Oohtre Posted July 15 Posted July 15 (edited) Necromantic View File Necromantic A necrophilia mod for Fallout 4 (AAF). Align yourself to a dead female NPC and run a one-player scene — only you are animated. The corpse is never reanimated, never added to AAF, and gore remains. Overview Necromantic lets you run a 1-actor AAF scene while aligned to a corpse. The body is treated as a prop for placement and aftermath only — the animation is the player’s only, wrapped as custom 1P AAF positions. Features Hotkey N — start / cancel a scene (MCM-configurable) Aim at a dead woman nearby, or stand facing her in range Hotkey position picker — curated 1P male-idle wrappers of BP70 ground anims (Missionary is the default and most tested). Doggy, Prone Bone, Romantic Missionary, Pit Doggy, Spooning, Lotus, Cowgirl, and similar options use the same start path and should also work; alignment may need a nudge per pose Can be extended to use other animations that aren't BP70 Optional cum aftermath via AAF overlay sets when CumOverlays is present Corpse Craving — after two finished scenes, a craving meter unlocks (time + seeing dead women nearby; stronger if undressed). High craving applies AGI −1 / CHA −1 until you finish another Necromantic scene Witness insult lines (editable text file) Full MCM: scene, alignment, craving, witnesses, debug Requirements Fallout 4 + F4SE Advanced Animation Framework (AAF.esm) At least one AAF sex animation pack — the game needs real idle animations to play. Shipped defaults use BP70; any other pack works but needs a short setup (docs/ADD_ANIMATION_PACK) Garden of Eden Papyrus Script Extender (targeting / nearest-dead scan) Body stack (for AAF) — pick one: Fusion Girl + BodyTalk (what BP70 targets), or CBBE (+ Animated Fannies if you use that path). Necromantic does not depend on these plugins directly, but scenes will look wrong or break without a supported body. Highly Recommended Graf's Fusion Girl Reduced CumOverlays — for Belly (etc.) aftermath overlays Collect Bodies — haul corpses into interiors A multi-follower / companion framework if you prefer “alive → private interior → aftermath” play BP70 sex animations 2.8 (rxl_bp70_animations.esp + its AAF data / meshes); If nothing else it is currently supported out of the box. Known limits Spoiler Indoors only for now — outdoor / worldspace starts are blocked (CTD risk) Female dead NPCs only The corpse is not posed by this mod — pose/carry with vanilla grab or companion tools, then use Align / nudge Non-Missionary MCM options are less smoke-tested — try them indoors and use Align if the pose doesn’t line up Requires a working AAF + BP70 install (smoke-test: press N with no corpse for a solo male idle). Other animations besides BP70 can be used but it takes some minor to moderate effort. See documentation in the archive of the mod. How to add new animation packs Spoiler Using a different animation pack than BP70 Necromantic ships ready-to-use BP70 positions, but it is not locked to BP70 (as of ver. 1.1.2). You need at least one AAF sex animation pack. Other packs work — you wrap that pack’s male idle into two small AAF XML files, list the new position ids in Positions.txt, then cycle with U / P and start with N. Optional: package those three files as their own add-on mod (load after Necromantic) so updates stay clean. Full step-by-step (finding idle forms, XML templates, MO2 packaging): see docs\ADD_ANIMATION_PACK.md in the mod zip / install folder. Prior releases Spoiler 1.1.3 Skip cum overlays on dismembered corpses by default (avoids weird stump “halos”). Toggle on MCM Corpse page 1.1.2 Pick animations from a text file (Positions.txt) — press U / P to cycle, N to start. Edit the file to add more BP70 is optional now (still needed for the shipped defaults). Other packs work if you wrap them — see docs/ADD_ANIMATION_PACK New Align option: Move player into position (off by default). Leave yourself where you stand, or let the mod place you Witnesses farther than a set distance are ignored — MCM Witness → Max witness distance (default 800) If a position can’t start (wrong id / pack missing), you get a toast and aren’t left stuck Witness insult lines from WitnessInsults.txt actually load from that file (edit freely) 1.0.1 Fixed floating above the corpse on furniture “Craving sated” toast no longer buried by other notifications Install / packaging fixes 1.0.0 Initial release [/spoiler] Quick start Load a save — you should see a ready toast (hotkey N) Get a dead woman into an interior Optionally change position using U or P. Aim at her and press N Press N again to cancel Open MCM → Necromantic for positions, craving sliders, and debug checks. Permissions Ask before redistributing or porting. Do not upload this mod’s files to other sites without permission. Built on AAF and BP70 — their licenses / permissions still apply to those assets. Feedback, bug reports, and load-order notes welcome in the thread. Submitter Oohtre Submitted 07/14/26 Category Sexual Content Requirements Advanced Animation Framework Garden of Eden Papyrus Script Extender (targeting / nearest-dead scan) Edited July 18 by Oohtre 3
nonofyodambiznes Posted July 15 Posted July 15 finally!!! a fallout 4 necro mod at last!!! now we only need to figure out how to make this work with aaf violate 3
Cyberdev Posted July 15 Posted July 15 (edited) bug it says it needs bp70 animation, but those animations are not recommended to install and causes ctds and fusion girl and body talk are required that are can u make it where it can scan and use any random animation installed, plug fusion girl is borked now as im on fo4 v1.11.221.0 Edited July 15 by Cyberdev
4nln415 Posted July 15 Posted July 15 If the player gets killed (for now I've only seen my player head exploded from reduced CBBE), and we stop the death restart allowing NPC to play animations and then we use something like purgatory or Player respawn at settlement to jump back into the game. or we could let NPC play it on other dead npcs Party at Pickman Gallery 3
Undertower Posted July 15 Posted July 15 13 hours ago, 4nln415 said: If the player gets killed (for now I've only seen my player head exploded from reduced CBBE), and we stop the death restart allowing NPC to play animations and then we use something like purgatory or Player respawn at settlement to jump back into the game. or we could let NPC play it on other dead npcs Party at Pickman Gallery This! I personally using "Revive Player" from nexusmods where i have to craft defibrillators which makes it kinda balanced. I wouldn't recommend it thos, since my first revive i can't hold onto things to drag them around but the rest works fine.
