MadMansGun Posted Sunday at 08:12 PM Posted Sunday at 08:12 PM there's no point in saying "AE GOG", GOG is its own exe, therefor GOG is just GOG.
killer905 Posted Sunday at 08:26 PM Author Posted Sunday at 08:26 PM 1 hour ago, bubba999 said: I am really looking forward to this! Is there any way I could be a beta tester? I'm running the AE GOG version on a pretty strong PC. We are not currently looking for testers. However, I don't rule out the possibility of finding testers in the future. 13 minutes ago, MadMansGun said: there's no point in saying "AE GOG", GOG is its own exe, therefor GOG is just GOG. The GoG version of Skyrim is basically the same as the Steam AE version, except that in the GoG version you don't have to download CC (Creation Content) separately (through the game) like we do on Steam, right?
bubba999 Posted Sunday at 08:33 PM Posted Sunday at 08:33 PM (edited) Please keep me in mind if you need future testers. GOG has an Anniversary Update that's a separate purchase. I didn't bother since like most people I have several versions of Skyrim, Xbox, PC, etc.... GOG is DRM free! F DRM always. Edited Sunday at 08:34 PM by bubba999
killer905 Posted Sunday at 10:22 PM Author Posted Sunday at 10:22 PM 1 hour ago, bubba999 said: Please keep me in mind if you need future testers. GOG has an Anniversary Update that's a separate purchase. I didn't bother since like most people I have several versions of Skyrim, Xbox, PC, etc.... GOG is DRM free! F DRM always. Once we start looking, we'll post an official announcement. However, once the first version is released, it will be worth reporting any bugs. HOWEVER! We're still looking for ideas for quests (currently focusing more on side/repeatable quests), but you might have another idea for the main quest for a specific creature. https://docs.google.com/spreadsheets/d/1WNHRXPDVPJCwjY61YDzaIKn0hn_N9dvu8FFBUCsUHkA/edit?gid=0#gid=0 All creatures in the main quest, etc., are listed here, along with ideas for their quests.
MadMansGun Posted Sunday at 10:23 PM Posted Sunday at 10:23 PM (edited) 1 hour ago, killer905 said: The GoG version of Skyrim is basically the same as the Steam AE version, se gog and ae gog are the exact same download file that uses gog's edited skyrim exe, therefor it should just be called gog skyrim and nothing else. Quote except that in the GoG version you don't have to download CC (Creation Content) separately (through the game) like we do on Steam, right? getting the "ae version" just gives you a extra download/installer exe for the crapclub esp/esl files. Edited Sunday at 10:25 PM by MadMansGun
eflat01 Posted Monday at 06:19 PM Posted Monday at 06:19 PM (edited) On 6/21/2026 at 10:43 AM, anyone41234 said: Bro, your description is way too accurate,the slut-shaming in society is exactly what makes this mod so satisfying. It falls more in line with the authors other mods... AR, SLSFC, etc... and so allows a less conflicting environment when it comes to npc reaction and dialog. What makes such a mod interesting is bucking against social norms, stepping over the lines and messing with the taboos. iow, if it's common, normal and generally accepted everywhere it actually seems mundane and passé. Edited Monday at 06:25 PM by eflat01
Unicom1981 Posted 21 hours ago Posted 21 hours ago (edited) On 6/22/2026 at 12:22 AM, killer905 said: HOWEVER! We're still looking for ideas for quests (currently focusing more on side/repeatable quests), but you might have another idea for the main quest for a specific creature. https://docs.google.com/spreadsheets/d/1WNHRXPDVPJCwjY61YDzaIKn0hn_N9dvu8FFBUCsUHkA/edit?gid=0#gid=0 All creatures in the main quest, etc., are listed here, along with ideas for their quests. I do have a few more ideas for side or repeatable quests; if you're interested, I’d be happy to provide more details on them. You are keeping the party companions, albeit in a modified form. Perhaps include a few more parties hosted by