ninjabes Posted March 29 Author Posted March 29 7 hours ago, darthgraygor said: the green overlay from being hypnotized by one of them is not being removed after animation plays Fixed that in the latest version. Was mucking about in the script that controls that trying to reduce the green. Should go away now.
ninjabes Posted March 29 Author Posted March 29 5 hours ago, valcon767 said: took the mod out for some testing results were generally good the animations it add are very good, and the critters you can place all work great. minor problem one is i have a replacer for brahmin (provisioner and some of the default brahmins) the deathclaww fights them, not a big deal as i can just place deathclaw from this mod in big settlements where it does not see those. problem 2 - i can no longer ring the bell in settlements to bring settlers to me. everything else seems to work fine (i do play using a controller) and all other options that use the same button work, just cannot ring the bell. so to further test i disconnted controller (went to mouse and keyboard) and tried again and even then i cannot ring the bell. I have not touched anything that should affect you using the bell, maybe your controls for the bell were disabled after doing an animation or something along those line. And I know about the deathclaw thing and am currently looking at why that happens.
Bigboiman556 Posted March 30 Posted March 30 most of the tentacle anims are not working and not showing up in AAF but the original tentacle mod dose show up in the AAF menu still trying to figure it out 1
cosworth Posted March 30 Posted March 30 Everything worked fine so far, congrats mate! However, the latest update made all subtitles disappear, once I uncheck your mod, they all are back. I will try the previous version later.
cosworth Posted March 30 Posted March 30 11 minutes ago, cosworth said: Everything worked fine so far, congrats mate! However, the latest update made all subtitles disappear, once I uncheck your mod, they all are back. I will try the previous version later. Disregard all after good morning...unchecked your mod, saved, loaded game...subtitles back in action. Saved, quit, activated your mod again. loaded saved game...titles back in action, guess it was just a temporary hickup of the system.
valcon767 Posted March 30 Posted March 30 reinstalled this and working fine this time. shrug no clue why last time i installed it the bell became unusable, but its working fine this time, guess i had a game hiccup like cosworth.
Madscout Posted April 1 Posted April 1 I am trying to understand what my problem is. Most Animations work, but there is many times it just does not start, and I stay stuck in black screen. I read in the original post that there was a problem with a certain (character name), but do not see this anymore. In the course of things I tried to use PVPK's "unstick black screen" feature and eventually had 2 Doppelgangers plus my player character. I have uninstalled and reverted back to a point before I built any asset. Maybe this will be sorted. I like the idea a lot.
ninjabes Posted April 2 Author Posted April 2 On 4/1/2026 at 10:30 AM, Madscout said: I am trying to understand what my problem is. Most Animations work, but there is many times it just does not start, and I stay stuck in black screen. I read in the original post that there was a problem with a certain (character name), but do not see this anymore. In the course of things I tried to use PVPK's "unstick black screen" feature and eventually had 2 Doppelgangers plus my player character. I have uninstalled and reverted back to a point before I built any asset. Maybe this will be sorted. I like the idea a lot. In previous versions there was a problem where the script ran a random number generator that would select up to 5 tentacles that has since been changed to only select one character. This would cause infinite black screens on characters that only had "one on one" animations like the gorilla or deathclaw because it would try to select a two deathclaw vs one female animation which does not exist. With that being said you may be encountering a situation where the game is simply trying to select an animation for a character you do not have an animation pack installed for. You could go into your AAF_settings.ini and change the fadout_during_lock to false which would allow you to see what AAF is attempting to run. This will allow everyone to see what animation is causing your issue and point you to a solution. Thanks. 1
ChuileL Posted April 3 Posted April 3 where do I get the other furniture? There's only two at my end, the motorcycle and phone booth
Mimirue17 Posted April 3 Posted April 3 7 minutes ago, ChuileL said: where do I get the other furniture? There's only two at my end, the motorcycle and phone booth chem station (the L shaped one), washer and dryer, ash trays, chemical showers, regular showers (the curtained ones), toilets (bowl exposed), beverage dispensers (double and single) in decorations, and red couches that you see all over the game. Showers might be from CWSS though there should be a Chem Shower in standard workshop I think.
gamermk13 Posted April 3 Posted April 3 We need a mod to scatter these tentacle objects into every shady corner and room on the map
gamermk13 Posted April 3 Posted April 3 It’d be even better if the spawns were randomized, making their locations completely unpredictable
valcon767 Posted April 4 Posted April 4 22 hours ago, gamermk13 said: We need a mod to scatter these tentacle objects into every shady corner and room on the map there are some scattered about i have run into them in at least 5 locations if you truly want to know where they are at you could load the mod in an editor and look there (which i hav enot done deliberately
Nivea Posted April 5 Posted April 5 I feel like I a missing somthing lol, how do you activate the one found in the player house? Or is it manually through the AAF Menu?
