pog champion Posted February 12 Posted February 12 Are you considering any options for the sound system, like adding new sound sets and assigning them per tag or such? As male oral, or different impact sounds for larger monsters where they would be heavier sounding. For this maybe an additional layer of pitch shifting to go down with the existing sound sets depending on the animation set
深淵の神 Posted February 12 Posted February 12 On 2/10/2026 at 5:57 AM, sikamikanico78 said: ok thanks for notifing me for the latest version...so here we go new log! Hide contents CRASH TIME: 2026-02-10 13:56:15 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-20-0-0 Feb 10 2026 09:04:04 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF629E0E3D7 SkyrimSE.exe+03BE3D7 movzx eax, byte ptr [rcx+0x1A] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 5208 Access Violation: Tried to read memory at 0x00000000001A ACCESS VIOLATION ANALYSIS: Instruction: movzx eax, byte ptr [rcx+0x1A] Memory Operand: [base=rcx, index=none, scale=0, disp=+0x1a] Base Register: rcx = 0x0000000000000000 (likely invalid) Computed Address: 0x000000000000001A POSSIBLE RELEVANT OBJECTS: R9: (TESModelTextureSwap*) RSI: (TESNPC*) "Roggvir" [0x000A3BDB] ("Skyrim.esm") "Roggvir" [0x000A3BDB] R8: (TESObjectARMA*) [0xFE049800] ("TheNewGentleman.esp") RBP: (Character*) "Roggvir" [0x000A3BDC] ("Skyrim.esm") [0x000A3BDC] R13: (NiNode*) "NPC Head [Head]" RSP+20: (BGSBodyPartData*) [0x0000001D] ("Skyrim.esm") RSP+D0: (BaseExtraList*) RSP+E8: (ExtraDismemberedLimbs*) RSP+108: (QueuedCharacter*) RSP+130: (TESObjectCELL*) [0x00037EE9] ("SimpleSlavery.esp") [0x00037EE9] RSP+150: (BSFadeNode*) "skeleton.nif" RSP+190: (BSFadeNode*) "skeleton.nif" RSP+1A0: (SynchronizedQueue<NiPointer<IOTask> >*) RSP+1D0: (IOManager*) RSP+208: (FormID 0x14 -> PlayerCharacter* 0x233217B50C0) "Luccianna" [0x00000014] ("Knockdown Immunity.esp") [0x00000014] RSP+298: (BSTextureDB::QueuedHandles*) RSP+2C8: (TES*) RSP+2E8: (TESObjectCELL*) [0xFF000A33] [0xFF000A33] RSP+3D0: (TESWorldSpace*) "Solitude" [0x00037EDF] ("SLSFFameComments.esp") "Solitude" RSP+428: (BSFadeNode*) "skeleton.nif" RSP+450: (TESObjectCELL*) [0x00009C81] ("CaptivePlayer.esp") [0x00009C81] RSP+4D8: (TESObjectREFR*) [0x0004D0F4] ("Skyrim.esm") [0x00000010] RSP+510: (Character*) "Unicorn" [0xFE014D7B] ("ccbgssse034-mntuni.esl") [0xFE014D7B] RSP+5A8: (TESObjectREFR*) [0x00025CF9] ("HearthFires.esm") [0x0000003B] (Skyrim.esm) RSP+5B0: (TESWorldSpace*) "Skyrim" [0x0000003C] ("SLSFFameComments.esp") "Skyrim" RSP+660: (PathingCell*) RSP+688: (TESNPC*) "Luccianna" [0x00000007] ("Knockdown Immunity.esp") "Luccianna" [0x00000007] RSP+690: (TESKey*) "Japhet's Folly Key" [0x0002E5FB] ("Skyrim.esm") "Japhet's Folly Key" RSP+698: (TESKey*) "Restraints Key" [0x1F01775F] ("Devious Devices - Integration.esm") "Restraints Key" RSP+6B8: (Character*) "Thalmor Justiciar" [0xFF007E07] [0xFF007E07] RSP+6C8: (ActorKnowledge*) RSP+708: (HUDData*) RSP+788: (BSFadeNode*) "skeleton_female.nif" RSP+7B0: (BaseExtraList*) RSP+A88: (TES*) RSP+B10: (BGSLocation*) "Solitude" [0x00018A5A] ("BaboInteractiveDia.esp") "Solitude" RSP+C30: (Main*) RSP+CD0: (CSharedMemStream*) RSP+D18: (CInputHandler*) PROCESS INFO: Process ID: 12128 Crash Thread ID: 5208 Process Uptime: 00:05:49 (349731ms) Working Directory: C:\SteamLibrary\steamapps\common\Skyrim Special Edition Command Line: "C:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2025-01-19 12:06:39 Elevated: No THREAD CONTEXT (HEURISTIC): Thread Priority: 0 Likely Role: Unknown (main or worker thread) SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.26100 CPU: AuthenticAMD AMD Ryzen 7 5700X3D 8-Core Processor CPU Cores: 16 logical, 8 physical, 1 packages GPU #1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 15.65 GB/31.93 GB VIRTUAL MEMORY: 19.21 GB/131072.00 GB PROCESS MEMORY: Working Set: 5976.76 MB, Private: 13289.84 MB, Peak: 5977.52 MB PAGE FAULTS: 4131253 (Peak: 6267883520) GPU MEMORY: 1.70/7.21 GB Detected Virtual Machine: Microsoft Hyper-V (100%) CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FF629E0E3D7 SkyrimSE.exe+03BE3D7 -> 24741+0x97 movzx eax, byte ptr [rcx+0x1A] [ 1][P] 0x7FF62A0D63D5 SkyrimSE.exe+06863D5 -> 37644+0x255 mov byte ptr [rsp+0xA0], 0x01 [ 2][P] 0x7FF629D38336 SkyrimSE.exe+02E8336 -> 19742+0x1F6 mov rax, [rdi] [ 3][P] 0x7FF629BF0AFF SkyrimSE.exe+01A0AFF -> 13355+0x1DF test byte ptr [rdi+0x13], 0x01 [ 4][P] 0x7FF629BDE920 SkyrimSE.exe+018E920 -> 13023+0x1B0 mov rcx, [rbx+0x60] [ 5][P] 0x7FF62A8515CF SkyrimSE.exe+0E015CF -> 75705+0xEF jmp 0x00007FF62A8515FA [ 6][P] 0x7FF62A8519E4 SkyrimSE.exe+0E019E4 -> 75708+0x1E4 mov rcx, [rdi+0xE0] [ 7][P] 0x7FF629BEE135 SkyrimSE.exe+019E135 -> 13317+0x4A5 mov rcx, [0x00007FF62BB469B0] [ 8][P] 0x7FF62A19C243 SkyrimSE.exe+074C243 -> 40744+0x173 cmp byte ptr [rbp+0x50], 0x00 [ 9][P] 0x7FF62A19CC28 SkyrimSE.exe+074CC28 -> 40745+0x398 mov rbx, [rsp+0xB0] [10][P] 0x7FF62A18205C SkyrimSE.exe+073205C -> 40445+0x5FC mov rcx, r14 [11][P] 0x7FF62A180ACE SkyrimSE.exe+0730ACE -> 40438+0x5DE mov r15b, 0x01 [12][P] 0x7FF80189B3C0 AccuratePenetration.dll+011B3C0 [13][P] 0x7FF62A095F13 SkyrimSE.exe+0645F13 -> 36564+0x73 call 0x00007FF62A099D40 [14][P] 0x7FFFDA16F4C9 hdtSMP64.dll+00BF4C9 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ] [15][P] 0x7FF62A08EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [16][P] 0x7FF62AF8BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [17][P] 0x7FF8B28AE8D7 KERNEL32.DLL+002E8D7 [18][P] 0x7FF8B3E4C53C ntdll.dll+008C53C [19] 0x7FF629B6BDC1 SkyrimSE.exe+011BDC1 -> 36098+0x41 nop [20] 0x7FF62A755E5D SkyrimSE.exe+0D05E5D -> 69745+0x5D mov rax, rbx [21] 0x7FF8B12F49CB KERNELBASE.dll+00449CB [22] 0x7FF629E7B45F SkyrimSE.exe+042B45F -> 26826+0x3F sub rbx, 0x01 [23] 0x7FF62A0A22EA SkyrimSE.exe+06522EA -> 36813+0x31A jmp 0x00007FF62A0A2270 [24] 0x7FF629D05629 SkyrimSE.exe+02B5629 -> 18905+0x119 test rax, rax [25] 0x7FF62A0DE467 SkyrimSE.exe+068E467 -> 37732+0x47 nop [26] 0x7FF629D8834E SkyrimSE.exe+033834E -> 21745+0x2E test al, al [27] 0x7FF62A9F7A3D SkyrimSE.exe+0FA7A3D -> 82144+0x2D movzx ecx, al [28] 0x7FF629BE49CE SkyrimSE.exe+01949CE -> 13129+0x1E mov ebp, eax [29] 0x7FF62A73D9DD SkyrimSE.exe+0CED9DD -> 69192+0x3D mov r13, rax [30] 0x7FF62A73E2D9 SkyrimSE.exe+0CEE2D9 -> 69201+0xE9 cmp [rbx], eax [31] 0x7FF62A73C752 SkyrimSE.exe+0CEC752 -> 69164+0x12 nop [32] 0x7FF62A73C65E SkyrimSE.exe+0CEC65E -> 69161+0x8E mov rax, [rsp+0x30] [33] 0x7FF62A0ECA37 SkyrimSE.exe+069CA37 -> 37968+0x147 jmp 0x00007FF62A0ECA43 [34] 0x7FF62A1624F8 SkyrimSE.exe+07124F8 -> 39912+0x998 mov r8, [rbp+0x88] [35] 0x7FF62B000000 SkyrimSE.exe+15B0000 -> 454933+0xB0 add [rax], al [36] 0x7FF629C50199 SkyrimSE.exe+0200199 -> 15341+0x69 nop [37] 0x7FF629BFF7EA SkyrimSE.exe+01AF7EA -> 13663+0x1A mov ebp, eax [38] 0x7FF629C4FC51 SkyrimSE.exe+01FFC51 -> 15335+0x2A1 nop [39] 0x7FF62A031E8C SkyrimSE.exe+05E1E8C -> 35294+0x3C nop [40] 0x7FF629BF502E SkyrimSE.exe+01A502E -> 13419+0x9E xor eax, eax [41] 0x7FF62A1AAE65 SkyrimSE.exe+075AE65 -> 41051+0x265 cmp [rbx], eax [42] 0x7FF85DCB285B MSVCP140.dll+001285B [43] 0x7FF8601D71A2 sl.interposer.dll+00071A2 [44] 0x7FF88FEE175E sl.reflex.dll+001175E [45] 0x7FFFD65F4B5C gameoverlayrenderer64.dll+00C4B5C [46] 0x7FFFD65D8FA1 gameoverlayrenderer64.dll+00A8FA1 [47] 0x7FF8B1EEE0EF USER32.dll+000E0EF [48] 0x7FFFD65D8B2B gameoverlayrenderer64.dll+00A8B2B [49] 0x7FF8B1EEDEB9 USER32.dll+000DEB9 [50] 0x7FF8B18D2CCB ucrtbase.dll+0082CCB [51] 0x7FF8B13C5810 KERNELBASE.dll+0115810 [52] 0x7FF8B3E4C510 ntdll.dll+008C510 REGISTERS: RAX 0x233C61E25C0 (void*) RCX 0x0 (size_t) [0] RDX 0x1 (size_t) [1] RBX 0x0 (size_t) [0] RSP 0xEEA49FEBF0 (void*) RBP 0x233BDDABD00 (Character*) "Roggvir" [0x000A3BDC] ("Skyrim.esm") Flags: 0x00420409 FormID: 0x000A3BDC FormType: ActorCharacter (62) Object Reference: Flags: 0x00440009 kDestructible | kInitialized FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) RSI 0x23323021800 (TESNPC*) "Roggvir" [0x000A3BDB] ("Skyrim.esm") Flags: 0x00440009 FormID: 0x000A3BDB FormType: NPC (43) GetFullName: "Roggvir" RDI 0x233BDDABF68 (void*) R8 0x2333533D780 (TESObjectARMA*) [0xFE049800] ("TheNewGentleman.esp") R9 0x2333533D7D0 (TESModelTextureSwap*) R10 0x4 (size_t) [4] R11 0x2 (size_t) [2] R12 0x943CDF3E01 (size_t) [636676423169] R13 0x23500F59800 (NiNode*) "NPC Head [Head]" RTTIName: "NiNode" ExtraData[0] Name: "hkPhonemes:f:BrowDownRight" ExtraData[1] Name: "hkPhoneme:f:DialogueDisgusted" ExtraData[2] Name: "hkPhonemes:f:BrowDownLeft" ExtraData[3] Name: "hkPhonemes:f:BrowUpRight" ExtraData[4] Name: "hkPhoneme:f:DialogueSurprise" ExtraData[5] Name: "hkPhonemes:f:SquintRight" ExtraData[6] Name: "hkPhonemes:f:BrowInRight" ExtraData[7] Name: "hkPhoneme:f:DialogueAnger" ExtraData[8] Name: "hkPhoneme:f:DialogueFear" ExtraData[9] Name: "hkPhoneme:f:DialogueHappy" ExtraData[10] Name: "hkPhoneme:f:DialoguePuzzled" ExtraData[11] Name: "hkPhoneme:f:MoodSurprise" ExtraData[12] Name: "hkPhoneme:f:MoodDisgusted" ExtraData[13] Name: "hkPhoneme:f:BigAah" ExtraData[14] Name: "hkPhoneme:f:K" ExtraData[15] Name: "hkPhoneme:f:I" ExtraData[16] Name: "hkPhoneme:f:Eh" ExtraData[17] Name: "hkPhonemes:f:LookUp" ExtraData[18] Name: "hkPhoneme:f:Aah" ExtraData[19] Name: "hkPhoneme:f:N" ExtraData[20] Name: "hkPhoneme:f:Eee" ExtraData[21] Name: "hkPhoneme:f:BMP" ExtraData[22] Name: "hkPhoneme:f:ChJSh" ExtraData[23] Name: "hkPhoneme:f:MoodSad" ExtraData[24] Name: "hkPhoneme:f:FV" ExtraData[25] Name: "hkPhonemes:f:LookDown" ExtraData[26] Name: "hkPhoneme:f:R" ExtraData[27] Name: "hkPhoneme:f:Oh" ExtraData[28] Name: "hkPhoneme:f:Th" ExtraData[29] Name: "hkPhonemes:f:LookLeft" ExtraData[30] Name: "hkPhonemes:f:BrowUpLeft" ExtraData[31] Name: "hkPhonemes:f:BlinkRight" ExtraData[32] Name: "hkPhonemes:f:LookRight" ExtraData[33] Name: "hkPhoneme:f:DialogueSad" ExtraData[34] Name: "hkPhoneme:f:MoodFear" ExtraData[35] Name: "hkPhonemes:f:SquintLeft" ExtraData[36] Name: "hkPhoneme:f:MoodAnger" ExtraData[37] Name: "hkPhoneme:f:MoodHappy" ExtraData[38] Name: "hkPhonemes:f:BrowInLeft" ExtraData[39] Name: "hkPhoneme:f:MoodPuzzled" ExtraData[40] Name: "hkPhoneme:f:W" ExtraData[41] Name: "hkPhoneme:f:CombatAnger" ExtraData[42] Name: "hkPhoneme:f:OohQ" ExtraData[43] Name: "hkPhoneme:f:CombatShout" ExtraData[44] Name: "hkPhoneme:f:DST" ExtraData[45] Name: "hkPhonemes:f:BlinkLeft" Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Neck [Neck]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine2 [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA SpineB [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine2 [Spn2]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine1 [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA SpineA [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine1 [Spn1]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "NPC Spine [Spn0]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "CME UBody [UBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 0 Name: "PA UBody [UBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp Flags: 0x00040009 EditorID: "SolitudeOrigin" FormID: 0x00037EE9 FormType: Cell (60) Checking Parent: 1 Name: "CME Body [Body]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Roggvir" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00440009 kDestructible | kInitialized Name: "Roggvir" FormID: 0x000A3BDB FormType: NPC (43) ParentCell: --- File: "SimpleSlavery.esp" Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> unofficial skyrim special edition patch.esp -> BaboFollowers.esp -> SL Survival.esp -> BaboInteractiveDia.esp -> Populated Skyrim Legendary.esp -> SkyrimSewers.esp -> SexLab Approach.esp -> SimpleSlavery.esp SimpleSlavery appears a lot. I'm also using TNG + this mod, I just got through the execution scene without any problems, but as you can see, my game is very vanilla. I basically focus on gameplay rather than visuals, so I use them at the minimum settings. But I insist again that I think it's a problem with FSMP and your mods. Does the crash happen at the moment of the axe blow to the neck? Maybe you should add a TNG exception with a Roggvir. I recall that some layers, such as blush when aroused, can cause CTDs during decapitations due to issues with nioverride. Anyway, this mod and TNG haven't given me any problems. Good luck
sikamikanico78 Posted February 12 Posted February 12 29 minutes ago, 深淵の神 said: SimpleSlavery appears a lot. I'm also using TNG + this mod, I just got through the execution scene without any problems, but as you can see, my game is very vanilla. I basically focus on gameplay rather than visuals, so I use them at the minimum settings. But I insist again that I think it's a problem with FSMP and your mods. Does the crash happen at the moment of the axe blow to the neck? Maybe you should add a TNG exception with a Roggvir. I recall that some layers, such as blush when aroused, can cause CTDs during decapitations due to issues with nioverride. Anyway, this mod and TNG haven't given me any problems. Good luck no it was not a mod problem but a rare bug of the game itself...i managed to fix it... the scene was complete months ago since i am at 100% completion of the game...but when this bug happens the corpse of Rogvir is getting resurected for some reason and it is a headless npc witch cant be loaded and crashes the game when you aproach the scene.. so i made a new character in a new game... i went ro Solidute and witnessed the scene again.. when Rogvir died i selected his corpse in the console...left the game and loaded my real character on my problematic save... then i typed "markfordelete" and "disable" on the console... so the npc disapeared and i could aproach solitude without any crash. 2
深淵の神 Posted February 12 Posted February 12 22 minutes ago, sikamikanico78 said: the corpse of Rogvir is getting resurected for some reason and it is a headless npc witch cant be loaded and crashes the game when you aproach the scene.. "Boy, that escalated quickly" So I think this problem goes way beyond this mod haha. At least you were able to solve it your way. Cheers
sikamikanico78 Posted February 12 Posted February 12 12 minutes ago, 深淵の神 said: "Boy, that escalated quickly" So I think this problem goes way beyond this mod haha. At least you were able to solve it your way. Cheers haha indeed! thanks! and thanks for your effort to help me
Whocaressz Posted February 12 Posted February 12 Can we next have jiggly animated swallow poop physics?
