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Posted
2 hours ago, RunicGray said:


Oh wow! I thought it actually wasn't do-able! I've not messed with OBody before, so I'll definitely give this a look. Thanks!

You're welcome! 😄 I also updated my guide to reflect the new information! See Step 3 and 7.

Posted

Okay, I think I've gotten the hang of it and got everything set up. Just doing some fine-tuning for preference. Do you happen to have an HDT SMP physics setting file that you like? It's nice he has some bounce to him, but his chest is way too jiggly for how little there is! 😅

Posted (edited)
5 hours ago, RunicGray said:

Okay, I think I've gotten the hang of it and got everything set up. Just doing some fine-tuning for preference. Do you happen to have an HDT SMP physics setting file that you like? It's nice he has some bounce to him, but his chest is way too jiggly for how little there is! 😅

I don't know how to configure CBPC or SMP settings, much less on how I'd do it for the player character only without affecting other female NPCs.

However, I have found 2 ways to alleviate this exact problem. The first, is the recommended solution, which is to just tone down the chest shaking, but will not get rid of it entirely. While the second, is more of a "workaround" solution that will completely eliminate all breast shaking for the player character only, but has some drawbacks and is more complicated to accomplish.


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First Solution (Recommended):

 

NOTE: This will not disable breast physics, it will only make them jiggle less for your player character! This Preset applies to both the clothed and naked body.

 

1.) Reinstall 3BA and select these setting in the FOMOD. (I recommend installing CBBE 3BA Physics Config Reinstaller in the Optional files section of CBBE 3BA for convenience. Have it load after the original 3BA mod.)

  • SMP and CBPC (Lite) in Physics Selecting
  • a bit or no jiggle (A cup) in (SMP) Player Physics Preset

2.) Open BodySlide, select CBBE 3BBB Amazing SMP Object - Player, then Build the Body. (Remember to use the - Zeroed Sliders - Preset, but only if you plan to use OBody.)

3.) Run the game, toggle SMP Physics On using the numpad hot key (+).

Doing this will allow you you toggle between SMP and CBPC breast physics for either the player or NPC. It is recommended to leave SMP on for your femboy player character, however you can still freely toggle between SMP or CBPC for the rest of the female NPCs in game. This SMP preset will only affect the player character so don't worry, big breasted NPCs will still maintain their bounce whether or not they use CBPC or SMP. 😋


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Second Solution:

 

Disabling player character breast physics for clothing.

 

1.) Reinstall 3BA (or 3BA Reinstaller if you are using it) and select the CBCP Only option in Physics Setting of the 3BA FOMOD.

2.) Run the game, then toggle SMP Physics On using the numpad hot key (+).

 

Doing this tricks the mod into disabling breast physics completely (only for the player character of course) without disabling the player character’s other CBPC physics (thigh, butt, and belly). If done right, your player character shouldn’t have any breast physics while wearing clothes, and female NPCs will retain all their physics.

Note that this a workaround NOT a solution, meaning that every time you load up the game, you have to toggle 3BA SMP Breast Physics “on”, to manually disable your character's breast physics. Though it is only a slight inconvenience, it is not ideal as why I called it a workaround earlier.

You may be able to skip this next step down below entirely, if the above step worked for the naked body as well! Let me know though, as I have only tested both at the same time, not each individually!

Disabling player character breast physics for body (naked only).
 

First is to delete the breast bones for your player character. To do this follow the steps down below!

1.) Open up Outfit Studio and import the femalebody_0.nif file found in your Selector of Skins \meshes\actors\character\unique\female folder. It is highly recommended to make a backup copy somewhere else on your computer of both the femalebody_0.nif and femalebody_1.nif files, as these files will we overwritten. 

 

2.)  Go into the Bones tab and select:

  • L Breast01, L Breast02, L Breast03
  • R Breast01, R Breast02, R Breast03

Then right click, Delete, From Project

 

3.) Once the both right and left breast bones are deleted, click File, Export, To Nif, and overwrite the femalebody_0.nif file found in your Selector of Skins \meshes\actors\character\unique\female folder.

