robzor Posted March 5 Posted March 5 On 2/4/2026 at 3:09 AM, vaultbait said: Just a minor note on terminology: 3BBB is a specific way of modelling breast movement. FG has 3BBB inherently, and its implementation pre-dates 3BBB for CBBE by years. So when you're talking about CBBE 3BBB, shortening that to just "3BBB" can be confusing to newcomers who end up thinking 3BBB is only a CBBE thing. eeh, there in no thing about fusion girl that is not confusing. It tok me 30 hours. And i still dont. Do i need openOCP? no one say i need it.
vaultbait Posted March 6 Posted March 6 5 hours ago, robzor said: eeh, there in no thing about fusion girl that is not confusing. It tok me 30 hours. And i still dont. Do i need openOCP? no one say i need it. You don't need any physics libraries to use Fusion Girl, but if you want dynamic body physics then you need to install OpenCBP yes. Physics is optional. If you don't install OpenCBP then your Fusion Girl (and BodyTalk) bodies won't "jiggle" during normal gameplay (though some animated scenes will still have baked-in "keyframe" physics).
Mighty3d Posted March 8 Posted March 8 Hello, I'm using a CBBE body with 3BBB physics and only my breasts are jiggling.
florent303 Posted March 8 Posted March 8 Hi, can someone make a guide to how install on FO4AE with FSE 0.7.7. It event possible to have physic on FO4 AE ?
sptk70 Posted March 29 Posted March 29 Hi everyone, I can’t seem to get OpenCBP to work with Nanakochan. These are the mods Here’s what I’ve done so far: Built the Nanakochan CBBE body in BodySlide Set the MTM whitelist to 0 Changing mod order Adding Animerace nanakochan skeleton fix But I’m getting no jiggle physics at all. Does anyone know what I might be missing? Any help would be appreciated!
VirgoSuccubus Posted March 30 Posted March 30 Anyone got any advice on getting this to work with regular (no 3BBB) CBBE?
random_name_here360 Posted April 5 Posted April 5 On 3/29/2026 at 11:52 PM, sptk70 said: Hi everyone, I can’t seem to get OpenCBP to work with Nanakochan. These are the mods Here’s what I’ve done so far: Built the Nanakochan CBBE body in BodySlide Set the MTM whitelist to 0 Changing mod order Adding Animerace nanakochan skeleton fix But I’m getting no jiggle physics at all. Does anyone know what I might be missing? Any help would be appreciated! Did you move the F4SE folder in the mod to the same level as the Scripts and MCM folders? That's what fixed it for me
SuiHun Posted April 8 Posted April 8 On 2026/2/22 at AM6点42分, dav42 said: 3.5.191 上传不起作用的问题是 F4SE 插件包含在 Data 文件夹里,如果你用的是模组管理器,需要把 F4SE 文件夹移到和 MCM & Scripts 文件夹同一层级,应该如下所示: oh...This just confuse me for a whole night
Naevea Posted May 4 Posted May 4 I had to manually rearrange the files to work with MO2. the F4SE files were set in DATA>F4SE>Plugins, but need to be set to F4SE>Plugins, basically remove the data folder step.
brat175 Posted May 9 Posted May 9 (edited) On 3/30/2026 at 11:13 PM, VirgoSuccubus said: Anyone got any advice on getting this to work with regular (no 3BBB) CBBE? Unfortunately, this custom version of ocbp has lost compatibility with all existing config, you need to recreate manually your ini files or search a compatible dll for fo4ae and existing configs. What is most needed is a ocbp and ocbpc recompiled for ae without breaking existing configs Edited May 9 by brat175
lewdoki Posted May 12 Posted May 12 Just wanted to say that this fixed my issue of cps.dll not loading or trying to load game version 0 when using the 3.1.2 version from the other repository, thank you for updating! And the fomod was especially helpful.