other houses, too. For example: - A party at the Palace of the Kings in Windhelm; the main hall has plenty of space, even for larger creatures. - Maybe something similar to the "Unknown Pleasures" quest from *Animal Research*—a party that brings the Dremora back into the mix as a side quest. - You’re keeping "Pleasing Paarthurnax," but perhaps the Greybeards could use some fun with a show at High Hrothgar. I know you encounter a troll slightly off the path on the way up there, so maybe the Greybeards have captured a troll (which would introduce this party quite late in the progression) or a snow bear—or perhaps the animal has actually broken into the hall, and the Greybeards now need the Mansion's help. - I also think the Black-Briar family offers potential for a party, though likely involving smaller creatures. - my original idea involving the Khajiit and the sabre cat would actually be worthy of a side quest—if not a main quest. For instance, Khajiit traders might demand small parties or shows in exchange for trade agreements. Edited 21 hours ago by Unicom1981
killer905 Posted 19 hours ago Author Posted 19 hours ago 2 hours ago, Unicom1981 said: I do have a few more ideas for side or repeatable quests; if you're interested, I’d be happy to provide more details on them. Mansion would like more details. 2 hours ago, Unicom1981 said: - A party at the Palace of the Kings in Windhelm; the main hall has plenty of space, even for larger creatures. It's hard for me to imagine a party at the Palace of the Kings in Windhelm. Unless it involved a different creature or the party looked somehow different. 2 hours ago, Unicom1981 said: - Maybe something similar to the "Unknown Pleasures" quest from *Animal Research*—a party that brings the Dremora back into the mix as a side quest. Dremora is assigned to a quest at the College of Winterhold, but a special mini-quest involving him would be acceptable. 2 hours ago, Unicom1981 said: - You’re keeping "Pleasing Paarthurnax," but perhaps the Greybeards could use some fun with a show at High Hrothgar. I know you encounter a troll slightly off the path on the way up there, so maybe the Greybeards have captured a troll (which would introduce this party quite late in the progression) or a snow bear—or perhaps the animal has actually broken into the hall, and the Greybeards now need the Mansion's help. I think the Greybeards would first want to please Parthurnax, and then make a small request to treat their eyes to a raunchy show. However, that doesn't really seem to fit them. As for “broken into the hall” (any creature), the Greybeards probably wouldn’t call on a Dragonborn for that—they’d be able to handle it themselves, even though they’re pacifists. 2 hours ago, Unicom1981 said: - I also think the Black-Briar family offers potential for a party, though likely involving smaller creatures. Here, we could do something similar to what happened in Companions, but Maven would probably use this contest to show—or remind everyone—that she’s the one in charge here, and the Thieves’ Guild members themselves don’t have much say in the matter. Or maybe something else for the Thieves’ Guild? I think we have three women in this guild: “Sapphire, Vex, and Tonilia.” Let’s say there are eight chests (or even more). Each NPC/PC must choose one of them and find a specific item inside. Those who find nothing will be attacked by a creature, e.g., a troll, bear, horse, or dog (Note: Of course, it would be worth using a creature that Masnion already has in his portfolio)? 2 hours ago, Unicom1981 said: - my original idea involving the Khajiit and the sabre cat would actually be worthy of a side quest—if not a main quest. For instance, Khajiit traders might demand small parties or shows in exchange for trade agreements. Hmm, I think Thaena would avoid any suspicious dealings with the Khajit Caravan. However, if the quest were good enough, I personally would even overlook that fact.
