Cookiemonsta234 Posted February 15 Posted February 15 (edited) I confirm that this mod also works with the rub it out mod. When arousal is high for too long the character will automatically play a masturbation scene in AAF. Can customize settings such as how many hours does the mod check for being aroused, and chances increase based on levels of arousal. I noticed that setting the checks between 1-2 hours is noticeable It also has options to block AAF for scenes and if you are in combat. Edited February 15 by Cookiemonsta234 1
msmfoster Posted February 15 Posted February 15 3 hours ago, Cookiemonsta234 said: I confirm that this mod also works with the rub it out mod. When arousal is high for too long the character will automatically play a masturbation scene in AAF. Can customize settings such as how many hours does the mod check for being aroused, and chances increase based on levels of arousal. I noticed that setting the checks between 1-2 hours is noticeable It also has options to block AAF for scenes and if you are in combat. It was a fun mod for sure! I think I removed it because it can really tank your reputation and increase your sex level.
Cookiemonsta234 Posted February 15 Posted February 15 20 minutes ago, msmfoster said: It was a fun mod for sure! I think I removed it because it can really tank your reputation and increase your sex level. I see, yes especially if you use spectator mod but I usually set the distance npc's can notice you at 300-500. Its default setting at 2000 is too far
msmfoster Posted February 17 Posted February 17 Tested your latest version, ReSaver and script reset seems to be reliable. Exposure was certainly working but exceptionally spammy? Every couple of seconds there was a mild increase notice and then it stopped. Now I'm playing a nude playthrough so I'm always exposed. So taking off SAKR updates is likely the we way to go for me, but reporting the behaviour. An idea may be to add a SAKR threshold that causes the character to cover themselves If they have the mod in place. For someone who doesn't due a nude playthrough it could be a great way to realise you had a wardrobe malfunction. E.g., AAF or CWSS failed to re-dress the character.
Franco Cozzo Posted February 17 Author Posted February 17 (edited) 44 minutes ago, msmfoster said: Tested your latest version, ReSaver and script reset seems to be reliable. Exposure was certainly working but exceptionally spammy? Every couple of seconds there was a mild increase notice and then it stopped. Now I'm playing a nude playthrough so I'm always exposed. So taking off SAKR updates is likely the we way to go for me, but reporting the behaviour. An idea may be to add a SAKR threshold that causes the character to cover themselves If they have the mod in place. For someone who doesn't due a nude playthrough it could be a great way to realise you had a wardrobe malfunction. E.g., AAF or CWSS failed to re-dress the character. The notifier just fires every time the sakr state is updated I think, I think pre-release I had a version where the timer could be changed which would have slowed/sped up that notifier but at the same time it also affected the rate of the passive gains, which in hindsight would have been alright to keep but I was worried about too many timers and things happening at once. I personally just turn all the notifers off except if I think something is broken. I hope the mod was still working even though they stopped. That covering animation wouldnt work since it also stops the player from being able to shoot, there may be some way though but I wouldn't be doing it for this mod, the SAKR score for the skimpy mutliplier is also only for this mod, other mods have their own "what level skimpy is at" score as well, I believe its 60 or 65 for Harassment? It probably wouldn't be a lot of work for someone else to make a mod that saw the skimpy rating or if breasts / crotch are exposed since SAKR's documentation is easy to access, would just take time and getting/making the animations and etc . Not something I want to do though really. Edited February 17 by Franco Cozzo
msmfoster Posted February 17 Posted February 17 5 hours ago, Franco Cozzo said: The notifier just fires every time the sakr state is updated I think, I think pre-release I had a version where the timer could be changed which would have slowed/sped up that notifier but at the same time it also affected the rate of the passive gains, which in hindsight would have been alright to keep but I was worried about too many timers and things happening at once. I personally just turn all the notifers off except if I think something is broken. I hope the mod was still working even though they stopped. That covering animation wouldnt work since it also stops the player from being able to shoot, there may be some way though but I wouldn't be doing it for this mod, the SAKR score for the skimpy mutliplier is also only for this mod, other mods have their own "what level skimpy is at" score as well, I believe its 60 or 65 for Harassment? It probably wouldn't be a lot of work for someone else to make a mod that saw the skimpy rating or if breasts / crotch are exposed since SAKR's documentation is easy to access, would just take time and getting/making the animations and etc . Not something I want to do though really. I only proposed it because you have 95% of the code in. An extra slider and you'd be done more or less. Still. I'd honestly never used it unless I was doing a standard run. I've been getting nailed a lot by Deviously Cursed Wasteland of late. A lot of conflicting cuffs fighting for supremacy. So it may have been related to that.
