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[mod] Cultivation


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Posted (edited)
54 minutes ago, marinara said:

Any plans to make clans too? Like Tang, Namgoong, Jaegal, etc?

Also the Abbot of shaolin can be head of faith for Buddhism, same for Taoist sects. 
Specifically I remember wudang being about the unification of yin and yang. Mount hua with their pink petals from plum blossoms are more focused on the sword than asceticism.  

Honestly, for lore, I would just go with a wiki from a good novel/manhwa. 
Most fleshed out world I know is that of Nano Machine. It has like 4 novels in the same universe.
For example: https://nano-mashine.fandom.com/wiki/Forces_of_Justice

 

My knowledge is limited to the korean style novels/manhwa, as I prefer them over the chinese ones. 
Note the wiki I shared is not complete, but already has quite a bit of info. 
I look forward to the future of your mod. Cheers. 

The dynasty I did was pretty basic. I didn't knew that I'll go this far for this mod. So Maybe I can do like Dynasty for clans. I don't know anyway to integrate another way to add clans. I'm not even sure if I should do Orthodox - Unorthodox and Demonic faction or should I do like I did good - neutral - bad style for sects. What do you think about sect factions? And I don't know about mixing in game faiths with this new ones. Sects is faith basically and I made 3 faction/religion for this sects/faiths so there is no connection with any of original faiths.

Edited by xzagorx1
Posted (edited)

Hey is there a certain requirement before joining a sect?

 

I'm trying to join the Demonic Sect (playing as one of DOLs bookmarked Succubi, so it fits) but whenever I try to join I just get a descriptor test and reset.

 

I tried to do a duel to get in and the dual interaction was blocked, despite the initial screen saying anyone would do it, the interaction was blocked.

Edited by Akashi_1944
Posted
2 minutes ago, Akashi_1944 said:

Hey is there a certain requirement before joining a sect?

 

I'm trying to join the Demonic Sect (playing as one of DOLs bookmarked Succubi, so it fits) but whenever I try to join I just get a descriptor test and reset.

 

I tried to do a duel to get in and the dual interaction was blocked, despite the initial screen saying anyone would do it, the interaction was blocked.

Quote

    option = {
        name = sect_join

        trigger = {
            OR = {
                has_trait = golden_core
                has_trait = peak_realm
                has_trait = unrestrained_realm
                has_trait = immortal_realm
            }
        }
        set_character_faith = faith:demonic_sect
        add_character_flag = sect_join_success
    }

    # DONATION OPTION
    option = {
        name = sect_join_donate

        trigger = { gold >= 200 }

        add_gold = -200
        set_character_faith = faith:demonic_sect
        add_character_flag = sect_join_success
    }

Like shown here you either need to have more than 200 gold or minimum golden core cultivation. The mod is still in development so some part of it still half-done like sects. It just a working concept right now. I'll make improve on them in the future updates. And if you see codes like cultivation_sect_join_2000.t or something it is works at it should. I still didn't added any localizations for them. 

Posted
15 minutes ago, Tyrranus said:

oh this seems really interesting. are there any known mods that conflict with this right now?

There shouldn't. Everything is unique no overwritten files. I don't know if any mod changes cultivation_events_visit.txt etc. So I don't think so.

Posted
3 hours ago, xzagorx1 said:

The dynasty I did was pretty basic. I didn't knew that I'll go this far for this mod. So Maybe I can do like Dynasty for clans. I don't know anyway to integrate another way to add clans. I'm not even sure if I should do Orthodox - Unorthodox and Demonic faction or should I do like I did good - neutral - bad style for sects. What do you think about sect factions? And I don't know about mixing in game faiths with this new ones. Sects is faith basically and I made 3 faction/religion for this sects/faiths so there is no connection with any of original faiths.

Wouldn't something like the game's confederation system for tribal/nomadic work for orthodox/unorthodox sects? Honestly I don't code, so I don't know what's possible or not. 
Orthodox, unorthodox and demonic generally is the cultivation method and their martial arts. It doesn't have to do with what faction they belong to, for example there are sects and clans with orthodox cultivation that don't belong to the alliance, same for the others. For example, there are also other types of establishments like escort agencies (I don't mean brothels xD) 

Actually there is also a common enemy of all these factions that appears often in novels. The blood cult. They're usually the most vile of all. Necromancy, cannibalism and that sort of thing. So, you'd have 4 factions in total. Of course it's your own mod. You can do whatever you like. I was just sharing ideas based on what you said on the OP. 

good - neutral - bad, is not necessarily correct, because every faction believes their style is the "good" one. If you mean righteous - neutral - evil, then orthodox will always be righteous, unorthodox does whatever just to become stronger so it can be any of these and demonic would be neutral and sometimes evil. 

