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Sex Attributes Helper (now does Arousal & Willpower)


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Posted (edited)
18 hours ago, Franco Cozzo said:

 

Should be possible I think as an option, does the combat-arousal taking OR giving damage work for you after a while? I've been trying to fix it for ages now and every attempt it just seems to stop working eventually. The "on kill" seems to keep working which makes sense since its a different thing thats been looked at by the engine.

 

Also you can just disable all the notification groups you dont like in the MCM, that part still should work, if the SAKR one is super chatty you can increase the timer to less frequent and just increase the passive gain amount higher to compensate for the score difference.

Yes the dealing or receiving damages seems to be working correctly for the time I've been playing. I have also changed some of the notifications to be off or less often, appreciate the option for that. Thanks for the quick addition of violate surrender 

Edited by dannzzy
Posted

At least with a dirty save (removed, saved, cleaned, loaded with new version), arousal on kill only goes down, no matter if negative or positive. Older versions (for on kill) were reversed, so negative values would increase arousal, positive would lower it. Now it seems like anything but 0 lowers it. I’ll see about testing with a clean save later.

Posted (edited)
1 hour ago, bondfan86 said:

At least with a dirty save (removed, saved, cleaned, loaded with new version), arousal on kill only goes down, no matter if negative or positive. Older versions (for on kill) were reversed, so negative values would increase arousal, positive would lower it. Now it seems like anything but 0 lowers it. I’ll see about testing with a clean save later.

Ah a new game wont fix that, I messed it up in the scripting, thanks for letting me know. I think swimming also only works to reduce the arousal value as well currently. I dont think the previous few versions actually had the on-kill reverse math working at all, it was only adding, as well as on-hit. Earlier than that it's hard to remember. 

 

Anyway I'll get around to a fix soon enough

Edited by Franco Cozzo
Posted
35 minutes ago, bondfan86 said:

Not sure which one, but I had "getting hit reduces, killing raises arousal" working on some earlier version :D

Yeah I keep breaking things xD , I'm sure the standard "getting hit" combat was working between saves as well, anyway this should be a simple fix, looks like i forced it to always return a negative value regardless of the setting. I'm just having creation kit/fallout 4 launching issues right now (i think a driver update broke them) so I need to get those working before I can do anything else.

  • 2 weeks later...
Posted

Hello, I have followed the mod from the beginning. I ran an early version now am up to date. I am however, getting an odd particle effect. My female character is now squirting in a forward fashion, as though from a penis. Prior to this update the "drip" had been normal, and not a forward spray. I have temporarily turned off the emitter, which has worked for no visual effect but defeats the partial purpose of the mod.

 

Is there something I can do?

Posted
5 hours ago, Madscout said:

Hello, I have followed the mod from the beginning. I ran an early version now am up to date. I am however, getting an odd particle effect. My female character is now squirting in a forward fashion, as though from a penis. Prior to this update the "drip" had been normal, and not a forward spray. I have temporarily turned off the emitter, which has worked for no visual effect but defeats the partial purpose of the mod.

 

Is there something I can do?

 

Forward squirting (basic cumming) is one of the other effects possible from the zaz pack of animations, it's around the bottom of the list. Are the sliders set correctly? I only quick-tested most of them just to see if they worked and didnt change the code after that. All I can think is that something is overwriting the animation pack and changing the names of them but I don't see why someone would do that.

 

If its the same save game from months ago that *may* be the rerason but even then, that part of the mod wasn't really changed after it was working so I can't really think of a reason why that would be happening that way.  

Posted
15 hours ago, Franco Cozzo said:

 

Forward squirting (basic cumming) is one of the other effects possible from the zaz pack of animations, it's around the bottom of the list. Are the sliders set correctly? I only quick-tested most of them just to see if they worked and didnt change the code after that. All I can think is that something is overwriting the animation pack and changing the names of them but I don't see why someone would do that.

 

If its the same save game from months ago that *may* be the rerason but even then, that part of the mod wasn't really changed after it was working so I can't really think of a reason why that would be happening that way.  

 

This save is a new one, and only ever saw this version of the mod. I get some "drip" even with the emitter off (maybe another mod uses that) but it is normal "drip", for a female.

Turning the emitter off in this mod, I no longer get the forward spray.