msmfoster Posted July 15 Posted July 15 14 hours ago, Cyberdev said: bug it says it needs bp70 animation, but those animations are not recommended to install and causes ctds and fusion girl and body talk are required that are can u make it where it can scan and use any random animation installed, plug fusion girl is borked now as im on fo4 v1.11.221.0 Fusion Girl doesn't work on AE? I'm stuck in NG limbo for a while then.
dav42 Posted July 15 Posted July 15 15 minutes ago, msmfoster said: Fusion Girl doesn't work on AE? I'm stuck in NG limbo for a while then. No issues here with FG on AE 1.11.221. 1
msmfoster Posted July 15 Posted July 15 1 hour ago, dav42 said: No issues here with FG on AE 1.11.221. Here is hoping. I can't stay on NG considering AAF bypasses it outright now. Was waiting for more stability before jumping.
dav42 Posted July 15 Posted July 15 16 minutes ago, msmfoster said: Here is hoping. I can't stay on NG considering AAF bypasses it outright now. Was waiting for more stability before jumping. Uh, honestly not upgrading AAF is probably the best thing right now. AAF 1.1.5 still works fine on AE, you just have to update LL_fourPlay DLLs from that thread.
msmfoster Posted July 15 Posted July 15 49 minutes ago, dav42 said: Uh, honestly not upgrading AAF is probably the best thing right now. AAF 1.1.5 still works fine on AE, you just have to update LL_fourPlay DLLs from that thread. I missed 1.1.5 so still on 1.1.2. That's a me problem though. Trouble with 1.5.x?
Cyberdev Posted July 16 Posted July 16 (edited) 4 hours ago, msmfoster said: Fusion Girl doesn't work on AE? I'm stuck in NG limbo for a while then. yeah becasue whenever i add fg on my game the skin textures get borked Edited July 16 by Cyberdev add the skin word
Cyberdev Posted July 16 Posted July 16 1 hour ago, msmfoster said: I missed 1.1.5 so still on 1.1.2. That's a me problem though. Trouble with 1.5.x? im on AAF v1.7.2.1
Oohtre Posted July 16 Author Posted July 16 19 hours ago, Cyberdev said: bug it says it needs bp70 animation, but those animations are not recommended to install and causes ctds and fusion girl and body talk are required that are can u make it where it can scan and use any random animation installed, plug fusion girl is borked now as im on fo4 v1.11.221.0 Let me see if I can remove that requirement. FWIW I am using bp70 with Fusion Girl on v1.11.221.0 and no CTDs (knock on wood). But still, I'd prefer if this was more of a dynamic list of animations. Missionary works, but honestly if you propped the body up on furniture other positions should work too. I'd love it if it was easier to experiement with different animations. 1
deff. Posted July 16 Posted July 16 (edited) 21 hours ago, Cyberdev said: bug it says it needs bp70 animation, but those animations are not recommended to install and causes ctds and fusion girl and body talk are required that are can u make it where it can scan and use any random animation installed, plug fusion girl is borked now as im on fo4 v1.11.221.0 Good quality nylon is being smoked or what? 1. BP70 animations don't causes ctd 2. FG is not borked Quote yeah becasue whenever i add fg on my game the skin textures get borked You are wrong. Not all skin textures is for Fusion Girl. Pick the right one and load it after Fusion girl. Stop posting bullshit, please Edited July 16 by deff. 1
Cyberdev Posted July 16 Posted July 16 48 minutes ago, deff. said: Good quality nylon is being smoked or what? 1. BP70 animations don't causes ctd 2. FG is not borked You are wrong. Not all skin textures is for Fusion Girl. Pick the right one and load it after Fusion girl. Stop posting bullshit, please see i also tried that for some reason its still borked for me
deff. Posted July 16 Posted July 16 Just now, Cyberdev said: see i also tried that for some reason its still borked for me What have you tried? Which skin texture? BP animations not cause ctd. Load it very bottom (if you are on MO2, don't know about Vortex)
Krazyone Posted July 16 Posted July 16 You should make a Provocative Perks Addon, along with a Peverted Mechanics patch, so your mod gets rolled for an Undead Cravings Perk, which currently doesn't exist. Possible hooks... Nudity... See 50 naked female corpse, and you are aroused... Perk gets added. ... Perverted Mechanics, also requires Provocative Perks. MCM... NEW PERK... Manually adding the Undead Cravings Perk, from the Perk Selection. ... Provocative Perks. That way, you don't have to run up to a corpse, and start enjoying the corpse. You'd do it a few times, in a real playthrough, but that would be it. I'd add Animals and Monsters to it as well... Corpses... Butchered 100 animals, you have the pheromones on you, the smell of corpses filling your brain with ungodly thoughts. The smell of the dead, is intoxicating. The soft fur, or putrid scaly skin is turning you on. Dead Cum Junky... you accidentally get some corpse sperm in your mouth, whilst butchering an animal, an unconsciously swallow it. You feel yourself heading down a dark, and perverted path. Just some possible future ideas... 🙂
