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Oniki's Kinky World Build 451 v0.9.7 - LoversLab Edition [BiterBit's QoL]


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Posted (edited)
11 hours ago, Koinzell1 said:

thanks for updating this mod.

 

in the previous builds of this mod.

 

when an NPC takes a shower, there was an option to woohoo them wail they take a shower,

i could not find the option for this.

the only new shower options is sharing a shower for official couples.

 

how do you get NPCs to send you nude pics? it usually happens after you get in a sexual relationship with them. after some updates now its rarely happens in my game.

later builds required them to have the exhibition trait/maxed skills to give them the ability to do this,

in this build they never do this, matter of fact the exhibition trait never worked, NPCs/sluts never strip at all.

so what's the tricks and triggers?

 

In the meantime I had a quick check about what you asked for.

 

WooHooJoin for Shower is practically identical to build 442 (and presumably some older versions), so I didn't edit any part of the code that it's inherent to that. Only possible "gatings" are related to Teens or Incest interactions.

 

Also, Selfie mechanics are still very identical as well (my code did not impact any of the previous behaviors from <442), they were still rare at the time. I can surely give it a check to understand why they were so rare in the first place and understand if a new toggle can be implemented for this, or just a patch the general behavior.

 

As per the traits in relation to Exhibition/Undressing/Strip: you are right. The conversion I made from CAS traits to Kinky Traits, forgot to hook properly some features callbacks that were related to them.

 

I'll fix this in 446 and get a general review about showers and selfie just to include everything 👌 In any case I'll keep you posted about these changes!

 

EDIT: I saw some other thing. In current KW code, the WooHoo Join for Shower is not an "always available" option. It's clearly enabled when a Sim is showering but it's also masturbating while showering (like any generic KW feature). I think this was made to not overlap to EA basic DoLoop features like, e.g., normal showering.

 

This means that if a Sim is already masturbating in the shower, you should be able to see the option to join. Point is that, once again, even here the male Sims have a "Submissive" kind of requirement to start autonomous masturbation in shower, and in any case an arousal state + random chance is required as well to start masturbation in shower.

 

These elements combined together may explain why you're not seeing this "behaving" like it used to in the past: it really depends from which specific past version of KW you updated from.

 

I'll have some fixes about this in 446 btw.

 

EDIT 2: I confirmed this by testing. Join the Shower is usually available when a female Sim is showering, and being aroused or horny, starts a masturbation autonomously. At this point, another Sim can ask to join the shower manually or autonomously, and the female Sim can accept or deny this request. If it's accepted, by the way, the animation and sequence looks pretty old comparing to the rest of the project, so it would require a whole redesign process, also because apparently autonomous masturbation is not even expected for male Sims. In fact, if I try to enable it for male Sims as well, they masturbate with female animations.

The only thing I can do is to add a proper self-interaction on female Sims so they can masturbate on command if desired! I'll probably do this in 446.

 

EDIT 3: A manual interaction in the pie menu has just been added in test 446: now female Sims can manually start their female animation for masturbation while in the shower, in the "Kinky..." pie menu as usual! If you'll enable "Gender Free Masturbate On All Fours" (that I'll convert to a more universal name) the interaction can also be started from a male Sim now, and the "joiner" will use the male role as hardcoded (for now) because the normal "swap actors" is not available in the shower loop. But still, this will be a cool adding!

 

EDIT 4: Considering the work upon this section of the code, I also reviewed the NPC logic that still started when a Sim was in the shower, was a joiner, or was trying to join a masturbating on all fours situation or a normal woohoo situation, where the "No I don't want to do that" could still happen even with the accept player input toggle in Enabled. So now, "Household Sims always accept player inputs" clearly also applies to "Masturbate in the Shower", "Join the Shower" and "Join Masturbation"!

 

EDIT 5: Reviewing the code, I realized the whole set of traits (like literally every trait) was still un-matching the actual behavior in the logic for Sims that had those traits on them. So I migrated every trait to the new version, but forgetting to properly hook their logic! Not only for Slut/Strip behaviors, but all of them, potentially impacting on Selfie Creation as well in autonomy! I'm fixing this right as I'm writing this!

Edited by BiterBit
Posted (edited)

^thanks, also not sure if this is possible to fix.

 

in the previous kinky world versions, before kaity took over the continuation,

teens used to have sex animations when they horny sleep/getting attacked wail horny sleeping in double beds by sexfriends/lovers NPCs.

now when a horny teen sleep next to a lover/sexfriend NPC, the animation never happens, its skips them being fully clothed wail sleeping and their horny status get removed.

 

the sleeping sex animations only plays with adults/elders, it never triggers with teen. would be nice if you can figure out a way to fix or add it back in future builds.

Edited by Koinzell1
Posted (edited)
31 minutes ago, Koinzell1 said:

^thanks, also not sure if this is possible to fix.