 

4.) The breast bones must be deleted for both High and Low Weights, meaning steps 1-3 must be repeated again for the femalebody_1.nif as well.

 

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Hopefully this can help you as well! 🥰

Edited by Cream_sicle
Posted
12 hours ago, Cream_sicle said:

I don't know how to configure CBPC or SMP settings, much less on how I'd do it for the player character only without affecting other female NPCs.

However, I have found 2 ways to alleviate this exact problem. The first, is the recommended solution, which is to just tone down the chest shaking, but will not get rid of it entirely. While the second, is more of a "workaround" solution that will completely eliminate all breast shaking for the player character only, but has some drawbacks and is more complicated to accomplish.

[...]

------------------------------------------------------------------------------------------------------------------------------
Hopefully this can help you as well! 🥰


That worked perfectly! You are a SAINT! 

Posted (edited)

hi there, is there any possible way to set this up with Obody etc. so that the following is true:

1. the player/npcs can use the vaginaless bodymesh/texture 

2. the player/npcs can also use the normal 3ba bodymesh/texture with vagina

 

Obviously, the Obody installation guide says you should never use more than one body at the same time, but I would really love to have a mod setup where the player can choose to be female with a dick with and without vagina, and also for female npcs to randomly have vaginas/no vaginas + dicks, and I really feel like this SHOULD be possible with a combination of these mods but if it is I have no idea how to do it lol
thanks!
 

(for reference I guess the specific reason I really want to do this other than the nice variety is that I REALLY want to use Fluffy Khajiit 3 but afaik there are no khajiit vaginaless textures that would work with it, so installing vaginaless would mess up my khajiits with my current set up. even if there is a texture that would work with fluffy khajiit 3 though I would still like to try to set it up this way if it's possible at all.)

Edited by sylph_
clarification
Posted (edited)
13 hours ago, sylph_ said:

hi there, is there any possible way to set this up with Obody etc. so that the following is true:

1. the player/npcs can use the vaginaless bodymesh/texture 

2. the player/npcs can also use the normal 3ba bodymesh/texture with vagina

 

Obviously, the Obody installation guide says you should never use more than one body at the same time, but I would really love to have a mod setup where the player can choose to be female with a dick with and without vagina, and also for female npcs to randomly have vaginas/no vaginas + dicks, and I really feel like this SHOULD be possible with a combination of these mods but if it is I have no idea how to do it lol
thanks!
 

(for reference I guess the specific reason I really want to do this other than the nice variety is that I REALLY want to use Fluffy Khajiit 3 but afaik there are no khajiit vaginaless textures that would work with it, so installing vaginaless would mess up my khajiits with my current set up. even if there is a texture that would work with fluffy khajiit 3 though I would still like to try to set it up this way if it's possible at all.)

Whether or not you choose to use the default CBBE 3BA, Vaginaless CBBE 3BA, or both at the same time, has no bearing on OBody. That is to say, OBody does not distribute body meshes/replacers, its primary function is to distribute and apply BodySlide Preset morphs to the body mesh itself.


TLDR:

- OBody distributes different body types based on downloaded BodySlide Presets and applies them through the use of body morphs.
(Thicc, petite, curvy, chubby, etc.)

 

- OBody does not distribute body meshes/replacers.

(HIMBO, Touched by Dibella, CBBE, CBBE 3BA, Vaginaless CBBE 3BA, BHUNP, etc.)

 

Based on my knowledge there has not been a framework built yet to allow random distribution of differing body meshes to NPCs. You’re relegated to choose only one body mesh replacer for each sex (male and female). So for all females NPCs you have to choose between either a body mesh with a vagina (CBBE 3BA) or a body mesh without a vagina (Vaginaless CBBE 3BA).

