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[SEARCH] Mod that adds uncertainty and peril to crafting.


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Posted

Hello there.

 

I'm looking for something that adds some kind of risk to primarily alchemy to prevent me from abusing it for easy big money.

 

I swear something like this used to exist for Legendary Edition but I can't seem to find it and don't know if it ever got ported to SE and then AE.

 

Also accepting recommendations for SFW mods that do something similar to make crafting less reliable and useful, I do have Licences Player Oppression which makes it slightly more annoying to do it in towns, but it's so easy to make money with crafting that the fine barely matters and crafting stations are plentiful outside cities.

 

Any help would be appreciated.

 

Posted (edited)
40 minutes ago, Ursur1major said:

I'm looking for something that adds some kind of risk to primarily alchemy to prevent me from abusing it for easy big money.

FMEA

 

I also recommend Average Alchemy in Sable's Bits and Bobs (written for SE, but it works fine on LE too).  It simply reduces the value of the most overpriced alchemy effects, like Fortify Carry Weight, so it's less easy to make big money selling crafted potions.  

Edited by Hex Bolt
Posted
14 minutes ago, Hex Bolt said:

FMEA

 

I also recommend Average Alchemy in Sable's Bits and Bobs (written for SE, but it works fine on LE too).  It simply reduces the value of the most overpriced alchemy effects, like Fortify Carry Weight, so it's less easy to make big money selling crafted potions.  

Perfect, thank you!

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