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Procedural Penis Animations/Collision [Beta]


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Posted (edited)
2 hours ago, asdt123123 said:

I think I said this before, but is anyone interested in sound effects? I wont be adding what "Sexlab Sound Effects" mod has already done, that's a shitty thing to do. But I'm super interested in making "procedural" sounds, where the penis sliding in the anus/vagina/mouth make a dynamic sound that changes with movement speed and what not. With enough goon technology, I honestly think I could achieve a really realistic slimey sound. 

 

Just annoying because when I was trying to find sound effects, I was checking ASMR videos of girls riding. But they never stfu so the audio is never just the slimey sound lmao. I need like 1-2 second clips since I'd be able to fade them out/in dynamically and it would could cleaner. Need a pull back and push forward sound if that makes sense. 

 

Then "Sexlab Sound Effects" could play that final "Clap" sound. 

 

Would be an optional module since it'd require an .esp file to register the sound descriptors. LMK. 

 

I have a clip. Shame there is also music. About as slimey as it will get.

https://www.redgifs.com/watch/faintcornflowerbluemuskrat

Edited by NCK30
Posted

So I updated FSMP (you were right, the latest version works with 1.5.97) and enabled HookPosition": 2 ; it works but I see no difference with "0", and by that I mean both work perfectly for vaginal opening. :)

Posted

skyrim vr and ostim. hookposition 0  game started but mod didnt work, when i switched hook to 1 or 2 crashed at start. i dont know if this would make any difference but skyrim vr uses vr address library not address library.

crash-2026-01-07-22-41-53.log

Posted

Thought I'd comment on this just in case anyone might be in the same boat, but if you're using any mods that keep the game unpaused while the console is up, the pause/reload function of this mod will not work unless you set "HotkeyInConsoleOnly" to false. I did this and now everything about this mod functions as it should in game and I can modify the alignment of penetration on the fly with zero issues. By the way, I never said it before, but this mod is straight fucking GOATed. Seriously. You are a king among gooner modders now. Thanks again for the help you provided me in earlier posts, too.

Posted
6 hours ago, asdt123123 said:

我之前好像说过,有人对音效感兴趣吗?我不会重复“Sexlab Sound Effects”模组已经做过的事情,那样太没意思了。但我对制作“程序生成”的声音非常感兴趣,比如阴茎在肛门/阴道/口腔中滑动时发出动态的声音,这种声音会随着运动速度等因素而变化。如果技术足够先进,我觉得我完全可以做出非常逼真的黏糊糊的声音。 

 

真是烦死了,我找音效的时候,一直在看女生骑车的ASMR视频。但她们一直不停地发出声音,所以根本就听不到那种黏糊糊的声音,哈哈。我需要那种1-2秒的片段,这样我就可以动态地淡入淡出,效果也会更好。我需要那种拉远和推近的声音,不知道你能不能理解我的意思。 

 

然后“Sexlab 音效”就可以播放最后的“拍手”声了。 

 

这将是一个可选模块,因为它需要一个 .esp 文件来注册声音描述符。请告知。 

https://www.nexusmods.com/profile/Deleted83606353User/mods?gameId=1704 This author made better voices but out of sync with the SexLab animations.  And the sounds are a bit overpowering. Besides, The author created a few different versions.

Posted
4 hours ago, asdt123123 said:

Ok I tested OStim myself this time just to make sure. That fucking mod is so involved lmao took me a good 5 minutes to figure it out. Anal works, all works.

 

Again, I recoded a chunk of the sexlab/ostim handling to replace tags entirely with my own context system for future proofing. So maybe I destroyed sexlab by accident, test all you can. 


 

So the gangbang handling still needs more position contextual awareness - which will be done in a later update. I changed it just now so only 1 penis can be in the anus at once, maybe that'll help you idk. Download the attachment.

 

Pretty sure it's possible since the schlong is it's own mesh + texture. You'd have to ask an artist though, specular highlights are what you're interested in. 

 

 

Edit: Attached document is  the OStim support. Verified anal is working and what not. 

Changelog:

  • Only allow 1 cock in the anus at once (To fix shardoom's issue maybe?)
  • OStim full compatibility - make sure it's FULLY UPDATED. No old versions supported
  • Tags are now re-polled - so you can change animations in a sexlab scene without any issues now. 
  • Probably broke some sutff? Major refactoring (Code changed a lot to make it cleaner/more future proof,etc)

 

PPA - Penetration Physics v0.0.13 - [ALPHA].zip 375.47 kB · 1 download


Looks interesting, What do these new values mean?