Franco Cozzo Posted February 17 Author Posted February 17 10 hours ago, msmfoster said: I only proposed it because you have 95% of the code in. An extra slider and you'd be done more or less. Still. I'd honestly never used it unless I was doing a standard run. I've been getting nailed a lot by Deviously Cursed Wasteland of late. A lot of conflicting cuffs fighting for supremacy. So it may have been related to that. Was a little more than an extra slider but I hope you like what I did with this most recent update. Instead of the covering animation just firing at an arousal amount it now has a few options with it so it can work off if they're exposed in any way or fully exposed and/or just aroused. I figure this way if they're skimpy (embarrassed) they just get the modifier, and then if theyre nude (very embarrassed) they cover themselves since theyre ashamed. Also I think the panic-delay of "oh no an enemy I gotta pull my weapon but I'm still naked...." almost fits in well. But I can see it getting more than a few people violated/killed especially if its a sneaky ghoul or something. 2
msmfoster Posted February 18 Posted February 18 6 hours ago, Franco Cozzo said: Was a little more than an extra slider but I hope you like what I did with this most recent update. Instead of the covering animation just firing at an arousal amount it now has a few options with it so it can work off if they're exposed in any way or fully exposed and/or just aroused. I figure this way if they're skimpy (embarrassed) they just get the modifier, and then if theyre nude (very embarrassed) they cover themselves since theyre ashamed. Also I think the panic-delay of "oh no an enemy I gotta pull my weapon but I'm still naked...." almost fits in well. But I can see it getting more than a few people violated/killed especially if its a sneaky ghoul or something. Sounds like a great bit of fun. I'll have to try it out! I noticed something with the previous version I thought I'd mention. If you do a clothing change it can create an exposure storm. I watched it go from 0.1 arousal to 100 in a little under 10 minutes. The updates are constant (less than 10 seconds) ever increasing, using the defaults. Which means it should have stopped at 60 or 70. After a while it will stop until there's another clothing change. I thought it was triggered by Devious Devices, but pretty sure it kept on going even after I rid myself of all of them. Since I'm doing a nude run, I disabled it. Still, never seen arousal go up that fast and consistenly. In every case the uptick was specifically related to 'Exposed' messages. Again, not 100% sure of why it's doing it. Let me know if there's some info I can send your way.
msmfoster Posted February 23 Posted February 23 On 2/17/2026 at 10:58 PM, msmfoster said: Sounds like a great bit of fun. I'll have to try it out! I noticed something with the previous version I thought I'd mention. If you do a clothing change it can create an exposure storm. I watched it go from 0.1 arousal to 100 in a little under 10 minutes. The updates are constant (less than 10 seconds) ever increasing, using the defaults. Which means it should have stopped at 60 or 70. After a while it will stop until there's another clothing change. I thought it was triggered by Devious Devices, but pretty sure it kept on going even after I rid myself of all of them. Since I'm doing a nude run, I disabled it. Still, never seen arousal go up that fast and consistenly. In every case the uptick was specifically related to 'Exposed' messages. Again, not 100% sure of why it's doing it. Let me know if there's some info I can send your way. Tested your latest version, and it's very nice! Had the high arousal and hand covering applied followed by removal during combat. It was pretty slick to watch in action and pretty responsive overall. The new MCM interface is clearer overall and better organised. It did seem to stop midway through an extended combat mission. Not sure what caused it, likely some of the scripts were paused or stopped. I'll start doing status checks more often to see if there is a trigger. Still, it was fun to see!
