Wubb_Wubbs Posted February 12 Posted February 12 16 hours ago, asdt123123 said: Why wouldn't it work? That seems normal to me? It's just bent different by PPA. You should change the length slider for segment 1 instead if you're trying to make a sword cock. Yeah my toml library, if you put a 1 instead of a 1.0, it will read it entirely differently. I'll fix it eventually Cuz you said that you NEED the latest ver of sexlabs and that's not 1.65 and only that ver works for 1.6.640 of Skyrim so Im confused now lol THIS⤵️ Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+)
pog champion Posted February 12 Posted February 12 I am on a pretty outdated version, 16640 with SL 1.65 and this mod still works fine! Great work 1
boyo_wonder Posted February 12 Posted February 12 (edited) 4 hours ago, asdt123123 said: I use P+. It works fine. You did something wrong, probably didn't enable overrides for the phonemes. Use the skse mod menu I have been using the SKSE mod menu. However, I think that's at least part of the issue, as I discovered a bug with it. If you save your expression edits within the SKSE mod menu, then: This entire excerpt of the .toml file gets deleted (the highlighted part). And as you can see, it includes the parameters that define the overrides. This makes it impossible to make custom expressions with an override from within the menu, or edit the default one. Tested this multiple times, both editing the default expression, or making a new one. Hitting the Save button is what causes the change every time. I tried manually editing a custom expression directly in the .toml file with Notepad++ and then booting up the game, but this also seemed to not help at all. So it is possible there is also a conflicting mod, which I can try to examine on my end. But that issue with the Save button deleting a whole excerpt of the .toml that includes the override options, doesn't seem like it would be caused by that. Edited February 12 by boyo_wonder
BonitaMussolini Posted February 12 Posted February 12 On 1/6/2026 at 12:36 PM, asdt123123 said: So I wanted to show some of you guys the problem with the schlong rigs. That way you'll understand why some creature schlongs just don't line up perfectly. This could be solvable by fixing the vertex skinning and potentially bone positions per penis mesh. This is all done in Outfit Studio (Bodyslide) if you want to check it out yourself! Quick lesson: This is showing bone vertex weights. The color is showing you HOW MUCH influence this bone has over this part of the mesh. Dark blue = virtually none, RED = total control. Think of it as a 1-100% scale. Those DOTS you see are the skeleton nodes PPA is moving. PPA only physically sees skeleton positions, and essentially creates it's own virtual assessment of what the schlong must look like in order to move it. Here's the "VectorPlexus Regular" schlong from SOS (Refined Baka SOS SMP Patch). Notice how every bone is properly painted, and mostly has perfect influence over their respective segment. Red = total control, dark blue = virtually no control. This is pretty much perfect. COULD be more perfect, but you wouldn't even notice the imperfections in-game unless you REALLY looked hard. Which at that point, chill out lol Here's TRX Male. Notice how half the schlong is controlled by a single bone. This is why you see such quick transitions in bends with the tip. The tip has virtually total control over half the penis. HOWEVER, this could be solved in