The only workarounds are the aforementioned unique character mod RaceMenu Selector of Skins which allows only the player character to have their own unique body mesh, or a mod that uses a custom race like UBE (again only affecting the player character). You could also try making your own custom NPC follower using a body mesh (vagina or no vagina) of your choosing, but that would obviously require learning how to do that first.

 

Good news is that SOS and TNG already has a built-in random distribution of schlong add-ons for both male and female NPCs. So it’s already possible for female NPCs to spawn randomly with or without a dick. 😋

 

Unfortunately there has not been a vaginaless skin texture patch for Fluffy Khajiit 3. The only skin texture patches I’ve seen available are the ones on dw’s Vaginaless mod page.

Edited by Cream_sicle
Posted

Yeah, it's like half-doable? But not all the way. As Cream_sicle said, you can use the random distribution from SoS and TNG to assign the schlongs out to a random proportion of women. But there wouldn't be anything able to automatically assign those affected with the right BodySlide preset to be the vaginaless, flat-chested femboy model as well. It'd be something you might have to just assign them manually as-and-when you encounter them.

 

On the flipside, you CAN have OBody distribute body types out, using the new JSON configuration file feature, but I've not played with it to really know how well it works. You could do it this way, so it distributes the preset out, but then you would have the opposite problem of having to manually assign a schlong to the encountered NPC, and they will appear schlongless until you do.

Since the new JSON configuration file feature claims you can set preset distribution by plugin, it'd be interesting to see if that means a plugin could be created that marries the two - ie, if SoS or TNG assigns a schlong, then use a "futa and femboy" subset of bodyslide presets to choose body type. 🤔

Posted (edited)
On 1/26/2026 at 5:02 AM, Cream_sicle said:

Whether or not you choose to use the default CBBE 3BA, Vaginaless CBBE 3BA, or both at the same time, has no bearing on OBody. That is to say, OBody does not distribute body meshes/replacers, its primary function is to distribute and apply BodySlide Preset morphs to the body mesh itself.


TLDR:

OBody distributes different body types (through the use of morphs) based on downloaded BodySlide Presets.

(Thicc, petite, curvy, chubby, etc.)

 

OBody does not distribute body meshes/replacers.

(HIMBO, Touched by Dibella, CBBE, CBBE 3BA, Vaginaless CBBE 3BA, BHUNP, etc.)

 


Based on my knowledge there has not been a framework built yet to allow random distribution of differing body meshes to NPCs. You’re relegated to choose only one body mesh replacer for each sex (male and female). So for all females NPCs you have to choose between either a body mesh with a vagina (CBBE 3BA) or a body mesh without a vagina (Vaginaless CBBE 3BA).

The only workarounds are the aforementioned unique character mod RaceMenu Selector of Skins which allows only the player character to have their own unique body mesh, a mod that uses a custom race like UBE (again only affecting the player character), or making your own custom NPC follower using a body mesh (vagina or no vagina) of your choosing.

 

Good news is that SOS and TNG already have a built-in random distribution of schlong add-ons for both male and female NPCs. So it’s already possible for female NPCs to spawn randomly with or without a dick. 😋

 

Unfortunately there has not been a vaginaless skin texture patch for Fluffy Khajiit 3. The only skin texture patches I’ve seen available are the ones on dw’s Vaginaless mod page.

Thanks for the clarification, and that's interesting @RunicGray, honestly that would work fine, I don't mind the compromise being I just have to give Every female npc a dong

Trying to install this normally now for flawn's vanilla argonians though and am running into a very confusing issue: using RM Selector of Skins (+the beast races extension someone made because was getting invisible bodies without it) for the unique character slot, am getting feet and tail missing textures error (they show up mostly black)
followed written instructions to the letter unless I totally messed something up, but I don't think so. 
I read in the dw 3ba vaginaless thread that apparently the 2.0 version of flawn's vanilla argonians redux doesn't work properly with it because it changed from having seperate feet and tail textures to having them built into the body texture like vanilla, so I tried installing the old version of flawns vanilla argonians redux but am still getting the exact same black feet and tail. 