Cookiemonsta234 Posted February 23 Posted February 23 2 hours ago, msmfoster said: Tested your latest version, and it's very nice! Had the high arousal and hand covering applied followed by removal during combat. It was pretty slick to watch in action and pretty responsive overall. The new MCM interface is clearer overall and better organised. It did seem to stop midway through an extended combat mission. Not sure what caused it, likely some of the scripts were paused or stopped. I'll start doing status checks more often to see if there is a trigger. Still, it was fun to see! Yes its very nice! In AAF scenes does the covering animation prevent scenes for you? For me it does
Samhsay Posted February 23 Posted February 23 (edited) 1 hour ago, Cookiemonsta234 said: Yes its very nice! In AAF scenes does the covering animation prevent scenes for you? For me it does It have to be unequipped or removed in event OnWalkInit. I just make own mod with this animation and spend full night for this problem ;D Edited February 23 by Samhsay 2
daskull Posted February 26 Posted February 26 (edited) Thank you for your work. This mod is great, but it seems that 'Naked Shame' only applies to those with SAKR? This is a bit regrettable. I gave up SAKR for some reasons. Is it possible to add a version that is compatible with non SAKR? What I mean is that if the player's 33rd equipment slot and armor slot (I forgot which slot it is) are empty, the effect will be triggered. Edited February 26 by daskull 1
ElvesOu Posted March 1 Posted March 1 What steps do I need to take to uninstall this mod? Do I need to create a new save file?
Franco Cozzo Posted March 1 Author Posted March 1 On 2/26/2026 at 11:34 PM, daskull said: Thank you for your work. This mod is great, but it seems that 'Naked Shame' only applies to those with SAKR? This is a bit regrettable. I gave up SAKR for some reasons. Is it possible to add a version that is compatible with non SAKR? What I mean is that if the player's 33rd equipment slot and armor slot (I forgot which slot it is) are empty, the effect will be triggered. Sure, if it isn't too much work I'll do it in a future update. 5 minutes ago, ElvesOu said: What steps do I need to take to uninstall this mod? Do I need to create a new save file? You should be able to just disable it in MO2/NMM and it would stop working, at least I assume. If you'd want to be sure maybe set all the notifiers/changers to 0 and/or stop the all the quests (linked) in the console before doing it but it only affects 1 outside value so I don't think it should cause issues ( I hope)? 1
ElvesOu Posted March 1 Posted March 1 18 minutes ago, Franco Cozzo said: You should be able to just disable it in MO2/NMM and it would stop working, at least I assume. If you'd want to be sure maybe set all the notifiers/changers to 0 and/or stop the all the quests (linked) in the console before doing it but it only affects 1 outside value so I don't think it should cause issues ( I hope)? Okay, I'll give it a try. Let me explain why I want to uninstall this mod. I found that after installing this mod, "Cursed DD Enchantings" doesn't trigger in safe zones. At first, I thought "Cursed DD Enchantings" was malfunctioning, since it used to trigger in safe zones including settlements. I tried for a long time before realizing it only wouldn't trigger in safe zones. I want to uninstall it to confirm if this mod is causing the problem. I'm using translation software to convey my meaning; I hope I've described it clearly.
Franco Cozzo Posted March 1 Author Posted March 1 1 hour ago, ElvesOu said: Okay, I'll give it a try. Let me explain why I want to uninstall this mod. I found that after installing this mod, "Cursed DD Enchantings" doesn't trigger in safe zones. At first, I thought "Cursed DD Enchantings" was malfunctioning, since it used to trigger in safe zones including settlements. I tried for a long time before realizing it only wouldn't trigger in safe zones. I want to uninstall it to confirm if this mod is causing the problem. I'm using translation software to convey my meaning; I hope I've described it clearly. I think that is default DD Enchantings behaviour isnt it? It will fire if you dont own the settlement but once you do it's safe. It also wont do a roll if you are in combat. Anyway let us know, I don't know how I'd be able to fix it if it was causing issues since this mod shouldn't really be interacting with that one to begin with. You'd likely want to stop the quests as well just to be sure in that case.
ElvesOu Posted March 1 Posted March 1 1 hour ago, Franco Cozzo said: I think that is default DD Enchantings behaviour isnt it? It will fire if you dont own the settlement but once you do it's safe. It also wont do a roll if you are in combat. Anyway let us know, I don't know how I'd be able to fix it if it was causing issues since this mod shouldn't really be interacting with that one to begin with. You'd likely want to stop the quests as well just to be sure in that case. It seems there's no conflict. Even after I turn it off, it still happens, and it doesn't work in any location. I'll try to figure out where the problem lies.Thank you for your answer.
FallScrolls Posted March 12 Posted March 12 Can you separate the modesty cover animation for the top and bottom like perverted mechanics does? I like your mod better but I really like this feature for when only part of my character is exposed.