Nessa Posted April 5 Posted April 5 (edited) On 4/3/2026 at 8:10 AM, gamermk13 said: It’d be even better if the spawns were randomized, making their locations completely unpredictable In theory this could be a thing for Base Object Swapper. Find a trashcan for instance, swap with a version with the tentacle attack. All config file based. Although in this case we have more animations for furniture rather than just furniture that attack people. Perhaps, find trashcan, spawn hidden tentacle on top of it? If I get a moment I'll have a look if this is a possibility on the FO4 side of BoS. Should this work out it would get rid of the need for manually placing aggressive tentacles around the world too. Less issues with conflicts. EDIT: Right, totally forgot about the idiotic precombine system. 😓 In this case, swapping only non statics would work with BoS. Something distributing tentacles near their associated static furniture might work out however. More like Dynamic Traps minus replacing the chests for mimics. Edited April 5 by Nessa 2
ninjabes Posted April 5 Author Posted April 5 19 hours ago, Nivea said: I feel like I a missing somthing lol, how do you activate the one found in the player house? Or is it manually through the AAF Menu? Yes manually through the AAF menu. 1
riveth Posted April 6 Posted April 6 Great job with this mod, I love it. But, I have problems with tentacles itself. They looks more like earthworm to me, because there is just one, uniform tentacle at a time mostly. I wonder if it is possible to add aditional ones just wigling around?Or maybe a few to hold PC in place? Like there is a real monster hidden in the ground/furniture, shooting his tentacles to catch it's prey. Also is it possible to make a new model that is thicker on bottom? Maybe it doesn't need to be just a tube, but a real tentacle with some alien shapes like fins, thorns, scales or suction cups? Maybe the tip of tentacle could be a bit more dick shaped, so this hidden monster use only his special tentacle for sex and other one to catch its prey and some to just wiggle around?
ninjabes Posted April 7 Author Posted April 7 6 hours ago, riveth said: Great job with this mod, I love it. But, I have problems with tentacles itself. They looks more like earthworm to me, because there is just one, uniform tentacle at a time mostly. I wonder if it is possible to add aditional ones just wigling around?Or maybe a few to hold PC in place? Like there is a real monster hidden in the ground/furniture, shooting his tentacles to catch it's prey. Also is it possible to make a new model that is thicker on bottom? Maybe it doesn't need to be just a tube, but a real tentacle with some alien shapes like fins, thorns, scales or suction cups? Maybe the tip of tentacle could be a bit more dick shaped, so this hidden monster use only his special tentacle for sex and other one to catch its prey and some to just wiggle around? I have no idea how to assign different models to the tentacle ATM. I also didn't make the original mod, I'm just using the tools to make wacky animations. Lastly I have learned the more tentacles that have movement the wonkier the additional tentacles get if they have any movement. This happened on the pool table tentacle animation with 4 tentacles.
DegenerateThrowaway001 Posted April 7 Posted April 7 Pardon me, would anyone happen to have a complete list of the furniture pieces that have an animation associated with them?
riveth Posted April 7 Posted April 7 16 hours ago, ninjabes said: I have no idea how to assign different models to the tentacle ATM. I also didn't make the original mod, I'm just using the tools to make wacky animations. Lastly I have learned the more tentacles that have movement the wonkier the additional tentacles get if they have any movement. This happened on the pool table tentacle animation with 4 tentacles. That's too bad. I should've guessed that if it would be that simple someone would have done it before
SimpleDude Posted April 8 Posted April 8 (edited) On 4/2/2026 at 11:51 PM, ninjabes said: In previous versions there was a problem where the script ran a random number generator that would select up to 5 tentacles that has since been changed to only select one character. This would cause infinite black screens on characters that only had "one on one" animations like the gorilla or deathclaw because it would try to select a two deathclaw vs one female animation which does not exist. With that being said you may be encountering a situation where the game is simply trying to select an animation for a character you do not have an animation pack installed for. You could go into your AAF_settings.ini and change the fadout_during_lock to false which would allow you to see what AAF is attempting to run. This will allow everyone to see what animation is causing your issue and point you to a solution. Thanks. I have a similar issue. When I encounter a tentacle in the Commonwealth, I get hypnotized. After that a scene happens, with the green overlay still showing. Then after the scene ends, I can hear the whip sounds again as if the tentacle grabs me again and the screen stays black with the loading icon and I can't do anything. So far only one on one scenes happened for me, (player and tentacle).This always seem to happen. Fadeout is false for me. I am on OG fallout. Any idea what can cause this Update: The tentacles does not seem to despawn and they can catch me again. Sometimes I can run away sometimes not. When I can't, they grab me again and I can get stuck on a black screen. Update2: Found the issue, reproduceable. If any tentacle inits a scene at a place/furniture that is somewhat/fully under terrain or not accessible properly (something is under rubble, in a corner with bunch of stuff etc.) the following happens: The scene ends when it ends, then the pc will get pushed away by collision with terrain or other objects. This results the pc moving a bit away from the tentacle. Normally after a scene ends with a tentacle the player can move the pc away with WASD and the tentacle won't catch her again immediately. However if the pc is moved by the terrain and not player controls, the tentacle instantly catches her again and the black screen issue comes up, a save needs to be loaded. The mod probably checks if the pc is getting closer to the tentacle after the scene, if so, it catches her again, but when the pc is moved by terrain, she probably jitters up and down, left and right a bit, causing her to get closer and get caught again. A simple cooldown could resolve this issue. Simply jumping up after a scene also results in being caught again, tho no getting stuck on black screen issues there. I found a spot with a hypno tentacle in a Salem house behind the church. The tentacle is in the corner (on the second floor) and by opening the AAF menu near it, it can use 2 toilets and a stove for anims. If any of the toilets are selected by AAF, the described issue happens, cus those objects are under rubble, and the pc will get pushed away when the scene ends. It would be nice if someone else tried to reproduce it as well. Edited April 8 by SimpleDude Update 1
ninjabes Posted April 9 Author Posted April 9 @SimpleDude thanks for the comprehensive report. I'll remove the salem tentacle.
MasterYoda3351 Posted April 11 Posted April 11 Would you consider adding animations involving oviposition? I'm not the type of person who usually suggests content for mods, but Tentacles are my absolute favorite. ❤️ Also, it would be really neat if there were workstations/furniture that are just fleshy bio mass props, breeding any victim that uses it, so you could assign settlers to them (and use them yourself) to make it seem like your settlement is turning into a Tentacle breeding hive.
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