ElTlacuache Posted May 5 Posted May 5 Yessss, damn it, of course! Thank you Spirit_Shard, please don't abandon it, you're doing something many of us have been waiting for a long time. I hope to see news about your new updates soon. Much success and hugs!
Darkening Demise Posted May 20 Posted May 20 So will your mod come with nude mods or do we need our own or a specific one or?
Spirit_Shard Posted May 21 Author Posted May 21 (edited) On 5/5/2026 at 3:09 AM, ElTlacuache said: Yessss, damn it, of course! Thank you Spirit_Shard, please don't abandon it, you're doing something many of us have been waiting for a long time. I hope to see news about your new updates soon. Much success and hugs! Well I can give a quick update here, been chatting about stuffs in our Discord as usual and have a quick list of what's currently working and not on our forums. But lately I've been working on getting in-game interactions working for NaughtyZOI. I've hit a snag with the modkit where, while many of the structs and definitions are documented, how to actually add and modify things are not documented at all. I've figured out how to add new unique interactions and how to call/sync with my external API (see the latest NaughtyZOI uv0.0.3 in our discord/on our forums which now has a strip interaction), however I've had to take a detour to try and figure out some stuffs both related and unrelated. The main issue I have at the moment is I don't fully understand how to add an interaction with its own proper conditions handling, I can get animations to start but not end through the API properly, I suspect "buffs" are not properly implemented from the modkit and I've had to start investigating how to inject them manually with C++ to get them to function properly (or I'm missing something in the modkit >.<). Either way, once there's proper callbacks within the interactions system to start animations, we'll be able to make a proper thread here on Lover's Lab for the framework. ^-^ On 5/19/2026 at 11:19 PM, Darkening Demise said: So will your mod come with nude mods or do we need our own or a specific one or? I think it's better for nude mods to be separate, right now I recommend using Supponpon as it seems to be the most complete - https://www.nexusmods.com/inzoi/mods/651 - Similar to how we have the NBO plugin for Baking For Mara, we'll also be able to do the same for other body mods in the future, so it's not an issue that they're not integrated directly into the framework. ^-^ Edited May 21 by Spirit_Shard 11
Mediatek Posted May 25 Posted May 25 On 5/21/2026 at 2:03 PM, Spirit_Shard said: Well I can give a quick update here, been chatting about stuffs in our Discord as usual and have a quick list of what's currently working and not on our forums. But lately I've been working on getting in-game interactions working for NaughtyZOI. I've hit a snag with the modkit where, while many of the structs and definitions are documented, how to actually add and modify things are not documented at all. I've figured out how to add new unique interactions and how to call/sync with my external API (see the latest NaughtyZOI uv0.0.3 in our discord/on our forums which now has a strip interaction), however I've had to take a detour to try and figure out some stuffs both related and unrelated. The main issue I have at the moment is I don't fully understand how to add an interaction with its own proper conditions handling, I can get animations to start but not end through the API properly, I suspect "buffs" are not properly implemented from the modkit and I've had to start investigating how to inject them manually with C++ to get them to function properly (or I'm missing something in the modkit >.<). Either way, once there's proper callbacks within the interactions system to start animations, we'll be able to make a proper thread here on Lover's Lab for the framework. ^-^ I think it's better for nude mods to be separate, right now I recommend using Supponpon as it seems to be the most complete - https://www.nexusmods.com/inzoi/mods/651 - Similar to how we have the NBO plugin for Baking For Mara, we'll also be able to do the same for other body mods in the future, so it's not an issue that they're not integrated directly into the framework. ^-^ U have some examples of the animations or its still a concept?
Darkening Demise Posted May 28 Posted May 28 Eager to see what you can make of this and hoping animators from The Sims will come over. Maybe this will revitalize interest in Inzoi much like The Sims 4 became popular after Animated Woohoo (Wicked Whims original name) came out. Cause honestly I get so bored playing Inzoi.
GarbageNameHere Posted May 29 Posted May 29 8 hours ago, Darkening Demise said: Eager to see what you can make of this and hoping animators from The Sims will come over. Maybe this will revitalize interest in Inzoi much like The Sims 4 became popular after Animated Woohoo (Wicked Whims original name) came out. Cause honestly I get so bored playing Inzoi. Not the point at all, but wasn't it originally Wicked Woohoo, but EA wanted to avoid people thinking it had any official affiliation with them, and that's why it was rebranded? If Animated Woohoo was a thing, it might've been something else. Not that this matters THAT much, the trivia just sits in my head so I got curious.
alliaz2022 Posted May 29 Posted May 29 I wish I had enough knowledge to be a modder hahah I would be so happy to help.
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