As for the religions, whatever works for you I suppose. But, each taoist temple follows different tenets. For example mount Hua would be following the Dao of sword and the gods they worship would be their elders that have ascended and become immortals. (I am not an expert here, this is knowledge from novels, it might not be what actually the religion is about) 
 

  • Wudang Sect: Taiji, Yin-Yang, Soft/Internal Arts.
  • Mount Hua Sect: Sword Dao, Plum Blossom Path.
  • Kunlun Sect: Pure Taoist, High Internal Qi, Secluded/Immortal Path.
  • Emei Sect: Taoist-Buddhist Hybrid, Soft/Inner Strength. 
Posted
6 minutes ago, marinara said:

Wouldn't something like the game's confederation system for tribal/nomadic work for orthodox/unorthodox sects? Honestly I don't code, so I don't know what's possible or not. 
Orthodox, unorthodox and demonic generally is the cultivation method and their martial arts. It doesn't have to do with what faction they belong to, for example there are sects and clans with orthodox cultivation that don't belong to the alliance, same for the others. For example, there are also other types of establishments like escort agencies (I don't mean brothels xD) 

Actually there is also a common enemy of all these factions that appears often in novels. The blood cult. They're usually the most vile of all. Necromancy, cannibalism and that sort of thing. So, you'd have 4 factions in total. Of course it's your own mod. You can do whatever you like. I was just sharing ideas based on what you said on the OP. 

good - neutral - bad, is not necessarily correct, because every faction believes their style is the "good" one. If you mean righteous - neutral - evil, then orthodox will always be righteous, unorthodox does whatever just to become stronger so it can be any of these and demonic would be neutral and sometimes evil. 

As for the religions, whatever works for you I suppose. But, each taoist temple follows different tenets. For example mount Hua would be following the Dao of sword and the gods they worship would be their elders that have ascended and become immortals. (I am not an expert here, this is knowledge from novels, it might not be what actually the religion is about) 
 

  • Wudang Sect: Taiji, Yin-Yang, Soft/Internal Arts.
  • Mount Hua Sect: Sword Dao, Plum Blossom Path.
  • Kunlun Sect: Pure Taoist, High Internal Qi, Secluded/Immortal Path.
  • Emei Sect: Taoist-Buddhist Hybrid, Soft/Inner Strength. 

This is my first try on the modding ck3 so I don't know most of the stuff. I was just made it for dual cultivation aspect after seeing a cultivation based mod on nexus and it branched from there XD I don't have any plan either so I'm doing things as I go. So I appreciate the suggestions. I was thinking like how should I do sects. Then just make them with faith system. Then I found that faiths have religion they based on so I started doing that and what I thinking was how to make basic enmity between this sects. I thought One should be good side with positive popular opinion one is don't have any opinion modifier one is negative opinion. The good -neural and bad sides come from here. Names was just placeholder I didn't know how to classify them so XD Here we go. If you have any more suggestion about this please share.  

Posted
3 hours ago, xzagorx1 said:

Like shown here you either need to have more than 200 gold or minimum golden core cultivation. The mod is still in development so some part of it still half-done like sects. It just a working concept right now. I'll make improve on them in the future updates. And if you see codes like cultivation_sect_join_2000.t or something it is works at it should. I still didn't added any localizations for them. 

Ah.

 

Just as a note for later development, it might be nice to put that in the rejection description or in the requirement tooltip. Just a QoL thing after you get the core stuff handled. 

Posted
18 hours ago, Akashi_1944 said:

Ah.

 

Just as a note for later development, it might be nice to put that in the rejection description or in the requirement tooltip. Just a QoL thing after you get the core stuff handled. 

Fixed gold option and the other one needs custom tooltip I'm working on it. 

Posted (edited)
Spoiler

Ekrangrnts2026-02-14233026.thumb.png.79f8c9a5b4f78e6df7a798a430dbcd86.pngEkrangrnts2026-02-14233037.thumb.png.0a3249b2c64dcd63cf3c8ffc564361e6.png

Here is coming!... Lifestyle based cultivation! Montly qi gatheringg... Cultivation types... I did needed to change 1 vanilla gui code to enable scrollbar for both focus and tree.  So one bad news? But it shouldn't have any big issues with other mods. Changed file is: window_character_lifestyle.gui without this, mod still works but you can't advance in cultivation because you can't see them without scrolling so... 😆 4 focus representing 3 sect an 1 solo cultivation. I'll try to restrict focuses if you do not in the same sect as the focus. Every people gains mortal trait when the game starts. Cultivation realms are from: A Regressor's Tale of Cultivation novel if anybody interested. Maybe I can do different path of cultivation if anybody interested.

