KestrelSky Posted April 15, 2014 Author Posted April 15, 2014 Works well! Both rings are well-placed at the base of the schlongs with no clippings, and adjust in size based on the schlongs. Will test sex interactions in the next few days. 1. But, be sure to fix the texts -- the item descriptions, the notice of using them, and the masturbation that it triggers are all female-oriented (aka chastity belt descriptions). 2. For easier inventory organization, how about naming them: cockring (silver), cockring (gold), etc. ... In the future, maybe even have a cockring (vibrate...) 3. If you can find some way to make the subsequent masturbation male-oriented (e.g. stroking the schlong, rather than intersecting the scrotum to finger one's ass) that would be great! 4. Just a minor thing -- the gags all show up and the script work well. But some gags (the ball and the ring especially) fit better on females than males, since the male mouth is bigger and higher. If there's a way to adjust the mesh for these gagas so they fit better on a male head, that would be even better!! Overall, great addition!! Thank you for your hard work! Thanks for the support! Read the main post though, there is not much I can do about sex descriptions, animations, and belt limitations at this time. I like the inventory suggestion, I'll definitely switch that. Unorganized inventory drives me crazy. As for the gags, that is 6+ models I would have to adjust, and that means a ton of work. I'll be honest, no plans to do that at the moment. In a fantasy future update I would love to update the rings to work more independently from chastity belts. It may happen, may not, can't make any promises at this point!
dasybs520 Posted April 15, 2014 Posted April 15, 2014 Glad to see your update. Keep up the good work~
EternalDamned Posted April 19, 2014 Posted April 19, 2014 Would you consider adding some straps to the cockrings so they could actually take the place of a chastity belt for males. Doing some tinkering with keywords I've already been able to get the rings to act as one, including keeping an anal plug in as well as vibrating like a soulgem plug.
quyha Posted April 19, 2014 Posted April 19, 2014 Hi all. I attempted to install this mod, but it doesn't seem to take effect in game. I'll be honest in saying I'm new to modding, in that I don't actually know what I'm doing. I just install the mods I'm looking for and go from there.... Anyone have any ideas? 1. Do you have all the required mods (they aren't explicitly stated, but OP says you will need Devious devices and it's requirements)? And their requirements? SKSE, FNIS, sexlab, ZaZ, DD assets, DD integration, and SL aroused are required - If you don't have any of this, there are a ton of great tutorials on installing and a lot of these mods especially SKSE, FNIS, Sexlab, and ZaZ are common requirements for many of the adult mods on LL 2. If yes to 1, does Devious devices work for females? If not, It is likely a problem with your DD Assets mod/installation. make sure you have version 2.7+ 3. If yes to 2, it may be a load order problem. Run BOSS and if that doesn't work, post your ESM/ESP load order and someone should be able to help. (I have mine behind the integration esp and before For the Masses) Thanks for this. When I run Boss, most of devious ones are unrecognized... that normal?
KestrelSky Posted April 20, 2014 Author Posted April 20, 2014 Boss won't recognize the mod until someone submits it as a mod to their masterlist. You can just manually place it close to last in your load order, it needs to be loaded after any other mod that uses devious devices to insure the male devices will be visible. It's best to use a program like Mod Organizer or Nexus Mod Manager to organize your mod list easily.
Veladarius Posted April 21, 2014 Posted April 21, 2014 You end up with some interesting situations on occasion with the men in a belt. My character is supposed to be in the stocks serving her prison term, I guess Sigurd wanted a bit more than the usual.
MisterSkilly Posted April 22, 2014 Posted April 22, 2014 Hello!I'm new to sexlab mods, but I figured out how to install most of them. But as soon as I install DD Males, an run the FNIS exe thingy, my savegame won't load up (ctd after loadingscreen)I'm using MO, and I run the FNIS exe through the data tab on the right side.I'm running sexlab 1.51, where can I get an older (compatible) version of sexlab for DD?Help is appreciated, thanks!
KestrelSky Posted April 22, 2014 Author Posted April 22, 2014 Hmm well just to be clear for DD males you never need to run FNIS, that's only in relation to the main DD stuff. Sexlab and DD aren't playing well together at the moment, the older versions of sexlab should be available in the main sexlab thread. Once you get sexlab, DD, and everything working together Males should work just fine as long as it's at the end of the load order. Ahaha Vel that's awesome. Prison Overhaul and Submit can both make some interesting decisions sometimes with both genders in belts! Where did that strap-on come from? I like it.
