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[mod] Futanari Realm


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Posted (edited)

Hey, so not sure if this has been reported or not, but minor issue noted. 

It doesn't seem than any of the Futanari Sanctuary main buildings actually have any base Garrison Reinforcement Rate. Not sure if that's intentional or not, but it does mean that no garrisons can ever grow in the county's that are converted. Could be a major issue if you try to convert to only using Sanctuaries.

 

 

Edited by Swishshot
Posted
3 hours ago, Swishshot said:

Hey, so not sure if this has been reported or not, but minor issue noted. 

It doesn't seem than any of the Futanari Sanctuary main buildings actually have any base Garrison Reinforcement Rate. Not sure if that's intentional or not, but it does mean that no garrisons can ever grow in the county's that are converted. Could be a major issue if you try to convert to only using Sanctuaries.

 

 


Yeah that was a issue but I fixed it already in the newest version you can download

Posted
4 hours ago, lolbits said:

Is there any way/plans to make cultural conditions like Grand Architecture apply for Futanari Sanctuary holdings with the boost to earnings? I would argue that it should have even greater effects as lands under Futa management have been found to always much higher satisfaction and productivity then the traditional population centers. And with how futas breed I don't even need to mention the population growth...

 

I will probably in the future go over every culture tradition so that it more naturally works with every building and try to learn how to make new intresting culture traditions to add to this mod

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