Jump to content

[mod] Cultivation


Recommended Posts

Posted
2 hours ago, RogueSp3ctre said:

Does this still require the OG Cultivation mod to work?

No. I changed the cultivation system completely.

Posted

Have you considered adding the Immaterial Harmony special doctrine to the righteous sect "religions"? Having non hostile relations with other vanilla Buddhist and Taoists seems fitting for the righteous sects at least. Maybe also moving some early MAA into a Silk Road innovation like "Martial Arts". Having an estate building that boosts cultivation or provides other MAA would be a neat way to redistribute some things from the dynastic legacies as well. Overall awesome mod love to see what you cook up in the future.        

Posted
3 hours ago, coldzone said:

Can you do anything with the phaze beast mod?

Maybe but its not my priority right now

Posted

I keep getting this weird bug where anytime I am in a activity, traveling, or at war, the cultivation focus stops working. Even going into debug mode and changing the cultivation tenet or setting the focus to a cultivation focus doesn't work while I'm traveling/activity/war. It's such a bizarre bug, but I have tried with all my mods disabled and it still happens. Plus I don't have another mod that conflicts when I look at the files directly. I do use Witchcraft, but there's seemingly no conflict (unless there is and I just can't see it or it's PDX bullshit).

Posted
5 hours ago, LustDemon69 said:

I keep getting this weird bug where anytime I am in a activity, traveling, or at war, the cultivation focus stops working. Even going into debug mode and changing the cultivation tenet or setting the focus to a cultivation focus doesn't work while I'm traveling/activity/war. It's such a bizarre bug, but I have tried with all my mods disabled and it still happens. Plus I don't have another mod that conflicts when I look at the files directly. I do use Witchcraft, but there's seemingly no conflict (unless there is and I just can't see it or it's PDX bullshit).

I did something that I regret now when started playing the mod myself. I added is_avaible code to focuses so you cant get xp if you are busy. Like You are not actively qi gathering or something. I'm sorry I didn't think it will be this annoying XD just change this file:  common/focuses/cultivation_focuses.txt

cultivation_focuses.txt

Posted
1 hour ago, Specer said:

I think I have a bug with the lifestyle

lifestyle.png

You need scrollbar UI from steam I can add here ıf you don't use steam mods.

Posted

Hi I have been playing with the mod and have couple suggestions;
When you do activity or command an army it de-activates your lifestyle and you have to finish your war/activity to go with the lifestyle again, doing it consistently makes it a chore after some time. Second thing is when you select any sect, (the faiths) you immidietly go to feudal which can derail your whole game. Other then these super good mod. Hope to see man at arm interactions and event some day like phaz's futa mod. Ty for your awesome mod. 

Posted (edited)

How do I actually start cultivating in the new standalone version? I see no events or character interactions allowing it. 

 

I was under the impression that joining a sect would open up the lifestyle focuses, but they haven't become available.

Edited by MasterZak
Posted
11 hours ago, xzagorx1 said:

I did something that I regret now when started playing the mod myself. I added is_avaible code to focuses so you cant get xp if you are busy. Like You are not actively qi gathering or something. I'm sorry I didn't think it will be this annoying XD just change this file:  common/focuses/cultivation_focuses.txt

cultivation_focuses.txt 2.74 kB · 1 download

Ah ok, I get why that would make sense thematically, but yeah it is really annoying, especially given that players are meant to be doing a lot of things most of the time. Thanks for giving a fix tho!

Posted (edited)
3 hours ago, Katkilktel said:

Hi I have been playing with the mod and have couple suggestions;
When you do activity or command an army it de-activates your lifestyle and you have to finish your war/activity to go with the lifestyle again, doing it consistently makes it a chore after some time. Second thing is when you select any sect, (the faiths) you immidietly go to feudal which can derail your whole game. Other then these super good mod. Hope to see man at arm interactions and event some day like phaz's futa mod. Ty for your awesome mod. 

Fixed on the new update. If you open the new dynasty there are maa's you can use. But needs player to have higher realms. I'm thinking about so many things I hope I can add them with the new all under heaven update. There so much potential.

 

1 hour ago, MasterZak said:

How do I actually start cultivating in the new standalone version? I see no events or character interactions allowing it. 

 

I was under the impression that joining a sect would open up the lifestyle focuses, but they haven't become available.

For lifestyle focuses to open you only need unique tenet that my mod adds. You don't need to join to sects. They are not finished. 1 tenet opens one You can use console command to " add_doctrine tenet_orthodox_cultivation " add this tenet and see if focuses opens. If not please tell me. 

 

50 minutes ago, LustDemon69 said:

Ah ok, I get why that would make sense thematically, but yeah it is really annoying, especially given that players are meant to be doing a lot of things most of the time. Thanks for giving a fix tho!