 

I have several of your mods installed.

Posted
15 minutes ago, Madscout said:

 

This save is a new one, and only ever saw this version of the mod. I get some "drip" even with the emitter off (maybe another mod uses that) but it is normal "drip", for a female.

Turning the emitter off in this mod, I no longer get the forward spray.

 

I have several of your mods installed.

 

The effects are equipped items , the mod isn't actually creating the effect themselves it just reads the arsoual value and compares it to whatever is in the MCM settings (or the global value that the mod has saved, which is what gets changed when you move the sliders) so if all the effects you don't want are at set to 101 like the MCM says, under normal circumstances you shouldn't be seeing them. I'm assuming you got the same version of Zaz Particle Effects from the Ultimate or Extended AAF patches? A different version may have different formIDs that are being read by the mod but I don't see why someone would change those.

 

Other than that if the effect happens and nothing at all is equipped then I have no idea really since there would be no way for this mod to be able to make an effect without the item being equipped, maybe try changing everything to 101, check your equipped items after, and see if it still happens, I just tested what I had on my end and all the effects seem to line up with the name. If is shooting forward and not orange/yellow its probably the CumShot-Basic. 

Posted (edited)
22 hours ago, Franco Cozzo said:

 

The effects are equipped items , the mod isn't actually creating the effect themselves it just reads the arsoual value and compares it to whatever is in the MCM settings (or the global value that the mod has saved, which is what gets changed when you move the sliders) so if all the effects you don't want are at set to 101 like the MCM says, under normal circumstances you shouldn't be seeing them. I'm assuming you got the same version of Zaz Particle Effects from the Ultimate or Extended AAF patches? A different version may have different formIDs that are being read by the mod but I don't see why someone would change those.

 

Other than that if the effect happens and nothing at all is equipped then I have no idea really since there would be no way for this mod to be able to make an effect without the item being equipped, maybe try changing everything to 101, check your equipped items after, and see if it still happens, I just tested what I had on my end and all the effects seem to line up with the name. If is shooting forward and not orange/yellow its probably the CumShot-Basic. 

 

Thank you for your response, I do have all you mentioned. First time using it (EAF)and I am having some erection issues also (only certain anim's) most anim's are great and I see new ones.

I did notice that the turning emitter to 0 does not seem to stay set to 0, maybe because of the use of the timer under it also used for equip/unequip clothes(?). 

I had most settings at 101. After this issue I set all to 101, but maybe the script has to reset(?). I saw no change so turned to 0 on emitter.

 

I reinstalled UAP to no effect.

 

Is there a "reset"? Also what sliders were you talking about?

 

Edited by Madscout
Posted (edited)
8 hours ago, Madscout said:

 

Thank you for your response, I do have all you mentioned. First time using it (EAF)and I am having some erection issues also (only certain anim's) most anim's are great and I see new ones.

I did notice that the turning emitter to 0 does not seem to stay set to 0, maybe because of the use of the timer under it also used for equip/unequip clothes(?). 

I had most settings at 101. After this issue I set all to 101, but maybe the script has to reset(?). I saw no change so turned to 0 on emitter.

 

I reinstalled UAP to no effect.

 

Is there a "reset"? Also what sliders were you talking about?

 

image.thumb.png.6160edcdb97b1416bb701d987b85c3c0.png

Enable just allows it to equip the item, auto-remove lets the mod remove the previous equipped item from the inventory, sometimes it doesnt work but it usually does. Since like I said, it's equipping items that make the "animation" occur. If it's not "sticking" at 0 use the < > buttons on the keyboard, but the timer should never be set to 0, that will cause an error or break the mod since the engine/mod will attempt to "work" every 0 seconds. 

 

 

I'm talking about these sliders below, you don't want any of these at 0 *unless* you want that effect to be equipped at 0 arousal:

image.thumb.png.9cb754d82f51f0a524a57be3daa600f7.png

 

You only really need the Zaz Particle Effects.esp from UAP/EAP and its own files, the pack was just the easiest way to find them for me that I assumed most people were already using. 

 

There isnt a "reset" option for the mod or for that Zaz page specifically, generally becuase the mod isnt storing any data as it is, it just reads the FPA_Value_Arousal and compares that to the sliders value. The basic reset for this page is to just turn the "Enable" to 0 and unequip the Zaz item like any other piece of clothing/armor, if you're getting effects and have no Zaz item equipped then it probably isn't from this mod.

