Franco Cozzo Posted March 18 Posted March 18 Wicked Effects (Alpha) View File This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses) or just from picking up anything loose in the world (read Known Issues for more haha.....). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the odds. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Others: CombatStripLite: Single Stack Healed/Damaged, Full unequip/Heall All limbs 1 point ("locked" items like DD/KFT aren't unequipped), TatsAfterRape: Random Tattoo Applied (no rape needed), Luck and Intelligence Modifiers. When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment CombatStripLite Skimpy Armor Keyword Resource TatsAfterRape The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". The mod also assumes you have all the soft requirements, if you are missing any, set their chance value to 0 in the MCM or you will have more failed rolls than usual. Playstyle ideas: Random sexlife : All sliders at high odds, High Chance Rate, Low Timer Surprise!: Low chances, all effects up at high levels, High Timer Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Naughty Combat: Low general chance Rate, Extremely-High Chance in Combat, Low Timer Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. It should work between saves (two versions so far....) if it doesnt work you can try: stopquest wickedpotionsquest resetquest wickedpotionsquest startquest wickedpotionsquest in the console and it should work again Otherwise removing the mod from your list, loading the game without it, save the game, add the mod back to your list, play the game. should hopefully work. The basic roll works like this (after the initial pick-up roll wins): 1. Is it going to be Good or Bad ? 2. What will the Potency/Strength be if it has any?* 3. Sex Attributes or Harassment or Other? 4. What part of that group wins ? 5. Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. *if something doesn't have a potency it still is rolled for and mentioned in the notifier, potency only currently affects Attributes effects. Known issues/things to consider: -Loose item/World pickups has few restraints, it may fire when you didn't pick up anything. It's better in more recent versions. -NPC approaches should work most times, spawned NPCs have a higher chance of not approaching but it's much better than earlier versions. -If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. -On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. -Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. -This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. -Bone healing may or may not be fixed A failed event will notify "A sigh of relief...", it shouldn't be too common Beta version 0.0.5d in the comments section for CSL bruising/unequipall "fix", I haven't playtested it. Submitter Franco Cozzo Submitted 03/19/26 Category WIP / Beta Requirements Sex Attributes Sex Harassment SAKR 3
Franco Cozzo Posted March 18 Author Posted March 18 I don't even remember putting together 90% of this mod but if anyone has issues I'll try help. 2
Franco Cozzo Posted March 19 Author Posted March 19 (edited) 1 hour ago, jlab7788 said: I don't get it. What is this mod do in my game? It's basically like deviously cursed wasteland / dd enchantings except instead of equipping a DD/KFT item on roll it can have an effect changing a sex attributes-attribute or calling forward a sex harassment harasser, when the camera shake happens it has done an effect. I think the notifier on "1" will say if something happened but not what specifically, you'd need to check your attributes stats after the shake. Edited March 19 by Franco Cozzo 1
Cookiemonsta234 Posted March 20 Posted March 20 (edited) 17 hours ago, Franco Cozzo said: It's basically like deviously cursed wasteland / dd enchantings except instead of equipping a DD/KFT item on roll it can have an effect changing a sex attributes-attribute or calling forward a sex harassment harasser, when the camera shake happens it has done an effect. I think the notifier on "1" will say if something happened but not what specifically, you'd need to check your attributes stats after the shake. This is so cool! I like the NPC spawning with raiders mutants, etc.... it works well like if you are picking up items and they think you found something valuable. It works with your hotpockets mod. Lol what do you think of Faction Scenarios based on what character has in inventory and what are they have on like this? Depending on what PC answers can cause a hostile reaction from them. Something like this ; Based on player's faction alliances String Function CheckFactionReaction() Actor player = Game.GetPlayer() ; Brotherhood of Steel If player.IsInFaction(BrotherhoodOfSteelFaction) If IsPlayerWearingSynthUniform() || IsPlayerWearingRaiderArmor() Return "Brotherhood scribe questions your loyalties" ElseIf IsPlayerNaked() Return "Elder Maxson would not approve of this" EndIf EndIf ; Railroad If player.IsInFaction(RailroadFaction) If IsPlayerWearingInstituteRobes() Return "Railroad agent eyes you suspiciously" EndIf EndIf ; Institute If player.IsInFaction(InstituteFaction) If HasSynthComponent() Return "Institute scientist wants to 'study' you" EndIf EndIf ; Minutemen, if player declines sex reputation goes up If player.IsInFaction(MinutemanFaction) If IsPlayerNaked() && player.IsInInterior() Return "Settler offers you spare clothes" EndIf EndIf EndFunction Edited March 20 by Cookiemonsta234
