Jump to content

Got custom animations working! (Anyone still interested?)


Spirit_Shard

Recommended Posts

Posted
On 2/13/2026 at 4:41 PM, StubbornDevil said:

I hope this project goes well, I'm interested in producing future animations for InZoi!

this comment just made me want to sub to your Patreon lmao

Posted
8 hours ago, jeff901 said:

this comment just made me want to sub to your Patreon lmao

I'm honestly very interested; the graphics are advanced enough that in a few years it could become the ultimate NSFW game. I think we'll be able to start creating material for the game by the end of this year or by spring 2027.

Posted (edited)
On 3/8/2026 at 10:25 PM, jeff901 said:

this comment just made me want to sub to your Patreon lmao

I too will be creating Inzoi nsfwā¤ļøĀ M/M content Can't wait for modding opportunitiesĀ 

Edited by LeonSkykarDarko
Posted
3 hours ago, GarbageNameHere said:

I'm not entirely sure if this can correlate to original/modded interactions but.. Animation support is up and coming in the modkit apparently, according to one early access inZOI player on YouTube!

Do you have a link? While we already have a method for getting in custom animations, the modkit supporting it natively could make things a lot easier! ^-^

Posted
7 hours ago, GarbageNameHere said:

I'm not entirely sure if this can correlate to original/modded interactions but.. Animation support is up and coming in the modkit apparently, according to one early access inZOI player on YouTube!

If this is true, this would be huge for a lot of mod types, not just horny. Would be very exciting.

Posted

hello, about news for animation in inzoi, i haven't seen anything since last year and this, was it implemented officially? a new engine is supposed to come, it may be tied to it

Posted (edited)
On 3/22/2026 at 11:30 AM, GarbageNameHere said:

Yeah, here's the video where the creator mentioned it!

...

Ah, so someone just 'said' it, but didn't show it or give any details. We'll have to wait to see what actually exists. lol

EDIT : New test build for NaughtyZOI posted. I got pretty close to a DEV version release, but unfortunately ran into some hurdles and tripped along the way >.> Test version posted on our Discord and Forums, we still don't have all the preference blocking and such in-place so still a limited release.

Edited by Spirit_Shard
  • 1 month later...
Posted

Yessss, damn it, of course! Thank you Spirit_Shard, please don't abandon it, you're doing something many of us have been waiting for a long time. I hope to see news about your new updates soon. Much success and hugs!

  • 2 weeks later...
Posted (edited)
On 5/5/2026 at 3:09 AM, ElTlacuache said:

Yessss, damn it, of course! Thank you Spirit_Shard, please don't abandon it, you're doing something many of us have been waiting for a long time. I hope to see news about your new updates soon. Much success and hugs!

Well I can give a quick update here, been chatting about stuffs in our Discord as usual and have a quick list of what's currently working and not on our forums. But lately I've been working on getting in-game interactions working for NaughtyZOI. I've hit a snag with the modkit where, while many of the structs and definitions are documented, how to actually add and modify things are not documented at all. I've figured out how to add new unique interactions and how to call/sync with my external API (see the latest NaughtyZOI uv0.0.3 in our discord/on our forums which now has a strip interaction), however I've had to take a detour to try and figure out some stuffs both related and unrelated. The main issue I have at the moment is I don't fully understand how to add an interaction with its own proper conditions handling, I can get animations to start but not end through the API properly, I suspect "buffs" are not properly implemented from the modkit and I've had to start investigating how to inject them manually with C++ to get them to function properly (or I'm missing something in the modkit >.<).

Either way, once there's proper callbacks within the interactions system to start animations, we'll be able to make a proper thread here on Lover's Lab for the framework. ^-^
Ā 

On 5/19/2026 at 11:19 PM, Darkening Demise said:

So will your mod come with nude mods or do we need our own or a specific one or?

I think it's better for nude mods to be separate, right now I recommend using Supponpon as it seems to be the most complete -Ā https://www.nexusmods.com/inzoi/mods/651 -
Similar to how we have the NBO plugin for Baking For Mara, we'll also be able to do the same for other body mods in the future, so it's not an issue that they're not integrated directly into the framework. ^-^

Edited by Spirit_Shard
Posted
On 5/21/2026 at 2:03 PM, Spirit_Shard said:

Well I can give a quick update here, been chatting about stuffs in our Discord as usual and have a quick list of what's currently working and not on our forums. But lately I've been working on getting in-game interactions working for NaughtyZOI. I've hit a snag with the modkit where, while many of the structs and definitions are documented, how to actually add and modify things are not documented at all. I've figured out how to add new unique interactions and how to call/sync with my external API (see the latest NaughtyZOI uv0.0.3 in our discord/on our forums which now has a strip interaction), however I've had to take a detour to try and figure out some stuffs both related and unrelated. The main issue I have at the moment is I don't fully understand how to add an interaction with its own proper conditions handling, I can get animations to start but not end through the API properly, I suspect "buffs" are not properly implemented from the modkit and I've had to start investigating how to inject them manually with C++ to get them to function properly (or I'm missing something in the modkit >.<).

Either way, once there's proper callbacks within the interactions system to start animations, we'll be able to make a proper thread here on Lover's Lab for the framework. ^-^
Ā 

I think it's better for nude mods to be separate, right now I recommend using Supponpon as it seems to be the most complete -Ā https://www.nexusmods.com/inzoi/mods/651 -
Similar to how we have the NBO plugin for Baking For Mara, we'll also be able to do the same for other body mods in the future, so it's not an issue that they're not integrated directly into the framework. ^-^

Ā 

U have some examples of the animations or its still a concept?

Posted

Eager to see what you can make of this and hoping animators from The Sims will come over. Maybe this will revitalize interest in Inzoi much like The Sims 4 became popular after Animated Woohoo (Wicked Whims original name) came out. Cause honestly I get so bored playing Inzoi.

  • 4 weeks later...
Posted

The language barrier is really a tough challenge I have to overcome. Two years ago, I privately made a lot of The Sims 4 animations myself. I’ve also been trying to find ways to make animations for Inzoi and contribute my efforts. But when I joined Discord and faced full English content, I realized that translation software isn’t always perfect. Maybe for Inzoi, I might have to consider learning English. But anyway, you’re a hero in the Inzoi community, and I salute you.🄰

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...