Ryo95 Posted February 12 Posted February 12 (edited) Is there a way to chose a specific actor target for scenes with more than two actors ? In the picture, if the target is set to "Mouth", it goes to the wrong one (which is normal because it is closer). I would like to chose the other girl's mouth as target. Edited February 12 by Ryo95
asdt123123 Posted February 12 Author Posted February 12 Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 12
深淵の神 Posted February 13 Posted February 13 5 hours ago, asdt123123 said: Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 4.52 MB · 1 download I've tested this new version, and everything seems to be working fine 👍 Here are some short video samples as proof of the sound. https://drive.google.com/drive/folders/1DCDOE2Xjpm91KcuL9_dc5bc05H5sl8wl?usp=sharing 1
pog champion Posted February 13 Posted February 13 Is there any way to let female creatures participate in the mod's system? I have futa set up for most female creatures, so they can be in a male role in an animation no problem, but the mod's features like penis handling and sound don't trigger unless the actor is male
Ryo95 Posted February 13 Posted February 13 10 hours ago, asdt123123 said: Small update, I patched Skyrim's freecam mode to sync with the sound engine. So freecam's audio is actually correct now. No clue if it works with VR, the VR people will have to let me know PPA - Penetration Physics v0.0.29.zip 4.52 MB · 1 download I tested it, it does not work here ; but I use the Freefly cam mod, so that might be the reason.
Echi Corsair Posted February 13 Posted February 13 (edited) If we wanted to add fart sounds to play on top of the sex sounds during anal animations, theoretically speaking, how would I go about integrating it? Since the sounds play very accurately with every thrust, I imagine this mod is probably the best for something like this. Theoretically speaking of course. Edited February 13 by Dr. Pervy
SiddTheKing Posted February 13 Posted February 13 does PreserveHavokState do anything with the size now? or is it redundant.
Legend0fJan Posted February 13 Posted February 13 No idea if you will read this on Nexus or LL, so I will cross-post. Thanks for the expression settings of this mod! I never got the oral mouth opening from Sexlab to play nice. Is there a chance maybe that you can make the override modes also target specific mods? For example: I use ScreenarcherMenu to fine-tune all mfg values. This is currently being blocked/overwritten by PPA. But I also use PPA to subdue to broken oral mouth opening script from Sexlab. Ideally, I'd want PPA to only block Sexlab from modifying what mfg values are loaded on a character.
sikamikanico78 Posted February 13 Posted February 13 now we need some good boob groping and squeeze and sucking mechanics and animations! xD anyone up for the challenge?
asdt123123 Posted February 13 Author Posted February 13 4 hours ago, Ryo95 said: I tested it, it does not work here ; but I use the Freefly cam mod, so that might be the reason. Freefly not supported by this mod. I think he's doing some weird hack to detatch the camera rather than working with the Gamebryo's rendering camera. If he ever makes it open source I'll add compatibility. At least it doesn't crash though 😁 2 hours ago, Legend0fJan said: No idea if you will read this on Nexus or LL, so I will cross-post. Thanks for the expression settings of this mod! I never got the oral mouth opening from Sexlab to play nice. Is there a chance maybe that you can make the override modes also target specific mods? For example: I use ScreenarcherMenu to fine-tune all mfg values. This is currently being blocked/overwritten by PPA. But I also use PPA to subdue to broken oral mouth opening script from Sexlab. Ideally, I'd want PPA to only block Sexlab from modifying what mfg values are loaded on a character. Not possible 2 hours ago, SiddTheKing said: does PreserveHavokState do anything with the size now? or is it redundant. Forces this mod to use the exact skeleton lengths for the penis. Otherwise PPA will apply some minor smushing animations to the penis when it's rounding edges/going into the hole for realism. 4 hours ago, Dr. Pervy said: If we wanted to add fart sounds to play on top of the sex sounds during anal animations, theoretically speaking, how would I go about integrating it? Since the sounds play very accurately with every thrust, I imagine this mod is probably the best for something like this. Theoretically speaking of course. Add some .wav fart sounds into the wet sounds. 7 hours ago, pog champion said: Is there any way to let female creatures participate in the mod's system? I have futa set up for most female creatures, so they can be in a male role in an animation no problem, but the mod's features like penis handling and sound don't trigger unless the actor is male Works on 0.0.29 2
pog champion Posted February 13 Posted February 13 34 minutes ago, asdt123123 said: Works on 0.0.29 True! Thx! I also use freefly and can report not crashing, but yes sound doesn't move. Ty for all work on this mod!