Unicom1981 Posted 16 hours ago Posted 16 hours ago 2 hours ago, killer905 said: Mansion would like more details. It's hard for me to imagine a party at the Palace of the Kings in Windhelm. Unless it involved a different creature or the party looked somehow different Core concept for the Palace of the Kings location: - A horse sale becomes a mandatory side quest, taking place at the Windhelm stables. - This unlocks a mini-quest centered around a party, celebration, or competition at the Palace of the Kings. - The horse sale happens first, and Ulfric learns from one of the soldiers what transpired. - Since the civil war is ongoing and his soldiers need reliable horses, he decides to host a private "Jarl's horse sale" at the Palace of the Kings. - The event would involve the player character (PC) alongside perhaps two other female characters. We would need to decide whether these participants are there entirely voluntarily or—given the war—are, for instance, captured Thalmor soldiers (don't get me wrong: no torture or anything like that; the other two female participants could simply be prisoners who aren't exactly participating willingly). - The scenes would be structured similarly to the Companions' competition, with the exception that there is no actual "first place" winner; instead, one female character is eliminated each round—and the PC could be eliminated as early as the first round. - In the final round (assuming it's scriptable), the remaining person could trigger a CCF scene, or a CFF scene could be initiated at the request of one of the previously eliminated participants. 2 hours ago, killer905 said: Dremora is assigned to a quest at the College of Winterhold, but a special mini-quest involving him would be acceptable. That was the idea, too—more like a mini-quest triggered after completing the initial encounter at the College of Winterhold. - It could be structured either as a party event—similar to "Animal Research"—or perhaps as a private show where he first appears in human form at the mansion. In the latter scenario, the PC and another female staff member (like Jala) would go to a private room to watch a show involving a chosen animal, eventually leading to a threesome in bed with the Dremora—much like in "Adventures with Balazar." - If set up as a party event, it would be a mini-quest where the PC has sex with an animal in front of the other guests; since this takes place after the College of Winterhold questline, a selection of animals would already be available. The conclusion would mirror the private show scenario: the Dremora ends up in bed with the PC and another female guest, appearing in his Dremora form. 2 hours ago, killer905 said: I think the Greybeards would first want to please Parthurnax, and then make a small request to treat their eyes to a raunchy show. However, that doesn't really seem to fit them. As for “broken into the hall” (any creature), the Greybeards probably wouldn’t call on a Dragonborn for that—they’d be able to handle it themselves, even though they’re pacifists. The way I see it, the mini-quest would only unlock after "Paarthurnax's Dilemma" (or the "Pleasing Paarthurnax" scenario). It would come later in the game, giving others on the forum a chance to suggest ideas for what the Greybeards might do. - But as you said, it’s hard to imagine the Greybeards being capable enough to deal with an intruder themselves. - Then again, they are just a bunch of old geezers who would probably love to watch the Dragonborn handle a creature like that. But like I said, it was just an idea. 2 hours ago, killer905 said: Here, we could do something similar to what happened in Companions, but Maven would probably use this contest to show—or remind everyone—that she’s the one in charge here, and the Thieves’ Guild members themselves don’t have much say in the matter. Or maybe something else for the Thieves’ Guild? I think we have three women in this guild: “Sapphire, Vex, and Tonilia.” Let’s say there are eight chests (or even more). Each NPC/PC must choose one of them and find a specific item inside. Those who find nothing will be attacked by a creature, e.g., a troll, bear, horse, or dog (Note: Of course, it would be worth using a creature that Masnion already has in his portfolio)? That’s a very good idea; it would actually fit House Black-Briar much better, and—as you noted—there are plenty of female options available. The question now is whether to bring this family on board at the "Bear" stage or wait until the "Troll" stage, perhaps as a side quest or mini-quest. 2 hours ago, killer905 said: Hmm, I think Thaena would avoid any suspicious dealings with the Khajit Caravan. However, if the quest were good enough, I personally would even overlook that fact. I think you might be right about that.
