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Posted

XP32 Skeleton Fixes


Fixes an issue with the anus clipping and being weird with a handful of animations. Also disables the anus being moved by sex animations (Yes CBPC, SMP, etc still open the anus - this only stops animators from doing it since it looks like shit). 

 

Requirements:

  • XP32 Skeleton Extended 4,67+. This is not for the old TBBP skeleton version

 

 

 

603d477f9156f2bddb5781a33caeb980.gif

 

BEFORE AND AFTER: During sex animation

 

53dccdf01630044fb9a9214f0f9f9e2b.gif


  • Submitter
  • Submitted
    01/21/26
  • Category
  • Requirements
    XP32 Skeleton Extended
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

This mod is fully overwritten by CBPC anus support.  Should/can I overwrite that mod with this and still have it work?

Posted (edited)
4 hours ago, no_way said:

This mod is fully overwritten by CBPC anus support.  Should/can I overwrite that mod with this and still have it work?

I have CBPC anus support (that overwrites xpmse) and I don't have the problem shown on gif. Works with PPA well too. But anyway, thanks to @asdt123123, seems that with PPA+XP32 Skeleton Fixes cbpc anus support is not necessary anymore. So, you can disable cbpc anus support and install XP32 Skeleton Fixes instead.

Edited by Iroha
Posted (edited)
3 hours ago, DoroLL said:

Hello. We can 3BA FOMOD install settings to anal no open, but what's the difference?

3ba no open option just disables collisions for anus-related nodes in cbpc.

this mod alters female skeleton-behavior file, which is "more solid" approach.

Edited by Iroha
Posted

Just curious, Mu Joint Fix has a fix in it that sounds similar to this, is this attempting to fix the same issue?

 

From MuJointFix.ini:

[FixAnus] #Fixes messed anus in some animation
#anus twist bug occurs when the animations made by 4.51 rig file are working on environment that installed 4.6x rig file
#so this solve the anus twist bug when detected that bug
#false is disable this function
FixAnus = true #default = true

 

Posted

Legend, Fixed a OLD annoying bug that i have been asking about years ago, incredible.... now i can finally stop editing the anus bones names so they dont get borked out by most animations...

ybwoev5yt4s61.webp

Posted
6 hours ago, CheddarTrauma said:

Just curious, Mu Joint Fix has a fix in it that sounds similar to this, is this attempting to fix the same issue?

 

From MuJointFix.ini:

[FixAnus] #Fixes messed anus in some animation
#anus twist bug occurs when the animations made by 4.51 rig file are working on environment that installed 4.6x rig file
#so this solve the anus twist bug when detected that bug
#false is disable this function
FixAnus = true #default = true

 

 

MuJointFix removes misalignment while remain anus animation created by animator

This mod completely removes anus animation

 

If you frequently use objects like dildos, eggs on the anus

object doesn't have collisions so animator opens anus using animation

in this case, MuJointFix is recommended

 

Otherwise, this mod is recommended

 

Posted
30 minutes ago, Acro748 said:

 

MuJointFix removes misalignment while remain anus animation created by animator

This mod completely removes anus animation

 

If you frequently use objects like dildos, eggs on the anus

object doesn't have collisions so animator opens anus using animation

in this case, MuJointFix is recommended

 

Otherwise, this mod is recommended

 

 

so cant use them together?

 

Posted
6 hours ago, Fraying9981 said:

 

so cant use them together?

 

You can but I'd just use MuJointFix over this if you want it's other features. I wasn't even aware this problem was solved by another mod lol

Posted (edited)
3 hours ago, asdt123123 said:

You can but I'd just use MuJointFix over this if you want it's other features. I wasn't even aware this problem was solved by another mod lol

Mujoint didn't work if the anus had SMP, if that was the case, it always had the problem, sometimes less, but always there... your mod fixes it, all the times...

 

Like acro said above "Mu joint preserves the animation", and the animations, "A lot" of them have the anus bones completely borked, and with the "preserve animation" part, with SMP it does not work, plus if the anus bones are using SMP, it gets "multiplied" with the collision values, plus the borked animations values, and that is even worse if you see XD.

Edited by Predator-RJ
Posted
8 hours ago, lktforever said:

Dude... Are you kind of magician or what? Pls dont stop to doing what you are doing

my thoughts exactly lol

would u be so kind to take a look at expressions next Mr.magician ?

  • 3 weeks later...
Posted

Apologies for a sidetrack.. does anyone know what could be causing sheated bows, quivers and swords/axes to look comically large?

It started happening for me a few days ago but I don't remember installing anything skeletion/weapon/animation related.

I tried reinstalling XPMS, running Pandora again, and looking back at my recent downloads but the issue is still there.

  • 2 weeks later...
Posted
On 2/12/2026 at 6:25 PM, DeepBlueFrog said:

Apologies for a sidetrack.. does anyone know what could be causing sheated bows, quivers and swords/axes to look comically large?

It started happening for me a few days ago but I don't remember installing anything skeletion/weapon/animation related.

I tried reinstalling XPMS, running Pandora again, and looking back at my recent downloads but the issue is still there.

Something is scaling the bones. XP32 skeleton version 5.06 is extremely buggy for me personally, so I use 4.81

Posted (edited)

@asdt123123 Could you please take a look at the bug I posted earlier? It's kinda annoying and happens every time during normal gameplay or in combat when a female player/NPC falls or ragdolls. It has something to do with this modified skeleton_female.hkx

 

You can use Get Out Of My Way - Push NPCs  for testing and easily reproduce this bug

Edited by BoobaMaster69

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