dtslxf1983 Posted May 13 Posted May 13 On 2026/2/22 at AM6点42分, dav42 said: 3.5.191 上传不起作用的问题是 F4SE 插件包含在 Data 文件夹里,如果你用的是模组管理器,需要把 F4SE 文件夹移到和 MCM & Scripts 文件夹同一层级,应该如下所示: Thanks!
sukram0815 Posted May 14 Posted May 14 On 2/21/2026 at 11:42 PM, dav42 said: The issue with 3.5.191 upload not working is the F4SE plugin is contained in the Data folder, if your using a mod manager you need to move the F4SE folder to the same level as the MCM & Scripts folder, should look like below: Thanks finally jiggle again
Garusius Posted May 24 Posted May 24 So I am basically still sturggling to get this mod to work, even with the option that has been sent in here. The butt seemed to be the only one that has a working physics, but not the breast. Is there a solution for this?
GMLP Posted May 28 Posted May 28 @0wizard yet another update is needed again for FO4 1.11.221 my man. 2
Erudain Posted May 29 Posted May 29 (edited) hello there, just letting you know the last bugsheda update broke this and would need an update. Edited May 29 by Erudain
xsixkillerx Posted May 30 Posted May 30 On 2/3/2026 at 8:09 PM, vaultbait said: Just a minor note on terminology: 3BBB is a specific way of modelling breast movement. FG has 3BBB inherently, and its implementation pre-dates 3BBB for CBBE by years. So when you're talking about CBBE 3BBB, shortening that to just "3BBB" can be confusing to newcomers who end up thinking 3BBB is only a CBBE thing. A lot of dudes/dudettes like myself come from skyrim so 3ba/3bbb usually means cbbe
0wizard Posted May 30 Author Posted May 30 On 5/27/2026 at 10:21 PM, GMLP said: @0wizard yet another update is needed again for FO4 1.11.221 my man. You got it, bro; just posted. 1
0wizard Posted May 30 Author Posted May 30 On 5/29/2026 at 9:27 AM, Erudain said: hello there, just letting you know the last bugsheda update broke this and would need an update. I still play every day but I found out about the update that evening from the steamdb tracker feed while I was reading news and comics in my RSS reader. Then, some more waiting -- even though I don't link to address library, I still need to read his file so I can get the magic number from his lookup table. I was up late on Discord watching the luminaries of the scene trying to work out how to replicate the address library, and then in the morning the official one dropped so I spent some time today cooking this up. First test worked right away, though, so it's posted now, enjoy! Neanka has a beta Mod Config Menu out, and LarannKiar's obviously been working hard. I might be able to do looksmenu if no one else does, but I believe there were several people who were working on that for 191 so we'll see how it goes. For me, High Heels System is the REALLY critical one -- it just ruins the wardrobe not to have it, then I have to revert some customized outfits to 'flatfoot' ones.. just a pain. 1
Erudain Posted May 30 Posted May 30 14 minutes ago, 0wizard said: I still play every day but I found out about the update that evening from the steamdb tracker feed while I was reading news and comics in my RSS reader. Then, some more waiting -- even though I don't link to address library, I still need to read his file so I can get the magic number from his lookup table. I was up late on Discord watching the luminaries of the scene trying to work out how to replicate the address library, and then in the morning the official one dropped so I spent some time today cooking this up. First test worked right away, though, so it's posted now, enjoy! Neanka has a beta Mod Config Menu out, and LarannKiar's obviously been working hard. I might be able to do looksmenu if no one else does, but I believe there were several people who were working on that for 191 so we'll see how it goes. For me, High Heels System is the REALLY critical one -- it just ruins the wardrobe not to have it, then I have to revert some customized outfits to 'flatfoot' ones.. just a pain. thx for the great work
315hl Posted May 31 Posted May 31 Excellent job! Here's the problem: I got CTD after several save&load. Other than that, it runs perfectly. I dont know if it helps, but i got you the crash log generated by Addicol Crash Logger and its analysis by CLASSIC. crash-2026-05-28-22-19-20.log crash-2026-05-28-22-19-20-AUTOSCAN.txt
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now