The game has meditation decision in the new update for chinese I think adding a boost to lifestyle xp to that will be more immersive and cool XD

 

Edited by xzagorx1
Posted

If I could suggest with the MAA, maybe increase the regiment sizes for some of the MAA? Most, if not all of them, have low sizes like 10 or 50. While that makes sense for higher tiered troops, it doesn't make sense to not have higher size regiments for the Zombie lines since they're the "cannon fodder" troop.
In general, the tiered MAA should still follow the standard conventions of MAA regiment sizing. Having only 10 regiment size for the cannon fodder is ridiculous lol. 

Posted
1 hour ago, LustDemon69 said:

If I could suggest with the MAA, maybe increase the regiment sizes for some of the MAA? Most, if not all of them, have low sizes like 10 or 50. While that makes sense for higher tiered troops, it doesn't make sense to not have higher size regiments for the Zombie lines since they're the "cannon fodder" troop.
In general, the tiered MAA should still follow the standard conventions of MAA regiment sizing. Having only 10 regiment size for the cannon fodder is ridiculous lol. 

Previously it was like this. I didn't want to overhaul everything before creating new type and counter etc. So a forum member shared his tweaks. I didn't look at that much and integrated to the mod. This will be my workflow: Lifestyle perks needs overhaul, creating new cultivation lifestyle. Right now its using learning lifestyle for monthly xp. When I'm done with the cultivation system I'll look into sects then dynasty lastly maa. After that I want to add new building tradition etc.Ekrangrnts2026-02-08002154.png.f00055849f52971f8d7a18df57bd6d8b.png

Posted
3 hours ago, Akashi_1944 said:

Curiosity question: When does the lifestyle become available? Because I'm not seeing it in my standalone run, just the usual base ones.

What do you mean? Are you not seeing the lifestyle at all or you just can't chose focuses. If you mean you can't see at all there is something wrong. Can you share load order. 

Posted
4 hours ago, xzagorx1 said:

What do you mean? Are you not seeing the lifestyle at all or you just can't chose focuses. If you mean you can't see at all there is something wrong. Can you share load order. 

Can't see it at all.

 

The load order is;

 

Scrollable UI

 

Cultivation 

 

Doing a basic run to see how the lifestyle synergies. 

Posted
25 minutes ago, Akashi_1944 said:

Can't see it at all.

 

The load order is;

 

Scrollable UI

 

Cultivation 

 

Doing a basic run to see how the lifestyle synergies. 

Is the mod working at all. Can you look in the ruler designer if you have "cultivation: orthodox" etc. on the faiths. 

Posted
1 hour ago, xzagorx1 said:

Is the mod working at all. Can you look in the ruler designer if you have "cultivation: orthodox" etc. on the faiths. 

Well I can do the Qi refining decisions.

 

Will have to get back from work to see if the sects are showing up. 

Posted
33 minutes ago, Akashi_1944 said:

Well I can do the Qi refining decisions.

 

Will have to get back from work to see if the sects are showing up. 

What do you mean you can do the Qi refining decisions. You need to open lifestyle perk to see that decision. I'm really confused. 

Posted (edited)
15 minutes ago, xzagorx1 said:

What do you mean you can do the Qi refining decisions. You need to open lifestyle perk to see that decision. I'm really confused. 

I did.

 

I did the "Start Cultivation" decision and have been trucking along since.

 

The lifestyle tree however has not shown up. 

Edited by Akashi_1944
Posted
56 minutes ago, Akashi_1944 said:

I did.

 

I did the "Start Cultivation" decision and have been trucking along since.

 

The lifestyle tree however has not shown up. 

What you are describing is not my mod. My mod doesn't have any start cultivation decision. I think you are playing the old required mod Martial art: Cultivation. My mod is standalone.

Posted (edited)
11 minutes ago, xzagorx1 said:

What you are describing is not my mod. My mod doesn't have any start cultivation decision. I think you are playing the old required mod Martial art: Cultivation. My mod is standalone.

That's weird. The only mod I have is the one from this page.

 

I thought I deleted that old mod because I assumed this was superceding that mod, since the Dual Arts page is now gone. 

 

I'll double check when I get home.

Edited by Akashi_1944
Posted
17 hours ago, xzagorx1 said:

For lifestyle focuses to open you only need unique tenet that my mod adds. You don't need to join to sects. They are not finished. 1 tenet opens one You can use console command to " add_doctrine tenet_orthodox_cultivation " add this tenet and see if focuses opens. If not please tell me. 

I've tested the mod with only carnalitas and scroll ui and it's working as expected now. the religion given to the character when "joining a sect" now opens the lifestyle focus properly.

I don't know why it wasn't before.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...