 

in the previous kinky world versions, before kaity took over the continuation,

teens used to have sex animations when they horny sleep/getting attacked wail horny sleeping in double beds by sexfriends/lovers NPCs.

now when a horny teen sleep next to a lover/sexfriend NPC, the animation never happens, its skips them being fully clothed wail sleeping and their horny status get removed.

 

the sleeping sex animations only plays with adults/elders, it never triggers with teen. would be nice if you can figure out a way to fix or add it back in future builds.

 

Yeah for sure, I'll be sure to add Kinky Sleep mechanics back with teens as well, if the related toggle is active 😃

Edited by BiterBit
Posted (edited)
3 hours ago, Koinzell1 said:

^thanks, also not sure if this is possible to fix.

 

in the previous kinky world versions, before kaity took over the continuation,

teens used to have sex animations when they horny sleep/getting attacked wail horny sleeping in double beds by sexfriends/lovers NPCs.

now when a horny teen sleep next to a lover/sexfriend NPC, the animation never happens, its skips them being fully clothed wail sleeping and their horny status get removed.

 

the sleeping sex animations only plays with adults/elders, it never triggers with teen. would be nice if you can figure out a way to fix or add it back in future builds.

 

I was having a look at the code and found something interesting about this I never noticed.

 

There's a difference KW code does about "Teens in <0.5 AgeScale" and >0.5 AgeScale, from some limited mechanics, Kinky Sleeping being one of them.

 

Like: KW sleeping that enables "passive" woohoo dynamics, is still active only if you enabled Teens Interactions in Global Settings: somehow that toggles is not only limited to YA+ versus Teens, but it enables KW mechanics to teens entirely if you have that on (including teens > teens interactions). There are some other points in the code that are "touched" by this "0.5" details, like Grope, Show*, scoring of some kind a little more marginal stuff. I repeat: I never noticed this and I suspect this was introduced by someone that worked differently on the code comparing to the normal rest of the code that just checks if a Sim is Teen or is not a Teen, without an "AgeScale".

 

So my question is: do you actually have "Teens Interactions" in Enabled state? Because if you have, there's probably a patch to make in the code, related to the fact the Teens are somehow considered "Teens" (and therefore "enabled") in some scenarios, only if they have >0,5 age scale (the age bar in Simology, e.g.).

 

Let me know!

 

EDIT: In the meantime, I'll probably add a separate toggle to just ignore the "0.5" thing and just consider if a Sim is a teen or not, because it's likely the issue here.

Edited by BiterBit
Posted (edited)

Hey everyone!

 

Today is Sunday, and at least in my country, it's a really good sunny day. ☀️

 

So after testing and loading up a lot of work, I decided to release Build 446 v0.8.9 to avoid doing too many things I might lose along the way.

 

It brings all the changes previously mentioned in this thread time after time, so:

 

- You can now use EA Default Outfit feature (that overrides the previous default outfit for that category) - it's in Miscellaneous

- You can now spread the damn Kinky traits to the whole world NPCs with the press of a button in Global Settings!

- Showers, Baths and Sinks now works properly when mod is in Disabled Status, so DoLoop restore Hygiene in proper timings and censorship is applied

- Man, Mermaid Motives has been overhauled as well. Those poor Mermaids could never get their hydration restored properly because EA apparently forgot to tune the hygiene replacement for them. With this build, where I likely patched EA's game entirely, every kind of shower they do autonomously or manually prompted, finally restores their hydration to max. Keep in mind that autonomously they keep preferring the "All In One Bathroom" as a shower, or Sinks, because EA only considered EP10 apparently, to program their broken hygiene replacement commodity/AI. You can use "Force Mermaids to have showers" in Miscellaneous if you want more variety, but it requires an object scanning in every current lot for every time a mermaid needs to hydrate, so it's kinda costing on your CPU. Aside from that, now they survive properly and have nice routines!!

- Regarding Physical Attractiveness that needs to be edited everytime and in every save, I made a difference with a new toggle named "Seduce is Free to Use" so that now you can always use that social, as well as NPCs, but the result will still depend by the normal scoring!

- Made some more performance enhancements and fixes to stability, so loading times should be a little quicker and frame timing in your playthrough should be better - always disable the global buffer and any kind of logging!

- NPC creation disposal is not a problem anymore! You can disable it in "Services" and furthermore you can also disable the notification for safety!

- At great request, Incest Mechanics has been overhauled so that now you can choose separately if incest is allowed for NPCs or for your active household family, playing with combinations!

- You can now manually prompt your Sim to masturbate in the shower while showering, that was previously a rare autonomous choice you would almost never see. It's hardcoded as a female animation (like masturbate on all fours) so if you want males to perform it as well, just enable "Gender Free Self Masturbations"!

- You can now ignore teens "ageScale" that prevents them from doing things like woohooing passively in bed like adults, when Teens Interactions is enabled.

