Uploaded
Posted

Update Post

I have gotten a workflow down for the NPCs and the progress has begun.
This will take at least a month (definitely more) to get through the NPCs, but since I have a set process now I can list down what you can expect from the update.

Modular Colored NPCs

NPCs will be modular in terms of their materials and color scheme. Different Hair, Skin, Eye and Outfit colors where possible. 

Examples: 
 

image.png.17ce0d960a48e2c9424ece550bc1ea67.pngFemaleDesertPeople01_3.png.8852596608207580497fe9c330ff5239.png

FemaleDTairikuPeople01_1.png.5086434311d4d1275552a438a8d1c3f5.pngFemaleDTairikuPeople01_3.png.9a59e9c5d3d6f0b18a39deb8fd1c9cc3.png

 

There are some limitations due to how... uniquely the NPCs are handled internally, proving it hard to match heads and hairs or skintones for certain NPCs, so some NPCs take more time than the others. 


Is that a Banana in your Pocket?

No, the NPCs are just happy to see you! (All Female NPCs will come with a Futa Variant)

FemaleFarmer01_2.thumb.png.b64778afa0ddec796d147e92c7e98acf.png

(Un) Dressed up for the Occasion

If some of them feel covered, don't worry: for any scenes or animations they won't be.

FemaleFarmer01_1.thumb.png.111498e9e228c35535a45abf43a93530.pngFemaleFarmer01_4.png.07fdf2f41bfe8d5d7568e650a64b896d.png

All in all it is a bit hectic. I will unfortunately have to push the Human x Human Animations and Male mesh for v0.6 instead due to me underestimating the NPCs and thinking there will be a simple set method for all of them.... Don't worry they won't be pushed beyond that since I am not letting the NPCs just not be involved in anything yk.

I will post more updates on progress and will still be checking in for any reported issues or anything.

Posted
10 hours ago, R345OTBOT said:

Update Post

I have gotten a workflow down for the NPCs and the progress has begun.
This will take at least a month (definitely more) to get through the NPCs, but since I have a set process now I can list down what you can expect from the update.

Modular Colored NPCs

NPCs will be modular in terms of their materials and color scheme. Different Hair, Skin, Eye and Outfit colors where possible. 

Examples: 
 

image.png.17ce0d960a48e2c9424ece550bc1ea67.pngFemaleDesertPeople01_3.png.8852596608207580497fe9c330ff5239.png

FemaleDTairikuPeople01_1.png.5086434311d4d1275552a438a8d1c3f5.pngFemaleDTairikuPeople01_3.png.9a59e9c5d3d6f0b18a39deb8fd1c9cc3.png

 

There are some limitations due to how... uniquely the NPCs are handled internally, proving it hard to match heads and hairs or skintones for certain NPCs, so some NPCs take more time than the others. 


Is that a Banana in your Pocket?

No, the NPCs are just happy to see you! (All Female NPCs will come with a Futa Variant)

FemaleFarmer01_2.thumb.png.b64778afa0ddec796d147e92c7e98acf.png

(Un) Dressed up for the Occasion

If some of them feel covered, don't worry: for any scenes or animations they won't be.

FemaleFarmer01_1.thumb.png.111498e9e228c35535a45abf43a93530.pngFemaleFarmer01_4.png.07fdf2f41bfe8d5d7568e650a64b896d.png

All in all it is a bit hectic. I will unfortunately have to push the Human x Human Animations and Male mesh for v0.6 instead due to me underestimating the NPCs and thinking there will be a simple set method for all of them.... Don't worry they won't be pushed beyond that since I am not letting the NPCs just not be involved in anything yk.

I will post more updates on progress and will still be checking in for any reported issues or anything.

All females will have a Futa variant!? Oh dear now you got me excited! 🤭

Posted (edited)

Love the current update, tho again, I still can't use it for the same persistent shoes issue when the char is naked. Here's how it looks.

 

2026-08-2522_13_37-Angelyn-Moonlight.jpg.e0d97634c41516e723f558480bbaa1f7.jpg

 

The previous updates had the character truly barefoot. A good thing is that finally the armors' textures look accurate so the pelt armors and others have like the metal tip on the heel and toes area properly textured. Could it be something due to the hats causing oddities? Or is the shoes being kept on intentional?

Edited by Ruby Arziendy
Fixin' typos and other stuff cause Ruby can't read lol
Posted
14 hours ago, R345OTBOT said:

Update Post

I have gotten a workflow down for the NPCs and the progress has begun.
This will take at least a month (definitely more) to get through the NPCs, but since I have a set process now I can list down what you can expect from the update.

Modular Colored NPCs

NPCs will be modular in terms of their materials and color scheme. Different Hair, Skin, Eye and Outfit colors where possible. 