brololo Posted February 13 Posted February 13 this mod is pretty great but i do think it sorta is incompatible with fill her up because since i installed this mod my character is not getting inflated any or getting any cum inside of her body except for beasts
Bigglsby Posted February 13 Posted February 13 13 minutes ago, brololo said: this mod is pretty great but i do think it sorta is incompatible with fill her up because since i installed this mod my character is not getting inflated any or getting any cum inside of her body except for beasts I use both, and have been using PPA for many versions now. No issues with FHU at all. 1
brololo Posted February 13 Posted February 13 4 hours ago, Bigglsby said: I use both, and have been using PPA for many versions now. No issues with FHU at all. yeah i also managed to fix it turns out i forgot to turn on use seperate orgasm
Latar2480 Posted February 13 Posted February 13 (edited) @asdt123123@NCK30 Hey, guys, question if it comes to: New (optional, disabled by default) dynamic expression system. Blowjob mouth openings are now controlled using the expression presets I noticed - in some ostim billy blowjob animations in some stages -> mouth is opened but the lower jaw moves all the time instead of remaining still. I can see it's been added since version 0.0.24 Can it be fixed somehow by setting up in json maybe ? Because i'm not sure if changing something in toml settings will change it unless other phonemes or expressions , but i found out that below phonemes and expressions are great if it comes to opening mouth and i dont want to change them, thanks anyway. Here are mine toml settings: # ─────────────────────────────────────────────────────────────────────────────── # MOUTH # ─────────────────────────────────────────────────────────────────────────────── [Mouth.Position] Anchor = "NPC Head [Head]" Offset = [0.0, 1.0, -0.7] CollisionCylinderRadius = 1.0 CollisionCylinderHeightModifier = 1.0 [[Mouth.Position.DepthWaypoints]] Offset = [0.0, -5.0, 2.0] CornerSmoothing = 1.0 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Neck [Neck]" Offset = [0.0, 2.0, 2.0] CornerSmoothing = 0.5 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 0.0 # -> [DELETE THIS TO DISABLE ORAL MOUTH OPENINGS] <- # ───────────────────────── # Mouth Opening Animation # ───────────────────────── # Controls facial expressions during blowjob scenes. # Presets are matched by target orifice and scene context. # When multiple presets match, the highest Priority wins. # # This mouth preset is optional since SexLab already handles mouth opening. # [[FacialPreset]] # Activates when mouth is penetrated Targets = ["Mouth"] # Very high priority to make sure it's selected before other presets (If you have others)..) Priority = 99999 OverrideExpressions = true OverrideModifiers = false # Zero out other phonemes that we aren't using OverridePhonemes = true Smoothing = 8.0 # Phoneme/Expression/Modifier Effects # ──────────────────────────────────── # Each effect controls a facial morph target. # # Type = Effect type ("Phoneme", "Expression", "Modifier", "MFEE") # Index = Morph index number # TargetValue = Target blend value (0.0–1.0 for vanilla, higher for MFEE) # MinTargetValue = (Optional) Minimum value when using depth scaling # MinPenetrationDepth = (Optional) Depth at which effect starts # MaxPenetrationDepth = (Optional) Depth at which effect reaches TargetValue # # View the mod page for more advanced configuration options. # !You can define UNLIMITED effects per preset! [[FacialPreset.Effects]] Type = "Phoneme" Index = 0 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 1 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 4 TargetValue = 0.9 [[FacialPreset.Effects]] Type = "Phoneme" Index = 6 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 2 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 10 TargetValue = 1.0 Edited February 13 by Latar2480 1
Ryo95 Posted February 14 Posted February 14 I'm not sure I understand the prority system : if I set the priority higher for the ube.toml file, my UBE character uses it but no matter what I change for oral opening, nothing changes. If I set the accurate-penetration.toml file higher priority, my character uses this one and I the changes I make in it work ingame...
Umbranoct666 Posted February 14 Posted February 14 11 hours ago, Latar2480 said: @asdt123123@NCK30 Hey, guys, question if it comes to: New (optional, disabled by default) dynamic expression system. Blowjob mouth openings are now controlled using the expression presets I noticed - in some ostim billy blowjob animations in some stages -> mouth is opened but the lower jaw moves all the time instead of remaining still. I can see it's been added since version 0.0.24 Can it be fixed somehow by setting up in json maybe ? Because i'm not sure if changing something in toml settings will change it unless other phonemes or expressions , but i found out that below phonemes and expressions are great if it comes to opening mouth and i dont want to change them, thanks anyway. Here are mine toml settings: # ─────────────────────────────────────────────────────────────────────────────── # MOUTH # ─────────────────────────────────────────────────────────────────────────────── [Mouth.Position] Anchor = "NPC Head [Head]" Offset = [0.0, 1.0, -0.7] CollisionCylinderRadius = 1.0 CollisionCylinderHeightModifier = 1.0 [[Mouth.Position.DepthWaypoints]] Offset = [0.0, -5.0, 2.0] CornerSmoothing = 1.0 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Neck [Neck]" Offset = [0.0, 2.0, 2.0] CornerSmoothing = 0.5 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 0.0 # -> [DELETE THIS TO DISABLE ORAL MOUTH OPENINGS] <- # ───────────────────────── # Mouth Opening Animation # ───────────────────────── # Controls facial expressions during blowjob scenes. # Presets are matched by target orifice and scene context. # When multiple presets match, the highest Priority wins. # # This mouth preset is optional since SexLab already handles mouth opening. # [[FacialPreset]] # Activates when mouth is penetrated Targets = ["Mouth"] # Very high priority to make sure it's selected before other presets (If you have others)..) Priority = 99999 OverrideExpressions = true OverrideModifiers = false # Zero out other phonemes that we aren't using OverridePhonemes = true Smoothing = 8.0 # Phoneme/Expression/Modifier Effects # ──────────────────────────────────── # Each effect controls a facial morph target. # # Type = Effect type ("Phoneme", "Expression", "Modifier", "MFEE") # Index = Morph index number # TargetValue = Target blend value (0.0–1.0 for vanilla, higher for MFEE) # MinTargetValue = (Optional) Minimum value when using depth scaling # MinPenetrationDepth = (Optional) Depth at which effect starts # MaxPenetrationDepth = (Optional) Depth at which effect reaches TargetValue # # View the mod page for more advanced configuration options. # !You can define UNLIMITED effects per preset! [[FacialPreset.Effects]] Type = "Phoneme" Index = 0 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 1 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 4 TargetValue = 0.9 [[FacialPreset.Effects]] Type = "Phoneme" Index = 6 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 2 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Expression" Index = 10 TargetValue = 1.0 Check Hip and Head Physics in this section: # ─────────────────────────────────────────────────────────────────────────────── # ANIMATION # ─────────────────────────────────────────────────────────────────────────────── [Animation] # How much animation speed affects physics response. SpeedSensitivity = 1.0 # Smoothing strength for animations (higher = smoother but less responsive). SmoothStrength = 0.5 # These will push your hips/head back if the penetrator's penis base goes too deep (Clips) # This is mostly just a random ass feature I added because why not, I doubt it'll look perfect. Go wild. # (Head physics is very much NOT recommended. It's not natural looking at all) HipPhysics = false HeadPhysics = false # Smoother for the animations so they don't snap back and fourth. Higher = smooother HipPhysicsSmoothTime = 0.05 HeadPhysicsSmoothTime = 0.07 Im not sure, but maybe youve got headphysics enabled?
