Jump to content

[XCOM2] XCOM2: LewdComExpanded


Recommended Posts

Posted

XCOM2: LewdComExpanded

View File

A (small, so far) expansion for LewdCom. Note that this is a *standalone* mod, that does not require LewdComCore to be run as well. In fact, it wouldn't work properly if you did.

 

The additions thus far are pretty much entirely AI modifications:

  • Added Sex ability to:
    • ADVENT soldiers and officers
    • Mutons
    • Faceless (in theory; their AI doesn't seem to want to use it)
  • Changed AI selection criteria for using Sex attack
    • Sectoids & Berserkers: Same as LewdComCore (although Berserkers seem to prefer smashing rather than, well, 'smashing')
    • ADVENT soldiers and officers: Will try a Sex attack if they feel desperate (outnumbered and about to die, may as well 'go out with a bang') or overpowering (only a few XCOM soldiers visible, and are outnumbered by ADVENT).
    • Mutons: Usually more professional, but if their blood is up (affected by various mostly mod-added effects such as War Cry, Personal Shield, etc.)
  • Used only pre-existing animations from LewdComCore (I'm new to animation work in general, so I don't want to touch any animation work anytime soon)
  • Oh, nearly forgot: XCOM soldiers can now lewd humanoid (read: ADVENT) targets. Also works on mind-controlled fellow XCOM soldiers, as a decent way to stunlock them without inflicting damage.

 

The main difference players will see is that there's a lot more to fear from enemies 'stunlocking' your soldiers if you enter a fight while significantly outnumbered.

 

Near-future plans:

  • Change the Sex attack from a no-stat-effect mutual stunlock into an actual 'fight', with some form of stat damage inflicted based on attack/defense rolls by each unit involved. I'm deciding between inflicting HP damage (getting reamed by a Berserker probably *should* hurt... quite a bit) and inflicting Will damage/eventual unconsciousness.
  • Do something to make initiating a Sex attack less suicidal, to make the gameplay more challenging: right now, both units involved end up standing outside of cover, and thus are easy targets for anyone else in the area. Maybe grant a dodge bonus to both units (or only the initiator, to make it harder on the player)?
  • Figure out why the Lost don't seem to be able to use Sex attacks, and see if that can't be fixed.

 

More speculative plans (these are unlikely to be reached, and are listed more as an idea for other modders to build on if it strikes their interest)

  • Add animations, if I ever figure out Blender (and can find the time to do so!)
  • Diversify Sex attack options: Give Psi units (both alien and XCOM) a ranged psi-sex attack that stunlocks the targets much like now, without requiring the attacker to leave cover. Would make Sectoids much scarier up through the late game.
  • Integrate with other LL XCOM2 mods:
    • Rewrite this mod to make it dependent on LewdComCore, so that that mod can act as more of a 'base' mod for other modders to build on.
    • Maybe even integrate the 'abilities' from mods such as Prostitution into sex combat, so that your 'veteran' soldiers can get Sex-combat buffs.
  • Add Sex abilities to more enemies (would require animations, though...)
    • Viper: Turn 'bind' into something more lewd. Possibly make use of the existing 'Nude Viper' model.

 

Posted

Does Work with Female x Female Advent Trooper or Male x Female Advent Trooper?
And great work, you might revive the lewd modding in Xcom2 👍

Posted (edited)

Good work with great idea. Good luck!
And looks like there is problem with aligning models/animations.

 

Spoiler

image.png

 

Edited by lypt
Posted

Do you mind if I will post tweak version of your mod?
- Added more units that can use the sex ability, such as Psi Zombies and ADVENT Skirmishers (also Shadowbind, but it doesn’t seem to work properly, it worked in the early game but not in the late game). (spectral zombie is not worked btw)
- Allowed mind-controlled units to use the sex ability on friendly units.
- Made panicked units look for friendly units to use the sex ability on.
- Added temporary armor and healing for both the attacker and the target when using the ability (so they don’t die on the first turn and during sex after using it).
- Added a 10% chance to become unconscious after sex (cannot be revived during the mission). I don't add other effects because they don’t seem to work properly since I tied them to the ending effect, they appear but never wear off, which causes the unit to bug out for the rest of the mission.
- Added a random duration for the sex ability (2–5 turns).
- Tweaked behavior so units are less likely to attack but your unit still can die and more likely to use the sex ability instead.
- Also enabled more Sitreps and tweaked some of them.

Also, it seems like X2Effect_PostLewd doesn’t do anything in this mod.

Kinda don’t want to do anything with XCOM modding anymore since I don’t want to learn animation right now.
I don’t think there’s much more to do besides adding more animations and reskinning all enemies to be naked. I’m also not a fan of the Lost, so I didn’t touch anything related to them. Since Shadowbind only works sometimes, you might want to try the Lost with this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2428481599.

Posted
On 4/25/2026 at 5:54 PM, lypt said:

Good work with great idea. Good luck!
And looks like there is problem with aligning models/animations.

 

  Reveal hidden contents

image.png

 

The problem isn’t alignment, the animations weren’t created for humanoid-on-humanoid in the first place. The rest of the animations I checked in the soldier files don’t align with each other either, but I did find one pair that looks closer to kissing. Anyway, we still need an animator to create new animations.

  • 5 weeks later...
Posted

i have made a couple animations in blender but i have no idea how to make animations for a game. I would need the rigged skeletons from the game to even begin trying to make anything and help to actually implement them in the game

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...