RandomLich Posted May 24 Posted May 24 View File Futanari Realm Phaze’s Futanari Mod is a really fun mod that adds lewd and entertaining mechanics to CK3, but I always felt like something was missing. For me, that missing piece was a unique government with unique buildings, and a way to more easily convince your vassals and local populations that Futanari deserve to be worshipped, so that’s why I made this mod. Like always I tried to make this mod balanced and that it fits into the futanari world that Phaze has created. Content - New futanari government type based on the Feudal government - New holding type - New unique buildings - New duchy building (your faith needs to have Witches Accepted or Virtuous) - An Estate for your new Government - three new MAA units - Two new great projects: one to construct your Futanari Sanctuary holding (Constructing the new futanari holding will destroy all your current buildings), and one to convert the local population of your domain to a Futanari‑friendly faith - New decision to convert your vassals to a Futanari‑friendly faith - Expand the Futanari realm and make all the lesser forms of government worship Futanari How to start the mod - You need to be a clan, feudal or tribal government - You need to have a faith were they have the doctrine gender female dominated - Your faith has to have the doctrine futanari are virtuous or futanari are venerated - You need to be the Top Liege - You need to have the Futanari trait or Futa bitch trait Planned Features - More Duchy buildings - New Estate buildings - More costum court positions - More events - More MAA Load order Just put it under Phaze's mods like any other submod Disclaimer: This is my first big mod, so there might be some bugs and feedback is always welcome. Submitter RandomLich Submitted 05/24/26 Category Crusader Kings 3 Requirements Phaze's Futanari Mod Phaze's Additional Degeneracy (Only if you have the roads of power DLC) 7
Arhon Posted May 24 Posted May 24 Just to make sure, this works for normal feudal government right? meaning Japanese government wont work? Just trying to get information. 1
lolbits Posted May 24 Posted May 24 Super excited when I saw this. The gameplay you can have as a futa with other mods in CK3 is just perfect for me. And your mod is going to make it all the better! Thanks! Hopefully if Phaze sees this he can get in communication with you to correlate his own futa gov hes making with yours so they are compatible. Hell maybe then someone will make a combined version one day! 1
Garfieldcat Posted May 24 Posted May 24 This looks amazing, and I'll be sure to check it out Happy to see a mod that works side by side and adds to Phaze's one. Can the mod work with female ruler or just a futanari one? I still mostly play as a female ruler, so it would have been great to be able to make it work with one. Perhaps a "futa bitch" trait from Phaze' mod could be an enabling factory? Anyway, thank you and congrats on the mod 2
FayeDoe Posted May 24 Posted May 24 congrats on the release will try it later this week I just started a new game yesterday. 1
RandomLich Posted May 24 Author Posted May 24 3 hours ago, Arhon said: Just to make sure, this works for normal feudal government right? meaning Japanese government wont work? Just trying to get information. I didn’t block Japanese governments from using the decision to convert into the Futanari government, but if you choose to use it, you will lose all unique Japanese mechanics. 3 hours ago, Phaze Star said: This is a pleasing sight to see 🫡 46 minutes ago, Garfieldcat said: This looks amazing, and I'll be sure to check it out Happy to see a mod that works side by side and adds to Phaze's one. Can the mod work with female ruler or just a futanari one? I still mostly play as a female ruler, so it would have been great to be able to make it work with one. Perhaps a "futa bitch" trait from Phaze' mod could be an enabling factory? Anyway, thank you and congrats on the mod Normally no, but I can change the text in the mod so it never directly mentions that you’re a Futanari, and I can change the requirements so you only need to have a Futa‑friendly faith 5
lonejack12 Posted May 24 Posted May 24 (edited) it seems like you cant Feudalize tribal holdings after you do the Futa realm descision Edited May 24 by lonejack12 Misspelled Cant 1
Garfieldcat Posted May 24 Posted May 24 38 minutes ago, RandomLich said: I didn’t block Japanese governments from using the decision to convert into the Futanari government, but if you choose to use it, you will lose all unique Japanese mechanics. 🫡 Normally no, but I can change the text in the mod so it never directly mentions that you’re a Futanari, and I can change the requirements so you only need to have a Futa‑friendly faith That would have been amazing. Perhaps later down the road, there could be some extra flavor for you fully supporting futanari while not being one 1
espert2 Posted May 24 Posted May 24 Just asking to understand it better: can this mod work even with the Interracial Takeover in the game?
Mister_Wake Posted May 25 Posted May 25 Looking forward to adding this to my next playthrough! Thanks!
