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[Mod]R345OT's Pal Human Pack


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Posted (edited)

I know it might be big ask, but would it be possible to ask you to please create less revealing variant for armors? Even something simple like default chest pieces with boob bulge would be enough.

Thank you for this mod,

Edited by Pako
Posted
On 8/6/2026 at 10:58 AM, IllusionCandy said:

Hello, loving this mod, can you make a safe-for-work version please?

 

18 hours ago, Pako said:

I know it might be big ask, but would it be possible to ask you to please create less revealing variant for armors? Even something simple like default chest pieces with boob bulge would be enough.

Thank you for this mod,


No SFW version planned as of now since there are many components on the vanilla armors that would take a long time for me to manage and rn I dont want to jump into all that again so soon. 😔
I am thinking of adding some more cover to the higher tier armors (similar to the shield covers as lower tier ones but more aesthetically fitting). That might come with the next update.

Posted
On 8/8/2026 at 1:23 AM, sirczah said:

These look amazing.  Any plans to include a version with pubes, by chance?

 

Thank you for your efforts.

 

Have been thinking about it. Right now I can't think of any way to make it customizable without directly tying it to hair styles so it may be a single variant.
No immediate plans.

Posted
On 8/8/2026 at 4:18 AM, Dragneel013 said:

Is there any way to add collision to the fun bits. like the ones in skyrim cbpc? 

 

Will try to look into it. New to UE so it may take time.

Posted

Forgive my ignorance but is there a way to get the nude body without replacing all the armors? I like wearing Lily's Outfit lol

Posted
38 minutes ago, Cavemaam said:

Forgive my ignorance but is there a way to get the nude body without replacing all the armors? I like wearing Lily's Outfit lol

 

Because of the sliders, simply releasing the base body will cause mismatches (the other armors will revert to their vanilla versions with the sliders).
The only fix for this is for the player to either not touch the sliders, or for me to go over every armor which is not on my immediate to do list unfortunately.

Posted (edited)
3 hours ago, Shad0rach said:

normal bodies work fine but futa body doesn't work for me

 

 

What kind of issue do you get exactly? The futa replaces the male body type. If there is another mod that does the same thing there will be issues due to the conflict. Check your mod list for male replacers or anything similar.

Edited by R345OTBOT
Posted (edited)

Thank you for slowly adding more parts impacted by the sliders. I appreciate that a 'bigger balls' morph is being included. ❤️‍🔥 I am very excited to see what you have for human NPCs too.

 

Please keep up the truly impressive work!

 

Edit: I forgot to mention this.  Have you experienced the actual eyeball models resetting or drifting?  I noticed that after awhile my character's eyes will start to appear to be bugging out of the eye sockets.  The only other thing is some clipping of armor, clothing, and some equipped items; not enough to be bothersome.

Edited by Chewboinka
Addition of bug
Posted (edited)
15 minutes ago, Chewboinka said:

Thank you for slowly adding more parts impacted by the sliders. I appreciate that a 'bigger balls' morph is being included. ❤️‍🔥 I am very excited to see what you have for human NPCs too.

 

Please keep up the truly impressive work!

 

Edit: I forgot to mention this.  Have you experienced the actual eyeball models resetting or drifting?  I noticed that after awhile my character's eyes will start to appear to be bugging out of the eye sockets.  The only other thing is some clipping of armor, clothing, and some equipped items; not enough to be bothersome.

 

The eyeball thing sounds... interesting. I don't think i have encountered that myself in my limited testing. Can you provide a screenshot of it? If it indeed is from my mod I'll need to look into it.
As for clipping yea 😔 there's some that always slips through. I'll be going over all armors at some point to fix the small things.
If there is a clipping that is major please let me know so I can include it in the next update itself 😅.

Edited by R345OTBOT
Posted

Great mod! Not sure if this is a issue on my end or my settings tho: Whenever I start a scene involving my player, her futa shaft remains flaccid? Is there a way to make it so it's always erect during scenes? 

Posted
18 minutes ago, Citrus2026 said:

Great mod! Not sure if this is a issue on my end or my settings tho: Whenever I start a scene involving my player, her futa shaft remains flaccid? Is there a way to make it so it's always erect during scenes? 

 

Hi,

Seems to be a bug due to my misinput that should only happen if the Arm Slider is left at 50. Will be fixed in the next update
For now, if you bump the Arm Slider below 50 or above 50, you will get a shaft that erects (two sizes, see preview pic)

Posted
5 hours ago, R345OTBOT said:

 

The eyeball thing sounds... interesting. I don't think i have encountered that myself in my limited testing. Can you provide a screenshot of it? If it indeed is from my mod I'll need to look into it.
As for clipping yea 😔 there's some that always slips through. I'll be going over all armors at some point to fix the small things.
If there is a clipping that is major please let me know so I can include it in the next update itself 😅.


After downloading the latest, I have not yet run into the "bug-eyed" drifting of the player model.  Woo!  I shall continue to keep close eyes on it and post if anything else happens!

Posted
23 hours ago, R345OTBOT said:

 

What kind of issue do you get exactly? The futa replaces the male body type. If there is another mod that does the same thing there will be issues due to the conflict. Check your mod list for male replacers or anything similar.

ohhhh here i tought they replace female bodies thanks ye i had other mod for male bodies because i thought this one replaces female ones.

Posted

Oh, my, goodness! I can finally make mah femboy in Palworld being legit! \o/

 

Only downside now is that I'm gonna have to "fix" the whole nail polish mod texturing I did to fit the new model but oh dear, is that a minor setback for having nice looking femboys in game! X3

Tho speaking of textures, they got a bit.... Messy, at least in the futa version when it comes to armors. They look okey so far but a bit weird compared to the originals XD

Here's a few pictures with the current looks plus the mod I made before. Looks a bit odd but hey, being faaaaabuuuuloooouuuuus, ain't free lol:

 

2026-08-1100_24_30-Angelyn-Moonlight.jpg.65a8b7fbcd5fb26581a78f324d88c1fb.jpg2026-08-1100_27_05-Angelyn-Moonlight.jpg.b2c782f33c986bb6f21ced9ecb1caa45.jpg

Posted

Great mod. Hope you keep working on it because this makes everything a complete package. I noticed though that some animation packages are focusing on male only stuff. You think there might be a way to make a futa character that is treated "male" in game terms so people can use your futa bodies with all animations? 

Posted
11 hours ago, Aelendil said:

Any chance pubic hair like rocheste has will be an option in the future ?

 

Later down the road, it isnt in the immediate priority list rn.

Posted
18 minutes ago, tomczeck1337 said:

Great mod. Hope you keep working on it because this makes everything a complete package. I noticed though that some animation packages are focusing on male only stuff. You think there might be a way to make a futa character that is treated "male" in game terms so people can use your futa bodies with all animations? 

 

The Futa actually replaces the Male mesh haha, so it's treated male by default. 👍
On top of that, you can enable Female animations with the Futa by:
1. Enable Debug options for Scake Config
2. Select Player (J)
3. Back in configs, there is something called 'Force SEquip' that allows you to equip missing tags.

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