  "VaginaPosition": {
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -1.0, -4.32],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        -1.0,
                        6.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0

                    ],
                    "CornerSmoothing": 1.0
                }
            ],
 

Is this perhaps a second point to indicate the path of the schlong?

Posted
4 minutes ago, 深淵の神 said:


Looks interesting, What do these new values mean?

  "VaginaPosition": {
    "Anchor": "NPC Pelvis [Pelv]",
    "Offset": [0.0, -1.0, -4.32],
    
            "DepthWaypoints": [
                {
                    "Offset": [
                        0.0,
                        -1.0,
                        6.0
                    ],
                    "CornerSmoothing": 1.0
                },
                {
                    "Anchor": "NPC Spine1 [Spn1]",
                    "Offset": [
                        0.0,
                        4.0,
                        0.0

                    ],
                    "CornerSmoothing": 1.0
                }
            ],
 

Is this perhaps a second point to indicate the path of the schlong?

DepthWaypoints = you're plotting points for the schlong to follow once inside the body. No anchor = anchors off the previous point you plotted (Or "Offset" if it it's the first depth waypoint"

 

17 minutes ago, buguniaogu said:

https://www.nexusmods.com/profile/Deleted83606353User/mods?gameId=1704 This author made better voices but out of sync with the SexLab animations.  And the sounds are a bit overpowering. Besides, The author created a few different versions.

Not very good quality. Too absurd too. Need a realistic slide in, slide out sound for the anus, vagina, and mouth. Hard af to find them because there's always moaning or the audio is unbalanced

 

1 hour ago, Kryp67 said:

skyrim vr and ostim. hookposition 0  game started but mod didnt work, when i switched hook to 1 or 2 crashed at start. i dont know if this would make any difference but skyrim vr uses vr address library not address library.

crash-2026-01-07-22-41-53.log 55.68 kB · 2 downloads

Crashing while hooking OStim. Update OStim NG Standalone and this mod

Posted

Revolutionary mod. There is a mod called Softbody on nexus that does similar thing but it use it own body and physics so its not compatible with your current 3BA outfit and physics.  This mod is simpler and just work. 

 From my testing the best setup is use this mod but edit the ini file to keep SMP/CBPC genital collision. Also keep CBPC Separate Anal Collision mod enable. The reason is when this mod does not work well. Like during certain angle, penis penetration open wrong hole or both hole at the sametime. You can use the hotkey to toogle collision physics for each hole.

Posted (edited)

would there be any calyps strapons for cbbe 3ba that will replace the sexlab one that will work or an addon you could recommend

or a way for the trx futa addon for new gentleman one to be used instead and then un equipped off the female has anyone done that to work with sexlab ?


would this work with your mod i could use this to replace the rigid one in sexlab 
 

 

Edited by pleasetryme
updating info
Posted

This is an amazing mod. The OStim support also works very well.
Would it be difficult to add support for cases where the penetrating actor is male?

Posted
24 minutes ago, hyeontwitee said:

This is an amazing mod. The OStim support also works very well.
Would it be difficult to add support for cases where the penetrating actor is male?

To add gay penetration? It would be very easy.  Just make an override specifically for the male when they're the bottom with the gender predicate being male. You can read about in the config section. I got no clue what bones they got though so.. 

 

 

1 hour ago, pleasetryme said:

would there be any calyps strapons for cbbe 3ba that will replace the sexlab one that will work or an addon you could recommend

or a way for the trx futa addon for new gentleman one to be used instead and then un equipped off the female has anyone done that to work with sexlab ?


would this work with your mod i could use this to replace the rigid one in sexlab 
 

 

yes just replace it. If the mesh has bones = will work

 

3 hours ago, assassin394 said:

Revolutionary mod. There is a mod called Softbody on nexus that does similar thing but it use it own body and physics so its not compatible with your current 3BA outfit and physics.  This mod is simpler and just work. 

 From my testing the best setup is use this mod but edit the ini file to keep SMP/CBPC genital collision. Also keep CBPC Separate Anal Collision mod enable. The reason is when this mod does not work well. Like during certain angle, penis penetration open wrong hole or both hole at the sametime. You can use the hotkey to toogle collision physics for each hole.

Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.json config.

 

 

 

Posted

It works perfectly now for Ostim, but in some animations, thrusting sounds are duplicated sometimes tripled too, disabling the mod in-game with a hotkey fixes the issue.

