Oohtre Posted July 17 Author Posted July 17 6 hours ago, pwrdiag147 said: [Collect Bodies] is not compatible with the NG version of the game, said by the author himself. On my AE 1.11.221 setup, installing it caused an infinite loading issue at the main menu: the animation and music played normally, but the menu options never appeared. Disabling the mod and verifying the game files did not fix it, and I eventually had to delete the entire game folder and redownload Fallout 4, so take your own risk if you decide to use it. I also could not find a reliable console method to teleport a dead NPC and permanently preserve that specific corpse. Since this mod requires the NPC to be inside an interior cell, its practical use seems quite limited—possibly mainly to dead NPCs already located inside indoor dungeons I guess? That's too bad, this is my favorite way to get bodies into a private cell. Maybe there is another mod that does something similar?
Oohtre Posted July 17 Author Posted July 17 One of the main features I'd like to add is some way to simplify positioning the corpse. Using E is a real pain and can take a while to get the position right. Skyrim had mods that made this much simpler, but I haven't been able to find anything like this for FO4, and haven't had much luck with this in code. BTW please message me with feature requests. I am planning on working on a female player version at some point, and remove the female target. I was being thematic to how I wanted to play when I built in this restriction, but I want to open this up to other play styles. Also I am working on a new mod that attempts to simulate being a serial killer (like our good friend Pickman), I think it can very complimentary to Necromantic.
Oohtre Posted July 17 Author Posted July 17 (edited) Oh and some of the limitations right now I have been treating like features, like having to be in a private cell means I need to plan on getting the corpse back to my "dungeon." I've been using the power armor for this, which I normally don't use on my character. Or stopping midway through clearing a building to satisfy the building craving and get my stats back to normal. I have even started looking for interior instances when this craving meter gets too high. And even the issues with posing the body seems thematic in a way, versus something automatic or artificaial. Still that can be a pain as I noted above. Edited July 17 by Oohtre
Hoobu Posted July 18 Posted July 18 (edited) Love the idea but on my end it's not detecting garden of eden even though it's installed and enabled i have had goe installed for a long time and maybe it has never worked and this mod has shown it up as being dud edit :I just checked the f4se logs and garden of Eden is firing and leaving a "all good" log I'm on version .163 of fallout 4 Edited July 18 by Hoobu 1
_zz_22_ Posted July 18 Posted July 18 Finally!! I've been waiting for a necrophilia mod for this game for years! I love you! 1
Oohtre Posted July 19 Author Posted July 19 29 minutes ago, DrewbusVlt111 said: what would cause it to say no corpse, clearly a corpse I think this is an issue with the filtering since it is a slave. Let me see if I can create a quick patch for that. I don't have any slaves on this play through yet so unsure if that will slow me down. So much misanthrope and so little time.
Oohtre Posted July 19 Author Posted July 19 Also if there are animation packs you'd like me to support let me know and I will work on adding them when I have time.
wj3412 Posted July 19 Posted July 19 Is that possible that a female character could run the scene to a dead male corpse?
Oohtre Posted July 19 Author Posted July 19 19 minutes ago, wj3412 said: Is that possible that a female character could run the scene to a dead male corpse? It's on the roadmap, though I am unsure I will tackle that before adding more animations. Currently I am working on another mod that integrates with Necromantic amd adds a lot flavor to it.
