asdt123123 Posted January 22 Posted January 22 View File XP32 Skeleton Fixes Fixes an issue with the anus clipping and being weird with a handful of animations. Also disables the anus being moved by sex animations (Yes CBPC, SMP, etc still open the anus - this only stops animators from doing it since it looks like shit). Requirements: XP32 Skeleton Extended 4,67+. This is not for the old TBBP skeleton version BEFORE AND AFTER: During sex animation Submitter asdt123123 Submitted 01/21/26 Category Regular Mods Requirements XP32 Skeleton Extended Regular Edition Compatible No Install Instructions 4
no_way Posted January 22 Posted January 22 This mod is fully overwritten by CBPC anus support. Should/can I overwrite that mod with this and still have it work? 2
PepperoniX Posted January 22 Posted January 22 Bro single handedly fixed Sexlab like a legend. PPA and now this. Absolute legend. 4
DoroLL Posted January 22 Posted January 22 Hello. We can 3BA FOMOD install settings to anal no open, but what's the difference?
Iroha Posted January 22 Posted January 22 (edited) 4 hours ago, no_way said: This mod is fully overwritten by CBPC anus support. Should/can I overwrite that mod with this and still have it work? I have CBPC anus support (that overwrites xpmse) and I don't have the problem shown on gif. Works with PPA well too. But anyway, thanks to @asdt123123, seems that with PPA+XP32 Skeleton Fixes cbpc anus support is not necessary anymore. So, you can disable cbpc anus support and install XP32 Skeleton Fixes instead. Edited January 22 by Iroha 2
Iroha Posted January 22 Posted January 22 (edited) 3 hours ago, DoroLL said: Hello. We can 3BA FOMOD install settings to anal no open, but what's the difference? 3ba no open option just disables collisions for anus-related nodes in cbpc. this mod alters female skeleton-behavior file, which is "more solid" approach. Edited January 22 by Iroha 1
CheddarTrauma Posted January 22 Posted January 22 Just curious, Mu Joint Fix has a fix in it that sounds similar to this, is this attempting to fix the same issue? From MuJointFix.ini: [FixAnus] #Fixes messed anus in some animation #anus twist bug occurs when the animations made by 4.51 rig file are working on environment that installed 4.6x rig file #so this solve the anus twist bug when detected that bug #false is disable this function FixAnus = true #default = true
Predator-RJ Posted January 22 Posted January 22 Legend, Fixed a OLD annoying bug that i have been asking about years ago, incredible.... now i can finally stop editing the anus bones names so they dont get borked out by most animations... 3
Acro748 Posted January 22 Posted January 22 6 hours ago, CheddarTrauma said: Just curious, Mu Joint Fix has a fix in it that sounds similar to this, is this attempting to fix the same issue? From MuJointFix.ini: [FixAnus] #Fixes messed anus in some animation #anus twist bug occurs when the animations made by 4.51 rig file are working on environment that installed 4.6x rig file #so this solve the anus twist bug when detected that bug #false is disable this function FixAnus = true #default = true MuJointFix removes misalignment while remain anus animation created by animator This mod completely removes anus animation If you frequently use objects like dildos, eggs on the anus object doesn't have collisions so animator opens anus using animation in this case, MuJointFix is recommended Otherwise, this mod is recommended 1
Fraying9981 Posted January 22 Posted January 22 30 minutes ago, Acro748 said: MuJointFix removes misalignment while remain anus animation created by animator This mod completely removes anus animation If you frequently use objects like dildos, eggs on the anus object doesn't have collisions so animator opens anus using animation in this case, MuJointFix is recommended Otherwise, this mod is recommended so cant use them together?
asdt123123 Posted January 23 Author Posted January 23 6 hours ago, Fraying9981 said: so cant use them together? You can but I'd just use MuJointFix over this if you want it's other features. I wasn't even aware this problem was solved by another mod lol 3
lktforever Posted January 23 Posted January 23 Dude... Are you kind of magician or what? Pls dont stop to doing what you are doing
Predator-RJ Posted January 23 Posted January 23 (edited) 3 hours ago, asdt123123 said: You can but I'd just use MuJointFix over this if you want it's other features. I wasn't even aware this problem was solved by another mod lol Mujoint didn't work if the anus had SMP, if that was the case, it always had the problem, sometimes less, but always there... your mod fixes it, all the times... Like acro said above "Mu joint preserves the animation", and the animations, "A lot" of them have the anus bones completely borked, and with the "preserve animation" part, with SMP it does not work, plus if the anus bones are using SMP, it gets "multiplied" with the collision values, plus the borked animations values, and that is even worse if you see XD. Edited January 23 by Predator-RJ 3
gamerpk2 Posted January 23 Posted January 23 8 hours ago, lktforever said: Dude... Are you kind of magician or what? Pls dont stop to doing what you are doing my thoughts exactly lol would u be so kind to take a look at expressions next Mr.magician ?
kekwruiner228 Posted January 23 Posted January 23 Do I understand correctly that i can use this mod in conjunction with MuJointFix, only in MuJointFix need to set "FixAnus = false"
shardoom Posted January 23 Posted January 23 Will THIS MOD still work if I install your xp32 fixes? 1
tlrd Posted January 24 Posted January 24 Correct me if I'm wrong but would using this mod prevent the double wide anus opening that can occur when using Procedural Penis Animations/Collision and animation that animate the anus?
BoobaMaster69 Posted January 24 Posted January 24 (edited) There is a bug that when a female character fallsdown/ragdolls, her leg has this weird twisting when getting back up. Edited January 24 by BoobaMaster69
DeepBlueFrog Posted February 13 Posted February 13 Apologies for a sidetrack.. does anyone know what could be causing sheated bows, quivers and swords/axes to look comically large? It started happening for me a few days ago but I don't remember installing anything skeletion/weapon/animation related. I tried reinstalling XPMS, running Pandora again, and looking back at my recent downloads but the issue is still there.
asdt123123 Posted February 26 Author Posted February 26 On 2/12/2026 at 6:25 PM, DeepBlueFrog said: Apologies for a sidetrack.. does anyone know what could be causing sheated bows, quivers and swords/axes to look comically large? It started happening for me a few days ago but I don't remember installing anything skeletion/weapon/animation related. I tried reinstalling XPMS, running Pandora again, and looking back at my recent downloads but the issue is still there. Something is scaling the bones. XP32 skeleton version 5.06 is extremely buggy for me personally, so I use 4.81
BoobaMaster69 Posted February 26 Posted February 26 (edited) @asdt123123 Could you please take a look at the bug I posted earlier? It's kinda annoying and happens every time during normal gameplay or in combat when a female player/NPC falls or ragdolls. It has something to do with this modified skeleton_female.hkx You can use Get Out Of My Way - Push NPCs for testing and easily reproduce this bug Edited February 26 by BoobaMaster69
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