Posted
3 hours ago, pleasetryme said:

would there be any calyps strapons for cbbe 3ba that will replace the sexlab one that will work or an addon you could recommend

or a way for the trx futa addon for new gentleman one to be used instead and then un equipped off the female has anyone done that to work with sexlab ?


would this work with your mod i could use this to replace the rigid one in sexlab 

I use this mod 

 

 

Posted
13 hours ago, asdt123123 said:

I think I said this before, but is anyone interested in sound effects? I wont be adding what "Sexlab Sound Effects" mod has already done, that's a shitty thing to do. But I'm super interested in making "procedural" sounds, where the penis sliding in the anus/vagina/mouth make a dynamic sound that changes with movement speed and what not. With enough goon technology, I honestly think I could achieve a really realistic slimey sound. 

 

Just annoying because when I was trying to find sound effects, I was checking ASMR videos of girls riding. But they never stfu so the audio is never just the slimey sound lmao. I need like 1-2 second clips since I'd be able to fade them out/in dynamically and it would could cleaner. Need a pull back and push forward sound if that makes sense. 

 

Then "Sexlab Sound Effects" could play that final "Clap" sound. 

 

Would be an optional module since it'd require an .esp file to register the sound descriptors. LMK. 

 

I have resources for different sex sounds. if you can provide the plugin, I can try make them on my side. so basically different slimey sounds for different speeds ?

Posted

is there any chance someone could check that mod for me the 3ba strapons that overwrite  sexlabs calyps one i am not that good at bones and all that stuff its out of my skill level i see there are 2 in there one says calyps schlong version they look the same i tried it now and not working but the schlong one says it has 19 bones but i dont have sos installed only the tng would be so wicked to make  a version that works for everyone like a patch to go over it 

Posted
1 hour ago, tonitrulupus said:

I use this mod 

 

i tried it but its still rigid no movements  or anything did you get yours like floppy and reactive like a trx futa one thats where i am  at the stallion looks good wish it used the penis from more nasty critters

 

Posted
17 minutes ago, pleasetryme said:

tried it but its still rigid no movements  or anything did you get yours like floppy and reactive like a trx futa one thats where i am  at the stallion looks good wish it used the penis from more nasty critters

Yeah I know and some of those should not move, the crystal and metal one, the honker on they should stay still and have no movement, I am sure you could make your own, just not sure how. 

Posted (edited)

How have we gone so long without something like this (at least, not to my knowledge) ?? This is spectacular and I'm so ecstatic that this is a thing now! Beautiful work so far.

Just tested the recent update (0.0.13) and it works so far in almost all of the interactions I've tested right out of the box, for pretty much every kind of lewd: vaginal, anal, and oral. It Just Works.™️

- MF animations for sure work about as expected, everywhere I tried it, of course - PC-NPC, NPC-NPC, multiple, etc. Futa-female, too.
Required some repositioning to ensure a schlong intended for a specific hole goes into that hole and not the other one - but, that's basically already necessary, most of the time. So, not really its fault. On par with the amount I already tend to tweak positioning during a scene, anyway. ..This sounds like more criticism than I mean it - the schlongs really do find their way to any goal hole, really very well, most of the time. :3
- Gay-ngbang: After enabling MM capability in the config, my first test orchestrating an MMMM animation between NPCs worked basically flawlessly, with every schlong going into its expected orifice. My male bodies (SAM light?) don't have anal cavities like my female ones (CBBE 3BA), but each schlong entered and curved where it should.
- Creatures: husky, dog, horse, giant, sabre cat, falmer, draugr, chaurus, werewolf, deer, riekling, bristleback boar... 
  - All worked for me when I tested at least a few animations, whether oral/anal/vaginal (female PC), multiple creatures, etc. Required more positioning, but not so terrible.
  - The only broken one for me was actually the plain ol' Wolf. I believe that's a problem with my mod list, and I'm only just now being made aware of it. Something to look into! I have no idea what it could be, but there's a few mods that could have messed with the schlong or other things on the wolf. I just don't know why it's ONLY the wolf and not also the dog or husky..? 🤔 But yeah, schlong no animate, and the positions were all screwy for many animations lol.
- I play with SkyFurry NG, so all my peoples are anthro characters. It uses SoS of course, but I'm using the anthro "sheathed" schlongs option like what you'd see in Bad Dog's Hoodies. It seems to work mostly perfectly, as far as I've seen! I made sure to check both the cat-people races (elves, typically, which share a schlong with khajiit) and canine races (nord, reguard, breton, etc., which have a canine-style schlong). Both worked mostly flawlessly (unless the cock is relatively large, of course c: ).