Bodyslide if you shrink the tip mesh since TRX has bodyslide presets: Ok that's human schlongs. Now check out this horse schlong from BakaFactory. Notice the issue? Our "HS 5" has greater influence over the next "HS 6" bone. MORE than the "HS 6" has influence over it's own segment. For animators, this is a non-issue - the schlong is skinned well and they can just make adjustments to fix the oddness. FOR US? It's fundamentally broken in the eyes of the algorithm. You can see here, if we just slightly bend that "HS 5" node, our "HS 6" node is completely offset for it's own segment - because it doesn't have high enough vertex weight for it's own position/segment. The weight would need to be at it's HIGHEST (top priority) where the bone physically is, and taper in front and behind: If we quickly repaint it (I did a poor job) you can see that this bone no longer offsets it's child bone. If we made the child bone blue. That CRINK you see is intentional, we're only rotating one bone: Now you can see, we're able to PERFECTLY move the penis (Those little issues you see are from the vertex paints not being perfectly accurate, this is just an example): Here's how our (Poorly painted) corrected horse penis looks in game. When I pause the game, it returns to what the animation looks like due to my re-painted penis. You can see our edits DO distort the penis. You might be able to solve this somewhat however by giving each node low vertex paint over the whole penis. And if you're wondering "Why doesn't it look perfect?" - I just quickly painted the vertexes. You need to be pretty accurate when painting or the mesh wont flex as well. Now unfortunately, I reviewed a bunch of horse penis meshes (Was not fun?) and BakaFactory's is the absolute best. So ABC is our best option atm. Could this be fixed by me through code? Maaaybe - but since the weight values are not consistent between segments either it will likely still introduce other issues like artifacts. It's also a bit complicated since the default pose of the penis isn't linear but has bends in it. The honest catch-all solution would be for a talented artist like BakaFactory to re-weight these meshes. But that could also effect animations a little that were created using these weights. HOWEVER - ABC's adjustments already does that to a lot of non-ABC rigged animations so its not that big of a deal IMO. Anyways, this should answer the question of: Why does this schlong bend a bit weird VS this schlong. Maybe you learned something about vertex weights, maybe you're wondering why this guy is transforming horse cocks in outfit studio. You can also try: "PreserveSchlongHavokState": true, And or: "SolverDynamicBendProjection": true, In the config which attempts to calculate how the schlong is designed to bend. "PreserveSchlongHavokState" mostly just tells my system "Take the current animation state as it exists, and simply try to bend the schlong". Which can MAYBE create issues on it's own if the animation is messing with scaling a lot (Like maybe to create a 'tight' fit animation or forskin movement). addon_HorseHard.zip 270.2 kB · 21 downloads This is the best simple explanation ive seen thank you. maybe you can answer this, with some addons (like trx) there doesnt seem to be any collision till the schlong is halfway inside. I saw in nifskope that the closest node to the tip is also about halfway. Do you happen to know if that node placement is what causes this to happen? If so is there an easy way to add or change node position so it interacts sooner? I tried moving it closer to the tip but im guessing that doesnt affect collision because it didnt change how it interacts.
