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On 8/2/2026 at 10:52 PM, dkatryl said:

Yeah, since the OG LE version of the mod, there's been so many skill overhaul mods, that I think even *RESTORATION* has like a "poison" branch or something like that via some mod or another.  And even just opening up to checking for highest of all skills won't account for custom skills.

So, probably the most reliable check would be to replace the skill check comparison with a simple level check comparison, with the expectation that if you're leveling, then you *probably* have some way to handle combat.

In _SLSubmitQuest, in the Function:

GatherStats(Actor Target, Actor Player)

 

Comment out or delete:

    If (POneHanded >= PTwoHanded && POneHanded >= PMarksman && POneHanded >= PDestruction)
        PPrime = POneHanded
    ElseIf (PTwoHanded >= POneHanded && PTwoHanded >= PMarksman && PTwoHanded >= PDestruction)
        PPrime = PTwoHanded
    ElseIf (PMarksman >= POneHanded && PMarksman >= PTwoHanded && PMarksman >= PDestruction)
        PPrime = PMarksman
    Else
    PPrime = PDestruction
    EndIf

 

And replace with:

PPrime = PlayerRef.GetLevel()

 

Similarly comment out or delete:

    If (TOneHanded >= TTwoHanded && TOneHanded >= TMarksman && TOneHanded >= TDestruction)
        TPrime = TOneHanded
    ElseIf (TTwoHanded >= TOneHanded && TTwoHanded >= TMarksman && TTwoHanded >= TDestruction)
        TPrime = TTwoHanded
    ElseIf (TMarksman >= TOneHanded && TMarksman >= TTwoHanded && TMarksman >= TDestruction)
        TPrime = TMarksman
    Else
        TPrime = TDestruction
    EndIf

 

And replace with:

TPrime = Target.GetLevel()

 

Then compile, and it will just do a simple level comparison.


Of course, now that I've suggested that, if someone comes on here and says they have a pacifist character that only levels through blacksmithing, enchanting, alchemy, pickpocketing, speechcraft, and lockpicking, I'm just gonna say figure it out yourself, weirdo! :P

 

Thanks very much for looking into it that deep :) I definitely will give this a go and come back on how it feels once I managed to compile it :) 

 

Currently I am doing a smoke test playthrough with an ever evolving load order and I noticed an old and a new issue.

 

01 OLD issue has already been mentioned here one or the other time, is the messages "BRAWLING" and "NOT BRAWLING" constanly spamming when the debug notifications are turned on. What I did in the past was turning off the debug notifications or deactivating the victim support and using defeat Bane instead to get party down supprt when i wanted it. As soon as victim support in  SL Submit is turned of the messages disappear.

 

02 NEW I am having a hard time submitting Alva the Vapire $$%(/ without killing her. Doing enough damadge and using sub mit at the latest moment I managed her to submit :) 

She then submitted kindly told me that there is no need to get rough :) and handed over all her belongings BUT no scene did play. This might be a special issue with this quest NPC or something else. In the past I had sa imilar issue with Arnise uising an older version of this mod.

 

I hope these minor observations can assist in tracking down what is going on here.

 

Will now try a different easy NPC to see what happens ...

 

 

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