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[mod] CK3 Storyline Editor


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Posted

Okay, this looks fantastic. A couple of questions:
How can I add a mod as a requirement?
How can I access stuff from other mods like traits?
How can I add 

Would it be possible to add an artifact creator?
And have them given as rewards?
(I would like to make an artifact chase)

In the startup template, when you click on "Trigger" in options, the entire "Options" part of the menu disappear.

image.png.76e17ca8e24e111d54f38f2ea2f9ac5f.png

Thank you for this great tool ^^

Posted
1 hour ago, Elgate said:

How can I add a mod as a requirement?
How can I access stuff from other mods like traits?
Would it be possible to add an artifact creator?


These are not supported in the editor for now but I'm actively looking at them, especially artifact shouldn't be too hard to add.

later today i'm gonna push the ability to add custom modifiers.

 

1 hour ago, Elgate said:


In the startup template, when you click on "Trigger" in options, the entire "Options" part of the menu disappear.

image.png.76e17ca8e24e111d54f38f2ea2f9ac5f.png

Thank you for this great tool ^^


Oh you are right! great catch thank you, i'm going to fix it

Posted (edited)

in 1.0.4, Added custom modifiers for characters and county, they are in the left tab next to traits. The demo has one of each just to show how to use them.

you can assign/remove them in any event/choice effect with "add/remove modifier", you can choose for how long the modifier will last in days here. And you can check them with triggers if you need certain events or choices to be available only if the modifier is or isn't there.
 

Spoiler

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image.png.66024b2d0862a43e81ec1deacab48fc0.png

image.thumb.png.321dc50497abf70ada4434cf2eed5831.png

 

Edited by gianclod
Posted
56 minutes ago, gianclod said:

1.0.4 版本新增了角色和郡县的自定义修饰符功能,它们位于左侧标签页的“特性”旁边。演示版本中每个修饰符各有一个,仅供参考使用方法。

您可以使用“添加/移除修饰符”功能在任何事件/选择效果中分配/移除这些修饰符,并在此处设置修饰符的持续时间(以天为单位)。如果您需要某些事件或选择仅在修饰符存在或不存在时才可用,则可以使用触发器来检查这些修饰符。
 

  隐藏内容

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thank you this is exactly what I needed

Posted
19 minutes ago, PanPiela said:

Thanks again! Loooks better and better!

Is it possible to make test in events?
 

 Thank you!

what do you mean "test in events"?

 

Posted
1 hour ago, gianclod said:

 Thank you!

what do you mean "test in events"?

 

Sorry, wrong word, I mean challenges in events, when you have some percentage of success depends of your stats

Posted (edited)
51 minutes ago, PanPiela said:

Sorry, wrong word, I mean challenges in events, when you have some percentage of success depends of your stats


at the moment you can't exactly do that but you can get quite close.
in the event option -> what happens next? -> if/then?
it will let you choose a trigger (or group of triggers) that if true picks an event otherwise another
image.thumb.png.ebbe822380bf3bb12c4594d9c3828dd6.png

 

you can use similar logic in effects as well, by picking if/then under the wrapper category of the effects, so you can give different rewards based on stats/triggers. like this
image.png.5ed488e922df529a61b97f4e133e5674.png

 

otherwise you have random list, but that's just random, no trigger check.

 

image.png

Edited by gianclod
Posted (edited)

updated the file to 1.0.5, Artifacts!

 

basically you can create artifacts, choose type, name, description, effects, uniqueness, rarity, wear an tear.
you can then give and remove them in events and also check if characters have a certain artifact.

 

the default artifacts looks uses "Royal Court" and "Fate of Iberia" (if you assign a custom image you don't need them)

screenshots

Spoiler

image.png.1af584a67af6be0b64ded14974de7449.png

image.png.0efadb5d298d11905035a2d17cc5f70c.png

image.thumb.png.f4c2834ce164e0abd690e69ca41b0d55.png

image.png.3e9a30daf746916f632c1027403e8548.png

 

 

weighted random list @PanPiela if you pick random list (both in triggers and effects) there is a new option "stat weighting" if you pick that, you can then define, which stat, min and max values. the slider is just a preview, to see how the percentage will look like in game depending on the charcter stat.
(it says end branch in all options in the screenshot just because i didn't assign any follow up event, but you get the idea)

 

image.png.610f650d9c06da751713688c40555514.png

 

 

the zip mod importer in not up to date with artifacts and modifiers atm

 

Edited by gianclod
Posted
8 hours ago, 妖心病狂 said:

How can we add Chinese language support to this tool? Chinese users also want to use this wonderful tool.😭

What do you need to make it work in Chinese?