pog champion Posted February 12 Posted February 12 Are you considering any options for the sound system, like adding new sound sets and assigning them per tag or such? As male oral, or different impact sounds for larger monsters where they would be heavier sounding. For this maybe an additional layer of pitch shifting to go down with the existing sound sets depending on the animation set
深淵の神 Posted February 12 Posted February 12 On 2/10/2026 at 5:57 AM, sikamikanico78 said: ok thanks for notifing me for the latest version...so here we go new log! Hide contents CRASH TIME: 2026-02-10 13:56:15 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-20-0-0 Feb 10 2026 09:04:04 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF629E0E3D7 SkyrimSE.exe+03BE3D7 movzx eax, byte ptr [rcx+0x1A] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 5208 Access Violation: Tried to read memory at 0x00000000001A ACCESS VIOLATION ANALYSIS: Instruction: movzx eax, byte ptr [rcx+0x1A] Memory Operand: [base=rcx, index=none, scale=0, disp=+0x1a] Base Register: rcx = 0x0000000000000000 (likely invalid) Computed Address: 0x000000000000001A POSSIBLE RELEVANT OBJECTS: R9: (TESModelTextureSwap*) RSI: (TESNPC*) "Roggvir" [0x000A3BDB] ("Skyrim.esm") "Roggvir" [0x000A3BDB] R8: (TESObjectARMA*) [0xFE049800] ("TheNewGentleman.esp") RBP: (Character*) "Roggvir" [0x000A3BDC] ("Skyrim.esm") [0x000A3BDC] R13: (NiNode*) "NPC Head [Head]" RSP+20: (BGSBodyPartData*) [0x0000001D] ("Skyrim.esm") RSP+D0: (BaseExtraList*) RSP+E8: (ExtraDismemberedLimbs*) RSP+108: (QueuedCharacter*) RSP+130: (TESObjectCELL*) [0x00037EE9] ("SimpleSlavery.esp") [0x00037EE9] RSP+150: (BSFadeNode*) "skeleton.nif" RSP+190: (BSFadeNode*) "skeleton.nif" RSP+1A0: (SynchronizedQueue<NiPointer<IOTask> >*) RSP+1D0: (IOManager*) RSP+208: (FormID 0x14 -> PlayerCharacter* 0x233217B50C0) "Luccianna" [0x00000014] ("Knockdown Immunity.esp") [0x00000014] RSP+298: (BSTextureDB::QueuedHandles*) RSP+2C8: (TES*) RSP+2E8: (TESObjectCELL*) [0xFF000A33] [0xFF000A33] RSP+3D0: (TESWorldSpace*) "Solitude" [0x00037EDF] ("SLSFFameComments.esp") "Solitude" RSP+428: (BSFadeNode*) "skeleton.nif" RSP+450: (TESObjectCELL*) [0x00009C81] ("CaptivePlayer.esp") [0x00009C81] RSP+4D8: (TESObjectREFR*) [0x0004D0F4] ("Skyrim.esm") [0x00000010] RSP+510: (Character*) "Unicorn" [0xFE014D7B] ("ccbgssse034-mntuni.esl") [0xFE014D7B] RSP+5A8: (TESObjectREFR*) [0x00025CF9] ("HearthFires.esm") [0x0000003B] (Skyrim.esm) RSP+5B0: (TESWorldSpace*) "Skyrim" [0x0000003C] ("SLSFFameComments.esp") "Skyrim" RSP+660: (PathingCell*) RSP+688: (TESNPC*) "Luccianna" [0x00000007] ("Knockdown Immunity.esp") "Luccianna" [0x00000007] RSP+690: (TESKey*) "Japhet's Folly Key" [0x0002E5FB] ("Skyrim.esm") "Japhet's Folly Key" RSP+698: (TESKey*) "Restraints Key" [0x1F01775F] ("Devious Devices - Integration.esm") "Restraints Key" RSP+6B8: (Character*) "Thalmor Justiciar" [0xFF007E07] [0xFF007E07] RSP+6C8: (ActorKnowledge*) RSP+708: (HUDData*) RSP+788: (BSFadeNode*) "skeleton_female.nif" RSP+7B0: (BaseExtraList*) RSP+A88: (TES*) RSP+B10: (BGSLocation*) "Solitude" [0x00018A5A] ("BaboInteractiveDia.esp") "Solitude" RSP+C30: (Main*) RSP+CD0: (CSharedMemStream*) RSP+D18: (CInputHandler*) PROCESS INFO: Process ID: 12128 Crash Thread ID: 5208 Process Uptime: 00:05:49 (349731ms) Working