Edited by xzagorx1
Posted

from screenshot,

why is there 770 gold maa with only one unit with only 280?

jiang-shi for the same price is 20*150 =3000

zombie for 330 gold for 200*95 = 19000

 

why martial artist to master lose cloth but grand master is fully clothed?

Posted
12 minutes ago, Reigenxd3 said:

from screenshot,

why is there 770 gold maa with only one unit with only 280?

jiang-shi for the same price is 20*150 =3000

zombie for 330 gold for 200*95 = 19000

 

why martial artist to master lose cloth but grand master is fully clothed?

They are old and just placeholders from parent cultivation mod. I'll fix them after integrating my own way of cultivation trait. And for the images they are just devinart images I found can't make everybody happy I guess. I have the means of making my own ai art but its not my priority. 

Posted

The actual dual cultivation of Dual Cultivation does nothing on my end.  I can teach my spouse cultivation, but they never get the skill track, and neither of us get cultivation experience from sex. I haven't joined a cultivation religion, because I'm also using DoL and have one of its faiths.  Is that the issue?

 

The unit pics are really nice though.

Posted
25 minutes ago, toynbeeidea said:

The actual dual cultivation of Dual Cultivation does nothing on my end.  I can teach my spouse cultivation, but they never get the skill track, and neither of us get cultivation experience from sex. I haven't joined a cultivation religion, because I'm also using DoL and have one of its faiths.  Is that the issue?

 

The unit pics are really nice though.

No its not. Wait for update 0.3 I'll changing how cultivation works.

Posted
7 minutes ago, geryy13 said:

is there a reason why i cant dual cultivate?

it may be because of other mods but idk

You need dual cultivation dynasty perk, have cultivation trait and you able to see carnalitas make love interaction. If yo have all this you should see. But I don't recommend using this mod right now. I'm reworking so many stuff. So wait for v0.3

Posted

Hi thank you for making this mod but I was wondering if possible to make an option to disable the AI from using the mod? That way only the player could have access to the Men-At-Arms and such? When I start the game, I don't want to have all the AI on the map solely using the Men-At-Arms from the mod as they will not recruit regular Men At Arms. Thank u

  • 2 weeks later...
Posted
1 hour ago, enubis said:

No idea if I'm missing something but, I joined the demonic sect and did not get any cultivation lifestyle 

Lifestyle not integrated on the last update. Wait for the next update I'm remaking it as a standalone mod. With sect and lifestyle based cultivation. Dynamic trait icon for male and female etc. Preview:

Spoiler

Ekrangrnts2026-02-24202113.thumb.jpg.bbce48e8a25432a29ece6849d9f85d49.jpgEkrangrnts2026-02-24202100.jpg.2327dd9564d940c59fb5a80ff21655b7.jpgEkrangrnts2026-02-24202131.jpg.a6e252d17a44a98cdadff6230895acfd.jpgEkrangrnts2026-02-24202908.jpg.939f7168d9ed197e709ca79d7e8e7bb0.jpg

 

Posted

Might be a bit late testing this since I'm mid-game.

 

Little nervous about the lifestyle choice though, as alot of mods add lifestyles and it can be hard to decide what to do when there is an overlap unless they are extremely worth it.

 

But this is just first look nerves, I'll play it out after my current game finishes.

 

Probably do a bare bone test with Phaze.

Posted
2 hours ago, Akashi_1944 said:

Might be a bit late testing this since I'm mid-game.

 

Little nervous about the lifestyle choice though, as alot of mods add lifestyles and it can be hard to decide what to do when there is an overlap unless they are extremely worth it.

 

But this is just first look nerves, I'll play it out after my current game finishes.

 

Probably do a bare bone test with Phaze.

I made the UI for selecting lifestyle bigger so other lifestyles can fit. I want to know how it works with other mod so if you try give feedback please.

Posted
17 minutes ago, xzagorx1 said:

I made the UI for selecting lifestyle bigger so other lifestyles can fit. I want to know how it works with other mod so if you try give feedback please.

Yeah it just might take a bit. Since I'm doing a Succubus (DoL) world conquest game with the older version right now.

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