Mud Posted February 3, 2014 Posted February 3, 2014 So when an NPC goes through a door into a new zone, either if they're followers or just walking in as part of their path, their breasts and butts stretch to infinity for a few seconds before snapping back to their body, often causing them to spaz out and act as though they're trying to escape from their host, requiring a save and reload or disable/enable on the NPC to return them to normal - which lasts only until they go through another door, and really it's the whole crazy stretch thing that bothers me the most. Can anything be done about this?
Redflyingmonkey Posted February 3, 2014 Posted February 3, 2014 Yeah I have the same kind of problem, though it's kind of rare. I find it funny, I always scream "GOMU GOMU NO BOOBIES" when it happens ... Did you set your Waitbusyrenderer=true in enb ?
Mud Posted February 4, 2014 Author Posted February 4, 2014 No, I haven't. Was that necessary to avoid this kind of weirdness?
gaggedgirl123 Posted February 4, 2014 Posted February 4, 2014 This definitely settles most of the problem. Also, if you're using BBP/TBBP/HDT, using "Realistic ragdolls and force" seems to help too, although I beliebe XMPS doesn't work right without it
Mud Posted February 4, 2014 Author Posted February 4, 2014 After setting WaitBusyRenderer to true, it seemed to reduce the spazzing out a little bit, but the stretching still happens almost every time.
Redflyingmonkey Posted February 5, 2014 Posted February 5, 2014 Then you should either pick another XML like the 9-28 or the 10-24, or an edit with JFF (for which I can't help you sadly as I'm also struggling to figure out what does what and chose the night before a college exam to do so)
Mud Posted February 5, 2014 Author Posted February 5, 2014 I'm already using 10-24, seeing as it's the last stable version. What sticks out is that it apparently happens "rarely" for you, though? What version are you using?
Redflyingmonkey Posted February 5, 2014 Posted February 5, 2014 Well it's kind of complicated to explain. Basically, I took Stevierage's modified xml from her post here, then modified some stuff like capsules and collisions ]on the JFF program for my bodyslide. Here are the plugins, maybe it'll work better for you, but I doubt it !hdtPhysicsExtensionsDefaultBBP.xml Also, I have the XMLs from the "Setup collision" thread, and the XPMS skeleton from Groovtama, those do a lot to keep things in check.
Mud Posted February 6, 2014 Author Posted February 6, 2014 Huh. It seems like I can much more easily stop the spazzing by just pulling up the world map rather than saving and reloading. Now that's peculiar.
blabba Posted February 6, 2014 Posted February 6, 2014 Well this is just a suggestion, but are you using the edited skeletonfemale.hkx file by Groovtama?
TnTTnT Posted February 7, 2014 Posted February 7, 2014 Well, even with edited skeleton_female.hkx from Groovtema - I still notice that sometimes NPC have crazy breast blaze.
quik Posted February 7, 2014 Posted February 7, 2014 This only happens to followers in my game, so i suspect AFT is teleporting them around when you enter a new cell and the hdt cant keep up = wierd shit happens for a few sec.
Mud Posted February 8, 2014 Author Posted February 8, 2014 Well, it seems to be related to how the NPCs are loaded. When you enter a room, the characters in there are always fine. But if someone walks in the door when you're already inside, they'll be stretched out. Either way, it seems it wasn't opening my map that returned breasts to normal, but simply opening my item/magic/map menu. Opening a pause menu, trade menu, or console didn't do anything, but that one stops all spazzing. Possibly related to the previous enb ini tweak.
naral Posted February 10, 2014 Posted February 10, 2014 to fix the problem when happens just enter in first person view and point the camera to a wall, avoid to make the camera look at the npc with the wierd breasts, after a few secs turn around and everything should be as normal. to me happens sometimes and the above solution works everytime.
estelles Posted February 10, 2014 Posted February 10, 2014 I use, PS Universal PC NPC Body Changer and reset the bodytype to default of the character that is spazzing out. (it does give an extra 'change body' dialog option to every npc in game, so maybe avoid it if you don't want that )
tomz31790 Posted February 11, 2014 Posted February 11, 2014 Another hotfix I do is just use setnpcweight on them. That also seems to snap them back to normal.
Pinute Posted February 11, 2014 Posted February 11, 2014 I'm using 12/29 and occasionally have the breast to infinity bug as well. But, I do nothing and things pop back to normal (including jiggle) in a couple of seconds. Could that be one of the beta fixes?
ThatGuyJonus Posted February 12, 2014 Posted February 12, 2014 I'm probably wrong but from what I've seen is that the hdt system has to reload the coordinates of the bones on cell transition and that's what causes the temporary infi stretch. I don't know if it's possible for hdt to be adjusted to disable itself on cell load and then reload itself after the cell finishes loading. I feel this wouldn't solve the issue with new npcs entering into a cell though
chajapa Posted February 15, 2014 Posted February 15, 2014 I've been reading all this stuff about HDT and now seeing this thread it makes me wonder... I have 5 followers sometimes (yeah I know..... but they're so cute).... would that simply wreak havoc with HDT every time I change cells?
Roskoe Posted February 16, 2014 Posted February 16, 2014 IMHO the problem comes from the way certain meshes are weighted and rigged. I usually have 4 followers (UFO) and found that the 2 that used bodies I created with Body Slide and the HDT preset as the basis for that CBBE body did not have this problem, nor the issue with the torpedoe effect on the breasts. The 2 that used a UNP mesh did have both of those problems and after spending a few days trying to tweak an HDT XML file for each, the best I could do was get one of the bodies breast shape back to almost normal. It would still spaz out on cell changes. I am using the HDT XPMS skeleton and Realistic Ragdolls. I tried to re-weight the meshes by hand, but the results were worse than the orginal problem. I then found a program on this forum called Mesh Rigger and used that along with the the HDT preset in Body Slide to redo the bones and rigging on the meshes that caused me problems. The re-weighted and re-rigged meshes were then run through NifSkope to check the texture paths (only one had a problem with that) and to do a face normals command and make all skin partitions command on both the 0 and 1 weight of each mesh. It was simple to figure out how to use both programs and believe me, I'm a complete ID10T when it comes to this stuff. That has solved the problem for me. I have used the above method on 4 UNP based meshes. I have only one HDT XML file unmodified, and I am using the last .DLL file posted on the HDT web site. I use both PS Universal PC Body Changer and Body Change. I do not have WaitBusyRenderer set in my ENB ini, since it causes too much of a frame loss on my computer.
conkec1993 Posted February 18, 2014 Posted February 18, 2014 I have the same problem and even worse ,it happen to my character :*(
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