For the sake of it, here's some other possibly-relevant mods that I use. Might be good to know that they seem to be working (thus far) with this mod (for me):

Spoiler

- SexLab (not P+, just regular SexLab)
- CBBE 3BA female body
- FSMP for physics fun
- male body I believe is some kind of SAM, via SkyFurry NG..
- already mentioned schlongs from SkyFurry NG
- OSL Aroused
- SL Separate Orgasms
- Inflation Framework
- Fill Her Up
- Fertility Mode +
- More Nasty Critters (multiple associated bits and patches with this - it's been a while since I've installed everything...)
- BakaFactory Animated Beast Cocks
- Aroused Creatures
- End All Be All Rieklings
- Werewolves Redux
- Gape Morph
- Animated Gaping
- Beastess SE (I'd probably just avoid this one, it might be a source of some issues I have sometimes 🤔)
-- and more... These just seemed a little more relevant to mention. Of course, something in my load order is likely currently screwing with wolves (in an unintended way), so I need to figure out what's going on, there.


Strange heavy "script-lag" experience I had after about 30m of play and many scenes, that may have been unrelated to this mod (occurred around the time I noticed the wolf issue):

Spoiler

Might be worth noting as well, although very possibly unrelated to this mod: about the time that I became aware of the issues with the wolf in my testing, I started getting very heavy "script lag" or...something. Something wacky I haven't experienced before now. I could run around, attack, etc. generally normally, but starting a SexLab animation for example (or something like trying to deflate via Fill Her Up) would take 2-3 minutes before my input would actually start something Normally, I can expect like a second or two delay at most, for most actions. After a point, it almost seemed to just give up trying. I tried giving PapyrusProfiler a go to see if I could see anything funky, but I couldn't really make heads or tails of it.
Saving, quitting to desktop, and reloading didn't help. Utilizing various "cleanup" options via MCM etc. for various mods didn't seem to help. Waiting a day or two indoors somewhere didn't immediately seem to improve things. Eventually, I just opted to reload back to before I started testing. Further interactions with the wolf still showed that the wolf did not work, but I have not (yet) experienced that same crazy script hangup as before, so it may have been completely unrelated.


Overall very impressed with this mod and it is definitely becoming a permanent part of my load order, thank you so much :)))
 

Edited by yiffles
Posted (edited)

Hello. Nice work man. Would like to try and help with the testing if possible but I'm getting a consistent crash (at startup, after OAR animation calculation etc), with your mod enabled on the Hook;2 option for SMP. Weirdly, the error that comes up is not an HDT-SMP Violation but this one "EXCEPTION_ACCESS_VIOLATION" at 0x7FFCEBB88883 ConsoleUtilSSE.dll+0008883    mov [rcx+rdx*8], rax |  C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\build\release-msvc\vcpkg_installed\x64-windows-skse\include\RE\B\BSTArray.h:541 void RE::BSTArray<RE::BSTEventSink<RE::MenuOpenCloseEvent>.

With a bunch of ConsoleUtil "openmenu" functions calls being canceled. Best guess is that the late hook into FSMP is conflicting with some other mod depending on ConsoleUtil, but after disabling all of them (except ConsoleUtil), it still happens. 

Edited by Redflyingmonkey
Posted
22 hours ago, asdt123123 said:

I think I said this before, but is anyone interested in sound effects? I wont be adding what "Sexlab Sound Effects" mod has already done, that's a shitty thing to do. But I'm super interested in making "procedural" sounds, where the penis sliding in the anus/vagina/mouth make a dynamic sound that changes with movement speed and what not. With enough goon technology, I honestly think I could achieve a really realistic slimey sound. 

 

Just annoying because when I was trying to find sound effects, I was checking ASMR videos of girls riding. But they never stfu so the audio is never just the slimey sound lmao. I need like 1-2 second clips since I'd be able to fade them out/in dynamically and it would could cleaner. Need a pull back and push forward sound if that makes sense. 

 

Then "Sexlab Sound Effects" could play that final "Clap" sound. 

 

Would be an optional module since it'd require an .esp file to register the sound descriptors. LMK. 

I think that would be very cool, I can DM you some good open source NSFW audio fx packs if you want, just have to find the links

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