4nln415 Posted July 16 Posted July 16 (edited) Was looking for death expressions (new mod I looked into before I lost my hard drive) and a Reddit post added a bonus. Fallout Emotions (Death Expressions) https://www.nexusmods.com/fallout4/mods/74749 2 (The one I actually saw) https://www.nexusmods.com/fallout4/mods/93238 Brutal Death sound https://www.nexusmods.com/fallout4/mods/71356?tab=videos Edited July 16 by 4nln415
kziitd Posted July 16 Posted July 16 (edited) Alright, if Skyrim has it, FO4 should have it too! I’d like to ask: does the game still treat a corpse as a "character"? What I mean is, if you simply lack the 2 person animation assets for living character and others that look "dead," I can help with that. I’ve created animations specifically for the AAF scene in SH where a "malicious fan" causes you to lose consciousness after drinking something. It’s just that the creator of SH never appeared again Edited July 16 by kziitd 2
kavagh Posted July 16 Posted July 16 Keeps telling to move body indoors but the body is already indoors ?
Cyberdev Posted July 16 Posted July 16 11 hours ago, deff. said: What have you tried? Which skin texture? BP animations not cause ctd. Load it very bottom (if you are on MO2, don't know about Vortex) always caused ctd for me and im using vanilla skins and not sure if im doing something wrong but in the fucking manual says to not use bp animations
deff. Posted July 16 Posted July 16 13 minutes ago, Cyberdev said: always caused ctd for me and im using vanilla skins and not sure if im doing something wrong but in the fucking manual says to not use bp animations Are you blind? Spoiler Fucking manual don't say not to use BP70 animations and these animations don't cause ctd. It's your load order or something else. While I/we don't know your game version, your modlist/plugin list/loadorder, it's not impossible to tell you what is wrong. So, if you want help, please, be so kind and post these things.
pwrdiag147 Posted July 16 Posted July 16 [Collect Bodies] is not compatible with the NG version of the game, said by the author himself. On my AE 1.11.221 setup, installing it caused an infinite loading issue at the main menu: the animation and music played normally, but the menu options never appeared. Disabling the mod and verifying the game files did not fix it, and I eventually had to delete the entire game folder and redownload Fallout 4, so take your own risk if you decide to use it. I also could not find a reliable console method to teleport a dead NPC and permanently preserve that specific corpse. Since this mod requires the NPC to be inside an interior cell, its practical use seems quite limited—possibly mainly to dead NPCs already located inside indoor dungeons I guess? 1
Oohtre Posted July 17 Author Posted July 17 I just uploaded a new version. The mod no longer has a hard requirement for BP70. It will take some small effort to setup new animations, I document it step by step inside the mod zip. I'd encourage sharing these new configs as mods here so others can benefit. I also disabled moving the player at the start of the animation. This can cause issues if the target is missing limbs. Having control over your character where they are positioned at the start should make using certain idles more reliable. I uploaded a screenshot as an example. The witness text file was likely not getting loaded properly before, and is now fixed. Oh and positions can now be cycled through using the U and P keys. This change takes effect before the scene begins. Through the XML configs in the mod multiple animations could be played for a single position, but will require some minor setup. Finally (I think?) I am attempting to tweak the range I look for witnesses to see if this can resolve issues playing animations outside a private cell. This could be a BP70 issue or my mod, unsure atm. This change is included but hasn't been thoroughly tested. 1
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