killer905 Posted 15 hours ago Author Posted 15 hours ago 16 minutes ago, Unicom1981 said: Core concept for the Palace of the Kings location: - A horse sale becomes a mandatory side quest, taking place at the Windhelm stables. - This unlocks a mini-quest centered around a party, celebration, or competition at the Palace of the Kings. - The horse sale happens first, and Ulfric learns from one of the soldiers what transpired. - Since the civil war is ongoing and his soldiers need reliable horses, he decides to host a private "Jarl's horse sale" at the Palace of the Kings. - The event would involve the player character (PC) alongside perhaps two other female characters. We would need to decide whether these participants are there entirely voluntarily or—given the war—are, for instance, captured Thalmor soldiers (don't get me wrong: no torture or anything like that; the other two female participants could simply be prisoners who aren't exactly participating willingly). - The scenes would be structured similarly to the Companions' competition, with the exception that there is no actual "first place" winner; instead, one female character is eliminated each round—and the PC could be eliminated as early as the first round. - In the final round (assuming it's scriptable), the remaining person could trigger a CCF scene, or a CFF scene could be initiated at the request of one of the previously eliminated participants. - Here, we're assuming that Ulfric is the Jarl. What if Ulfric is dead? 1) PC (regardless of whether they're a member of the Stormcloaks or not) 2) Talmor prisoner 3) Imperial prisoner - I don't think you mean to kill someone who didn't make it to the next round, do you? - There are appropriate animations for the horse, but not everyone has them. However, you can work around this by triggering the FC scene twice instead (if someone doesn’t have the CCF/FFC options). 22 minutes ago, Unicom1981 said: That was the idea, too—more like a mini-quest triggered after completing the initial encounter at the College of Winterhold. - It could be structured either as a party event—similar to "Animal Research"—or perhaps as a private show where he first appears in human form at the mansion. In the latter scenario, the PC and another female staff member (like Jala) would go to a private room to watch a show involving a chosen animal, eventually leading to a threesome in bed with the Dremora—much like in "Adventures with Balazar." - If set up as a party event, it would be a mini-quest where the PC has sex with an animal in front of the other guests; since this takes place after the College of Winterhold questline, a selection of animals would already be available. The conclusion would mirror the private show scenario: the Dremora ends up in bed with the PC and another female guest, appearing in his Dremora form. I think that would be okay. It's something to think about. 23 minutes ago, Unicom1981 said: The way I see it, the mini-quest would only unlock after "Paarthurnax's Dilemma" (or the "Pleasing Paarthurnax" scenario). It would come later in the game, giving others on the forum a chance to suggest ideas for what the Greybeards might do. - But as you said, it’s hard to imagine the Greybeards being capable enough to deal with an intruder themselves. - Then again, they are just a bunch of old geezers who would probably love to watch the Dragonborn handle a creature like that. But like I said, it was just an idea. We could come up with something along the lines of the Greybeards having certain months when they're not allowed to use their shouts. 24 minutes ago, Unicom1981 said: That’s a very good idea; it would actually fit House Black-Briar much better, and—as you noted—there are plenty of female options available. The question now is whether to bring this family on board at the "Bear" stage or wait until the "Troll" stage, perhaps as a side quest or mini-quest. Bear would be a better fit for Maven than Troll. So we have an idea for a similar contest
Unicom1981 Posted 15 hours ago Posted 15 hours ago 15 minutes ago, killer905 said: - Here, we're assuming that Ulfric is the Jarl. What if Ulfric is dead? 1) PC (regardless of whether they're a member of the Stormcloaks or not) 2) Talmor prisoner 3) Imperial prisoner - I don't think you mean to kill someone who didn't make it to the next round, do you? - There are appropriate animations for the horse, but not everyone has them. However, you can work around this by triggering the FC scene twice instead (if someone doesn’t have the CCF/FFC options). Yes. Now I see the dilemma with the idea, too. There would be too many branching paths to account for if Ulfric weren't there. - No, killing shouldn't be part of it; the initial thought was just that the other female companions might also be prisoners. - I also think that with an idea like this, there should be a fallback in case the animations aren't available—so that, if necessary, it just plays a standard cutscene instead.
