EvolutionarySynth Posted June 30 Posted June 30 12 minutes ago, L1Z0 said: Sorry I compressed the zip incorrectly, the zip included the folder and thereby probably had issues loading. I uploaded v1.1, please try again with that this fixed it! thx!
Punkti3333 Posted June 30 Posted June 30 кое что очень хочу спросить так как не могу понять, как взаимодействовать с другими игроками 2 hours ago, L1Z0 said: I've updated the installation instructions, please try again following the instructions closely
L1Z0 Posted June 30 Author Posted June 30 18 minutes ago, Punkti3333 said: кое что очень хочу спросить так как не могу понять, как взаимодействовать с другими игроками Player x Player logic is not really implemented yet, you can preview it by setting up the AnimationDirector debug keys for "Select actor (debug)", "Select self (debug)" and "Start animation (debug)" and then selecting the other player, select the own player and pressing start. Proper player x player interaction is planned
Punkti3333 Posted June 30 Posted June 30 1 hour ago, L1Z0 said: Player x Player logic is not really implemented yet, you can preview it by setting up the AnimationDirector debug keys for "Select actor (debug)", "Select self (debug)" and "Start animation (debug)" and then selecting the other player, select the own player and pressing start. Proper player x player interaction is planned ну, я попробовал сделать так но в чат вылазие чтото и я не знаю как это исправить и что это вообще [AFW] entity:player selected, actors 1 [AFW] self selected, actors 2 [AFW] Start requested (H). actors=2 [AFW] Server eval: actors=2 chosen=(none) keys=none
L1Z0 Posted June 30 Author Posted June 30 2 minutes ago, Punkti3333 said: ну, я попробовал сделать так но в чат вылазие чтото и я не знаю как это исправить и что это вообще [AFW] entity:player selected, actors 1 [AFW] self selected, actors 2 [AFW] Start requested (H). actors=2 [AFW] Server eval: actors=2 chosen=(none) keys=none There are currently two animations, one mmf and mf so one of the selected players needs to be male for it to work. Select gender in the non settings/player preferences/player gender
L1Z0 Posted June 30 Author Posted June 30 Content Creation tutorial was just uploaded! it explains how to create content packs and how to upload and use custom ripped skins and masks. Have fun and please leave feedback if something is not working properly.
Punkti3333 Posted June 30 Posted June 30 14 minutes ago, L1Z0 said: There are currently two animations, one mmf and mf so one of the selected players needs to be male for it to work. Select gender in the non settings/player preferences/player gender я это проверил и пол игроков был mf знаете, простите что так много пишу, но спасибо что отвечаете, я просто полный noob в настройке модов и в знании как, что работает
L1Z0 Posted June 30 Author Posted June 30 3 minutes ago, Punkti3333 said: я это проверил и пол игроков был mf знаете, простите что так много пишу, но спасибо что отвечаете, я просто полный noob в настройке модов и в знании как, что работает its alright, the mod currently doesnt do a great job in explaining how it works yet so no worries. I didnt quite get if you got it to work or if it still isnt working?