- You can now perform manual join/woohoo actions without your Sims refusing them (when "Accept Player Inputs" is enabled), like "Passive Vaginal/Oral/Handjob" etc. while a Sim is sleeping, or like "Join the shower" or "Join Masturbation"!

- An entire refactor has been made to the Kinky Traits, that were correctly migrated to the new unified system but without properly hooking their logic (like for Slut, Strip Behavior and a lot more). So now every trait should be properly followed by their in-game logic!!

- You now have extended creampied penis for handjob and oraljobs, and a whole male Orgasm mechanic that was previously absent!!

- You can now hide duplicates for KW Romantic Interactions by a toggle in Miscellaneous (minding that incest or teens interactions may require them) and as well, a "Restore Funny Interactions" that was definitely missing, considering that KW empties the funny bucket for those! You may see duplicates, but at least funny interactions are back!

 

I probably did a lot more but I'm forgetting what exactly. As always I have weeks of work and like hundreds of changelog lines 😂 And please forgive me if there might be some bug or stuff I forgot along the way. It's been a huge job with this build as well. I also do this all by myself, so it can be hard sometimes to just figure out everything all together.

 

I'm about to update the thread for specifics, adding changelog as well, and upload FULL-EN and MULTI versions for 446, so that anyone can enjoy their native language where it was already present: keep in mind I didn't translate everything I did in every language.

 

So please contact me if you want to get in your very STBLs like @anton557 did, that of course has been credited in the welcome message of its own language translation! You can use S3SE or equivalent tools to translate what you want about KW and then send the STBL files back to me!

 

EDIT: If you want, give a check also at ReFiner 1.8 that has been recently uploaded on MTS! It contains several Fixes and Enhancements to Mermaids (that now have EA's original premade colors and presets) and CTRL + X shortcut for triggering Camera Mode! And a lot more

Edited by BiterBit
Posted

Since you're very active with the mod, I thought I'd rehash an old idea for a blackmail system in OKW, if you'd be interested.

 

- Your sim is on a public lot or in a home they don't own

- They engage in an activity that has a chance of them being discovered

- The chance of an eligible sim seeing them naked would be 25%, while sex acts with humans would be 50%, and bestiality is so shocking that you would inevitably be discovered

- Not every sim would be eligible

- For example, sims with the good trait would never try to blackmail you

- In fact, most people would never try to extort you IRL

- Sims from the same household should never blackmail each other

- However, evil, rapist, insane, mean-spirited, etc sims would be eligible

- You would only be caught by one person at one time, in order to prevent competing demands and other complications

- You run across the wrong sim and get seen

- In the top right, you get a notification that you were caught, saying something like: "Indecent exposure is frowned upon, not that you care. However, other sims sure do, and who knows what they're planning?"

- 2-12 hours later, you receive a text saying that you were caught doing an indecent act (specifying which) and that you need to perform a task in 24 hours or have your picture posted online

- Scary music plays, like the burglar theme from the original Sims

- The quest can be:

+ Sending them additional nudes

+ Having sex with them

+ Having sex with other or additional sims

+ Being naked in public for a certain amount of time

+ If your sim is a kleptomaniac, stealing some furniture

+ Assassinating a sim, if you have a killing mod enabled

+ Paying them simoleons

+ Getting a compromising photo of another sim

- Finishing the quest should never guarantee that the photo will be deleted, although the percentage chance of that happening should be configurable

- The task's difficulty should be affected by how damaging the material is

- You should not be in danger of being blackmailed again during a quest

- If the blackmailer keeps the photo, give your sim a 24-48 hour grace period

- After that, they should receive another task, and the sequence should not be repeated unless your sim is told to send additional nudes

- If the second quest is sending extra nudes, the sim's photo must be posted

- At any point, the player should be able to send a large amount of money to the blackmailer to change their quest, although they should not be able to cancel one outright

- Consider a debug option for a player who can't afford the simoleons but really doesn't want to participate

- The entire feature should be optional!

 

If your sim's picture gets posted online, the consequences should be severe:

- Naked pictures: your sim should be heckled occasionally and get a -10 moodlet for three days ("I know everybody saw me naked!")

- Naked pictures: every relationship should fall by 10 points

- Sex pictures: your sim should be at risk for a demotion

- Sex pictures: your sim should be heckled constantly

- Sex pictures: all your sim's relationships decrease by 25 points

- Sex pictures: your sim should have an embarrassed moodlet for one week ("I can't believe everyone in town saw me having sex!")

- Sex pictures: your sim should receive a disturbing message from an anonymous internet fan every day for one week

- Bestiality pictures: your sim should be arrested for animal abuse and spend 24 hours in jail

- Bestiality pictures: your sim should become an enemy of the entire town, including every animal

- Bestiality pictures: your sim should get angry texts from animal rights groups for four weeks

- Bestiality pictures: you should receive a special sign saying: "Please know that a convicted sex offender lives at this residence"

- Bestiality pictures: your sim should be yelled at every time they try to talk to sims who aren't evil, insane, animal lovers, or hate the outdoors

- Bestiality pictures: your sim should receive an angry text from Peter Swiftfingers calling them a disgusting pervert

- Bestiality pictures: why wouldn't having these spread around town make your sim's life FUBAR?