 

If you want to try resetting the mod anyway all the questnames are:

FPA_CoreE

FPA_Combat_Quest

FPA_Actions_Quest
FPA_AtomBombBaby
FPA_CombatSL
FPA_Ingestibles

FPA_NoShoot

FPA_ZazSupps

 

Then you'd need to, in console, do 
Stopquest (questname)    to all of them 

Resetquest (questname) 
Startquest  (questname)

ZazSupps is the quest handling all these. 

Edited by Franco Cozzo
Posted (edited)
15 hours ago, Franco Cozzo said:

image.thumb.png.6160edcdb97b1416bb701d987b85c3c0.png

 

15 hours ago, Franco Cozzo said:

image.thumb.png.9cb754d82f51f0a524a57be3daa600f7.png

 

 

 

In the first section, all I have changed was the "Enable effects below" to 0 for the sake of figuring this out, I did not touch anything else in the first section.

 

In the second section I set all sliders to 101 trying to disable the effect, not knowing which effect it was that I was having trouble with.

 

In your opinion, would a reinstall be useful?

Edited by Madscout
Posted (edited)
54 minutes ago, Madscout said:

 

 

In the first section, all I have changed was the "Enable effects below" to 0 for the sake of figuring this out, I did not touch anything else in the first section.

 

In the second section I set all sliders to 101 trying to disable the effect, not knowing which effect it was that I was having trouble with.

 

In your opinion, would a reinstall be useful?

It cant hurt really since I have no idea what's causing it to happen (Im assuming you're talking about the mod and not the game itself). Maybe try without the mod and see if it still happens as well?

Edited by Franco Cozzo
Posted (edited)

Just a side note on EAP use. The anim's I mentioned seeming broken after installing. It was "Staged Leito plus erection fix", which was suggested to load before EAP by EAP. So I made sure to load Leito after EAP and now all is well.

Maybe this will help someone else.

Edited by Madscout
Posted
1 hour ago, Madscout said:

Just a side note on EAP use. The anim's I mentioned seeming broken after installing. It was "Staged Leito plus erection fix", which was suggested to load before EAP by EAP. So I made sure to load Leito after EAP and now all is well.

Maybe this will help someone else.

I'm glad you were able to figure it out

Posted

New to this mod but been using the AAF Violate mod. Anyway, trying to keep the arousal under control, stumbled across this. I have a separate profile for various AAF testing things. Changed a few settings then went to spawn in a raider at sanctuary. The raider was passive. Kind of figured seeing as it was a "safe" place. So, I moved to the museum and started to get attacked by raiders. Good thing, anyway, I surrendered, they raped me then after one session the screen faded to black (load screen) then froze. That normal or am I missing something. 

Posted (edited)
49 minutes ago, Dreizza said:

New to this mod but been using the AAF Violate mod. Anyway, trying to keep the arousal under control, stumbled across this. I have a separate profile for various AAF testing things. Changed a few settings then went to spawn in a raider at sanctuary. The raider was passive. Kind of figured seeing as it was a "safe" place. So, I moved to the museum and started to get attacked by raiders. Good thing, anyway, I surrendered, they raped me then after one session the screen faded to black (load screen) then froze. That normal or am I missing something. 

 

All this mod does is call the surrender function from AAF based on the chances/timer/hits if that's what you mean? It doesn't call the animations or anything after the character surrenders outside of maybe the arousal values if you have BLTC installed as well since the cum-intake from a raper will count as using the associated item. 

 

It has no functions to alter NPC behaviour either, raiders even in Sanctuary should typically be hostile but this mod wouldn't be the one causing that. If after removing this mod it stops I still don't know what would be causing it since we're only reading and/or changing fpa_value_arousal on the player with this mod, the only time NPCs are even considered is when they take or do damage from/to the player. 

 

It doesn't sound like normal/working violate behaviour but I don't believe this mod is even able to alter that outside of the surrender-call. 

 

(But its still possible I guess somehow due to the magic of modding)

Edited by Franco Cozzo
Posted (edited)

I don't know what's happening. It annoys me how some mod makers leave "vague" setup instruction for configuration and expect you to know what's happening. Not saying this one, just in general.