Lokikun Posted March 27 Posted March 27 I'd like to suggest a trap that increases Hypno points stats, since most of the 'Hypno' interactions from SH only happen once you're over 20+ points if I'm not mistaken. 2
msmfoster Posted April 5 Posted April 5 On 3/27/2026 at 4:20 PM, Lokikun said: I'd like to suggest a trap that increases Hypno points stats, since most of the 'Hypno' interactions from SH only happen once you're over 20+ points if I'm not mistaken. Takes forever to get to the level where Hypno is a problem which makes you wonder why it exists. This would certainly work more like a landmine. With that in mind, the Bimbo virus could be a nice addition as well. 2
Franco Cozzo Posted April 5 Author Posted April 5 (edited) 35 minutes ago, msmfoster said: Takes forever to get to the level where Hypno is a problem which makes you wonder why it exists. This would certainly work more like a landmine. With that in mind, the Bimbo virus could be a nice addition as well. I should be able to add this, I don't think it would be too difficult (famous last words?), just would be harder to scale the chances of it more than anything (I'd probably set the default to 0 chance due to its impact). Also I guess a "cure bimbo virus" for the opposite which 100% would need to be default 0 due to how its supposed to function/be used. Will be a little while though it took way longer than I thought it would to even do what I did for this mod today. Hypno stat change was added in the latest version if you missed it by the way. Edited April 5 by Franco Cozzo
msmfoster Posted April 5 Posted April 5 36 minutes ago, Franco Cozzo said: I should be able to add this, I don't think it would be too difficult (famous last words?), just would be harder to scale the chances of it more than anything (I'd probably set the default to 0 chance due to its impact). Also I guess a "cure bimbo virus" for the opposite which 100% would need to be default 0 due to how its supposed to function/be used. Will be a little while though it took way longer than I thought it would to even do what I did for this mod today. Hypno stat change was added in the latest version if you missed it by the way. Bimbo virus will go out on its own without sex. Unless you disable it. So it might save you some trouble.
Franco Cozzo Posted April 6 Author Posted April 6 I tried to add the bimbo virus, upon looking deeper it seems like it also needs the perk to be added manually, plus the body morph changes and then for it to function with this mod it would also need to be reversing (or the roll will fail, minor issue, the mod already has a message for that ). I assumed it would just be the bimbo-level variable which could be changed up/down like most things (I tried adding it to the mod this way, changing the stat manually did nothing) but I'm a bit hesitant to force a perk/body morph that can't simply be reversed by a similar/opposite function.
Franco Cozzo Posted April 7 Author Posted April 7 44 minutes ago, dannzzy said: works well for me haven't had any issues besides sometime getting too many notifications. Was wondering if you would add support for violate. I see there's an option at too much arousal you can't fight and it prevents use of weapons but maybe an option to simply trigger violate surrender. I end up doing this anyways because i cant fight with this option toggled. Perhaps a slider for time to try and escape when the "too horny to fight" option triggers before auto surrendering. Thanks for the mod Violate typically needs enemies nearby to surrender to but I may be able to come up with a way for it to work. I need to solve the Harassment NPC spawning instead of re-using close NPCs bug first then I'll be able to do violate the same way, so if theres no enemies to surrender to it will just spawn some at a distance away then force the player to surrender to them. I'll probably just make a formlist of single hostile enemies though, unless there's a script-based option (there probably is). Working on an update right now for this, I hope to have it tested+released before I go to sleep but no promises. It wont have the Violate addition or NPC-bug fix though.
msmfoster Posted April 8 Posted April 8 On 4/6/2026 at 6:25 PM, Franco Cozzo said: I tried to add the bimbo virus, upon looking deeper it seems like it also needs the perk to be added manually, plus the body morph changes and then for it to function with this mod it would also need to be reversing (or the roll will fail, minor issue, the mod already has a message for that ). I assumed it would just be the bimbo-level variable which could be changed up/down like most things (I tried adding it to the mod this way, changing the stat manually did nothing) but I'm a bit hesitant to force a perk/body morph that can't simply be reversed by a similar/opposite function. Well that's a shame. Effectively you'd need to trigger a scenario where the Bimbo virus is applied? Alternatively, @riveth has been working on Sexual Harassment+ and may know the trigger mechanism or can add in a function that allows another mod to trigger it. I haven't had a chance to test this yet, but it's looking like something more random and fun that Deviously Cursed Wasteland was. Deviously Cursed Wasteland was often in my load order, but I eventually get tired of weird Devious Devices making it impossible to unequip and keep playing. As for safe locations, it it worked like your arousal mod, safe is rather relative. You could go from safe to wilderness within the build area. Was a bit bizzare and it certainly explained a bit when I saw that behavior pop up.
