Loolust Posted November 19, 2025 Posted November 19, 2025 Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter. Below is a complete breakdown of everything that will help you go deeper. Potions — the foundation of your survival Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle. ❤ Healing Minor — restores 15% health Standard — restores 30% health Strong — restores 50% health Mana Minor — restores 15% mana Standard — restores 30% mana Strong — restores 50% mana Special Potions Potion of Fate — removes one random effect (positive or negative). Potion of Greed — 50% chance to gain the effects of all potions at once or nothing. Potion of Luck — applies a random effect (also positive or negative). Runes — power earned in battle Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters. ⚡ Synergy Rune Allows you to apply elemental states to enemies: Smoldering, Frozen, Electrified, Bloodied. If the elements are compatible — synergy triggers and you deal +50% damage, activating a unique synergy spell. If incompatible — damage dealt is reduced by 50%. Synergies (+50% damage): Fire + Ice = Steam Ice + Blood = Shards Blood + Electricity = Flash Electricity + Fire = Sparks Incompatible combinations (-50% damage): Fire + Blood Ice + Electricity Electricity + Ice Blood + Fire Resonance Rune For each spell in your spellbook, grants a +10% bonus depending on its element: Fire — increases damage Ice — increases resistance Electricity — increases mana regeneration Blood — increases health regeneration ️ Foresight Rune Allows you to look one step ahead in the dungeon labyrinth and change the upcoming reward. Restoration Rune Allows you to call upon an ancient power once per run, restoring 50% health and 50% mana. Goblin Subspecies A subspecies defines a goblin's innate ability, which greatly affects the battle. Forest Subspecies When taking damage, applies the “Poisoned Cuts” effect to the attacker. If the effect is already present — adds +1 stack. Poisoned Cuts: Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks. Stacks reset at the end of the battle. ️ Cave Subspecies When the goblin’s health drops below 30%, it gains +50% damage. ⛰ Mountain Subspecies Each attack burns 20% mana from the opponent. ️ Desert Subspecies Reflects 30% of the damage received back to the attacker. ❄ Northern Subspecies Resistant to critical damage — critical hits deal significantly less damage or do not trigger at all. Good luck in the dungeons!
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