AndrewLRG Posted 11 hours ago Posted 11 hours ago Devious Sounds SE 1.4.1 View File More advanced SE/AE version of Devious Sounds. Adds NPC support. Compatible with Devious Devices NG. Does not require a new game when upgrading from previous version. Description: Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases. LE Version: https://www.loverslab.com/files/file/21101-devious-sounds-v-12/ Supported Devices: Gags - gagged moan; Gasmasks - heavy breathing; Other Devices - Chain rattle. Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused. Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies. MCM Settings: Gag Page: Idle Settings - Default settings that will be used in normal conditions. Arousal Settings - When PC is aroused these sound and settings will be used. Unequipping Sound - A special sound will be played when PC removes her gag. On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that) Gasmask Page: Gasmask Settings - Default settings that will be used in normal conditions. Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina. Chains Page: Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises. Disable - Disable chain noises for this Device type; Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises). Allow All - All Devices of this type will make noises. Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic). Follower Page: Contains individual settings for each Follower. Other NPCs Page: Contains setting for NPCs. Devious Sounds will scan nearby humanoid NPCs and allow up to 5 closest to play gag, gasmask and chain sounds when equipped with relevant Devious Devices. You can select a Sounds Type for each vanilla voice type, so that NPCs with different voices would play different gag sounds. Enable NPCs - turns the feature On/Off. Scan Range - maximum radius (in game units) to look for NPCs wearing gags and other Devices. Scan frequency - how often to scan for nearby NPCs, in seconds. Process is handled by a custom SKSE plugin, so performance impact should be minimal. Allow furniture - allow NPCs to play sounds when they are using bondage furniture from ZazAnimationPack. Alert Enemies Page: Detection Range - From how afar can hostile NPCs hear player made noises. Alert enemies on Gag sounds - Hostile NPC will react on player gag moans. Alert enemies on Chain sounds - Hostile NPC will react on chain rattle. Localisation Page: When an armour piece is being equipped Devious Sounds will check its name to determine whether it could be considered a gag or a gasmask. By default Devious Sounds checks only English names. Selecting a secondary language will allow the mod to check armour in two languages. Requirements: 1) SKSE 2) Address Library for SKSE Plugins - https://www.nexusmods.com/skyrimspecialedition/mods/32444 3) powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073 4) powerofthree's Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854 5) SexLab 6) Devious Devices 5.0+ or DD NG SKSE Source (for modmakers): Spoiler Devious Sound 1.4.1 SKSE Source.7z Submitter AndrewLRG Submitted 07/04/26 Category Adult Mods Requirements SKSE, Address Library for SKSE Plugins, powerofthree's Tweaks, powerofthree's Papyrus Extender, SexLab, Devious Devices 5.0 and higher (or DD NG) Regular Edition Compatible No Install Instructions
jacobdg02 Posted 11 hours ago Posted 11 hours ago I think it would be good if you put this mod into the requirements list
AndrewLRG Posted 11 hours ago Author Posted 11 hours ago 14 minutes ago, jacobdg02 said: I think it would be good if you put this mod into the requirements list It wasn't supposed to be there. I removed AmazingFollowerTweaks.esp from required files. Please re-download the mod.
AndrewLRG Posted 11 hours ago Author Posted 11 hours ago 16 minutes ago, sikamikanico78 said: hmmm isntant crash for me with this mod on Did you enable 'Devious Sounds.esp' plugin? Instant crash indicates a problem with my SKSE plugin. Could you please install Trainwreck - A Crash Logger, let the crash happen and then upload the latest crash log? Log is located in 'Documents\My Games\Skyrim Special Edition\SKSE\Crashlogs'.
sikamikanico78 Posted 9 hours ago Posted 9 hours ago here are 3 crashlogs from different saves! crash-2026-07-04-19-28-29.log crash-2026-07-04-19-35-23.log crash-2026-07-04-19-32-35.log
AndrewLRG Posted 9 hours ago Author Posted 9 hours ago (edited) 34 minutes ago, sikamikanico78 said: here are 3 crashlogs from different saves! crash-2026-07-04-19-28-29.log 68.67 kB · 0 downloads crash-2026-07-04-19-35-23.log 87.36 kB · 0 downloads crash-2026-07-04-19-32-35.log 90.13 kB · 0 downloads Did you enable the "Devious Sounds.esp" in your mod manager or Vortex? Judging by the error the mod is disabled and SKSE can't find a certain script. Edited 9 hours ago by AndrewLRG
sikamikanico78 Posted 8 hours ago Posted 8 hours ago (edited) 54 minutes ago, AndrewLRG said: Did you enable the "Devious Sounds.esp" in your mod manager or Vortex? Judging by the error the mod is disabled and SKSE can't find a certain script. i had it ticked on in MO2. or is there another way to enable it? nvm i re downloaded your updated version and now it works perfectly! Edited 8 hours ago by sikamikanico78
AndrewLRG Posted 7 hours ago Author Posted 7 hours ago 26 minutes ago, sikamikanico78 said: i had it ticked on in MO2. or is there another way to enable it? nvm i re downloaded your updated version and now it works perfectly! I'm glad it works now. I've initially uploaded incorrect .esp file that caused the game to automatically disable it. Sorry for the inconvenience. 1
zer02 Posted 6 hours ago Posted 6 hours ago It would be nice if the sounds of the gag were triggered by various actions, and not just by randomness.
cetuximab Posted 6 hours ago Posted 6 hours ago Oh wow, I've wanted the sounds alert enemies functionality forever! Thank you for this! Any thoughts on expanding it to include other devices, like the cowbell plug, plug vibration events that cause you to moan, stiletto boots and slave boots, etc?
Serverscrying Posted 4 hours ago Posted 4 hours ago Has there been anything added between this and the version from your comment or can I just keep using that? On 12/21/2025 at 1:00 AM, AndrewLRG said: Thanks for reporting! Log file does show the crash happens when DeviousSoundsUtil.dll is loading. This patch might fix it. Please install it on top of "Devious Sounds 1.4 SE Experimental" and let it overwrite what it wants. Devious Sounds SE 1.4 - 1.4.1 Patch.7z 5.44 MB · 34 downloads If crashes will continue, could you also upload a different SKSE log file? It's located in 'My documents \ My Games \ Skyrim.INI \ SKSE \ DeviousSounds.log'. It's a log specifically for this mods SKSE plugin.
AndrewLRG Posted 4 hours ago Author Posted 4 hours ago (edited) Yes, it's the same version from the comments. Edited 4 hours ago by AndrewLRG 1
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