Punkti3333 Posted June 30 Posted June 30 32 minutes ago, L1Z0 said: its alright, the mod currently doesnt do a great job in explaining how it works yet so no worries. I didnt quite get if you got it to work or if it still isnt working? I have animal interaction working, but for some reason "Select actor (debug)", "Select self (debug)" and "Start animation (debug)" don't work, and as I said, when I run them, I get: [AFW] entity:player selected, actors 1 [AFW] self selected, actors 2 [AFW] Start requested (H). actors=2 [AFW] Server eval: actors=2 chosen=(none) keys=none This message comes out every time you use the hot key, not depending on the player or the animal. I really hope everything has been translated correctly and the context has been preserved, and also that I was able to correctly convey the problem I have
L1Z0 Posted June 30 Author Posted June 30 (edited) 14 minutes ago, Punkti3333 said: I have animal interaction working, but for some reason "Select actor (debug)", "Select self (debug)" and "Start animation (debug)" don't work, and as I said, when I run them, I get: [AFW] entity:player selected, actors 1 [AFW] self selected, actors 2 [AFW] Start requested (H). actors=2 [AFW] Server eval: actors=2 chosen=(none) keys=none This message comes out every time you use the hot key, not depending on the player or the animal. I really hope everything has been translated correctly and the context has been preserved, and also that I was able to correctly convey the problem I have I just retested and it should be working, please reverify that the nonpack is installed and that at least one players gender is set to male, you can change the gender in the NoN settings. Edited June 30 by L1Z0
Punkti3333 Posted June 30 Posted June 30 16 minutes ago, L1Z0 said: I just retested and it should be working, please reverify that the nonpack is installed and that at least one players gender is set to male, you can change the gender in the NoN settings. к сожалению я всё проверил и пол был поставлен верно, и файлы скачены правильно но ошибка в чате такая же (ну или как это назвать) может мы могли бы списать в другом месте, более удобном?
Punkti3333 Posted June 30 Posted June 30 30 minutes ago, L1Z0 said: I just retested and it should be working, please reverify that the nonpack is installed and that at least one players gender is set to male, you can change the gender in the NoN settings. я начинаю не понимать, вот только что взаимодействие игроков не работало и вдруг я решил пере зайти и всё начало работать, это какой-то бред 1
L1Z0 Posted June 30 Author Posted June 30 (edited) 17 minutes ago, Punkti3333 said: я начинаю не понимать, вот только что взаимодействие игроков не работало и вдруг я решил пере зайти и всё начало работать, это какой-то бред yeah I've observed some weird behaviors on first start of a world, sry. Im glad you got it to work. Edited June 30 by L1Z0 1
SarckD7 Posted June 30 Posted June 30 (edited) я могу сказать одно это лутший конкурент pleasure horizont или как там его, но не суть автор ты просто подобен богу!!! спустя 17 лет существования игры ктото сделал ванильно ориентированый мод, также могу добавить от себя что нехватает этому моду (хотя всё из этого что я бы хотел есть а особенно в твоих планах в разработке) нехватает футанари и системы гинетики (типо уневирсальный скрипт который обьединяет как внешние так и внутренние признаки мобов и игроков - гибриды) а так просто 10 из 10 Edited June 30 by SarckD7 3
Afancyegg Posted June 30 Posted June 30 Hey I do not know if the custom ripped textures are working correctly. I followed what it said and put the files in the config in the folder but it is not working
Afancyegg Posted June 30 Posted June 30 9 minutes ago, Afancyegg said: Hey I do not know if the custom ripped textures are working correctly. I followed what it said and put the files in the config in the folder but it is not working nvm I think. Think I might have just been a bit dumb
L1Z0 Posted June 30 Author Posted June 30 46 minutes ago, biigtor said: why cant i see my tits? have you installed all the dependencies? breasts are added by the femalegendermod. 1
Punkti3333 Posted July 1 Posted July 1 6 hours ago, L1Z0 said: have you installed all the dependencies? breasts are added by the femalegendermod. у меня много вопросов после того как я скачал Trinkets 1. что одевается на член 2. я не знаю что спросить вторым. я подумаю и напишу ещё
jamesclerican Posted July 1 Posted July 1 This is incredible work, exactly the kind of mod I've been hoping for. Now I just gotta figure out how to use blockbench and get to work. 2
Kato_sus Posted July 1 Posted July 1 I love this mod already, like... it already has such a good base! keep up the good work :3 1
Loudout4 Posted July 1 Posted July 1 Do you just edit the textures for the custom ripping and masks stuff in a proper editor I assume I'm failing to understand if that's the right way or is there a different way to do it.
L1Z0 Posted July 1 Author Posted July 1 6 hours ago, Loudout4 said: Do you just edit the textures for the custom ripping and masks stuff in a proper editor I assume I'm failing to understand if that's the right way or is there a different way to do it. I did them in blockbench, you can create a player model there and import the textures to edit them
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