JBunny Posted December 12, 2025 Posted December 12, 2025 (edited) Hello everyone, I would like to ask for help, although I don't know if it's possible... 🥺 I have a hairstyle that has snowboard goggles “attached” to it. (Personally, I don't see the point of dressing my Sim in formal clothes and giving them this great hairstyle but with snowboard goggles attached.) I would like to remove these goggles and just keep the hairstyle. I've tried to do it myself, but I've been working with Blender for four days and all I get is Sims4Studio giving me errors when importing LOD0... Could someone do it for me? Or if you could give me some instructions, I'd be very grateful!🖤 *I use Blender 3.6 (I've seen that it's the most stable with S4S). *Sims 4 Studio 3.2.5.0 Star Here are some screenshots in Blender. There are 6 sims4studio_mesh files, some containing only the glasses frame and others containing the hairstyle and lenses. 🍀I will be eternally grateful for any help. This hairstyle is important to me because it is exactly what I was looking for to complete one of my Oc.🍀 Edited December 13, 2025 by JBunny
Oops19 Posted December 14, 2025 Posted December 14, 2025 You can't delete meshes with cut numbers - S4S looks for the cut numbers when importing. (Of course you can delete them ... but you need to add a new mesh with the same cut number later before you import into S4S.) A simple option may be to select the goggles, 's0.1' to scale them down and maybe z-0.1 to move them down. So you keep everything and can import it in S4S without issues. I hope this work, also in-game. To reduce the vertex count you may create 1(-n) new simple mesh(es) and assign them the cut number of the goggles mesh(es) and then delete the goggles mesh(es) named s4studio_mesh_N. Import with S4S should hopefully work, I hope no UV mapping is needed. 1
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