Latar2480 Posted February 14 Posted February 14 41 minutes ago, Umbranoct666 said: Check Hip and Head Physics in this section: # ─────────────────────────────────────────────────────────────────────────────── # ANIMATION # ─────────────────────────────────────────────────────────────────────────────── [Animation] # How much animation speed affects physics response. SpeedSensitivity = 1.0 # Smoothing strength for animations (higher = smoother but less responsive). SmoothStrength = 0.5 # These will push your hips/head back if the penetrator's penis base goes too deep (Clips) # This is mostly just a random ass feature I added because why not, I doubt it'll look perfect. Go wild. # (Head physics is very much NOT recommended. It's not natural looking at all) HipPhysics = false HeadPhysics = false # Smoother for the animations so they don't snap back and fourth. Higher = smooother HipPhysicsSmoothTime = 0.05 HeadPhysicsSmoothTime = 0.07 Im not sure, but maybe youve got headphysics enabled? Nope didnt mess with those, they are set to false, but maybe it was intended behaviour mainly, at the main page i can see example of facial preset and giif where actually lower jaw moves while mouth being penetrated, but, still like i said its not in all animations and stages
Fraying9981 Posted February 14 Posted February 14 I managed to make the mod works but still have no sound. I did turn it up in the SKSE menu. Would someone be able to tell me what's wrong with this configuration? Spoiler # ═══════════════════════════════════════════════════════════════════════════════ # PPA MOD CONFIGURATION # ═══════════════════════════════════════════════════════════════════════════════ # # This file controls physics behavior, collision detection, and animation # settings. Most values can be overridden per-actor using override configs (/ppa-override-configs folder). # # TIP: Use the in-game debug options to visualize bones and collision # cylinders while tweaking these values. # # View the mod page for more advanced configuration tips: https://www.loverslab.com/files/file/46320-procedural-penis-animationscollision-beta/ # # ⚠️ IMPORTANT NOTE: If a value has decimal places, like 1.0 - you MUST have a decimal.⚠️ # ⚠️ No decimal means it may be read wrong. Same with non-decimal numbers ⚠️ # # ─────────────────────────────────────────────────────────────────────────────── # GENERAL # ─────────────────────────────────────────────────────────────────────────────── [General] # Decides when physics calculations occur in the game loop. # Affects compatibility with other physics mods (like FSMP). # # 0 = Wrap tick stack (DEFAULT) # Runs first, applies morph targets last. Gets priority over SMP/UNBC. # Best for ensuring changes stick and don't get overwritten. # # 1 = Pre-Update (Early) # Runs at the start, before standard player update logic. # Mostly for testing. Generally worse than 0 or 2. # # 2 = FSMP Injection (Compatibility Mode) # Hooks directly into Faster-SMP. Use this if you get clipping # with FSMP butt/thigh physics. Try this if other physics mods # aren't recognizing collisions properly. # # WARNING: Requires game restart to take effect! # HookPosition = 0 # Enable vaginal/anus opening and closing during scenes. Disable this if you want CBPC/SMP to do it HandleOpeningPhysics = true # Redirect futa characters to use the anus instead. FutasUseAnus = true # Skip physics processing for scenes with more than this many actors. IgnoredSceneActorCount = 6 # Skip applying hole physics to male actors. Also disables animating their masturbation # Disable this for male support (May have slight bugs you'll need to solve with "SelectActor") IgnoreMaleActors = false # Global expression system toggle. You can also just manually delete the expression presets # To disable them EnableExpressionSystem = true # ─────────────────────────────────────────────────────────────────────────────── # HOTKEYS # ─────────────────────────────────────────────────────────────────────────────── [Hotkeys] # Only allow hotkeys while the console is open (Only for Reload, and Pause) ConsoleOnly = true # Key codes (default: F2=60, F5=63, 0=11) # Find codes at: https://www.nexusmods.com/skyrimspecialedition/articles/7704 # Pauses the mod Pause = 60 # Reload configuration Reload = 63 # Select actor to edit their penis target + Much more SelectActor = 14 # Should we REQUIRE holding shift to use these hotkeys? So like Shift+F2 = pauses the mod. (Recommended) HotkeyWhileHoldingShiftOnly = false # Speed up the sex animation you're looking at SpeedUpAnimKey = -5 # Slow down the sex animation you're looking at SlowDownAnimKey = -5 # ─────────────────────────────────────────────────────────────────────────────── # DEBUG # ─────────────────────────────────────────────────────────────────────────────── # You WILL need to use this while trying to figure out where to put offsets/waypoints [Debug] # Print verbose logs to the console. Logging = false # Display your vagina/anus/mouth entrances and splines in-game Bones = false # Display collision cylinders in-game. Collision = false # Display penis collision bones in-game. Penis = false # ─────────────────────────────────────────────────────────────────────────────── # PENIS # ─────────────────────────────────────────────────────────────────────────────── [Penis] # Skeleton bones to manage (in order from base to tip). Bones = [ "NPC GenitalsBase [GenBase]", "NPC Genitals01 [Gen01]", "NPC Genitals02 [Gen02]", "NPC Genitals03 [Gen03]", "NPC Genitals04 [Gen04]", "NPC Genitals05 [Gen05]", "NPC Genitals06 [Gen06]", ] # Forward axis of the penis. Don't change unless you know what you're doing. LocalForwardAxis = [0.0, 1.0, 0.0] # Offset for curve projection casting. # Slightly lower than the base to reduce initial bend. # Use NifSkope to determine correct