Franco Cozzo Posted March 13 Author Posted March 13 6 hours ago, FallScrolls said: Can you separate the modesty cover animation for the top and bottom like perverted mechanics does? I like your mod better but I really like this feature for when only part of my character is exposed. You should be able to just use both mods at the same time and choose which one's arousal effects you want for the nudity / which one you want to handle the covering by disabling the doubled functions on either mod in the MCMs.
darthgraygor Posted March 21 Posted March 21 Looks like most of the scripts stopped firing after loading a save game, the only notifications im getting are the location changes, but radiation eating drinking enemy hits and kills dont change arousal 1
Franco Cozzo Posted March 21 Author Posted March 21 (edited) 2 hours ago, darthgraygor said: Looks like most of the scripts stopped firing after loading a save game, the only notifications im getting are the location changes, but radiation eating drinking enemy hits and kills dont change arousal I had most notifications off but you're right, they didn't seem to be working for me either now on a current save, I thought something was missing. All the arousal seems to still be getting changed I believe, I just did a re-test of all the ingestibles and rads and stuff and they seemed to change the values, just not notify about it, they sometimes need a second to pass the value across. The 1.905.0 had a limited timer to stop the notifier from spamming too much, I removed it for this version and it seems to have worked (at least on a fresh save from quicksaving and loading a few times in the vault and the existing save, so not really heavy testing). I had to resave/remove the mod/save/add the mod/load to get this version to work with my current save but at least it's better than starting a new game. The resave may not be neccessary. Also I think I un-broke adrenaline again. There's also a chance that just re-installing the mod fixes it and the change I made to it did nothing at all (except for the adrenaline). Edited March 21 by Franco Cozzo
darthgraygor Posted March 21 Posted March 21 yeah doing a clean save made the notifications show up again but they werent showing the right numbers which was weird
dannzzy Posted April 8 Posted April 8 works well for me haven't had any issues besides sometime getting too many notifications. Was wondering if you would add support for violate. I see there's an option at too much arousal you can't fight and it prevents use of weapons but maybe an option to simply trigger violate surrender. I end up doing this anyways because i cant fight with this option toggled. Perhaps a slider for time to try and escape when the "too horny to fight" option triggers before auto surrendering. Thanks for the mod
Franco Cozzo Posted April 8 Author Posted April 8 5 hours ago, dannzzy said: works well for me haven't had any issues besides sometime getting too many notifications. Was wondering if you would add support for violate. I see there's an option at too much arousal you can't fight and it prevents use of weapons but maybe an option to simply trigger violate surrender. I end up doing this anyways because i cant fight with this option toggled. Perhaps a slider for time to try and escape when the "too horny to fight" option triggers before auto surrendering. Thanks for the mod Should be possible I think as an option, does the combat-arousal taking OR giving damage work for you after a while? I've been trying to fix it for ages now and every attempt it just seems to stop working eventually. The "on kill" seems to keep working which makes sense since its a different thing thats been looked at by the engine. Also you can just disable all the notification groups you dont like in the MCM, that part still should work, if the SAKR one is super chatty you can increase the timer to less frequent and just increase the passive gain amount higher to compensate for the score difference.
Franco Cozzo Posted April 8 Author Posted April 8 (edited) 14 hours ago, dannzzy said: works well for me haven't had any issues besides sometime getting too many notifications. Was wondering if you would add support for violate. I see there's an option at too much arousal you can't fight and it prevents use of weapons but maybe an option to simply trigger violate surrender. I end up doing this anyways because i cant fight with this option toggled. Perhaps a slider for time to try and escape when the "too horny to fight" option triggers before auto surrendering. Thanks for the mod Updated the mod with this, took me forever, cool idea though. I couldn't get explicit "in combat" it is "in caution/danger" instead, so I added a "needs to be hit" option as well, but at lower %'s your character shouldn't auto surrender anyway unless you're unlucky, every 10 seconds it will re-scan the odds if the "needs to be hit" is disabled. Every hit is a re-roll to surrender as well for both modes. So you could set it to 100% chance on-hit and "needs to be hit" enabled, and then the second anything scratches your character, they'll give in. Be sure to disable/remove the old version from your mod list (left hand side in mo2), not just the load order and load your current save and then make a new save without this mod running/enabled at all. Then you can exit the game, install the new version and play with that. It should *just work*, for me when I didn't do that my character couldn't attack at all. Edited April 8 by Franco Cozzo
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