 

All I'll add is that you should receive something in the mail if you're caught assaulting another sim, regardless of whether you choose to use the other ideas I wrote about. Also, the penalty should last much, much longer.

Posted (edited)
3 hours ago, Steve2D said:

Since you're very active with the mod, I thought I'd rehash an old idea for a blackmail system in OKW, if you'd be interested.

 

- Your sim is on a public lot or in a home they don't own

- They engage in an activity that has a chance of them being discovered

- The chance of an eligible sim seeing them naked would be 25%, while sex acts with humans would be 50%, and bestiality is so shocking that you would inevitably be discovered

- Not every sim would be eligible

- For example, sims with the good trait would never try to blackmail you

- In fact, most people would never try to extort you IRL

- Sims from the same household should never blackmail each other

- However, evil, rapist, insane, mean-spirited, etc sims would be eligible

- You would only be caught by one person at one time, in order to prevent competing demands and other complications

- You run across the wrong sim and get seen

- In the top right, you get a notification that you were caught, saying something like: "Indecent exposure is frowned upon, not that you care. However, other sims sure do, and who knows what they're planning?"

- 2-12 hours later, you receive a text saying that you were caught doing an indecent act (specifying which) and that you need to perform a task in 24 hours or have your picture posted online

- Scary music plays, like the burglar theme from the original Sims

- The quest can be:

+ Sending them additional nudes

+ Having sex with them

+ Having sex with other or additional sims

+ Being naked in public for a certain amount of time

+ If your sim is a kleptomaniac, stealing some furniture

+ Assassinating a sim, if you have a killing mod enabled

+ Paying them simoleons

+ Getting a compromising photo of another sim

- Finishing the quest should never guarantee that the photo will be deleted, although the percentage chance of that happening should be configurable

- The task's difficulty should be affected by how damaging the material is

- You should not be in danger of being blackmailed again during a quest

- If the blackmailer keeps the photo, give your sim a 24-48 hour grace period

- After that, they should receive another task, and the sequence should not be repeated unless your sim is told to send additional nudes

- If the second quest is sending extra nudes, the sim's photo must be posted

- At any point, the player should be able to send a large amount of money to the blackmailer to change their quest, although they should not be able to cancel one outright

- Consider a debug option for a player who can't afford the simoleons but really doesn't want to participate

- The entire feature should be optional!

 

If your sim's picture gets posted online, the consequences should be severe:

- Naked pictures: your sim should be heckled occasionally and get a -10 moodlet for three days ("I know everybody saw me naked!")

- Naked pictures: every relationship should fall by 10 points

- Sex pictures: your sim should be at risk for a demotion

- Sex pictures: your sim should be heckled constantly

- Sex pictures: all your sim's relationships decrease by 25 points

- Sex pictures: your sim should have an embarrassed moodlet for one week ("I can't believe everyone in town saw me having sex!")

- Sex pictures: your sim should receive a disturbing message from an anonymous internet fan every day for one week

- Bestiality pictures: your sim should be arrested for animal abuse and spend 24 hours in jail

- Bestiality pictures: your sim should become an enemy of the entire town, including every animal

- Bestiality pictures: your sim should get angry texts from animal rights groups for four weeks

- Bestiality pictures: you should receive a special sign saying: "Please know that a convicted sex offender lives at this residence"

- Bestiality pictures: your sim should be yelled at every time they try to talk to sims who aren't evil, insane, animal lovers, or hate the outdoors

- Bestiality pictures: your sim should receive an angry text from Peter Swiftfingers calling them a disgusting pervert

- Bestiality pictures: why wouldn't having these spread around town make your sim's life FUBAR?

 

All I'll add is that you should receive something in the mail if you're caught assaulting another sim, regardless of whether you choose to use the other ideas I wrote about. Also, the penalty should last much, much longer.

 

Dude this is definitely a very cool idea, but also a very hard task to work on and slightly out of scope for my intents with the mod.

 

Blackmailing dynamics involve things like visibility, radius and perceptions that are touched by so many other mods you wouldn't even imagine, especially things like like WooHooer, Nraas mods in general or my very own mod to enhance open relationships, so you couldn't really rely on "vanilla visibility" as a concept and you should expect to be working on a separate layer (that in general can have a cost on performances).

 

You could actually use the native KW naked/woohoo broadcaster as a point to hook a blackmail dynamic, and it could be implemented with the requirement of a very good design, edge-case scenario predictions, and an infinite amount of testing for every kind of situation. This would be a large portion of the project: you should make KW work on a stable layer and at the same time having new mechanics like a a broadcaster for blackmailers, proper logic for the whole process (that goes to point A to point B and then C in a timeline) a new detector for traits, eligibility, notifications, sound resources, mailbox system, moodlet system (with more custom moodlets) and a lot more. Like a mini game inside the mod that's already the biggest project I ever saw in a game.