Veladarius Posted April 22, 2014 Posted April 22, 2014 Hmm well just to be clear for DD males you never need to run FNIS, that's only in relation to the main DD stuff. Sexlab and DD aren't playing well together at the moment, the older versions of sexlab should be available in the main sexlab thread. Once you get sexlab, DD, and everything working together Males should work just fine as long as it's at the end of the load order. Ahaha Vel that's awesome. Prison Overhaul and Submit can both make some interesting decisions sometimes with both genders in belts! Where did that strap-on come from? I like it. The strapon is from the Skyrim Strap On's mod, i originally picked it up on the nexus (who knows if it is still there) but should be available here somewhere and it integrates into SexLab.
Drakoktonos Posted May 1, 2014 Posted May 1, 2014 i m using SOS light is thats why its not working.i m using the default type.Its in bottomest of all mods i also have dream shop installed but while installing it shows checkbox of male addon patach.So whats going wrong..........it works for females..if u can use this on npc...it will be cool....if on guards it will break hilariousness record ever.
KestrelSky Posted May 4, 2014 Author Posted May 4, 2014 i m using SOS light is thats why its not working.i m using the default type.Its in bottomest of all mods i also have dream shop installed but while installing it shows checkbox of male addon patach.So whats going wrong..........it works for females..if u can use this on npc...it will be cool....if on guards it will break hilariousness record ever. I would suspect that the mod is having a bit of trouble working at the moment because Sexlab just got a big update and the main Devious Devices mods are also in the process of being updated. You could try installing it again after Captured Dreams, but I'm not sure about the exact details of Vel's patch since I haven't updated my own system yet.
Pyrus Posted May 6, 2014 Posted May 6, 2014 Boss won't recognize the mod until someone submits it as a mod to their masterlist. You can just manually place it close to last in your load order, it needs to be loaded after any other mod that uses devious devices to insure the male devices will be visible. It's best to use a program like Mod Organizer or Nexus Mod Manager to organize your mod list easily. BOSS is actually dead now, the new version, rebranded as LOOT, uses a different sorting system and the old BOSS master list is no longer being updated last I heard.
KestrelSky Posted May 18, 2014 Author Posted May 18, 2014 New version up. Please report any issues with the new meshes or piercings.
KestrelSky Posted May 18, 2014 Author Posted May 18, 2014 If you downloaded the latest update in the last 30 minutes, please re-download! The piercings have been changed to a new slot to be more compatible with upcoming DD changes.
SuperGumby Posted May 25, 2014 Posted May 25, 2014 I'm having a strange issue. Version 1.2 crashes at start up as if it is missing a pre-requisite but when I go back to 1.01, it works fine. I do a clean install, FNIS, SKSE etc are up to date. I also clean my save game. I do not have any expansions enabled e.g. Dawnguard. Was there a pre-req added between versions? Anyone else have this issue?
Vikingt Posted May 26, 2014 Posted May 26, 2014 I'm having a strange issue. Version 1.2 crashes at start up as if it is missing a pre-requisite but when I go back to 1.01, it works fine. I do a clean install, FNIS, SKSE etc are up to date. I also clean my save game. I do not have any expansions enabled e.g. Dawnguard. Was there a pre-req added between versions? Anyone else have this issue? I am also having this same issue. CTD at start up and its last in the load order behind all the other devious mods
Azurada Posted May 27, 2014 Posted May 27, 2014 I'm having a strange issue. Version 1.2 crashes at start up as if it is missing a pre-requisite but when I go back to 1.01, it works fine. I do a clean install, FNIS, SKSE etc are up to date. I also clean my save game. I do not have any expansions enabled e.g. Dawnguard. Was there a pre-req added between versions? Anyone else have this issue? I am also having this same issue. CTD at start up and its last in the load order behind all the other devious mods Same here, I keep getting an error saying Integration is missing the ESM from Assets when I use this mod.
SeqFault Posted May 28, 2014 Posted May 28, 2014 The current version 1.2 of this mod causes the slave heels on female characters to turn invisible when it is used with DD integration 2.8.0.
KestrelSky Posted May 28, 2014 Author Posted May 28, 2014 Thanks for the bug reports, I'll take a look at it tonight.
KestrelSky Posted May 28, 2014 Author Posted May 28, 2014 Try 1.2a and let me know if that works. It worked fine for me using the latest release of Assets, Integration, the Expansion pack, and you also need sexlab aroused and ZaZ animation (which you need for DD anyway). @SeqFault The slave heels showed up just now when I tested them on two different female characters. I've never once touched anything to do with the slave heel files added by DD or Live another devious life, so as far as I'm aware nothing in the Males addon should be affecting them. Do they show up fine if you turn Males off?
