guliguliradish Posted February 11 Posted February 11 As mentioned in the title: I want to find a big shot who understands scripting and also uses the Baka Defeat to help me with a small favor: adding a compatible patch for the VSU framework for Baka Defeat. It's very simple to do it, just add a line of VSU code to a script in the mod and compile it. The purpose is to achieve the function of allowing characters to automatically switch clothing after playing QTE games. At my level of scripting ability, I am unable to find the target script, and even if I do, I cannot determine which line to put this code on. Can anyone help? like this:
Pamatronic Posted February 11 Posted February 11 5 hours ago, guliguliradish said: Can anyone help? This is a fragment script, which means its attached to a quest, scene, or dialogue. And this also means it ABSOLUTELY can only be changed with the CK by modified that fragment directly.
cetuximab Posted February 11 Posted February 11 (edited) Are you on Baka's discord server? It might be best to ask there in the #general-suggestions-idea channel, Baka himself might even be able to add it in for you. Here's an invite if you aren't: https://discord.gg/zPt7Pxzr Hurry, though, no idea what will happen to the server come March... Edited February 11 by cetuximab
NymphoElf Posted February 11 Posted February 11 9 hours ago, guliguliradish said: As mentioned in the title: I want to find a big shot who understands scripting and also uses the Baka Defeat to help me with a small favor: adding a compatible patch for the VSU framework for Baka Defeat. It's very simple to do it, just add a line of VSU code to a script in the mod and compile it. The purpose is to achieve the function of allowing characters to automatically switch clothing after playing QTE games. At my level of scripting ability, I am unable to find the target script, and even if I do, I cannot determine which line to put this code on. Can anyone help? like this: If it's so simple, why can't you figure it out yourself?
guliguliradish Posted February 11 Author Posted February 11 3 hours ago, NymphoElf said: If it's so simple, why can't you figure it out yourself? Because it only seems simple. It's too difficult for a non-professional. But I think adding a line of code is quite simple for an expert. Is my understanding correct?
guliguliradish Posted February 11 Author Posted February 11 4 hours ago, cetuximab said: Are you on Baka's discord server? It might be best to ask there in the #general-suggestions-idea channel, Baka himself might even be able to add it in for you. Here's an invite if you aren't: https://discord.gg/zPt7Pxzr Hurry, though, no idea what will happen to the server come March... Yes, I'm here. I also sent a request in the channel, just to try my luck, and I also posted it here.
guliguliradish Posted February 11 Author Posted February 11 (edited) 7 hours ago, Pamatronic said: This is a fragment script, which means its attached to a quest, scene, or dialogue. And this also means it ABSOLUTELY can only be changed with the CK by modified that fragment directly. I understand, pama. I've tried using ck. Before that, I used AI to help me search for each plugin and analyze where I could insert code. It's ridiculous that it would tell me different locations every time. There were a few times when its answers were so absurd that even a layman like me could see the mistake, but it would just sincerely apologize😄 Anyway, I believe that for a very, very long time, it will not be able to replace real professionals like you. This is actually the most troublesome part: I firmly believe that this should not be a particularly difficult project for experts, but it is also completely inaccessible to laymen. If no one is willing to help, this matter can only be left unsolved. Edited February 11 by guliguliradish
LinkDeath Posted February 11 Posted February 11 I added the calls to VSU and compiled it. I don't really use VSU, mostly just use DAV for changing armor appearances, so if anything more was required than copying the exact function you had in your example this might not work. Still, it should at least be a starting point. Defeat VSU Patch.zip
guliguliradish Posted February 12 Author Posted February 12 5 hours ago, LinkDeath said: I added the calls to VSU and compiled it. I don't really use VSU, mostly just use DAV for changing armor appearances, so if anything more was required than copying the exact function you had in your example this might not work. Still, it should at least be a starting point. Defeat VSU Patch.zip 88.71 kB · 0 downloads How can I express my gratitude? Do you mind if I ask a few more questions? Is it directly applicable to "bakadefeat"? and I noticed that its recognition keyword is still "APD"... Could you please tell me why this is the case?
LinkDeath Posted February 12 Posted February 12 Yes, these files are modified versions from baka's version of defeat. I left the mod ID as APD as that is what you had in your example.
guliguliradish Posted February 12 Author Posted February 12 12 minutes ago, LinkDeath said: Yes, these files are modified versions from baka's version of defeat. I left the mod ID as APD as that is what you had in your example. Oh my goodness, thank you so much!❤️I hope I get the chance to repay your kindness
guliguliradish Posted February 14 Author Posted February 14 On 2/12/2026 at 12:28 PM, LinkDeath said: Hope it helps. It has taken effect. Thank you again!
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