 

It's really not impossible but would require working weeks and weeks only on this aspect, especially to test it in every possible condition after managing to program it.

 

At least from my side, I could think of it in a much more simpler way, keeping in mind that changing 1 line of code still requires testing because I care about posting something that works, for anybody to download. But my main goal (as of now) is still having QoL builds for KW instead of introducing whole new things

 

In any case, I'll think about it. As of now, I worked so much about KW and ReFiner together since March 15 that I'm chilling for a while 🤣

 

In the meaning of not doing too many complex things and also considering that KW can still receive a lot of fixes here and there

 

In the meantime, thanks for your feedback, it's always appreciated!

Edited by BiterBit
Posted
1 hour ago, BiterBit said:

 

Dude this is definitely a very cool idea, but also a very hard task to work on and slightly out of scope for my intents with the mod.

 

Blackmailing dynamics involve things like visibility, radius and perceptions that are touched by so many other mods you wouldn't even imagine, especially things like like WooHooer, Nraas mods in general or my very own mod to enhance open relationships, so you couldn't really rely on "vanilla visibility" as a concept and you should expect to be working on a separate layer (that in general can have a cost on performances).

 

You could actually use the native KW naked/woohoo broadcaster as a point to hook a blackmail dynamic, and it could be implemented with the requirement of a very good design, edge-case scenario predictions, and an infinite amount of testing for every kind of situation. This would be a large portion of the project: you should make KW work on a stable layer and at the same time having new mechanics like a a broadcaster for blackmailers, proper logic for the whole process (that goes to point A to point B and then C in a timeline) a new detector for traits, eligibility, notifications, sound resources, mailbox system, moodlet system (with more custom moodlets) and a lot more. Like a mini game inside the mod that's already the biggest project I ever saw in a game.

 

It's really not impossible but would require working weeks and weeks only on this aspect, especially to test it in every possible condition after managing to program it.

 

At least from my side, I could think of it in a much more simpler way, keeping in mind that changing 1 line of code still requires testing because I care about posting something that works, for anybody to download. But my main goal (as of now) is still having QoL builds for KW instead of introducing whole new things

 

In any case, I'll think about it. As of now, I worked so much about KW and ReFiner together since March 15 that I'm chilling for a while 🤣

 

In the meaning of not doing too many complex things and also considering that KW can still receive a lot of fixes here and there

 

In the meantime, thanks for your feedback, it's always appreciated!

No worries! I'd just ask that we be able to change the penalties for getting caught assaulting a sim, like increasing the duration of the moodlet and jail time. As a nice to have, it would cool if you could shame your sim by mailing a sign to them too.

Posted (edited)
5 hours ago, elixdude said:

Hello BiterBit, once again thank you for the huge update!

 

About the camera, I find this mod that won't make sims faded when zoom pretty close https://modthesims.info/d/388734/no-camera-fade-for-sims.html

 

Maybe that helps :) , so far no problem in my end! Maybe it's time to force the pov on the head now? :D

 

TS3W_fMZIXVqpuW.thumb.jpg.a3f54922e3c62dd63d65dd5059a4070a.jpg

 

ELIX THIS IS CRAZY AND I THOUGHT IT WOULDN'T EVEN BE POSSIBLE

THIS CHANGES EVERYTHING, NOW I UNDERSTAND HOW IT WORKS, CAMERA TUNABLES ARE IN CAMERAFADES.INI

I'LL BE ON MY WAY TO TRY AND IMPLEMENT THIS IN REFINER AND KW RIGHT AWAY

THANK YOU SO MUCH

 

EDIT: So far Claeric mod it's awesome. I'm trying this myself and it's another kind of experience. The only real issue with first person mode is that right now it's set to start like "in the center" of the Sim body while in general first person. This means that using this mod (or importing INI tunables) you would see bodies contanstly clipping and I'm really not liking that 😭

 

Good part is that potentially, camera mode can be extended to work with the FreeCam (TAB) instead of Phone API, that way I could have more freedom to adjust the anchor points in every kind of situation.

 

Once I have a good free time to work on this, I'll try it! And in the meantime I DEFINITELY recommend trying out Claeric's and also try tuning the _INI resource with S3PE to try and reach different combinations of fading

 

EDIT 2: I've found that the only alternative that's available to the phone API Camera it's the "Main" Camera that is used by TS3 when it needs to focus on objects, and that's perfectly used as of now for a Third Person Mod, like the one from Quack Games. So I'm actually implementing something very similar in ReFiner, that allows you to choose between Camera Mode (A) (phone API) and Camera Mode (B) (Main Camera), hoping to find an actual offset that would be similar to a first person.

 

I'll keep you posted!