Franco Cozzo Posted April 8 Author Posted April 8 28 minutes ago, msmfoster said: Well that's a shame. Effectively you'd need to trigger a scenario where the Bimbo virus is applied? Alternatively, @riveth has been working on Sexual Harassment+ and may know the trigger mechanism or can add in a function that allows another mod to trigger it. I haven't had a chance to test this yet, but it's looking like something more random and fun that Deviously Cursed Wasteland was. Deviously Cursed Wasteland was often in my load order, but I eventually get tired of weird Devious Devices making it impossible to unequip and keep playing. As for safe locations, it it worked like your arousal mod, safe is rather relative. You could go from safe to wilderness within the build area. Was a bit bizzare and it certainly explained a bit when I saw that behavior pop up. It can probably be done but I'm just not keen on doing it, there's no simple way to remove it without waiting. I could probably add the perk and the level but I'm not sure on the bodymorphs if they come with the perk or not. If I get the motivation I might just do it at some point, but who knows. This just uses similar keywords for locations, so yes, typically "safe" isnt always "safe" and sometimes you'll get areas that seem safe but arent and vice versa. I never defined locations outside of what the original devs used, I just tell the mod/engine to read what the locations keywords are, I likely wont expand locations much at all in this since it makes less sense, plus you could imagine that the loot was left behind for a reason or something for a lore explanation. 1
msmfoster Posted April 9 Posted April 9 1 hour ago, Franco Cozzo said: It can probably be done but I'm just not keen on doing it, there's no simple way to remove it without waiting. I could probably add the perk and the level but I'm not sure on the bodymorphs if they come with the perk or not. If I get the motivation I might just do it at some point, but who knows. This just uses similar keywords for locations, so yes, typically "safe" isnt always "safe" and sometimes you'll get areas that seem safe but arent and vice versa. I never defined locations outside of what the original devs used, I just tell the mod/engine to read what the locations keywords are, I likely wont expand locations much at all in this since it makes less sense, plus you could imagine that the loot was left behind for a reason or something for a lore explanation. Oh I agree about you applying caution. Bimbo removal doesn't necessarily need to exist, because it goes away by itself in a couple of days without sex.
Franco Cozzo Posted April 11 Author Posted April 11 (edited) I got world-pickups working if anyone was keen to try it, I'm still testing other stuff before a better release (also I'm trying to not spam the front page as much with all my stuff). I was having trouble with one save game running it but a different one seemed to work with all 3 options enabled/rolling. So I'm not sure what's going on really, probably do a remove+load/save+add of the mod like usual and hopefully it works. Maybe make a hard save if you're enjoying the current version just in case it breaks something (I lost the ability for the quick-loot+pause-loot to roll for a while but the different save it just worked as intended). WickedEffects5.0.0rc1.7z I did notice I had the core unsaved with an edit, so if this is busted at least I'll have a starting point, if you notice it's busted an have the CK you should be able to rename+recompile the core-alt.psc in the sources to try that version but I don't think it will be needed, unless it working correctly on that last save I tried was some fluke. Edit: Ok it seems to ONLY work for loose-pickups like I feared. Back to the grind.... Edit edit: Ok Ok OK, it works, its just locations need toggles for enabling/disabling so it seemed like it wasnt where I was testing. Edit Edit Edit: 0.0.5rc2 -World-item pickups is now working albeit a little janky, it can be used instead of the other two pickup chances or in conjunction, has protections for keys and holotapes. It *will* roll against items applied/given to the character and other effects from other mods and the game itself, which may seem like "ghost rolls". -Added location toggles for Towns/Settlements instead of having them in the code and confusing people (me) as to why the rolls aren't working. WickedEffects0.0.5rc2.7z Edited April 12 by Franco Cozzo
Franco Cozzo Posted April 14 Author Posted April 14 Man it's difficult to generate good images that are on-theme and not an absolute mess. I was hoping to replace the mid one I had for this mod and these two are the best I could make, I swear generating images is like gatcha pulls every time, especially when you're trying to get them to not be in the middle of the frame and be "doing" something. 1
bondfan86 Posted April 15 Posted April 15 Just a minor meta suggestion: rename versions.txt to wicked-effects-versions.txt, so it doesn’t look in the mod manager like WickedEffects overwrites some important file from HotPockets. Also your file post says "Newer beta available in the support section", but the newest version is currently only in the downloads. Trying this out now as DD RC9 Enchanting Redux once again stopped working for me, so this could be my replacement 1