values for non-human actors. BaseOffset = [0.0, 1.206299, 1.206299] # Rotate the base bone along with the rest. # Enable for smoother appearance; disable for more rigid realism. RotateBase = true # Use exact HAVOK state for the penis. # Ensures length stays precise but disables some animation features. PreserveHavokState = false # Hide the penis when it exceeds HideDepthOffset inside a hole. (Shouldn't be needed) ClipFix = false # How deep past the hole entrance to start cutting the cock off HideDepthOffset = 2.0 # Global detection range multiplier for collision cylinders. # Example: 1.5 means 50% larger than the actual cylinder. ActivationRange = 3.5 # Average width of the penis. Girth = 0.9 # Length of the tip segment. TipExtension = 2.9 # Minimum distance from penis base to hole. # Simulates "bottoming out" at the end of the canal. # 0 = no limit (full insertion allowed). MinProjectionDistance = 0.0 # ─────────────────────────────────────────────────────────────────────────────── # VAGINA # ─────────────────────────────────────────────────────────────────────────────── [Vagina] # Bone names for controlling gape. NodeL = "NPC L Pussy02" NodeR = "NPC R Pussy02" NodeBack = "VaginaB1" NodeTop = "Clitoral1" # Base opening distance. Scale = 1.5 # Max opening distance. ScaleMax = 3.0 # How strongly the opening grips during penetration. (Animation) GripStrength = 5.0 # Clamps how far forward (into the body) the grip animation can pull the orifice mesh. GripClampForward = 5.0 # Clamps how far backward (out of the body) the grip animation can pull the orifice mesh. GripClampBackward = 5.0 # Intensity of rubbing effects. (Animation) RubIntensity = 2.5 # Position & Collision # ───────────────────── # The collision cylinder is used for detection (not actual physics collision). # It determines which hole the penis should target. [Vagina.Position] # Bone to attach the entry point to. Anchor = "NPC Pelvis [Pelv]" # Local offset from the anchor bone (X, Y, Z). Offset = [0.0736564, -1.36951, -3.33551] CollisionCylinderRadius = 1.2 CollisionCylinderHeightModifier = 1.0 # Depth Waypoints # ─────────────── # Define a path (tunnel) for the penis to follow during penetration. # Each waypoint creates a curve point. The penis bends to follow this path. # !You can define UNLIMITED of these! # # Anchor = Bone to attach to (optional; defaults to previous waypoint) # Offset = Position offset from anchor (X, Y, Z) # CornerSmoothing = Smooths transition to next waypoint (0.0–1.9) # ⚠️ Don't exceed 1.9 on sharp angles or it will bug out! [[Vagina.Position.DepthWaypoints]] Offset = [0.0, 0.0, 6.0] CornerSmoothing = 1.0 CollisionRadius = 4.0 [[Vagina.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.10003, 3.39997, -3.25] CornerSmoothing = 0.5 CollisionRadius = 1.0 # ─────────────────────────────────────────────────────────────────────────────── # ANUS # ─────────────────────────────────────────────────────────────────────────────── [Anus] # Bone names for controlling gape (4 corners). NodeLB = "NPC LB Anus2" NodeRB = "NPC RB Anus2" NodeRT = "NPC RT Anus2" NodeLT = "NPC LT Anus2" # Base opening distance. Scale = 2.0 # Max opening distance. ScaleMax = 4.5 # How strongly the opening grips during penetration. (Animation) GripStrength = 2.0 # Clamps how far forward (into the body) the grip animation can pull the orifice mesh. GripClampForward = 4.0 # Clamps how far backward (out of the body) the grip animation can pull the orifice mesh. GripClampBackward = 4.0 # Intensity of rubbing effects. (Animation) RubIntensity = 1.5 [Anus.Position] Anchor = "NPC Pelvis [Pelv]" Offset = [0.0, -4.95285, -1.17131] CollisionCylinderRadius = 1.2 CollisionCylinderHeightModifier = 1.0 [[Anus.Position.DepthWaypoints]] Offset = [0.0, 3.0, 6.0] CornerSmoothing = 1.0 [[Anus.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 1.0 # ─────────────────────────────────────────────────────────────────────────────── # MOUTH # ─────────────────────────────────────────────────────────────────────────────── [Mouth.Position] Anchor = "NPC Head [Head]" Offset = [0.0, 1.0, -1.15] CollisionCylinderRadius = 1.5 CollisionCylinderHeightModifier = 1.2 [[Mouth.Position.DepthWaypoints]] Offset = [0.0, -5.0, 2.0] CornerSmoothing = 1.0 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Neck [Neck]" Offset = [0.0, 1.0, 1.0] CornerSmoothing = 0.5 [[Mouth.Position.DepthWaypoints]] Anchor = "NPC Spine2 [Spn2]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 0.0 # -> [DELETE THIS TO DISABLE ORAL MOUTH OPENINGS] <- # ───────────────────────── # Mouth Opening Animation # ───────────────────────── # Controls facial expressions during blowjob scenes. # Presets are matched by target orifice and scene context. # When multiple presets match, the highest Priority wins. # # This mouth preset is optional since SexLab already handles mouth opening. # [[FacialPreset]] # Activates when mouth is penetrated Targets = ["Mouth"] # Very high priority to make sure it's selected before other presets (If you have others)..) Priority = 99999 OverrideExpressions = false OverrideModifiers = false # Zero out other phonemes that we aren't using OverridePhonemes = true Smoothing = 8.0 # Phoneme/Expression/Modifier Effects # ──────────────────────────────────── # Each effect controls a facial morph target. # # Type = Effect type ("Phoneme", "Expression", "Modifier", "MFEE") # Index = Morph index number # TargetValue = Target blend value (0.0–1.0 for vanilla, higher for MFEE) # MinTargetValue = (Optional) Minimum value when using depth scaling # MinPenetrationDepth = (Optional) Depth at which effect starts # MaxPenetrationDepth = (Optional) Depth at which effect reaches TargetValue # # View the mod page for more advanced configuration options. # !You can define UNLIMITED effects per preset! [[FacialPreset.Effects]] Type = "Phoneme" Index = 0 TargetValue = 0.75 [[FacialPreset.Effects]] Type = "Phoneme" Index = 1 TargetValue = 0.75 [[FacialPreset.Effects]] Type = "Phoneme" Index = 5 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 6 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 7 TargetValue = 1.0 [[FacialPreset.Effects]] Type = "Phoneme" Index = 9 TargetValue = 0.68 # ─────────────────────────────────────────────────────────────────────────────── # HANDS # ─────────────────────────────────────────────────────────────────────────────── # # Configure handjob detection and grip behavior for each hand. [Hands.Left] Enabled = true # How close the hand must be to activate DetectionRadius = 15.0 # Effective hand length GripLength = 2.0 # Fine-tune grip position (X, Y, Z) GripOffsetAdjustment = [0.0, 0.0, 1.0] [Hands.Right] Enabled = true DetectionRadius = 15.0 GripLength = 2.0 GripOffsetAdjustment = [0.0, 0.0, 1.0] # ─────────────────────────────────────────────────────────────────────────────── # ANIMATION # ─────────────────────────────────────────────────────────────────────────────── [Animation] # How much animation speed affects physics response. SpeedSensitivity = 1.0 # Smoothing strength for animations (higher = smoother but less responsive). SmoothStrength = 0.5 # These will push your hips/head back if the penetrator's penis base goes too deep (Clips) # This is mostly just a random ass feature I added because why not, I doubt it'll look perfect. Go wild. # (Head physics is very much NOT recommended. It's not natural looking at all) HipPhysics = false HeadPhysics = false # Smoother for the animations so they don't snap back and fourth. Higher = smooother HipPhysicsSmoothTime = 0.05 HeadPhysicsSmoothTime = 0.07 # ─────────────────────────────────────────────────────────────────────────────── # SOLVER # ─────────────────────────────────────────────────────────────────────────────── # # Controls bending limits for the physics solver. # # ⚠️ NOT RECOMMENDED: Changing these makes the solver less accurate. # Only modify if you need to restrict extreme bending. [Solver] # Base limit (in degrees) for penis bending. BendConeBase = 999.0 # Extra range per segment. # Each segment from base to tip gets progressively more flexibility. # Tip range = BendConeBase + BendConeRange BendConeRange = 999.01 # ─────────────────────────────────────────────────────────────────────────────── # SOUND EFFECTS # ─────────────────────────────────────────────────────────────────────────────── # # Controls the procedural sound generation during animations. # Sounds are triggered based on penetration depth and velocity tracking. # [SoundEffects] Enabled = true # ─── CLAP SOUNDS ─── # "Clap" sounds play at the moment of impact (when bodies collide at max depth) # Minimum seconds between clap sounds. Increase to reduce sound frequency. # Range: 0.05 - 0.5 | Default: 0.10 ClapMinInterval = 0.15 # Minimum thrust velocity required during a stroke to trigger a clap. # Higher = only fast/hard thrusts make sound. Lower = gentler motion triggers. # Range: 5.0 - 30.0 | Default: 10.0 ClapThrustVelocity = 8.0 # Minimum penetration depth required to play a clap sound. # Prevents sounds when barely inserted. Increase if getting unwanted sounds. # Range: 0.5 - 5.0 | Default: 2.0 ClapMinDepth = 2.0 # ─── WET SOUNDS ─── # "Wet" sounds loop/play continuously during active motion # Minimum seconds between starting new wet sounds. # Range: 0.05 - 0.3 | Default: 0.08 WetMinInterval = 0.08 # Velocity threshold to START playing wet sounds. # Lower = sounds play during slower movement. # Range: 3.0 - 15.0 | Default: 7.0 WetVelocityThreshold = 3.0 # Velocity threshold to STOP wet sounds (with grace period). # Should be lower than WetVelocityThreshold to prevent start/stop flickering. # Range: 0.5 - 5.0 | Default: 1.0 WetStopVelocity = 1.0 # ─── VELOCITY TRACKING ─── # Controls how motion is analyzed to trigger sounds # Smoothing factor for velocity calculation (0-1). # Lower = smoother/slower response, Higher = more reactive/jittery. # Range: 0.1 - 0.5 | Default: 0.3 VelocitySmoothFactor = 0.3 # ─── AUDIO PROPERTIES ─── # Controls pitch and volume variation based on movement speed # Frequency (pitch) multiplier range. 1.0 = normal pitch. # Faster movement = higher pitch within this range. MinFrequency = 2.59 MaxFrequency = 3.79 # Volume range (0.0 - 1.0). Faster movement = louder within this range. MinVolume = 3.2 MaxVolume = 3.4 # Velocity value that maps to maximum frequency/volume. # Velocities above this are clamped. Lower = reaches max sooner. # Range: 50.0 - 200.0 | Default: 150.0 SpeedScaleMax = 150.0 # ─── SOUND FILES ────────────────────────────────────────────────────────────── # Paths support wildcards (*) to randomly select from matching files. # Paths are relative to Skyrim's Data folder. # You can make a LIST of these! The [] thing defines a LIST. Ok? [SoundEffects.Vagina] ClapSounds = ["Sound\\Fx\\ppa\\vagina\\clap*.wav"] WetSounds = ["Sound\\Fx\\ppa\\vagina\\FFFM - *.wav"] ClapSoundVolumeScale = 3.7 WetSoundVolumeScale = 3.0 [SoundEffects.Anus] ClapSounds = ["Sound\\Fx\\ppa\\anus\\plap (*.wav"] WetSounds = ["Sound\\Fx\\ppa\\anus\\Slime (Set E)-*.wav"] ClapSoundVolumeScale = 3.7 WetSoundVolumeScale = 2.7 [SoundEffects.Mouth] ClapSounds = ["Sound\\Fx\\ppa\\mouth\\squelch_*.wav"] WetSounds = ["Sound\\Fx\\ppa\\mouth\\suck_*.wav"] ClapSoundVolumeScale = 3.70 WetSoundVolumeScale = 2.5 # Hands only use the wet sounds. [SoundEffects.Hands] WetSounds = ["Sound\\Fx\\ppa\\hands\\Squish - Handjob Normal-*.wav"] WetSoundVolumeScale = 3.6 Also, if I use 3BA, does this mod require the installation with CBPC for vagina/penis in order to work? or ticking the SMP option is fine? Thanks in advance for your help!
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