Edited by BiterBit
Posted
26 minutes ago, Steve2D said:

No worries! I'd just ask that we be able to change the penalties for getting caught assaulting a sim, like increasing the duration of the moodlet and jail time. As a nice to have, it would cool if you could shame your sim by mailing a sign to them too.

 

I'll note this up and let you know what I can do about it 😃

Posted
2 hours ago, BiterBit said:

 

ELIX THIS IS CRAZY AND I THOUGHT IT WOULDN'T EVEN BE POSSIBLE

THIS CHANGES EVERYTHING, NOW I UNDERSTAND HOW IT WORKS, CAMERA TUNABLES ARE IN CAMERAFADES.INI

I'LL BE ON MY WAY TO TRY AND IMPLEMENT THIS IN REFINER AND KW RIGHT AWAY

THANK YOU SO MUCH

 

EDIT: So far Claeric mod it's awesome. I'm trying this myself and it's another kind of experience. The only real issue with first person mode is that right now it's set to start like "in the center" of the Sim body while in general first person. This means that using this mod (or importing INI tunables) you would see bodies contanstly clipping and I'm really not liking that 😭

 

Good part is that potentially, camera mode can be extended to work with the FreeCam (TAB) instead of Phone API, that way I could have more freedom to adjust the anchor points in every kind of situation.

 

Once I have a good free time to work on this, I'll try it! And in the meantime I DEFINITELY recommend trying out Claeric's and also try tuning the _INI resource with S3PE to try and reach different combinations of fading

I think there's a cheat command that disables item fading when zooming in really close. Could this also help with the first person camera?

Posted
19 minutes ago, ptsdfromhome said:

I think there's a cheat command that disables item fading when zooming in really close. Could this also help with the first person camera?

 

I might look that up - it probably touches the same tunables of Claeric's, that contains, as well, parameters for object fading!

 

Issue now is not the fading (that is solved), but the fact that Camera Mode needs to be adjusted using CameraController (FreeCam from TAB key) instead of phone API that strictly anchors the view without the possibility of offset customization 🙏

 

I'll work this up with ReFiner! And in the meantime thank you :)

Posted (edited)
2 hours ago, ptsdfromhome said:

I think there's a cheat command that disables item fading when zooming in really close. Could this also help with the first person camera?

that's only for objects, not for sims, and it's "hiddenobjects off"

Edited by elixdude
Posted (edited)

Latest updates on camera mode experimenting: free cam (TAB mode) doesn't support anchor to Sims, so it can't "follow" your Sim around and it's unusable for a first person view (it's still great for manual using when you're woohooing, lol)

 

Main Camera instead (the one that, for example, prompts your view onto an object, like the Portal from Into The Future when it appears on your scenario) it's usable for a first person view centering the view on Sims head, but apparently doesn't support "free cam view" like you are used to when using actual camera phone API (looking around with the mouse).

 

So, in quick terms, the only realistic alternatives are the actual Phone API Camera (the one used in KW and ReFiner 1.8) or a "centered unmovable camera" like the Third Person Mod camera (just closer to your head), that sadly doesn't support the "free looking around".

 

So far the Phone Camera API of ReFiner and KW, mixed with Claeric's NoFading, it's the best compromise out there to simulate a First Person, at least in KW 😅 Still nice in the end!

 

I may try to understand how far the Phone Camera API is really tunable in deep-diving

Edited by BiterBit
Posted

Thank you for the mermaid hydration fix! My mermaid showered and had bath sponge (autonomously) and it worked. I also tried making one have sex in a shower, the water was running but her hydration need didn't go up.

Posted
13 minutes ago, ptsdfromhome said:

Thank you for the mermaid hydration fix! My mermaid showered and had bath sponge (autonomously) and it worked. I also tried making one have sex in a shower, the water was running but her hydration need didn't go up.

 

Yeah, the same happens for the hygiene: the animations isn't programmed to consider that the Sims are actually "showering", is just a pure scripting animation.

 

While I was there I also thought about that (integrating hygiene and hydration) but I was so overwhelmed with everything else that I forgot about that 😅

 

Sorry for that. I'll remember to give it a patch in a further build or eventually in a simple version 0.9.0 (where btw I already started working a little by correcting the map radar for Loves Sex trait on fertility)

Posted

I can’t figure out what I’m doing wrong, but your version isn’t showing up in my game. I cut and paste all the docs from the full install folder into my packages, I replace the 16 files already there from Katie, and I delete all the cache files in my sims 3 document folder, but Kinky World doesn’t show up in my game. Do I need to somehow enable it or activate it? 

Posted (edited)
48 minutes ago, Laslolaslo said:

I can’t figure out what I’m doing wrong, but your version isn’t showing up in my game. I cut and paste all the docs from the full install folder into my packages, I replace the 16 files already there from Katie, and I delete all the cache files in my sims 3 document folder, but Kinky World doesn’t show up in my game. Do I need to somehow enable it or activate it? 

 

Hey!

