About This File
A (small, so far) expansion for LewdCom. Note that this is a *standalone* mod, that does not require LewdComCore to be run as well. In fact, it wouldn't work properly if you did.
Compatibility: Should be compatible with most mods that add enemies or change AI, as long as it's loaded after them. For that, I recommend using the Community Highlander mod (if you aren't already, for some reason).
Specifically compatible with the following mods:
- LWotC
- A Better ADVENT (WOTC)
- BioDivision2
- Muton Destroyer
- Muton Harrier
- ADVENT Training Officer
- ADVENT Duelist
- ADVENT Warlock
- ADVENT Medic
- ADVENT Pathfinders
- ADVENT Psi Ops
- ADVENT Sniper
The additions thus far are pretty much entirely AI modifications:
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Added Sex ability to:
- ADVENT soldiers and officers
- Mutons
- Faceless (in theory; their AI doesn't seem to want to use it)
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Changed AI selection criteria for using Sex attack
- Sectoids & Berserkers: Same as LewdComCore (although Berserkers seem to prefer smashing rather than, well, 'smashing')
- ADVENT soldiers and officers: Will try a Sex attack if they feel desperate (outnumbered and about to die, may as well 'go out with a bang') or overpowering (only a few XCOM soldiers visible, and are outnumbered by ADVENT).
- Mutons: Usually more professional, but if their blood is up (affected by various mostly mod-added effects such as War Cry, Personal Shield, etc.)
- Used only pre-existing animations from LewdComCore (I'm new to animation work in general, so I don't want to touch any animation work anytime soon)
- Oh, nearly forgot: XCOM soldiers can now lewd humanoid (read: ADVENT) targets. Also works on mind-controlled fellow XCOM soldiers, as a decent way to stunlock them without inflicting damage.
The main difference players will see is that there's a lot more to fear from enemies 'stunlocking' your soldiers if you enter a fight while significantly outnumbered.
Near-future plans:
- Change the Sex attack from a no-stat-effect mutual stunlock into an actual 'fight', with some form of stat damage inflicted based on attack/defense rolls by each unit involved. I'm deciding between inflicting HP damage (getting reamed by a Berserker probably *should* hurt... quite a bit) and inflicting Will damage/eventual unconsciousness.
- Do something to make initiating a Sex attack less suicidal, to make the gameplay more challenging: right now, both units involved end up standing outside of cover, and thus are easy targets for anyone else in the area. Maybe grant a dodge bonus to both units (or only the initiator, to make it harder on the player)?
- Figure out why the Lost don't seem to be able to use Sex attacks, and see if that can't be fixed.
More speculative plans (these are unlikely to be reached, and are listed more as an idea for other modders to build on if it strikes their interest)
- Add animations, if I ever figure out Blender (and can find the time to do so!)
- Diversify Sex attack options: Give Psi units (both alien and XCOM) a ranged psi-sex attack that stunlocks the targets much like now, without requiring the attacker to leave cover. Would make Sectoids much scarier up through the late game.
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Integrate with other LL XCOM2 mods:
- Rewrite this mod to make it dependent on LewdComCore, so that that mod can act as more of a 'base' mod for other modders to build on.
- Maybe even integrate the 'abilities' from mods such as Prostitution into sex combat, so that your 'veteran' soldiers can get Sex-combat buffs.
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Add Sex abilities to more enemies (would require animations, though...)
- Viper: Turn 'bind' into something more lewd. Possibly make use of the existing 'Nude Viper' model.
Edited by numbers_19