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*HELP* Delete goggles from hairstyle


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Posted (edited)

 

Hello everyone, I would like to ask for help, although I don't know if it's possible... 🥺

I have a hairstyle that has snowboard goggles “attached” to it. (Personally, I don't see the point of dressing my Sim in formal clothes and giving them this great hairstyle but with snowboard goggles attached.) I would like to remove these goggles and just keep the hairstyle.

I've tried to do it myself, but I've been working with Blender for four days and all I get is Sims4Studio giving me errors when importing LOD0... 
Could someone do it for me? Or if you could give me some instructions, I'd be very grateful!🖤
*I use Blender 3.6 (I've seen that it's the most stable with S4S).

*Sims 4 Studio 3.2.5.0 Star

 

Here are some screenshots in Blender. There are 6 sims4studio_mesh files, some containing only the glasses frame and others containing the hairstyle and lenses.

 

🍀I will be eternally grateful for any help. This hairstyle is important to me because it is exactly what I was looking for to complete one of my Oc.🍀

 

Captura de pantalla 2025-12-12 185719.png

Captura de pantalla 2025-12-12 185747.png

Captura de pantalla 2025-12-12 185814.png

Edited by JBunny
  • JBunny changed the title to *HELP* Delete goggles from hairstyle
Posted

You can't delete meshes with cut numbers - S4S looks for the cut numbers when importing. (Of course you can delete them ... but you need to add a new mesh with the same cut number later before you import into S4S.)

A simple option may be to select the goggles, 's0.1' to scale them down and maybe z-0.1 to move them down. So you keep everything and can import it in S4S without issues. I hope this work, also in-game.

 


To reduce the vertex count you may create 1(-n) new simple mesh(es) and assign them the cut number of the goggles mesh(es) and then delete the goggles mesh(es) named s4studio_mesh_N. Import with S4S should hopefully work, I hope no UV mapping is needed.

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