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[Mod]The Corinthian


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Posted

The Corinthian


Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally.

 

Spoiler

The first job is a maid job with random events that can occur daily. The night job is a trainer where the player becomes the proprietor of a location in the basement where (s)he can send bargirls on jobs, train them and more.

 

FAQ:

 

Why are there two files?

The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again.

 

Are there any known conflicts with other mods?

No. 

 

Will other mods work well with this mod?

Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported.

 

Can I play this in my old save?

Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing.

 

Do I need any other mods to play this?

No, it is entirely self-contained.

 

How do I start this mod?

It should start on its own. You can select the Corinthian during the daily planning with the 🏨 (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian.

 

Why do I get an error when adding this mod to the modloader?

You need to update your modloader to the latest version and then re-add the mod into the modloader.

 

 

Features:

  • 2 new jobs
  • A new way to use bargirls
  • Lots of new sex scenes
  • 80's soundtrack
  • More stuff do to do in the morning and evening

 

 

Assistants:

Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet.

Spoiler

Bargirl assistant: Nothing special about this assistant. Sort of a default behaviour except that she can go on jobs making her easier to work with.

Niamh: This is for the hypno lovers. Does not go on jobs.

Freya: Pregnant and a lover of everything breeding. Does not go on jobs. Crit fail on jobs, with her as assistant, carries an additional risk of your girls getting pregnant, making her probably the hardest to work with.

 

For modders:

 

https://gitgud.io/Portinari/the-corinthian

 

There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events.

 

How to write a mission for Corinthian nights:
Make a new twee file.
Needs to contain 5 passages:
cor title X
cor description X
cor short description X
cor resolution X
corinthian add missions [around]

 

X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need.


The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short.


Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. 

 

Example of the setup datamap method

:: corinthian add missions [around]
{
    (display:_around)
    (set: _task to
        (dm: "id", "stripper",
        "type", "mission",
        "success", 50,
        "fail", 40,
        "critfail", 5,
        "critsuccess", 5,
        "positivetags", (a: "exhibitionist", "seductive","graceful"),
        "negativetags", (a: "bitch", "religious"),
        "skills", (a: "dance"),
        "participants", 1,
        "length", 1,
        "occurrence", 50,
        "payout", 50)
    )
    (set: $cortasks to it + (a: _task))
}

 

 

How to add an event for Corinthian

Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success
Write the event in that passage.
End the event with a call to (cs:"job framework end")

Example:

:: uneventful maid event [maid_event_fail maid_event_success]
{
    (display:"describe boring day")
    (nl:2)
    <div class='options'>
        (link:"End work")[
            (set:$next to "job framework end")
            (display:"change screen")
        ]
    </div>
}

 


  • Submitter
  • Submitted
    02/08/2026
  • Category
  • Requirements
    Latest version of basegame and mod loader.

 

Posted (edited)

Loading the mod without the AE works fine, however adding the AE file gives me a failed to read Metadata for main mod. Exact wording from the mod manager stats UnknownPropertyException: Unknown property 'loversLabId' . 

Edited by snipermatt01
Posted
23 minutes ago, snipermatt01 said:

Loading the mod without the AE works fine, however adding the AE file gives me a failed to read Metadata for main mod. Exact wording from the mod manager stats UnknownPropertyException: Unknown property 'loversLabId' . 

You need the latest version of the mod loader.

Posted (edited)

i keep getting there is a problem with the stories first script  Type error (....) is not a function, Type Error: is not a function  popping up.

Edited by GEK15
Posted
9 hours ago, GEK15 said:

i keep getting there is a problem with the stories first script  Type error (....) is not a function, Type Error: is not a function  popping up.

Even after the update? It's due to some old mods having 'wonky' javascript files. If you have updated to 1.0.1 and it still does this then try moving Corinthian up in the mod load order.

Posted

just downloaded and tried to install.  the AE file isnt detecting the main file and after loading the main file is giving this error.

 

Warning: Failed to read mod metadata for Corinthian 1.0.1.zip: UnknownPropertyException: Unknown property 'loversLabId'. Known properties are: author, baseGameVersion, compatibleMods, equivalentMods, incompatibleMods, metaVersion, name, requiredMods, url, version

Posted
3 hours ago, baatzu said:

just downloaded and tried to install.  the AE file isnt detecting the main file and after loading the main file is giving this error.

 

Warning: Failed to read mod metadata for Corinthian 1.0.1.zip: UnknownPropertyException: Unknown property 'loversLabId'. Known properties are: author, baseGameVersion, compatibleMods, equivalentMods, incompatibleMods, metaVersion, name, requiredMods, url, version

 

You need to update your modloader.

Posted

Can it be that Traits not realy track? or are they even supposed to? I got the maid side effect from stepdad and it shows up as trait. But as far as i can tell so far exhibition which i also just got from the scene with Bruce dos not show up as trait. Not sure about other traits yet as i would have to find out how to get them.

Posted
4 hours ago, Gambitgdf said:

Can it be that Traits not realy track? or are they even supposed to? I got the maid side effect from stepdad and it shows up as trait. But as far as i can tell so far exhibition which i also just got from the scene with Bruce dos not show up as trait. Not sure about other traits yet as i would have to find out how to get them.

Traits that don't do anything in the Corinthian yet, aren't tracked.

Posted

For those not on Discord here is the roadmap:

  • 3rd assistant (coming soon)
  • facilities (part 1 coming soon)
  • more missions
  • purple bargirls
  • custom recruitables
  • More accomplishes
    • recruit trainers
  • Skills (traits)
  • Rent
  • More effects on crit fail's (Injury, pregnancy and the like) Part one of this is also coming with 3rd assistant.
  • Better maid job daily minigame?
  • Boss penalty event
  • Polish current events and missions
  • UI/UX improvements

If there is anything missing that you'd like to see please let me know. There will be a vote on this discord on what I should prioritize after 3rd assistant and first facilities.

  • 2 weeks later...

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