Directory: C:\SteamLibrary\steamapps\common\Skyrim Special Edition Command Line: "C:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2025-01-19 12:06:39 Elevated: No THREAD CONTEXT (HEURISTIC): Thread Priority: 0 Likely Role: Unknown (main or worker thread) SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.26100 CPU: AuthenticAMD AMD Ryzen 7 5700X3D 8-Core Processor CPU Cores: 16 logical, 8 physical, 1 packages GPU #1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 15.65 GB/31.93 GB VIRTUAL MEMORY: 19.21 GB/131072.00 GB PROCESS MEMORY: Working Set: 5976.76 MB, Private: 13289.84 MB, Peak: 5977.52 MB PAGE FAULTS: 4131253 (Peak: 6267883520) GPU MEMORY: 1.70/7.21 GB Detected Virtual Machine: Microsoft Hyper-V (100%) CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FF629E0E3D7 SkyrimSE.exe+03BE3D7 -> 24741+0x97 movzx eax, byte ptr [rcx+0x1A] [ 1][P] 0x7FF62A0D63D5 SkyrimSE.exe+06863D5 -> 37644+0x255 mov byte ptr [rsp+0xA0], 0x01 [ 2][P] 0x7FF629D38336 SkyrimSE.exe+02E8336 -> 19742+0x1F6 mov rax, [rdi] [ 3][P] 0x7FF629BF0AFF SkyrimSE.exe+01A0AFF -> 13355+0x1DF test byte ptr [rdi+0x13], 0x01 [ 4][P] 0x7FF629BDE920 SkyrimSE.exe+018E920 -> 13023+0x1B0 mov rcx, [rbx+0x60] [ 5][P] 0x7FF62A8515CF SkyrimSE.exe+0E015CF -> 75705+0xEF jmp 0x00007FF62A8515FA [ 6][P] 0x7FF62A8519E4 SkyrimSE.exe+0E019E4 -> 75708+0x1E4 mov rcx, [rdi+0xE0] [ 7][P] 0x7FF629BEE135 SkyrimSE.exe+019E135 -> 13317+0x4A5 mov rcx, [0x00007FF62BB469B0] [ 8][P] 0x7FF62A19C243 SkyrimSE.exe+074C243 -> 40744+0x173 cmp byte ptr [rbp+0x50], 0x00 [ 9][P] 0x7FF62A19CC28 SkyrimSE.exe+074CC28 -> 40745+0x398 mov rbx, [rsp+0xB0] [10][P] 0x7FF62A18205C SkyrimSE.exe+073205C -> 40445+0x5FC mov rcx, r14 [11][P] 0x7FF62A180ACE SkyrimSE.exe+0730ACE -> 40438+0x5DE mov r15b, 0x01 [12][P] 0x7FF80189B3C0 AccuratePenetration.dll+011B3C0 [13][P] 0x7FF62A095F13 SkyrimSE.exe+0645F13 -> 36564+0x73 call 0x00007FF62A099D40 [14][P] 0x7FFFDA16F4C9 hdtSMP64.dll+00BF4C9 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ] [15][P] 0x7FF62A08EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [16][P] 0x7FF62AF8BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [17][P] 0x7FF8B28AE8D7 KERNEL32.DLL+002E8D7 [18][P] 0x7FF8B3E4C53C ntdll.dll+008C53C [19] 0x7FF629B6BDC1 SkyrimSE.exe+011BDC1 -> 36098+0x41 nop [20] 0x7FF62A755E5D SkyrimSE.exe+0D05E5D -> 69745+0x5D mov rax, rbx [21] 0x7FF8B12F49CB KERNELBASE.dll+00449CB [22] 0x7FF629E7B45F SkyrimSE.exe+042B45F -> 26826+0x3F sub rbx, 0x01 [23] 0x7FF62A0A22EA SkyrimSE.exe+06522EA -> 36813+0x31A jmp 0x00007FF62A0A2270 [24] 0x7FF629D05629 SkyrimSE.exe+02B5629 -> 18905+0x119 test rax, rax [25] 0x7FF62A0DE467 SkyrimSE.exe+068E467 -> 37732+0x47 nop [26] 0x7FF629D8834E SkyrimSE.exe+033834E -> 21745+0x2E test al, al [27] 0x7FF62A9F7A3D SkyrimSE.exe+0FA7A3D -> 82144+0x2D movzx ecx, al [28] 0x7FF629BE49CE SkyrimSE.exe+01949CE -> 13129+0x1E mov ebp, eax [29] 0x7FF62A73D9DD SkyrimSE.exe+0CED9DD -> 69192+0x3D mov r13, rax [30] 0x7FF62A73E2D9 SkyrimSE.exe+0CEE2D9 -> 69201+0xE9 cmp [rbx], eax [31] 0x7FF62A73C752 SkyrimSE.exe+0CEC752 -> 69164+0x12 nop [32] 0x7FF62A73C65E SkyrimSE.exe+0CEC65E -> 69161+0x8E mov rax, [rsp+0x30] [33] 0x7FF62A0ECA37 SkyrimSE.exe+069CA37 -> 37968+0x147 jmp 0x00007FF62A0ECA43 [34] 0x7FF62A1624F8 SkyrimSE.exe+07124F8 -> 39912+0x998 mov r8, [rbp+0x88] [35] 0x7FF62B000000 SkyrimSE.exe+15B0000 -> 454933+0xB0 add [rax], al [36] 0x7FF629C50199 SkyrimSE.exe+0200199 -> 15341+0x69 nop [37] 0x7FF629BFF7EA SkyrimSE.exe+01AF7EA -> 13663+0x1A