Posted
On 6/12/2026 at 4:41 PM, gianclod said:

I'm looking at it now. which other trait do you think the tool should hold by default? the vanilla game have 301 traits 😧 my tool hold 45 at the moment, i don't believe adding all 300 is a good idea, it might be more complete but it will make the user experience more complicated which is the opposite of what this tool is trying to achieve.
So here's a list of 60ish (divided in the categories you'll see in the tool), let me know if something is missing for you guys.

 

Yeah I don't think adding every single trait in the game is feasible, but adding the rest of the Personality traits that's listed on the wiki would be very helpful 

Posted (edited)
49 minutes ago, elinon7 said:

 

Yeah I don't think adding every single trait in the game is feasible, but adding the rest of the Personality traits that's listed on the wiki would be very helpful 

 I've actually added them all in the end. Wherever you can set or check a trait, by default it shows you a curated list of vanilla traits with categories but it you change it to "all" then you have all the traits of the game, it's just a bit hard to find what you need in there.

Edited by gianclod
Posted

You can also type trait and trait will appear - most of trait tags is the same as trait name.
Is it possible to do something similar for WHO in character creation? It is probably imposible to add every member of family or court position as a option who to spawn, but if I have place to type, for example, bodyguard_court_position, that would be amazing

Posted
55 minutes ago, PanPiela said:

You can also type trait and trait will appear - most of trait tags is the same as trait name.
Is it possible to do something similar for WHO in character creation? It is probably imposible to add every member of family or court position as a option who to spawn, but if I have place to type, for example, bodyguard_court_position, that would be amazing

 

That is a good idea to expand the "who" in character creation with a custom field like for the traits. I'll have a look at it.

 

Also have you tried the new traits UI? 

Posted
On 6/17/2026 at 3:05 AM, gianclod said:

What do you need to make it work in Chinese?

The tool works fine. What I mean is, how can the various options within this tool be translated into Chinese to make it easier for Chinese users? Some helpful Chinese netizens have shared your webpage link on Chinese community websites, and many people want to use this tool.

Posted
On 6/17/2026 at 1:56 PM, gianclod said:

 

That is a good idea to expand the "who" in character creation with a custom field like for the traits. I'll have a look at it.

 

Also have you tried the new traits UI? 

Yes, definitely step in right direction, more clean and intuitive

Posted (edited)

I'm working on adding interaction with other mods atm, here's a preview of how it will look like.
For now looking to hook up traits, modifiers and artifacts that you will be able to use like any other made by this tool.
what else should i support?

 

image.png.769e3c649b98c99f35168a937f987b29.png

 

 

image.png.eaa3ca88adc436ffb203d7a4b89f7760.png

Edited by gianclod
Posted
45 minutes ago, gianclod said:

I'm working on adding interaction with other mods atm, here's a preview of how it will look like.
For now looking to hook up traits, modifiers and artifacts that you will be able to use like any other made by this tool.
what else should i support?

 

image.png.769e3c649b98c99f35168a937f987b29.png

 

 

image.png.eaa3ca88adc436ffb203d7a4b89f7760.png


Well that looks like a fantastic idea...

 

Posted
On 6/15/2026 at 12:46 AM, gianclod said:

updated the file to 1.0.5, Artifacts!

 

basically you can create artifacts, choose type, name, description, effects, uniqueness, rarity, wear an tear.
you can then give and remove them in events and also check if characters have a certain artifact.

 

the default artifacts looks uses "Royal Court" and "Fate of Iberia" (if you assign a custom image you don't need them)

 

 Thank you for the artifacts 🤩

 

Anothe question, will there be custom faiths/ cultures and maybe custon buildings in the future??

 

Keep up the great work.

Posted
5 minutes ago, frhghz said:

 Thank you for the artifacts 🤩

 

Anothe question, will there be custom faiths/ cultures and maybe custon buildings in the future??

 

Keep up the great work.


now that i've added support to interact with other mods in 1.6.0, I'm looking at some smaller things.

  • Send characters traveling
  • more ui/ux improvements
  • bug fixing
  • I'd like to also see if i can add to the stories panel that came in one of the latest dlc

faiths and cultures is definitely on the plate. Not too sure what people would want with it, just make a new one? new culture traditions? also i think it would be a pickle to fit in the ui.

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