ninjabes Posted March 10 Author Posted March 10 On 3/8/2026 at 3:17 AM, cakesalot said: Yep Added an experimental branch that has vag and anus morphs on key frames in the animation. Lmk if that changed anything for you. It's the anim marked FG test
ninjabes Posted March 10 Author Posted March 10 20 hours ago, Higgins96 said: Hey there, when the animation for the tentacles trigger it just fades to black and a few seconds later it just returns without anything happening. I guess its because i have no anims but im not sure. Can someone tell me what i am doing wrong here? the other creatures work just fine with player and npcs. Try to run the tentacle animation manually using aaf. Press home and use the on screen keys to select the player and the tentacle and try one of the animations, manually. It may be failing to spawn a tentacle or something on the script when you walk into it.
cakesalot Posted March 11 Posted March 11 19 hours ago, ninjabes said: Added an experimental branch that has vag and anus morphs on key frames in the animation. Lmk if that changed anything for you. It's the anim marked FG test Yep that did it, you're amazing :)
ninjabes Posted March 11 Author Posted March 11 57 minutes ago, cakesalot said: Yep that did it, you're amazing Glad that worked out for you. So thats it. If the animation isn't made with a rig that uses the Zex skeleton AND has the bones moved on the keyframes you wont have any deformation on the holes.
Evelynith Posted March 14 Posted March 14 Question, is your mod a compatible replacement for the original mod by Snap where it is used in other corresponding mods?
ninjabes Posted March 14 Author Posted March 14 1 hour ago, Evelynith said: Question, is your mod a compatible replacement for the original mod by Snap where it is used in other corresponding mods? Yes. I use all of the original mods files and add my own since the original was taken off loverslab.
Darkflip95 Posted March 14 Posted March 14 Question, are the tentacles their own creatures that spawn, or are they just settlement objects?
Protohybrid Posted March 15 Posted March 15 HI I am having issues with the creatures attacking pack brahmin and Agroing the traders is there something i can do about that?
ninjabes Posted March 15 Author Posted March 15 @Protohybrid Not sure why that happens. The creatures are all a part of the same faction that should be assigned to NPC settlers as well as the player friend faction. I'm also having this happen with custom turrets that are a part of a personal mod that I made before I even started working on this. If I find out a fix for this I'll patch it.
Darkflip95 Posted March 15 Posted March 15 18 hours ago, ninjabes said: @Darkflip95 just settlement objects for now. Ah okay, just wondering is it possible to add them myself as spawns throughout the wasteland?
ninjabes Posted March 15 Author Posted March 15 @Darkflip95 PM me, I'd like to know where you are thinking of putting them. I'm experimenting with placing them in some locations myself and would appreciate your insight and could save you the trouble and put them in there for the next update.
nyanyami2017 Posted March 16 Posted March 16 Hi there! This mod looks amazing. I was wondering, does it provide additional tentacle animations? How do I trigger them? Is it something that plays after being defeated by certain creatures? I'd love to see how the extra animation scenes work. Thanks for your hard work!
ninjabes Posted March 16 Author Posted March 16 @nyanyami2017 There are additional tentacle animations provided currently at furniture commonly found in houses like dryers, washers, showers, toilets etc. there are just two spawn locations at the moment, you can craft the tentacles in your settlement and they will start a sex animation if you get too close.
ninjabes Posted March 16 Author Posted March 16 @fit10Google翻訳を使用してください。見つからない場合は、入植地メニューを使用して生成してください。
fit10 Posted March 17 Posted March 17 Thank you very much. I'm looking forward to the MOD. Even when I go to the screen location of the sanctuary on the screen, nothing happens. I can generate tentacles, but is there anything linked to this appliance?
Mimirue17 Posted March 17 Posted March 17 19 minutes ago, fit10 said: Thank you very much. I'm looking forward to the MOD. Even when I go to the screen location of the sanctuary on the screen, nothing happens. I can generate tentacles, but is there anything linked to this appliance? it acts like furniture that the scene can use with tentacles. So if you have a tentacle that are in range of the added furniture it might select one of those or activate in its current location. From my testing anyways, those are how they acted.
fit10 Posted March 17 Posted March 17 日本語で大変申し訳ないです。触手以外に家具(家電)としてワークショップに追加されている?(家電の見た目で配置できるものがある?)触手のみはアグレッシブ、パッシブなど正常に作動します。それとも既存の家電の近くに触手を置く? このMODに非常に大きな可能性を感じています。私は大好きです
PamperedKitty Posted March 17 Posted March 17 I seem to be missing textures as all tentacles are coming up purple and the mod file doesn't seem to have any. Is there another mod I'm meant to have for them?
ninjabes Posted March 17 Author Posted March 17 @PamperedKittymake sure you have the materials folder and the textures.ba2 for animated tentacles in your data folder. They should be in the mod since I haven't made any changes and ported the folder over for the new version.
PamperedKitty Posted March 18 Posted March 18 (edited) The only things in the mod texture wise is the Sign and the ba2's Edit: I downloaded the files from a Mega linked from earlier and got the texture files Edited March 18 by PamperedKitty
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