mov ebp, eax [38] 0x7FF629C4FC51 SkyrimSE.exe+01FFC51 -> 15335+0x2A1 nop [39] 0x7FF62A031E8C SkyrimSE.exe+05E1E8C -> 35294+0x3C nop [40] 0x7FF629BF502E SkyrimSE.exe+01A502E -> 13419+0x9E xor eax, eax [41] 0x7FF62A1AAE65 SkyrimSE.exe+075AE65 -> 41051+0x265 cmp [rbx], eax [42] 0x7FF85DCB285B MSVCP140.dll+001285B [43] 0x7FF8601D71A2 sl.interposer.dll+00071A2 [44] 0x7FF88FEE175E sl.reflex.dll+001175E [45] 0x7FFFD65F4B5C gameoverlayrenderer64.dll+00C4B5C [46] 0x7FFFD65D8FA1 gameoverlayrenderer64.dll+00A8FA1 [47] 0x7FF8B1EEE0EF USER32.dll+000E0EF [48] 0x7FFFD65D8B2B gameoverlayrenderer64.dll+00A8B2B [49] 0x7FF8B1EEDEB9 USER32.dll+000DEB9 [50] 0x7FF8B18D2CCB ucrtbase.dll+0082CCB [51] 0x7FF8B13C5810 KERNELBASE.dll+0115810 [52] 0x7FF8B3E4C510 ntdll.dll+008C510 REGISTERS: RAX 0x233C61E25C0 (void*) RCX 0x0 (size_t) [0] RDX 0x1 (size_t) [1] RBX 0x0 (size_t) [0] RSP 0xEEA49FEBF0 (void*) RBP 0x233BDDABD00 (Character*) "Roggvir" [0x000A3BDC] ("Skyrim.esm") Flags: 0x00420409 FormID: 0x000A3BDC FormType: ActorCharacter (62) Object Reference: Flags: 0x00440009 kDestructible | kInitialized FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) RSI 0x23323021800 (TESNPC*) "Roggvir" [0x000A3BDB] ("Skyrim.esm") Flags: 0x00440009 FormID: 0x000A3BDB FormType: NPC (43) GetFullName: "Roggvir" RDI 0x233BDDABF68 (void*) R8 0x2333533D780 (TESObjectARMA*) [0xFE049800] ("TheNewGentleman.esp") R9 0x2333533D7D0 (TESModelTextureSwap*) R10 0x4 (size_t) [4] R11 0x2 (size_t) [2] R12 0x943CDF3E01 (size_t) [636676423169] R13 0x23500F59800 (NiNode*) "NPC Head [Head]" RTTIName: "NiNode" ExtraData[0] Name: "hkPhonemes:f:BrowDownRight" ExtraData[1] Name: "hkPhoneme:f:DialogueDisgusted" ExtraData[2] Name: "hkPhonemes:f:BrowDownLeft" ExtraData[3] Name: "hkPhonemes:f:BrowUpRight" ExtraData[4] Name: "hkPhoneme:f:DialogueSurprise" ExtraData[5] Name: "hkPhonemes:f:SquintRight" ExtraData[6] Name: "hkPhonemes:f:BrowInRight" ExtraData[7] Name: "hkPhoneme:f:DialogueAnger" ExtraData[8] Name: "hkPhoneme:f:DialogueFear" ExtraData[9] Name: "hkPhoneme:f:DialogueHappy" ExtraData[10] Name: "hkPhoneme:f:DialoguePuzzled" ExtraData[11] Name: "hkPhoneme:f:MoodSurprise" ExtraData[12] Name: "hkPhoneme:f:MoodDisgusted" ExtraData[13] Name: "hkPhoneme:f:BigAah" ExtraData[14] Name: "hkPhoneme:f:K" ExtraData[15] Name: "hkPhoneme:f:I" ExtraData[16] Name: "hkPhoneme:f:Eh" ExtraData[17] Name: "hkPhonemes:f:LookUp" ExtraData[18] Name: "hkPhoneme:f:Aah" ExtraData[19] Name: "hkPhoneme:f:N" ExtraData[20] Name: "hkPhoneme:f:Eee" ExtraData[21] Name: "hkPhoneme:f:BMP" ExtraData[22] Name: "hkPhoneme:f:ChJSh" ExtraData[23] Name: "hkPhoneme:f:MoodSad" ExtraData[24] Name: "hkPhoneme:f:FV" ExtraData[25] Name: "hkPhonemes:f:LookDown" ExtraData[26] Name: "hkPhoneme:f:R" ExtraData[27] Name: "hkPhoneme:f:Oh" ExtraData[28] Name: "hkPhoneme:f:Th" ExtraData[29] Name: "hkPhonemes:f:LookLeft" ExtraData[30] Name: "hkPhonemes:f:BrowUpLeft" ExtraData[31] Name: "hkPhonemes:f:BlinkRight" ExtraData[32] Name: "hkPhonemes:f:LookRight" ExtraData[33] Name: "hkPhoneme:f:DialogueSad" ExtraData[34] Name: "hkPhoneme:f:MoodFear" ExtraData[35] Name: "hkPhonemes:f:SquintLeft" ExtraData[36] Name: "hkPhoneme:f:MoodAnger" ExtraData[37] Name: "hkPhoneme:f:MoodHappy" ExtraData[38] Name: "hkPhonemes:f:BrowInLeft" ExtraData[39] Name: "hkPhoneme:f:MoodPuzzled" ExtraData[40] Name: "hkPhoneme:f:W" ExtraData[41] Name: "hkPhoneme:f:CombatAnger" ExtraData[42] Name: "hkPhoneme:f:OohQ" ExtraData[43] Name: "hkPhoneme:f:CombatShout" ExtraData[44] Name: "hkPhoneme:f:DST" ExtraData[45] Name: "hkPhonemes:f:BlinkLeft" Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine2 [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA SpineB [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine2 [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine1 [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA SpineA [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine1 [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME UBody [UBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA UBody [UBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 1 Name: "CME Body [Body]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp SimpleSlavery appears a lot. I'm also using TNG + this mod, I just got through the execution scene without any problems, but as you can see, my game is very vanilla. I basically focus on gameplay rather than visuals, so I use them at the minimum settings. But I insist again that I think it's a problem with FSMP and your mods. Does the crash happen at the moment of the axe blow to the neck? Maybe you should add a TNG exception with a Roggvir. I recall that some layers, such as blush when aroused, can cause CTDs during decapitations due to issues with nioverride. Anyway, this mod and TNG haven't given me any problems. Good luck
sikamikanico78 Posted February 12 Posted February 12 29 minutes ago, 深淵の神 said: SimpleSlavery appears a lot. I'm also using TNG + this mod, I just got through the execution scene without any problems, but as you can see, my game is very vanilla. I basically focus on gameplay rather than visuals, so I use them at the minimum settings. But I insist again that I think it's a problem with FSMP and your mods. Does the crash happen at the moment of the axe blow to the neck? Maybe you should add a TNG exception with a Roggvir. I recall that some layers, such as blush when aroused, can cause CTDs during decapitations due to issues with nioverride. Anyway, this mod and TNG haven't given me any problems. Good luck no it was not a mod problem but a rare bug of the game itself...i managed to fix it... the scene was complete months ago since i am at 100% completion of the game...but when this bug happens the corpse of Rogvir is getting resurected for some reason and it is a headless npc witch cant be loaded and crashes the game when you aproach the scene.. so i made a new character in a new game... i went ro Solidute and witnessed the scene again.. when Rogvir died i selected his corpse in the console...left the game and loaded my real character on my problematic save... then i typed "markfordelete" and "disable" on the console... so the npc disapeared and i could aproach solitude without any crash. 2
深淵の神 Posted February 12 Posted February 12 22 minutes ago, sikamikanico78 said: the corpse of Rogvir is getting resurected for some reason and it is a headless npc witch cant be loaded and crashes the game when you aproach the scene.. "Boy, that escalated quickly" So I think this problem goes way beyond this mod haha. At least you were able to solve it your way. Cheers
sikamikanico78 Posted February 12 Posted February 12 12 minutes ago, 深淵の神 said: "Boy, that escalated quickly" So I think this problem goes way beyond this mod haha. At least you were able to solve it your way. Cheers haha indeed! thanks! and thanks for your effort to help me
Whocaressz Posted February 12 Posted February 12 Can we next have jiggly animated swallow poop physics?
