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Animated Tentacles: The Walking Dongs: Down N' Dirty


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Posted
On 3/8/2026 at 3:17 AM, cakesalot said:

Yep :)

Added an experimental branch that has vag and anus morphs on key frames in the animation. Lmk if that changed anything for you. It's the anim marked FG test

Posted
20 hours ago, Higgins96 said:

Hey there, when the animation for the tentacles trigger it just fades to black and a few seconds later it just returns without anything happening. I guess its because i have no anims but im not sure. Can someone tell me what i am doing wrong here? the other creatures work just fine with player and npcs.

Try to run the tentacle animation manually using aaf. Press home and use the on screen keys to select the player and the tentacle and try one of the animations, manually. It may be failing to spawn a tentacle or something on the script when you walk into it.

Posted
19 hours ago, ninjabes said:

Added an experimental branch that has vag and anus morphs on key frames in the animation. Lmk if that changed anything for you. It's the anim marked FG test

Yep that did it, you're amazing :)

Posted
57 minutes ago, cakesalot said:

Yep that did it, you're amazing :)

Glad that worked out for you. So thats it. If the animation isn't made with a rig that uses the Zex skeleton AND has the bones moved on the keyframes you wont have any deformation on the holes.

Posted
1 hour ago, Evelynith said:

Question, is your mod a compatible replacement for the original mod by Snap where it is used in other corresponding mods?

 

 

Yes. I use all of the original mods files and add my own since the original was taken off loverslab. 

Posted

@Protohybrid Not sure why that happens. The creatures are all a part of the same faction that should be assigned to NPC settlers as well as the player friend faction. I'm also having this happen with custom turrets that are a part of a personal mod that I made before I even started working on this. If I find out a fix for this I'll patch it. 

Posted

@Darkflip95 PM me, I'd like to know where you are thinking of putting them. I'm experimenting with placing them in some locations myself and would appreciate your insight and could save you the trouble and put them in there for the next update.

Posted

Hi there! This mod looks amazing. I was wondering, does it provide additional tentacle animations? How do I trigger them? Is it something that plays after being defeated by certain creatures? I'd love to see how the extra animation scenes work. Thanks for your hard work!

Posted

@nyanyami2017 There are additional tentacle animations provided currently at furniture commonly found in houses like dryers, washers, showers, toilets etc. there are just two spawn locations at the moment, you can craft the tentacles in your settlement and they will start a sex animation if you get too close.

Posted

@fit10Google翻訳を使用してください。見つからない場合は、入植地メニューを使用して生成してください。

Posted

Thank you very much.
I'm looking forward to the MOD.
Even when I go to the screen location of the sanctuary on the screen, nothing happens. I can generate tentacles, but is there anything linked to this appliance?

Posted
19 minutes ago, fit10 said:

Thank you very much.
I'm looking forward to the MOD.
Even when I go to the screen location of the sanctuary on the screen, nothing happens. I can generate tentacles, but is there anything linked to this appliance?

it acts like furniture that the scene can use with tentacles.   So if you have a tentacle that are in range of the added furniture it might select one of those or activate in its current location.   From my testing anyways, those are how they acted.

Posted

日本語で大変申し訳ないです。触手以外に家具(家電)としてワークショップに追加されている?(家電の見た目で配置できるものがある?)触手のみはアグレッシブ、パッシブなど正常に作動します。それとも既存の家電の近くに触手を置く?

このMODに非常に大きな可能性を感じています。私は大好きです

Posted

@PamperedKittymake sure you have the materials folder and the textures.ba2 for animated tentacles in your data folder. They should be in the mod since I haven't made any changes and ported the folder over for the new version. 

Posted (edited)

The only things in the mod texture wise is the Sign and the ba2's 

 

Edit: I downloaded the files from a Mega linked from earlier and got the texture files

Edited by PamperedKitty

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