 

I suspect there's an issue when you paste files and folder replacing the ones you already have, or if you use S3PE or S3SE and you have some open package, the game won't read them.

 

Just try looking up for these specific files and delete them from your Mods folder:

 

image.png.9b42332317a3d4c073243134eb052645.png

 

And then look up for every kind of "ONIKI_*" file you can find, like this:

 

image.png.f7e39430fa5fe13edc4065dbfe160fdb.png

 

Once you delete everything, I just recommend downloading the ZIP from download page again, and just copying the entire folder as it is, inside your Mods > Packages folder, like this:

 

image.png.e4a495d3710152c7f9006fda330c2f40.png

 

This way you'll be sure that OKW is contained in a folder, the game will read it anyway and I usually play like this :)

 

Also delete your scriptCache.package and the Source Code ZIP file in the main Kinky World Mod folder!

Edited by BiterBit
Posted
4 hours ago, BiterBit said:

 

Hey!

 

I suspect there's an issue when you paste files and folder replacing the ones you already have, or if you use S3PE or S3SE and you have some open package, the game won't read them.

 

Just try looking up for these specific files and delete them from your Mods folder:

 

image.png.9b42332317a3d4c073243134eb052645.png

 

And then look up for every kind of "ONIKI_*" file you can find, like this:

 

image.png.f7e39430fa5fe13edc4065dbfe160fdb.png

 

Once you delete everything, I just recommend downloading the ZIP from download page again, and just copying the entire folder as it is, inside your Mods > Packages folder, like this:

 

image.png.e4a495d3710152c7f9006fda330c2f40.png

 

This way you'll be sure that OKW is contained in a folder, the game will read it anyway and I usually play like this :)

 

Also delete your scriptCache.package and the Source Code ZIP file in the main Kinky World Mod folder!

That fixed it, thank you.

Posted
16 hours ago, BiterBit said:

 

Dude this is definitely a very cool idea, but also a very hard task to work on and slightly out of scope for my intents with the mod.

 

Blackmailing dynamics involve things like visibility, radius and perceptions that are touched by so many other mods you wouldn't even imagine, especially things like like WooHooer, Nraas mods in general or my very own mod to enhance open relationships, so you couldn't really rely on "vanilla visibility" as a concept and you should expect to be working on a separate layer (that in general can have a cost on performances).

 

You could actually use the native KW naked/woohoo broadcaster as a point to hook a blackmail dynamic, and it could be implemented with the requirement of a very good design, edge-case scenario predictions, and an infinite amount of testing for every kind of situation. This would be a large portion of the project: you should make KW work on a stable layer and at the same time having new mechanics like a a broadcaster for blackmailers, proper logic for the whole process (that goes to point A to point B and then C in a timeline) a new detector for traits, eligibility, notifications, sound resources, mailbox system, moodlet system (with more custom moodlets) and a lot more. Like a mini game inside the mod that's already the biggest project I ever saw in a game.

 

It's really not impossible but would require working weeks and weeks only on this aspect, especially to test it in every possible condition after managing to program it.

 

At least from my side, I could think of it in a much more simpler way, keeping in mind that changing 1 line of code still requires testing because I care about posting something that works, for anybody to download. But my main goal (as of now) is still having QoL builds for KW instead of introducing whole new things

 

In any case, I'll think about it. As of now, I worked so much about KW and ReFiner together since March 15 that I'm chilling for a while 🤣

 

In the meaning of not doing too many complex things and also considering that KW can still receive a lot of fixes here and there

 

In the meantime, thanks for your feedback, it's always appreciated!

As a brief follow-up, I remembered that KW's existing blackmail system makes it possible to find your nudes, and those of other sims whose pictures you uploaded, by looking for porn online. Would it be possible to start by adding a little more to that specific feature? What I have in mind is:

- Reducing the probability of finding your own pictures, and increasing the chance of finding others

- A bigger relationship penalty for uploading somebody's nudes

- Being able to make fun of someone whose pictures were leaked, and getting teased if you're the victim

- Monstrous retribution (repeated rapists should be threatened with having video of their attacks posted online and sent to the police. Anyone caught this way should become an enemy of every sim they know, on top of getting arrested.)

 

On a separate note, can you tell me a bit more about how my sims will be affected if they already have KW traits? There are a lot of sims saved in my town editor, and I really don't want to lose them.

Posted (edited)
53 minutes ago, Steve2D said:

As a brief follow-up, I remembered that KW's existing blackmail system makes it possible to find your nudes, and those of other sims whose pictures you uploaded, by looking for porn online. Would it be possible to start by adding a little more to that specific feature? What I have in mind is:

- Reducing the probability of finding your own pictures, and increasing the chance of finding others

- A bigger relationship penalty for uploading somebody's nudes

- Being able to make fun of someone whose pictures were leaked, and getting teased if you're the victim

- Monstrous retribution (repeated rapists should be threatened with having video of their attacks posted online and sent to the police. Anyone caught this way should become an enemy of every sim they know, on top of getting arrested.)