Damos618 Posted May 25 Posted May 25 this mod is amazing. though perhaps you might consider changing this government type to one that utilizes the estates/manor as to add further immersion and cohesion with Phaze's additional degeneracy mod. This would allow the player to use the Hucow farm and its content whilst enjoying yours, maybe it could be an additional option to chose between. 4
Akashi_1944 Posted May 25 Posted May 25 15 hours ago, Phaze Star said: This is a pleasing sight to see Indeed. Certainly works well with the lore.
RandomLich Posted May 25 Author Posted May 25 (edited) 9 hours ago, Iapeo said: what does spread the true Faith do? i can't target any land It changes the faith of the targeted lands to your characters faith and your faith needs to have the doctrines: gender female dominated and futanari are virtuous or futanari are venerated. 8 hours ago, espert2 said: Just asking to understand it better: can this mod work even with the Interracial Takeover in the game? Yeah so if you want to use it with this mod you just need to be a black futanari and make the BNWO faith have doctrines that support Futanari. But this mod itself doesn’t contain any BNWO content, so you won’t find any mentions of it in the events or buildings. 59 minutes ago, DeadFishEye said: Hi, I noticed that building_futa_curtain_walls_05_desc appears to be cut off mid-sentence. The description text seems incomplete. Could you check and provide the full text? Thanks! Will be fixed later this day, thanks for letting me know. 59 minutes ago, Damos618 said: this mod is amazing. though perhaps you might consider changing this government type to one that utilizes the estates/manor as to add further immersion and cohesion with Phaze's additional degeneracy mod. This would allow the player to use the Hucow farm and its content whilst enjoying yours, maybe it could be an additional option to chose between. That’s the plan, I just need to work out how to implement it properly. Edited May 25 by RandomLich 9
Lazy_dane Posted May 25 Posted May 25 Going the forceful route of "Force vassals to convert" also turns your female vassals into femboys. 2
lolbits Posted May 25 Posted May 25 10 hours ago, Lazy_dane said: Going the forceful route of "Force vassals to convert" also turns your female vassals into femboys. I feel truly sorry for your play through if that also made them look like dudes
RandomLich Posted May 26 Author Posted May 26 3 hours ago, messeduppersonlol said: What do you mean by sub mod? How do you install that?? It means that you need another mod to use it, so in your load order of mods you need to put this mod under the original mod
Dont tell the gov I'm here Posted May 26 Posted May 26 This is a really cool idea and I feel like it's pretty well implemented but I can't help but think that almost every buildings the setlment gets are weaker versions of others base buildings and it's kind of a shame... the setlement itself is a really cool idea tho and I'm really looking for the estate implementation! the MAA are nice (altho the order of the etenal phallus really look like a slightly weaker and slightly more expansive version of the Forlorn Mercenaries which is kinda odd because of all you have to do to get them compared to the mercs? the futa fodder is really neat tho, ngl) You did a pretty great job with this mod so far and I can hardly wait to see what you have in mind honestly! 2
RandomLich Posted May 27 Author Posted May 27 (edited) 8 hours ago, Dont tell the gov I'm here said: This is a really cool idea and I feel like it's pretty well implemented but I can't help but think that almost every buildings the setlment gets are weaker versions of others base buildings and it's kind of a shame... the setlement itself is a really cool idea tho and I'm really looking for the estate implementation! the MAA are nice (altho the order of the etenal phallus really look like a slightly weaker and slightly more expansive version of the Forlorn Mercenaries which is kinda odd because of all you have to do to get them compared to the mercs? the futa fodder is really neat tho, ngl) You did a pretty great job with this mod so far and I can hardly wait to see what you have in mind honestly! You’re right about the buildings. When I originally designed them, I still intended for players to construct the new Futa holdings like regular holdings, so I didn’t want players to spam Futa Sanctuaries across their realm and only build them for a reason. But since the new holding now requires a Great decision to get, I will buff the buildings in the next update. And the Order of the Eternal Phallus are basically just reskinned Varangian Guard that counter Heavy Infantry, but I kind of forgot that modded MAA are usually stronger than base‑game units. So I’ll give them a buff as well to make them more unique compared to the Forlorn Mercenaries. Edited May 27 by RandomLich 3
Rage_Halo Posted May 27 Posted May 27 I love you putting the effort to shape this up! Does this function or have a way to become an NPC run empire/function within its themes or only designed with a player characters in mind? I admittedly tend to just play male characters through my runs but it would be cool to see this as a unique thing to encounter in a play through so I'd love to see it exist outside of my hands.
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