Ryo95 Posted February 12 Posted February 12 (edited) Is there a way to chose a specific actor target for scenes with more than two actors ? In the picture, if the target is set to "Mouth", it goes to the wrong one (which is normal because it is closer). I would like to chose the other girl's mouth as target. Edited February 12 by Ryo95
asdt123123 Posted February 12 Author Posted February 12 Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 12
深淵の神 Posted February 13 Posted February 13 5 hours ago, asdt123123 said: Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 4.52 MB · 1 download I've tested this new version, and everything seems to be working fine 👍 Here are some short video samples as proof of the sound. https://drive.google.com/drive/folders/1DCDOE2Xjpm91KcuL9_dc5bc05H5sl8wl?usp=sharing 1
pog champion Posted February 13 Posted February 13 Is there any way to let female creatures participate in the mod's system? I have futa set up for most female creatures, so they can be in a male role in an animation no problem, but the mod's features like penis handling and sound don't trigger unless the actor is male
Ryo95 Posted February 13 Posted February 13 10 hours ago, asdt123123 said: Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 4.52 MB · 1 download I tested it, it does not work here ; but I use the Freefly cam mod, so that might be the reason.
Echi Corsair Posted February 13 Posted February 13 (edited) If we wanted to add fart sounds to play on top of the sex sounds during anal animations, theoretically speaking, how would I go about integrating it? Since the sounds play very accurately with every thrust, I imagine this mod is probably the best for something like this. Theoretically speaking of course. Edited February 13 by Dr. Pervy
SiddTheKing Posted February 13 Posted February 13 does PreserveHavokState do anything with the size now? or is it redundant.
Legend0fJan Posted February 13 Posted February 13 No idea if you will read this on Nexus or LL, so I will cross-post. Thanks for the expression settings of this mod! I never got the oral mouth opening from Sexlab to play nice. Is there a chance maybe that you can make the override modes also target specific mods? For example: I use ScreenarcherMenu to fine-tune all mfg values. This is currently being blocked/overwritten by PPA. But I also use PPA to subdue to broken oral mouth opening script from Sexlab. Ideally, I'd want PPA to only block Sexlab from modifying what mfg values are loaded on a character.
sikamikanico78 Posted February 13 Posted February 13 now we need some good boob groping and squeeze and sucking mechanics and animations! xD anyone up for the challenge?
asdt123123 Posted February 13 Author Posted February 13 4 hours ago, Ryo95 said: I tested it, it does not work here ; but I use the Freefly cam mod, so that might be the reason. Freefly not supported by this mod. I think he's doing some weird hack to detatch the camera rather than working with the Gamebryo's rendering camera. If he ever makes it open source I'll add compatibility. At least it doesn't crash though 😁 2 hours ago, Legend0fJan said: No idea if you will read this on Nexus or LL, so I will cross-post. Thanks for the expression settings of this mod! I never got the oral mouth opening from Sexlab to play nice. Is there a chance maybe that you can make the override modes also target specific mods? For example: I use ScreenarcherMenu to fine-tune all mfg values. This is currently being blocked/overwritten by PPA. But I also use PPA to subdue to broken oral mouth opening script from Sexlab. Ideally, I'd want PPA to only block Sexlab from modifying what mfg values are loaded on a character. Not possible 2 hours ago, SiddTheKing said: does PreserveHavokState do anything with the size now? or is it redundant. Forces this mod to use the exact skeleton lengths for the penis. Otherwise PPA will apply some minor smushing animations to the penis when it's rounding edges/going into the hole for realism. 4 hours ago, Dr. Pervy said: If we wanted to add fart sounds to play on top of the sex sounds during anal animations, theoretically speaking, how would I go about integrating it? Since the sounds play very accurately with every thrust, I imagine this mod is probably the best for something like this. Theoretically speaking of course. Add some .wav fart sounds into the wet sounds. 7 hours ago, pog champion said: Is there any way to let female creatures participate in the mod's system? I have futa set up for most female creatures, so they can be in a male role in an animation no problem, but the mod's features like penis handling and sound don't trigger unless the actor is male Works on 0.0.29 2
pog champion Posted February 13 Posted February 13 34 minutes ago, asdt123123 said: Works on 0.0.29 True! Thx! I also use freefly and can report not crashing, but yes sound doesn't move. Ty for all work on this mod!