Weirdly, using the "Argonian Feet Support" optional file from the RM selector of skins beast races extension mod (this page https://www.nexusmods.com/skyrimspecialedition/mods/157898?tab=files) makes the feet and tail textures show up perfectly, BUT that addon for some reason forces you to use the alternate webbed argonian feet mesh from flawns instead of the normal feet mesh. So I have no idea why it works completely fine when I have that mod enabled but I get black feet/tail textures without it, but it's super annoying lol
I've tried moving load orders around a bit and looking everywhere to see if I was missing a feet or tail texture file somewhere, the only thing I could find was female argonian tail dds files and made sure to put them in the correct RM SoS folder. (../textures/.../unique etc)

any help would be awesome here, I am incredibly confused. at least I can potentially just cut my losses and just use the webbed feet from flawns I suppose, but I hate not being able to figure this out lol

edit: actually, when using the argonian feet support file, the tail shows up fine but the textures on the feet are messed up, I assume because it's reading the human-style argonian feet textures and not the clawed/webbed feet textures, but I cannot figure out how to fix it. aaaaaaaaaa

Edited by sylph_
Posted (edited)
On 1/27/2026 at 6:16 AM, sylph_ said:

Thanks for the clarification, and that's interesting @RunicGray, honestly that would work fine, I don't mind the compromise being I just have to give Every female npc a dong

Trying to install this normally now for flawn's vanilla argonians though and am running into a very confusing issue: using RM Selector of Skins (+the beast races extension someone made because was getting invisible bodies without it) for the unique character slot, am getting feet and tail missing textures error (they show up mostly black)
followed written instructions to the letter unless I totally messed something up, but I don't think so. 
I read in the dw 3ba vaginaless thread that apparently the 2.0 version of flawn's vanilla argonians redux doesn't work properly with it because it changed from having seperate feet and tail textures to having them built into the body texture like vanilla, so I tried installing the old version of flawns vanilla argonians redux but am still getting the exact same black feet and tail. 

Weirdly, using the "Argonian Feet Support" optional file from the RM selector of skins beast races extension mod (this page https://www.nexusmods.com/skyrimspecialedition/mods/157898?tab=files) makes the feet and tail textures show up perfectly, BUT that addon for some reason forces you to use the alternate webbed argonian feet mesh from flawns instead of the normal feet mesh. So I have no idea why it works completely fine when I have that mod enabled but I get black feet/tail textures without it, but it's super annoying lol
I've tried moving load orders around a bit and looking everywhere to see if I was missing a feet or tail texture file somewhere, the only thing I could find was female argonian tail dds files and made sure to put them in the correct RM SoS folder. (../textures/.../unique etc)

any help would be awesome here, I am incredibly confused. at least I can potentially just cut my losses and just use the webbed feet from flawns I suppose, but I hate not being able to figure this out lol

edit: actually, when using the argonian feet support file, the tail shows up fine but the textures on the feet are messed up, I assume because it's reading the human-style argonian feet textures and not the clawed/webbed feet textures, but I cannot figure out how to fix it. aaaaaaaaaa


I can give this a quick look and see if I get the same results or notice anything weird. I need a better texture for them anyway! 😺 You're looking for the Argonians to have the human feet, right?

As for giving all the female NPCs the goodies, I think you can just adjust that in SoS and TNG then! In SoS, I believe it's selecting the "Futanari CBBE" option in the side list, and then setting the spawn rate / distribution (can't remember the wording off the top of my head) to 100% under each race.

---EDIT---


I've done some testing and found the same issues you have. It seems like the Feet Support add-on is for Flawn's Webbed Feet AND Tail, not one or the other. The mod author might need to make another optional patch for just the tail, and make sure the humanoid feet point to the right texture.