 

A nice "clean" breakdown of every setting and what it means. Explain things as if the person doesn't know what anything means but don't treat them as an idiot or leave a detailed PDF as download. I'm also at that age where I can't type out my thoughts well. So if something came across wrong, I'm sorry.

 

All I ask. 

Semi-rant mode off.

Edited by Dreizza
amend
Posted

No idea what just happened but it seems to work fine now. Probably had an off that should have been on. I guess, anyway, sorry for the rant. 

Posted
48 minutes ago, Dreizza said:

I don't know what's happening. It annoys me how some mod makers leave "vague" setup instruction for configuration and expect you to know what's happening. Not saying this one, just in general.

 

A nice "clean" breakdown of every setting and what it means. Explain things as if the person doesn't know what anything means but don't treat them as an idiot or leave a detailed PDF as download. I'm also at that age where I can't type out my thoughts well. So if something came across wrong, I'm sorry.

 

All I ask. 

Semi-rant mode off.

This mod is explained on the download page and almost every setting in the MCM also has an explainer for what it alters at the bottom of the page in-game when you mouse over it, I don't know how I could go into more detail without documenting 100% of the code and explaining exactly what every function does my dude.

 

I'm not trying to treat you like a fool but like I said just before and on the download page, this mod mostly just works off the Arousal value from Sex Attributes, it does't do animations on its own or interact with any rape scenes outside of possibly activating the surrender function that AAF Violate has, at which point AAF Violate will do whatever it has been programmed to do. 

 

There's no code or functions that should alter what NPCs do, nor anything that should alter any AAF animations. The dripping when aroused stuff is all handled by equipped items, called from a different mod again. So I don't really know what you're expecting of me here, even if I did spend the hours writing up more information (which would be a lot of double up) it still wouldn't be what you wanted since I can't see how the mod would be causing the problems you're facing because there would be no mention of "after an AAF/Violate scene" as the mod does't interact with AAF at all *or* "raiders don't attack in safe areas" since the mod doesn't alter NPC values either.

 

If you were trying to get help with Violate then I can't really help you since it isn't my mod. The only time this mod interacts directly with that one is when it calls FPV_Script.ForceSurrender() which is telling that function (which forces the surrender) from that mod to activate. Feel free to rant but I feel like you're doing it in the wrong place. 

Posted (edited)
49 minutes ago, Dreizza said:

No idea what just happened but it seems to work fine now. Probably had an off that should have been on. I guess, anyway, sorry for the rant. 

Man I just ranted back at you, geez xD

 

Don't take it personally I haven't been sleeping well. But I still don't know why it would have happened. 

Edited by Franco Cozzo
Posted (edited)

It's all good, I've been dealing with a very aggravating mod issue so that didn't help any. 

 

It was a F4SE mod, "<filename>.dll" based btw.

Edited by Dreizza
amend
Posted
10 hours ago, Dreizza said:

It's all good, I've been dealing with a very aggravating mod issue so that didn't help any. 

 

It was a F4SE mod, "<filename>.dll" based btw.

I think that's typically a Fallout 4 /F4SE version thing, glad you solved it anyway.

Posted (edited)

It's a headache to isolate the fault but oh well.

 

Anyway, I know one thing that would be a nice thing to add in to this mod. The ability for MCM settings manager to catch changes so you can transfer from one character to another.

Edited by Dreizza
post change
Posted
3 hours ago, Dreizza said:

It's a headache to isolate the fault but oh well.

 

Anyway, I know one thing that would be a nice thing to add in to this mod. The ability for MCM settings manager to catch changes so you can transfer from one character to another.

 

I'm pretty sure MCM settings manager can already do that? It works for me? I may be mis-reading though.

 

You just need to manually save every time in the manager since that mod isnt automatic (unless theres a setting, I never dug too deep into it). Removing and re-adding this mod, or basically any mod, just puts the MCM changes back to the mods default so they need to be re-adjusted/loaded over.  

 

I don't think I've seen any fallout 4 mod save/export settings the same way skyrim mods can, but skyrim doesn't have a MCM settings manager, just a thing that reads and re-plays mouse clicks, which probably also requires the same game resolution and mod-ordering in that MCM. 

 

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