Examples: 
 

image.png.17ce0d960a48e2c9424ece550bc1ea67.pngFemaleDesertPeople01_3.png.8852596608207580497fe9c330ff5239.png

FemaleDTairikuPeople01_1.png.5086434311d4d1275552a438a8d1c3f5.pngFemaleDTairikuPeople01_3.png.9a59e9c5d3d6f0b18a39deb8fd1c9cc3.png

 

There are some limitations due to how... uniquely the NPCs are handled internally, proving it hard to match heads and hairs or skintones for certain NPCs, so some NPCs take more time than the others. 


Is that a Banana in your Pocket?

No, the NPCs are just happy to see you! (All Female NPCs will come with a Futa Variant)

FemaleFarmer01_2.thumb.png.b64778afa0ddec796d147e92c7e98acf.png

(Un) Dressed up for the Occasion

If some of them feel covered, don't worry: for any scenes or animations they won't be.

FemaleFarmer01_1.thumb.png.111498e9e228c35535a45abf43a93530.pngFemaleFarmer01_4.png.07fdf2f41bfe8d5d7568e650a64b896d.png

All in all it is a bit hectic. I will unfortunately have to push the Human x Human Animations and Male mesh for v0.6 instead due to me underestimating the NPCs and thinking there will be a simple set method for all of them.... Don't worry they won't be pushed beyond that since I am not letting the NPCs just not be involved in anything yk.

I will post more updates on progress and will still be checking in for any reported issues or anything.

You are too kind to us! I am beyond excited for this! :)

Posted
9 hours ago, Ruby Arziendy said:

Love the current update, tho again, I still can't use it for the same persistent shoes issue when the char is naked. Here's how it looks.

 

2026-08-2522_13_37-Angelyn-Moonlight.jpg.e0d97634c41516e723f558480bbaa1f7.jpg

 

The previous updates had the character truly barefoot. A good thing is that finally the armors' textures look accurate so the pelt armors and others have like the metal tip on the heel and toes area properly textured. Could it be something due to the hats causing oddities? Or is the shoes being kept on intentional?

ohhh
the shoes arent an issue 😔 its a preference. earlier the Futa model probably had missed out, when I fixed the model with the female one it carried over.
the issue for the other armors was that the bottom half of the textures were getting jumbled between the genders which I thought was fixed
I can do a barefoot base one by tomorrow ig. 

Posted
12 hours ago, R345OTBOT said:

ohhh
the shoes arent an issue 😔 its a preference. earlier the Futa model probably had missed out, when I fixed the model with the female one it carried over.
the issue for the other armors was that the bottom half of the textures were getting jumbled between the genders which I thought was fixed
I can do a barefoot base one by tomorrow ig. 

Oh I see. Yeah I would love to have a barefoot variant then. Having the naked body but with the shoes on looks weird to me XD

 

And can't wait for the futa NPCs too X3

Posted
12 hours ago, Ruby Arziendy said:

Oh I see. Yeah I would love to have a barefoot variant then. Having the naked body but with the shoes on looks weird to me XD

 

And can't wait for the futa NPCs too X3

 

On 8/14/2026 at 10:20 PM, Encon4 said:

can we have the models barefoot, and having anuses? and maybe a slightly deeper crack of the butt?

also... now that Sugar Cake has an experimental pregnancy mode... is there a future plan to inflate the belly slider?


If you get the zips with NB in their name, the base outfit will be barefoot now

 

Posted
3 hours ago, kuri21079 said:

Any plans to make nude mods for the tower bosses if you're planning to make them for the NPCs too?

 

 

The tower bosses are indeed included in the roster. They will probably be half implemented in the first wave since there's apparently a bit of a mess in the way they are implemented in and out of tower, but by the second wave I intend to have the solution for that ready. 

Posted

There's some sort of issue with Cloth Armor and its variants if you decrease the size of your breasts. Somehow it'll lead to the covered up boob clipping through the top, almost as if it doesn't actually size them down with the clothes. Everything up to hexolite seems to be working with a smaller chest size, it seems to only be Cloth Armor that's affected. Would you look into this?

Posted
18 hours ago, N9956 said:

You can make Futa but replace female player please.

 

There technically is no reason to. If you mean for animations, select your character (Default J iirc) go into SCake Menu settings, Force SEquip, and select Vagina. Then your Futa character will be treated as if they have both, and play animations for both.

Posted (edited)

I really love and enjoy your futa mod over the male character combined with the sex mod that one of my friends stend me is even greater.

Edited by FloraM
Posted
10 hours ago, YATTAY said:

What does NB mean?

 

As stated in the changelog, NB simply has the base outfit barefoot for now since some people didn't want the sandals. The rest is the same.
Once I'm done with NPCs I will be putting the other removal wants for armors in that, such as some people not wanting the plasteel covers or feeling the vambraces etc are too much. That's for later tho.

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