In the meantime, we can workaround this! Not gonna stop us! I use Mod Organizer, so I'll write out what I did in MO to get it working:

  1. Open the "RaceMenu Selector of Skins - Unique Player Character - Beast Races Support" mod in File Explorer and copy over all your meshes and textures from the mods you need in the following order into Unique and Skin 04 for textures for argonianfemale. This is important for the tail and feet to work!:
    - Flawn's Argonians (meshes AND textures!)
    - Flawn's CBBE Patch (2k or 4k, whichever you're using)
    - dw's Vaginaless 3BA v2 - Body Textures (FlawnsArgonians) - One note, there sadly isn't an Androgynous version of this skin texture! :(
    - dw's Vaginaless 3BA v2 - [Your Schlong add-in] (FlawnsArgonians)

     
  2. Now that you have all those files copied into tha Beast Race Support version of Skin Selector, go back to the Meshes folder. You should see two files called "argfeet_f_0.nif" and "argfeet_f_1.nif" - these are the webbed feet. Delete those meshes - we don't want 'em! Or store them in another folder in case you don't want to just bin them, like "old" or "webbed" or something.
     
  3. Keep the Meshes folder open in File Explorer and go to the original "CBBE 3BA" mod - open it in File Explorer as well and go through to meshes/actors/character/character assets. In here, we want to grab the two "femalefeet_0.nif" and femalefeet_1.nif" and copy those over to the RaceMenu Selector - Beast Races Support's Meshes folder.
     
  4. Once those files are in the right folder, rename them to "argfeet_f_0.nif" and "argfeet_f_1.nif". That replaces the webbed feet mesh with regular human feet!
     
  5. Now that the mesh is sorted, time for the textures - this one is easier. In the "RaceMenu Selector of Skins - Beast Races Support" mod, keep that open in File Explorer, but go to textures/aixbodyselector/skin04/argonianfemale. This is where you should have copied all the textures from earlier into. Find the file argonianfemalebody.dds and create a copy. Rename the copy to femalebody_1.dds. The human feet are looking for THIS specific filename.
     
  6. Lastly, turn on the "RaceMenu Selector of Skins - Unique Player Character - Beast Races Support" in MO. Also turn on the "Selector of Skins-Argonian Feet Support" add-on. 
     
  7. [Optional] If you're having issues with the Futanari Schlong showing the right texture (not sure if the TRF ones have this issue, but ERF seems to), there is a patch for Flawn's Argonian textures here that also works: Flawn's Argonian Patch for SOS- Addon - Futanari CBBE


Now you have a beautiful Argonian femboy, with flat chest, tail, and human feet!

ScreenShot0.png.f7673778083fc00bf6f56393bb1cd4d4.png

I might do a test of the Futanari CBBE patch I linked with the Redux version, as there is a CBBE Flat-chested texture option that works quite well out of the box, too! But that'll be for another time, since I stayed up waaaaay too long testing this. 😅

Edited by RunicGray
Posted

I managed to do a quick test with Flawn's Argonian Redux textures, and they seem to work fine is you're using the Flawn's Argonian Patch for SOS- Addon - Futanari CBBE mod. It's not a 100% colour match, but it's really close!

If you want the human feet, you don't need the "Selector of Skins-Argonian Feet Support" add-on for Redux to work - it actually doesn't work with the add-on at all. The tail texture works fine without it, and you'll have the human feet. The issue will be if anyone wants the webbed feet, actually. However, you can probably get around this by doing the steps in my guide in reverse, by replacing the human feet files with the webbed ones and renaming them.