 

On a separate note, can you tell me a bit more about how my sims will be affected if they already have KW traits? There are a lot of sims saved in my town editor, and I really don't want to lose them.

 

Hey! As soon as I can I'll have a look at the code for the things you asked about and let you know.

 

As per the traits: they're actually the same, especially with latest build 446. The only difference is that they have been migrated to the Skill tab (every trait) instead of having mixed trait between CAS Simology and Skill tab "preference" traits. You can still choose between "Core" traits (ex CAS) and Preference traits, but they're all in one tab now.

 

If you had X Kinky Traits in CAS Simology and Y traits of preference, they will be merged together in the Skill tab (max 5) maintaining their logic (aside from things I may have missed, but I double checked as of now). It's important to notice that in build 445 this wasn't working because after the migration most of the traits remained without a hook to code logic: it's been fixed in 446.

 

The only edge case scenario can manifest if you have to migrate more than 5 traits, like if you had 3 preferences and 5 CAS traits (or in general more than 5): in that case, some of them will be converted to LTR points and you can, in any case, "buy" them again or use debug kinky traits mode to just swap the traits you want.

 

Also: now Kinky Traits can be investigated with LTR points and distributed among townies.

 

I would just suggest saving on a different backup save after migration and conversion, so you can maintain every save at the state it is now :)

Edited by BiterBit
Posted

Regarding the Woohoo Scoring: I distinctly remember that in the older versions of ONIKI, 'bad' Woohoo outcomes were quite common. However, since version 390, those results seem to have vanished. Could you check if the mechanics have changed compared to the older versions? Also, the big file size of Build 372 is likely due to the Swordfight animation

 

 

ONIKI_KinkyWorld_v0.3.7z ONIKI_KinkyWorld_v0.36 (Build 362).7z ONIKI_KinkyWorld_Build372.7z ONIKI_KinkyWorld_Build380.7z

Posted
43 minutes ago, jung0321 said:

Regarding the Woohoo Scoring: I distinctly remember that in the older versions of ONIKI, 'bad' Woohoo outcomes were quite common. However, since version 390, those results seem to have vanished. Could you check if the mechanics have changed compared to the older versions? Also, the big file size of Build 372 is likely due to the Swordfight animation

 

 

ONIKI_KinkyWorld_v0.3.7z 6.12 MB · 0 downloads ONIKI_KinkyWorld_v0.36 (Build 362).7z 7.96 MB · 0 downloads ONIKI_KinkyWorld_Build372.7z 33.85 MB · 0 downloads ONIKI_KinkyWorld_Build380.7z 11.41 MB · 0 downloads

 

There's swordfight animation? Now I want that...

Posted (edited)
7 hours ago, jung0321 said:

Regarding the Woohoo Scoring: I distinctly remember that in the older versions of ONIKI, 'bad' Woohoo outcomes were quite common. However, since version 390, those results seem to have vanished. Could you check if the mechanics have changed compared to the older versions? Also, the big file size of Build 372 is likely due to the Swordfight animation

 

 

ONIKI_KinkyWorld_v0.3.7z 6.12 MB · 0 downloads ONIKI_KinkyWorld_v0.36 (Build 362).7z 7.96 MB · 0 downloads ONIKI_KinkyWorld_Build372.7z 33.85 MB · 1 download ONIKI_KinkyWorld_Build380.7z 11.41 MB · 0 downloads

 

Hey Jung! Never heard of a swordfish either, good to know 😂

 

The answer is probably in my previous message, that I quote for clarity:

 

"The score used for "notifications" (Awful, Good, Great, Divine) is generated from a base that includes "random" + "skill mastery" multiplied for "mood factor", as a basis

 

Then, you have conditional bonuses (species, anal or vaginal flags, penis sizes in certain situations) and a multiplier by "scoreMultiplier" (so a duration relative to the minimum duration), where if the stage grants a climax, the scoring adds an additional bonus.

 

[...] what actually is considered is:

 

- the active Sim's sexual skill and/or history,
- the active Sim's mood/buffs/moodlets,
- some contextual bonuses
- a small random factor,
- duration/phase/climax modifiers
"

 

Not because I'm lazy, but because I'm actually a little busy, I just pasted it down highlighting what might be the cause. I still didn't analyze in details every version you posted (I will and get back to you) but what I think instantly of, is that newest versions bring A LOT of new moodlets (especially positive moodlets) and most of all, Climax. Let's also add duration if you generally have very long sequences.

 

So if you have a "low sex skill" that's still contributing and if you have a climax added to the score, it's really likely that the outcome will be neutral or positive, especially if everyone involved is aroused.

 

I can think of a more simple outcome based exclusively on skill + random (that's likely how it was in the past if I think about it, or just randomness), and maybe note it for a future TODO if you think it's needed in modern versions!

Edited by BiterBit

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