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[mod] Futanari Realm


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Posted

So I fixed the cost thing that I had. The game ask for: cost_gold = main_building_tier_1_cost. And when I switched to this kind of line the holding got its cost back. 

Posted

Alright, think I figured out my garrison problem. After a quick debug test of converting a church instead of a castle it was fine. Converting a castle holding broke it though. So it might be a good idea to restrict the player to converting churches. Didn't test a city holding so not sure on that one.

Posted
7 minutes ago, HeyitsaShay said:

Are there any known issues with using any of the Phaze Futa characters? Specifically Hermillia?

No issues at the moment. There are a few minor bugs, but nothing game braking. But I would suggest to wait till the mod is updated so you would be able to build new holding anywhere, or adjust the mod yourself.

Posted
On 6/8/2026 at 2:31 AM, Pushok said:

No issues at the moment. There are a few minor bugs, but nothing game braking. But I would suggest to wait till the mod is updated so you would be able to build new holding anywhere, or adjust the mod yourself.

Ahh okay, other mod is definitely conflicting then thank you! :D

Posted (edited)

Hi, first of all, thank you for the mod, loads of fun.

 

Someone already posted regarding the problem with garrisons not refilling.

i think i found the problem, at least in my game this turned out to be the solution.

 

In your futa_realm_holdings.txt you set the parameter for garrison-reinforcement like this (in case of the futa_realm_holding_04) :

    garrison_reinforcement = building_garrison_reinforcement_factor_tier_4

 

but referencing the building files from the vanilla game the parameter should be:     "garrison_reinforcement_factor"

so the line should look like this:   

    garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_4

 

For all of  you who have the problem its easy to fix in the file. Hope this helps.

Edited by Mileonen
Posted (edited)
On 5/28/2026 at 4:33 PM, RandomLich said:

 

Schermafbeelding 2026-05-28 223111.png

 

Yes. That's what I said before.

"You only list Phaze's mods as a requirement"

It doesn't show up in my load area at all. I am guessing perhaps I should have it inside the Futanari mod folder, then??

Sorry, but I have never heard of a submod before. It's why I am asking. I am not meaning to be annoying about it.

Edited by messeduppersonlol
Posted (edited)
7 hours ago, messeduppersonlol said:

 

Yes. That's what I said before.

"You only list Phaze's mods as a requirement"

It doesn't show up in my load area at all. I am guessing perhaps I should have it inside the Futanari mod folder, then??

Sorry, but I have never heard of a submod before. It's why I am asking. I am not meaning to be annoying about it.

You just have to load it after the Phaze's mod, that is it. No they should have their own folders.
 So basically install Phaze's mod and all the mods that the Phaze's mod requires to play, and then on top of all that install this mod.

Edited by Pushok
Posted (edited)

Hey man. I'm getting "Missing Title loc" before the character name. Any help is much appreciated. I run it with AGOT among other mods in my load order this one's at the last. Also another quick question. I don't know if it is compatible or not.

Edited by Kratos2077
Elaboration
  • 2 weeks later...
Posted

Playing as Hermillia, had the futa Kingdom for a long time, then took the Byzantine Empire, this led to all my futanari realm sanctuary's not producing taxes due to becoming administrative by default, I'll see if becoming feudal, then becoming a futa realm again fixes it once I sort out what I can with the economy.

Posted

Might be worth doing an update for functionality with futanari realm governments, their estates and decisions like this:

image.png.0416063da6428679529769f4ed34fec5.png

Posted

There seems to be an issue where the enclave model and it's walls fail to load after building, upgrading or converting a castle. Resulting in what appears as nothing more than a fenced in pasture. As for the cause, I couldn't say. While some plots load models just fine, others do not.
Not exactly game breaking, but it is a bit immersion breaking and hard to spot which building is an enclave when combing through multiple counties.

Broken Enclave Model.png

Posted

Hey, i dont seem to get to choose the futunari doctrines when ium creating a new faith. Any idea why? Im playing with the AGOT mod, so that might be it, but everything else works 

Posted

Sorry that I stopped uploading for a couple of months.
I had a lot going on during that time, and the trailers for the new CK3 DLCs kind of killed my motivation to play because they looked so good.

I can’t promise that the big updates will come any faster because I have exams, but the bug fixes will.

 

Posted (edited)
On 7/28/2026 at 3:37 PM, pritzel24 said:

Hey, i dont seem to get to choose the futunari doctrines when ium creating a new faith. Any idea why? Im playing with the AGOT mod, so that might be it, but everything else works 

I’ve never tested it with AGOT, but I don’t think my mod is compatible with it but the futanari‑related doctrines are from Phaze, so you should ask him.

 

On 7/15/2026 at 4:29 AM, Jarbeefus said:

can you add a "futanari only" gender succession law?

If the mod "more sexy election laws" found out how you can make more gender laws then I will certaintly add it

Edited by RandomLich
Posted

Is there any way/plans to make cultural conditions like Grand Architecture apply for Futanari Sanctuary holdings with the boost to earnings? I would argue that it should have even greater effects as lands under Futa management have been found to always much higher satisfaction and productivity then the traditional population centers. And with how futas breed I don't even need to mention the population growth...

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