Oohtre Posted July 20 Author Posted July 20 I am working on my second mod. Serial killer minigame. One feature I am working on is dynamic looking corpse decay for certain NPCs killed by the player. I have as a TODO to build out the decals for the head so that hopefully will look even better. Beatiful isn't she? I am planning a misantrhopic trillogy, so if all goes to plan I'll build a third mod later that is complimentary to these two. Assumming I don't burn out first. 2
riveth Posted July 21 Posted July 21 On 7/16/2026 at 1:23 PM, kziitd said: Alright, if Skyrim has it, FO4 should have it too! I’d like to ask: does the game still treat a corpse as a "character"? What I mean is, if you simply lack the 2 person animation assets for living character and others that look "dead," I can help with that. I’ve created animations specifically for the AAF scene in SH where a "malicious fan" causes you to lose consciousness after drinking something. It’s just that the creator of SH never appeared again How come you didn't tell me? 🙂 1
kziitd Posted July 22 Posted July 22 16 hours ago, riveth said: How come you didn't tell me? 🙂 Before this mod came along, I had completely forgotten what I had done. That was so long ago—it seems like it was before "Pervert" appeared. Anyway, it doesn't look like this mod intends to use actual skeletal animation for the corpses, so just be it. 2
Oohtre Posted July 23 Author Posted July 23 On 7/22/2026 at 8:16 AM, kziitd said: Before this mod came along, I had completely forgotten what I had done. That was so long ago—it seems like it was before "Pervert" appeared. Anyway, it doesn't look like this mod intends to use actual skeletal animation for the corpses, so just be it. Maybe at some point. I am still faily new to these frameworks so I would need to figure out how to keep the second charcter limp. My goal is to not ressurect the NPC, turning them into a zombie, or removing gore; which happens during resurrection. I think to get beyond the missionary or solo poses requires some creative placement of the corpse on furniture for instance. Personally I think that adds to the immersion. I haven't performed many experiments like that. I likely need additional positions. I was hoping others would contribute to adding more. At some point I know I will. 1
Oohtre Posted July 25 Author Posted July 25 I'm busy on my second mod ATM, but as soon as I get this into a stable release, I will switch back to Necromantic and my first goal is to add more annimations supported out of the box. I'd also like to find a way to make positioning the corpse easier. This is hardly immersive atm, so even something artificial wouldn't likely be any worse. If anyone has suggestions LMK. 2
ProgramG Posted July 30 Posted July 30 I am unable to find the body stack mod or the BP70. can someone post a link for them
Pirr1967 Posted August 5 Posted August 5 Hi, maybe someone can help me. I installed it meeting all the requirements; I can put the dead female body into my inventory and go inside a house, but I can't perform the act. I go to my inventory, select the body, and press "N," but nothing happens—no error message, nothing. I try switching positions with "U" and "P," but still nothing happens. What am I doing wrong?
someonenew333 Posted August 7 Posted August 7 On 8/5/2026 at 1:49 PM, Pirr1967 said: Hi, maybe someone can help me. I installed it meeting all the requirements; I can put the dead female body into my inventory and go inside a house, but I can't perform the act. I go to my inventory, select the body, and press "N," but nothing happens—no error message, nothing. I try switching positions with "U" and "P," but still nothing happens. What am I doing wrong? once inside you need to drop the body onto the floor first... then press N. 1
Pirr1967 Posted August 7 Posted August 7 12 hours ago, someonenew333 said: Sobald du drinnen bist, musst du die Leiche zuerst auf den Boden fallen lassen... dann drücke N. Thanks, buddy. It’s working now after I restarted. The one thing I haven't figured out yet is how to switch from, say, missionary position to spooning—so the positioning isn't quite right yet. I hope I'll be able to figure that out too.
Pirr1967 Posted August 7 Posted August 7 Just now, Pirr1967 said: Thanks, buddy. It’s working now after I restarted. The thing I haven't figured out yet is that, for example, I selected the missionary position, but AAF put me into the spooning position—and got it wrong, too. So, the positioning isn't quite right yet; I hope I'll be able to figure that out as well.
Dojo_dude Posted August 8 Posted August 8 On 7/24/2026 at 10:47 PM, Oohtre said: I'm busy on my second mod ATM, but as soon as I get this into a stable release, I will switch back to Necromantic and my first goal is to add more annimations supported out of the box. I'd also like to find a way to make positioning the corpse easier. This is hardly immersive atm, so even something artificial wouldn't likely be any worse. If anyone has suggestions LMK. I'm curious what your second mod will be!? 😉 1
repholho Posted August 9 Posted August 9 By the way... Do you know what the fine is here in the Commonwealth for necrophilia? Just asking.
Oohtre Posted Sunday at 06:25 AM Author Posted Sunday at 06:25 AM I just uploaded my new mod Pickman's Whisper, a serial killer simulator. I hope you like it. I think it compliments Necromantic. I have ambitious plans for the mod, including using Blender for the first time. If someone that has created custom NIF body meshes wants to work with me that could speed things up.
Oohtre Posted Sunday at 06:30 AM Author Posted Sunday at 06:30 AM On 8/8/2026 at 9:26 AM, Dojo_dude said: I'm curious what your second mod will be!? 😉 I just posted it. Its maybe not to everyones taste, the mod has very strong opions, its own voice, like the voice of Pickman's Blade. The dialog can easily be changed in case it doesn't speak to you. I can also generate voice cloned TTS fairly easily but its a bit time consuming.
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