Unicom1981 Posted 15 hours ago Posted 15 hours ago (edited) 1 hour ago, killer905 said: Bear would be a better fit for Maven than Troll. So we have an idea for a similar contest I also think a troll doesn't really fit and that a bear would be a much better fit for the area. But it's good to hear that you’d already had an idea along those lines. I have one more idea—a pretty silly one, admittedly—though I don't think it would quite fit the "Mansion" concept in its current form. A repeatable side quest, perhaps titled "The Hunt." - A huntress (or huntresses) asks the Mansion for help with a hunt, having misunderstood the Mansion's actual purpose. - The idea would be based on the existing Skyrim quest "Ill Met by Moonlight." - For the location, I could picture using the cave from the original quest, since it’s near Falkreath (well, "near" is relative). - Possible animals—since it's a repeatable quest—could include wolves, bears, or elk (though the elk idea doesn't quite fit the theme as well). - The meeting with the huntress (or pair of huntresses) would take place outside the entrance. - Inside the cave, you have to travel all the way to the end, only to realize the animal has supposedly escaped. - There is a small campsite inside the cave; upon returning to it, the hunters realize they’ve walked into an ambush (this part would apply specifically to the wolf or bear scenarios). - Since the hunters don't know the player character's actual role at the Mansion (due to their misunderstanding), dialogue options could offer an alternative to combat and injury—specifically, sex. - Regarding the elk as a potential third quest option, I’m still thinking about how to incorporate it in a way that involves a more friendly encounter. - Although I could imagine finding the elk at the end of the cave—and perhaps Hircine appearing in his spirit-stag form to signal to the hunters and the player character that this elk should be especially honored. That gives us two ambush-style animal species, plus the moose—let's see, maybe we can come up with an idea to include it in the hunt as well. Edited 13 hours ago by Unicom1981
killer905 Posted 10 hours ago Author Posted 10 hours ago 4 hours ago, Unicom1981 said: Yes. Now I see the dilemma with the idea, too. There would be too many branching paths to account for if Ulfric weren't there. - No, killing shouldn't be part of it; the initial thought was just that the other female companions might also be prisoners. - I also think that with an idea like this, there should be a fallback in case the animations aren't available—so that, if necessary, it just plays a standard cutscene instead. I think that if the Imperials were to win, then there would be two Stormcloak prisoners and a PC/female follower. 4 hours ago, Unicom1981 said: A repeatable side quest, perhaps titled "The Hunt." - A huntress (or huntresses) asks the Mansion for help with a hunt, having misunderstood the Mansion's actual purpose. - The idea would be based on the existing Skyrim quest "Ill Met by Moonlight." - For the location, I could picture using the cave from the original quest, since it’s near Falkreath (well, "near" is relative). - Possible animals—since it's a repeatable quest—could include wolves, bears, or elk (though the elk idea doesn't quite fit the theme as well). - The meeting with the huntress (or pair of huntresses) would take place outside the entrance. - Inside the cave, you have to travel all the way to the end, only to realize the animal has supposedly escaped. - There is a small campsite inside the cave; upon returning to it, the hunters realize they’ve walked into an ambush (this part would apply specifically to the wolf or bear scenarios). - Since the hunters don't know the player character's actual role at the Mansion (due to their misunderstanding), dialogue options could offer an alternative to combat and injury—specifically, sex. - Regarding the elk as a potential third quest option, I’m still thinking about how to incorporate it in a way that involves a more friendly encounter. - Although I could imagine finding the elk at the end of the cave—and perhaps Hircine appearing in his spirit-stag form to signal to the hunters and the player character that this elk should be especially honored. That gives us two ambush-style animal species, plus the moose—let's see, maybe we can come up with an idea to include it in the hunt as well. It's an interesting idea, but I think it would need a little tweaking.
Unicom1981 Posted 10 hours ago Posted 10 hours ago (edited) 1 hour ago, killer905 said: It's an interesting idea, but I think it would need a little tweaking. It’s always good when the basic concept is right from the start. Tweaks are always good, too. I’m just providing the fundamental ideas; ultimately, the developers have to like what sticks. 😁 To me, Bloated Man’s Grotto made the most sense as a cave location, since it is used for only one side quest—one that most players have likely never even played. That might also be due to the preceding hunt for the white deer. Edited 9 hours ago by Unicom1981
killer905 Posted 8 hours ago Author Posted 8 hours ago 1 hour ago, Unicom1981 said: It’s always good when the basic concept is right from the start. Tweaks are always good, too. I’m just providing the fundamental ideas; ultimately, the developers have to like what sticks. 😁 To me, Bloated Man’s Grotto made the most sense as a cave location, since it is used for only one side quest—one that most players have likely never even played. That might also be due to the preceding hunt for the white deer. Yeah!
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