Because there isn't an Androgynous texture in the Vaginaless mod for Argonians, you need to make sure you download both the main "Flawn's Vanilla Argonians Redux" file AND the "FVAR - Flat Chested CBBE" for a texture without the boob shadows. If you decide to go for the Nipples option, just be aware that they're...fairly large. 😅

image.png.aae57280bec3f9187ca3bfe477bba67f.png

Posted (edited)
15 hours ago, RunicGray said:

I managed to do a quick test with Flawn's Argonian Redux textures, and they seem to work fine is you're using the Flawn's Argonian Patch for SOS- Addon - Futanari CBBE mod. It's not a 100% colour match, but it's really close!

If you want the human feet, you don't need the "Selector of Skins-Argonian Feet Support" add-on for Redux to work - it actually doesn't work with the add-on at all. The tail texture works fine without it, and you'll have the human feet. The issue will be if anyone wants the webbed feet, actually. However, you can probably get around this by doing the steps in my guide in reverse, by replacing the human feet files with the webbed ones and renaming them.

Because there isn't an Androgynous texture in the Vaginaless mod for Argonians, you need to make sure you download both the main "Flawn's Vanilla Argonians Redux" file AND the "FVAR - Flat Chested CBBE" for a texture without the boob shadows. If you decide to go for the Nipples option, just be aware that they're...fairly large. 😅

 

thank you for all the testing/ and the guide! I actually am not trying to make a femboy at all, but it'll help someone in the future im sure :3 

but I am still a little confused because, completely ignoring any of the schlongs part of this for now; when I used Flawn's **Vanilla** Argonian Redux 2.0 with dw's Vaginaless mod + vanilla argonian's skin texture patch, I was getting black feet/tail (well the tail had a tiny bit of some texture on it but was mostly black, definitely acting like the feet and tail textures were missing.) using Obody and selector of skins, with the beast support extension, no matter how I replaced the textures I could not fix it (tried moving mods around, made sure I was moving all the right texture files from the Flawn's Vanilla Argonian Redux texture folders to the Unique character folder in selector of skins - beast support) 
the ONLY thing that made the black feet/tail go away was installing the "Argonian Feet Support" patch. 

I ended up figuring something out and just going with the clawed feet option, but to fix the previous incorrect textures for that I had to go download the very old version of flawns vanilla argonians redux (cbbe 2k uncompressed in the google drive archive) and manually take JUST the FEETclaw textures from that .zip and put them in the unique character folder. 

it sounds like you ended up using the most recent file from flawn's vanilla argonians (2.0) and it worked fine for you? no black feet/tail? if that's true I really wonder what I did wrong.

either way, I have everything working and know how I got here so I'm not too keen on messing with it any more and breaking it again lol thank you for the help though!
(oh renaming the feet mesh files was a really good tip though, I totally did not think of that, will be good to know if I do wanna switch to the human style feet later!)

EDIT: oh god help, tried to walk my partner through installing it the exact same way/setup as me, but they're getting invisible hands on the unique character slot. I made extra double sure to get them to build the cbbe hands beast and cbbe hands beast (1st person) and move them to the unique character folder, but still no hands on argonian unique character slot (see through smokey effect, definitely not textures) what the heck am I missing  
 okay nevermind fixed that, had to install all the non-argonian mesh files to the normal selector of skins folder. 

am wondering now, it seems my racemenu skin selector setting is resetting to default every time I load game, is that normal?
specifically, after setting the slider to "1", i quit out, load back in and now my body/texture is the default female with vagina argonian skin, but the slider is still on 1. I have to go back into racemenu and set the slider to 0 and back to 1 to get the vaginaless mesh/skin to show up again. any ideas why this is happening?

Edited by sylph_
Posted
On 1/29/2026 at 4:52 AM, sylph_ said:

am wondering now, it seems my racemenu skin selector setting is resetting to default every time I load game, is that normal?
specifically, after setting the slider to "1", i quit out, load back in and now my body/texture is the default female with vagina argonian skin, but the slider is still on 1. I have to go back into racemenu and set the slider to 0 and back to 1 to get the vaginaless mesh/skin to show up again. any ideas why this is happening?

