Chr0noid Posted January 2 Posted January 2 Mod creator says that because it's not inherently an adult mod he needs to post the latest version on Discord and not on LoversLab... Except there's literally a section meant exclusively for non-adult mods right here on the website itself. Why is it that this mod creator gets special treatment? And why is it that I have to download Discord and create an account just to download that particular mod? What's with the exceptionalism? 1
davisev5225 Posted January 2 Posted January 2 This has been discussed to death multiple times already. Short version is AAF dev wants to release builds somewhere that he has admin control instead of someone else's website to make sure he maintains full control over distribution. Also despite non-adult section, Loverslab as a whole is an adult website, so he doesn't want Loverslab's adult-ness dragging behind AAF like a boat anchor.
BDNelson Posted January 2 Posted January 2 Yeah, but for those of us that do not even LIKE Discord and don't want to join it, what the hell do we do now??? I need AFF to run ADULT mods in FO4, it's just that simple! It's a REQUIRED mod for crying out loud. 3
Andy14 Posted January 3 Posted January 3 On 1/2/2026 at 8:48 PM, BDNelson said: I need AFF to run ADULT mods in FO4 No, you need NAF as Animationsframework. NAF Bridge as Bridge for Mods for AAF and NAF. And Naficator, to check the AAF Animations XML and prepare it cleanly for NAF Bridge and NAF.
BDNelson Posted January 3 Posted January 3 Hey "Andy14", can you put up a link to the NAF mod\mods for me? I'd like to check that out for myself. Is it on Nexus?
Evi1Panda Posted January 4 Posted January 4 (edited) 15 hours ago, BDNelson said: Hey "Andy14", can you put up a link to the NAF mod\mods for me? I'd like to check that out for myself. Is it on Nexus? NAF | NAF BRIDGE | NAFICATOR I'd like to add a few words regarding AAF's distribution policy. Hosting a mod on a private Discord server is a valid approach chosen by several authors (like Greslin) to maintain control. While it requires an account, it's the author's right to set their own distribution terms. For those seeking an alternative, modern frameworks like NAF are openly available on mod sites. The ecosystem around it (including NAFicator and NAF Bridge) provides compatibility with the existing mod library without gatekeeping. In addition, the main algorithms of modern NAF are written in fast C++ code, which allows you to forget about the multiple limitations of code based on AS3, which is very slow and not designed for such purposes. Edited January 4 by Evi1Panda 2
BDNelson Posted January 4 Posted January 4 I want to thank you for the links, I'll give 'em a try. Again, thank you very much! 2
deathlyhill Posted January 30 Posted January 30 On 1/4/2026 at 9:10 AM, Evi1Panda said: NAF | NAF BRIDGE | NAFICATOR I'd like to add a few words regarding AAF's distribution policy. Hosting a mod on a private Discord server is a valid approach chosen by several authors (like Greslin) to maintain control. While it requires an account, it's the author's right to set their own distribution terms. For those seeking an alternative, modern frameworks like NAF are openly available on mod sites. The ecosystem around it (including NAFicator and NAF Bridge) provides compatibility with the existing mod library without gatekeeping. In addition, the main algorithms of modern NAF are written in fast C++ code, which allows you to forget about the multiple limitations of code based on AS3, which is very slow and not designed for such purposes. when i used naf it was great sadly they are bad at communication like 0 updates for ng or even attempts to ae
Evi1Panda Posted January 30 Posted January 30 2 minutes ago, deathlyhill said: like 0 updates for ng or even attempts to ae Are there any downsides to this?
Evi1Panda Posted February 17 Posted February 17 (edited) It is quite bold to call AAF, which is based on Action Script version 2014 and has been abandoned even by its authors, relevant. But perhaps for some people, relevance looks exactly like this. p.s. I meant that Adobe stopped supporting Action Script back in 2020, and Fallout 4 has an ancient version of Flash built into it, which was relevant at best when the game was released. This cannot be relevant in its very essence. As for NG support, it's a pretty questionable advantage right now since AE is still not supported by AAF, right? Moreover, while NG and AE might be suitable for easy modding, many key mods for these versions are still missing. As for the question of "who is riding whom" that's not the right question. Perhaps it would be better to consider why so many people prefer to use NAF Bridge if your AAF is so good in 2026? It's a fact that there are mods for NAF. Take Fallout Emotions, for example. Incidentally, it didn't work properly on AAF — the emotions appeared too late due to the long processing time in the AS3-Papyrus combination, causing cringe-worthy situations. Most mods don't require separate versions for NAF and work perfectly through Bridge. Edited February 17 by Evi1Panda
Holylokki Posted February 17 Posted February 17 1 hour ago, Evi1Panda said: As for NG support, it's a pretty questionable advantage right now since AE is still not supported by AAF, right? Supported since v1.1.5. In fact, updating LLFP to AE is sufficient, and even the ancient v161b will likely work on AE. The problem with AE is that AAF alone isn't enough for the sex system. Several other mods also need to be updated. So, it's probably already possible to build a working sex system on AE. If only AE had any advantage over OG.
Evi1Panda Posted February 17 Posted February 17 (edited) 17 minutes ago, Holylokki said: Supported since v1.1.5. In fact, updating LLFP to AE is sufficient, and even the ancient v161b will likely work on AE. The problem with AE is that AAF alone isn't enough for the sex system. Several other mods also need to be updated. So, it's probably already possible to build a working sex system on AE. If only AE had any advantage over OG. Oh, okay. I just don't follow AAF. But yes, you raise an important point about dependencies, and it's not just adult mods that pull dependencies from OG. One of the main problems is Buffout and the difficult reverse for many mods that do not rely on the provided known addresses of F4SE and CommonLibF4. This is precisely why NG and AE are still not attractive for real modding. And the ease of transition is both a plus and a minus for AAF at the same time—because AAF's implementation is globally in AS3, which is natively supported between game versions. In other words, a minimum of fast C++ code, but a maximum of outdated AS3—that's what really makes for an easy transition between versions. Strength and weakness))) Edited February 17 by Evi1Panda 1
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