brololo Posted February 13 Posted February 13 this mod is pretty great but i do think it sorta is incompatible with fill her up because since i installed this mod my character is not getting inflated any or getting any cum inside of her body except for beasts
Bigglsby Posted February 13 Posted February 13 13 minutes ago, brololo said: this mod is pretty great but i do think it sorta is incompatible with fill her up because since i installed this mod my character is not getting inflated any or getting any cum inside of her body except for beasts I use both, and have been using PPA for many versions now. No issues with FHU at all. 1
brololo Posted February 13 Posted February 13 4 hours ago, Bigglsby said: I use both, and have been using PPA for many versions now. No issues with FHU at all. yeah i also managed to fix it turns out i forgot to turn on use seperate orgasm
Latar2480 Posted February 13 Posted February 13 (edited) @asdt123123@NCK30 Hey, guys, question if it comes to: New (optional, disabled by default) dynamic expression system. Blowjob mouth openings are now controlled using the expression presets I noticed - in some ostim billy blowjob animations in some stages -> mouth is opened but the lower jaw moves all the time instead of remaining still. I can see it's been added since version 0.0.24 Can it be fixed somehow by setting up in json maybe ? Because i'm not sure if changing something in toml settings will change it unless other phonemes or expressions , but i found out that below phonemes and expressions are great if it comes to opening mouth and i dont want to change them, thanks anyway. Here are mine toml settings: # ─────────────────────────────────────────────────────────────────────────────── # MOUTH # ─────────────────────────────────────────────────────────────────────────────── [Mouth.Position] Anchor = "NPC Head [Head]" Offset = [0.0, 1.0, -0.7] CollisionCylinderRadius = 1.0 CollisionCylinderHeightModifier = 1.0 [[Mouth.Position.DepthWaypoints]] Offset = [0.0, -5.0, 2.0] CornerSmoothing = 1.0 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Neck [Neck]" Offset = [0.0, 2.0, 2.0] CornerSmoothing = 0.5 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 0.0 # -> [DELETE THIS TO DISABLE ORAL MOUTH OPENINGS] <- # ───────────────────────── # Mouth Opening Animation # ───────────────────────── # Controls facial expressions during blowjob scenes. # Presets are matched by target orifice and scene context. # When multiple presets match, the highest Priority wins. # # This mouth preset is optional since SexLab already handles mouth opening. # [[FacialPreset]] # Activates when mouth is penetrated Targets = ["Mouth"] # Very high priority to make sure it's selected before other presets (If you have others)..) Priority = 99999 OverrideExpressions = true OverrideModifiers = false # Zero out other phonemes that we aren't using OverridePhonemes = true Smoothing = 8.0 # Phoneme/Expression/Modifier Effects # ──────────────────────────────────── # Each effect controls a facial morph target. # # Type = Effect type ("Phoneme", "Expression", "Modifier", "MFEE") # Index = Morph index number # TargetValue = Target blend value (0.0–1.0 for vanilla, higher for MFEE) # MinTargetValue = (Optional) Minimum value when using depth scaling # MinPenetrationDepth = (Optional) Depth at which effect starts # MaxPenetrationDepth = (Optional) Depth at which effect reaches TargetValue # # View the mod page for more advanced configuration options. # !You can define UNLIMITED effects per preset! [[FacialPreset.Effects]] Type = "Phoneme" Index = 0 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 1 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 4 TargetValue = 0.9 [[FacialPreset.Effects]] Type = "Phoneme" Index = 6 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 2 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 10 TargetValue = 1.0 Edited February 13 by Latar2480 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now