Franco Cozzo Posted April 15 Author Posted April 15 (edited) 32 minutes ago, bondfan86 said: Just a minor meta suggestion: rename versions.txt to wicked-effects-versions.txt, so it doesn’t look in the mod manager like WickedEffects overwrites some important file from HotPockets. Also your file post says "Newer beta available in the support section", but the newest version is currently only in the downloads. Trying this out now as DD RC9 Enchanting Redux once again stopped working for me, so this could be my replacement This mod doesn't do DD equipping at all, I conciously avoided it since Deviously Cursed Wasteland and DDEnchantings handle it already. DDEnchantings doesn't like its load order changed so ideally when you install any mods, put them after it unless you're starting a new game (and don't use LOOT I guess). Throwing these into the console one by one usually fixes it for me (with debug on so I can see the next roll), also it can help to close the console for a half second between stopping / resetting / starting the quests just in case the game engine is having a hard time with one stuff. stopquest Bo57_VersionControl stopquest Bo57_cursedLootController stopquest Bo57_MCMandUtilities resetquest Bo57_VersionControl resetquest Bo57_cursedLootController resetquest Bo57_MCMandUtilities startquest Bo57_VersionControl Hot Pockets has some DD equipping but that requires an eligible NPC and really isn't much compared to DCW/DDEnchantings Also good idea about renaming the files, I noticed it too but mostly ignored it since my override folder is an absolute mess with scripts and etc. I just renamed them in my folders so my next releases will have the with different filenames. Also lol missed that text about the beta, I usually put that stuff at the bottom of the page so anyone checking updates will see it. Edited April 15 by Franco Cozzo
AzureFlare Posted May 4 Posted May 4 Love your Mod, Fallout need a Mod like Devious Cursed NG to give our solo survivor some troubles / traps beside equip her with DD. I want to report maybe an issue . My character encounter a full strip event while she has some battle strip damage stack. The strip event seems heal all the damages and even repair a damaged armor. I set the good event chance to 0, so it should not be a heal event. And I want to suggest extend the display time of message .or set an adjust showing time slider in MCM . While pick up loots, the message is overlappng with the inventory UI . It's hard to read the message before finish pick up loots. 1
Franco Cozzo Posted May 5 Author Posted May 5 (edited) On 5/5/2026 at 2:31 AM, AzureFlare said: Love your Mod, Fallout need a Mod like Devious Cursed NG to give our solo survivor some troubles / traps beside equip her with DD. I want to report maybe an issue . My character encounter a full strip event while she has some battle strip damage stack. The strip event seems heal all the damages and even repair a damaged armor. I set the good event chance to 0, so it should not be a heal event. And I want to suggest extend the display time of message .or set an adjust showing time slider in MCM . While pick up loots, the message is overlappng with the inventory UI . It's hard to read the message before finish pick up loots. To be honest I didn't know CSL worked that way for the other modes, I'll work on an update for this soon. There's no real way for me to extend those notification timers, the times are handled by the engine, unless I wanted to make a (different type of notification) message for every event which I really don't want to do, even if I did I don't think we could even change/extend the timers via the MCM, only hard-code them in the message themselves. Edit: I think this should fix it, hopefully WickedEffects0.0.5d.7z Edited May 5 by Franco Cozzo 1
AzureFlare Posted May 7 Posted May 7 On 5/6/2026 at 4:10 AM, Franco Cozzo said: To be honest I didn't know CSL worked that way for the other modes, I'll work on an update for this soon. There's no real way for me to extend those notification timers, the times are handled by the engine, unless I wanted to make a (different type of notification) message for every event which I really don't want to do, even if I did I don't think we could even change/extend the timers via the MCM, only hard-code them in the message themselves. Edit: I think this should fix it, hopefully WickedEffects0.0.5d.7z 32.89 kB · 1 download Thanks for your rapid response . You are the best.
Franco Cozzo Posted May 8 Author Posted May 8 (edited) On 5/7/2026 at 11:47 PM, AzureFlare said: Thanks for your rapid response . You are the best. Did it work? I haven't been able to playtest it, I was going to try playing yesterday but I found a bug in my SAHelper mod and got stuck trying to fix that all yesterday (unsucessfully). Edited May 8 by Franco Cozzo
AzureFlare Posted May 8 Posted May 8 7 hours ago, Franco Cozzo said: Did it work? I haven't been able to playtest it, I was going to try playing yesterday but I found a bug in my SAHelper mod and got stuck trying to fix that all yesterday (uncsucessfully). Yes. Just test by setting MCM chance. It works properly. 1
Franco Cozzo Posted May 8 Author Posted May 8 4 minutes ago, AzureFlare said: Yes. Just test by setting MCM chance. It works properly. very cool thanks for letting me know
schnapside Posted May 17 Posted May 17 I keep getting this effect, and im so dreadfully curious as to what it is but i cant find any information- i just get a notification that says "hep torr hep moo-moo". Could you shed some light on this? I'm loving all your mods, by the way!
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