SeqFault Posted May 28, 2014 Posted May 28, 2014 @KestrelSky I just tried 1.2a and the problem is still there. I am sure males addon is the cause, somehow. I use MO to organise mods and when I load my safe with males addon enabled the heels and the feet are invisible. When I load the same safe with just males addon disabled the heels and feet show up normally. I have all the other dependencies enabled (DD assets, DD integration, DD expansion, Zaz) and I use DD assets for bodyslide with HDT body.
SeqFault Posted May 28, 2014 Posted May 28, 2014 I just opened the "Devious Devices - Males Addon.esp" with TES5Edit to check and it definately overrides the "zadx_bootsAA" entry and changes the nif from "devious\expansion\ZariaBoot7_1.nif" to "armor\zarjammer\boot7_1.nif". However I dont see this new mesh in the mods meshes folder (BSAs unpacked). EDIT: I manually copied the old mesh and renamed it to the path of the non-existent new mesh and now the boots and feet show up normally with males addon enabled. So this is definately the cause of the problem.
KestrelSky Posted May 28, 2014 Author Posted May 28, 2014 Hmm must be related to all the new updates in the Assets/Expansion, since it was fine pre-2.8 and I've never messed with the boots. I'll release a cleaned up version of it in the next few days.
Rushkaze Posted May 30, 2014 Posted May 30, 2014 I get this error after activating this mod and CTDing, and I'm sure it's only when I activate this mod. [05/30/2014 - 02:53:21AM] Papyrus log opened (PC)[05/30/2014 - 02:53:21AM] error: Native function SetPlayerKnows in empty state could find no matching function on linked type Form. Function will not be bound.[05/30/2014 - 02:53:21AM] Function SetPlayerKnows in the empty state on type Form does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] error: Native function SetItemMaxCharge in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function SetEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function CreateEnchantment in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetDisplayName in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function SetDisplayName in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetEnableParent in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetNumReferenceAliases in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetNthReferenceAlias in empty state could find no matching function on linked type ObjectReference. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function ReplaceHeadPart in empty state could find no matching function on linked type Actor. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetNumOverlayHeadParts in empty state could find no matching function on linked type ActorBase. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetNthOverlayHeadPart in empty state could find no matching function on linked type ActorBase. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetIndexOfOverlayHeadPartByType in empty state could find no matching function on linked type ActorBase. Function will not be bound.[05/30/2014 - 02:53:21AM] Function GetNumOverlayHeadParts in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] Function GetNthOverlayHeadPart in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] Function GetIndexOfOverlayHeadPartByType in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] error: Native function GetBaseEnchantment in empty state could find no matching function on linked type Enchantment. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function SetNthEffectMagnitude in empty state could find no matching function on linked type Enchantment. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function SetNthEffectArea in empty state could find no matching function on linked type Enchantment. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function SetNthEffectDuration in empty state could find no matching function on linked type Enchantment. Function will not be bound.[05/30/2014 - 02:53:21AM] Function GetBaseEnchantment in the empty state on type Enchantment does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] Function SetNthEffectMagnitude in the empty state on type Enchantment does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] Function SetNthEffectArea in the empty state on type Enchantment does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] Function SetNthEffectDuration in the empty state on type Enchantment does not exist. Function will not be flagged as callable from tasklets.[05/30/2014 - 02:53:21AM] error: Native function GetIsNthEffectKnown in empty state could find no matching function on linked type Ingredient. Function will not be bound.[05/30/2014 - 02:53:21AM] error: Native function GetNextPerk in empty state could find no matching function on linked type Perk. Function will not be bound.[05/30/2014 - 02:53:21AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[05/30/2014 - 02:53:21AM] Memory page: 128 (min) 512 (max) 76800 (max total)[05/30/2014 - 02:53:21AM] error: Native function GetMagnitude in empty state could find no matching function on linked type ActiveMagicEffect. Function will not be bound.[05/30/2014 - 02:53:22AM] scripts\da16vaerminastatue.pex : error: Unable to find object "DA16VaerminaStatue"
KestrelSky Posted May 30, 2014 Author Posted May 30, 2014 All this mod does is change what is displayed when you put on a devious device, and add a few new meshes for male equipment. You can try asking Min in his thread if it is DD related, but there are no scripts or anything in this mod. It's completely passive. So to the very best that I understand Skyrim modding, this mod can't be causing your problem.
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