Pushok Posted June 4 Posted June 4 So I fixed the cost thing that I had. The game ask for: cost_gold = main_building_tier_1_cost. And when I switched to this kind of line the holding got its cost back.
Ayrshark Posted June 6 Posted June 6 Alright, think I figured out my garrison problem. After a quick debug test of converting a church instead of a castle it was fine. Converting a castle holding broke it though. So it might be a good idea to restrict the player to converting churches. Didn't test a city holding so not sure on that one.
HeyitsaShay Posted June 8 Posted June 8 Are there any known issues with using any of the Phaze Futa characters? Specifically Hermillia?
Pushok Posted June 8 Posted June 8 7 minutes ago, HeyitsaShay said: Are there any known issues with using any of the Phaze Futa characters? Specifically Hermillia? No issues at the moment. There are a few minor bugs, but nothing game braking. But I would suggest to wait till the mod is updated so you would be able to build new holding anywhere, or adjust the mod yourself.
WombaStromba Posted June 9 Posted June 9 Love your mod. The slave market building upgrade 2 has a -80% development instead of the -8% am guessing it should be.
HeyitsaShay Posted June 9 Posted June 9 On 6/8/2026 at 2:31 AM, Pushok said: No issues at the moment. There are a few minor bugs, but nothing game braking. But I would suggest to wait till the mod is updated so you would be able to build new holding anywhere, or adjust the mod yourself. Ahh okay, other mod is definitely conflicting then thank you!
Mileonen Posted Wednesday at 10:58 AM Posted Wednesday at 10:58 AM (edited) Hi, first of all, thank you for the mod, loads of fun. Someone already posted regarding the problem with garrisons not refilling. i think i found the problem, at least in my game this turned out to be the solution. In your futa_realm_holdings.txt you set the parameter for garrison-reinforcement like this (in case of the futa_realm_holding_04) : garrison_reinforcement = building_garrison_reinforcement_factor_tier_4 but referencing the building files from the vanilla game the parameter should be: "garrison_reinforcement_factor" so the line should look like this: garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_4 For all of you who have the problem its easy to fix in the file. Hope this helps. Edited Wednesday at 10:59 AM by Mileonen
messeduppersonlol Posted Wednesday at 01:56 PM Posted Wednesday at 01:56 PM (edited) On 5/28/2026 at 4:33 PM, RandomLich said: Yes. That's what I said before. "You only list Phaze's mods as a requirement" It doesn't show up in my load area at all. I am guessing perhaps I should have it inside the Futanari mod folder, then?? Sorry, but I have never heard of a submod before. It's why I am asking. I am not meaning to be annoying about it. Edited Wednesday at 02:00 PM by messeduppersonlol
Pushok Posted Wednesday at 08:55 PM Posted Wednesday at 08:55 PM (edited) 7 hours ago, messeduppersonlol said: Yes. That's what I said before. "You only list Phaze's mods as a requirement" It doesn't show up in my load area at all. I am guessing perhaps I should have it inside the Futanari mod folder, then?? Sorry, but I have never heard of a submod before. It's why I am asking. I am not meaning to be annoying about it. You just have to load it after the Phaze's mod, that is it. No they should have their own folders. So basically install Phaze's mod and all the mods that the Phaze's mod requires to play, and then on top of all that install this mod. Edited Wednesday at 08:58 PM by Pushok
Redhawk1111 Posted Thursday at 12:40 PM Posted Thursday at 12:40 PM Hello! Did anyone have vassals who built futanari shrines?
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