 

I had that come up some times too, especially if I changed something like the Complexion slider (like giving my char freckles outside of makeup). It seemed to revert the texture back to whatever was in the Actor skin folder underneath - super obvious by the sudden neck seam - and I'd have to go back to the Head Texture slider, toggle off of my chosen skin setting and then back to it to apply the correct one.

Posted (edited)
On 1/28/2026 at 11:52 PM, sylph_ said:

am wondering now, it seems my racemenu skin selector setting is resetting to default every time I load game, is that normal?
specifically, after setting the slider to "1", i quit out, load back in and now my body/texture is the default female with vagina argonian skin, but the slider is still on 1. I have to go back into racemenu and set the slider to 0 and back to 1 to get the vaginaless mesh/skin to show up again. any ideas why this is happening?

Try this mod and see if it fixes the issue. RaceMenu Selector of Skins - Reload Appearance Sync Fix. This literally just came out so I've not had the time to test it yet.

 

On 1/28/2026 at 11:52 PM, sylph_ said:

but I am still a little confused because, completely ignoring any of the schlongs part of this for now; when I used Flawn's **Vanilla** Argonian Redux 2.0 with dw's Vaginaless mod + vanilla argonian's skin texture patch, I was getting black feet/tail (well the tail had a tiny bit of some texture on it but was mostly black, definitely acting like the feet and tail textures were missing.) using Obody and selector of skins, with the beast support extension, no matter how I replaced the textures I could not fix it (tried moving mods around, made sure I was moving all the right texture files from the Flawn's Vanilla Argonian Redux texture folders to the Unique character folder in selector of skins - beast support) 
the ONLY thing that made the black feet/tail go away was installing the "Argonian Feet Support" patch. 

Usually black textures means you have two textures loading and applying onto the same mesh twice, not missing textures, as the skin would be pink instead.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1 hour ago, RunicGray said:

I had that come up some times too, especially if I changed something like the Complexion slider (like giving my char freckles outside of makeup). It seemed to revert the texture back to whatever was in the Actor skin folder underneath - super obvious by the sudden neck seam - and I'd have to go back to the Head Texture slider, toggle off of my chosen skin setting and then back to it to apply the correct one.

That seems to track as when you add layering effects (tattoos, makeup, body paint etc.) to the body in RaceMenu, NiOverride will apply the cosmetic changes using either the default 3BA or 3BA replacer skin, instead of the one from Selector of Skins. However I don't think this was intended as the issue is inconsistent, appearing only more frequently when doing heavy RaceMenu character editing or constant building/rebuilding bodies in BodySlide.

Edited by Cream_sicle
  • 4 weeks later...
Posted

Thanks for this but not having any means to get the original sos trx futa mod renders all of this a bit useless. "Asking around the forums" doesn't really help. 

Posted (edited)
On 2/22/2026 at 4:16 PM, Echi Corsair said:

Thanks for this but not having any means to get the original sos trx futa mod renders all of this a bit useless. "Asking around the forums" doesn't really help. 

 

Edited by Cream_sicle
Posted

image.png.9a9c268ac5d4a5668f88e4b34b2ce835.png

 

I've tried retracing all the steps in the guide a couple times today and I keep getting a small gap. It's smaller than the gap using the default addon, but its still very noticeable. Any ideas?

 

I'm using SOS + the SOS Futa addon; don't know if it's related. I'm sure using TNG with TRX is better but I prefer getting files off this site/nexus. 

Posted (edited)
5 hours ago, extraglitch123 said:

image.png.9a9c268ac5d4a5668f88e4b34b2ce835.png

 

I've tried retracing all the steps in the guide a couple times today and I keep getting a small gap. It's smaller than the gap using the default addon, but its still very noticeable. Any ideas?

 

I'm using SOS + the SOS Futa addon; don't know if it's related. I'm sure using TNG with TRX is better but I prefer getting files off this site/nexus. 

To fix this gap, both body and schlong meshes have to built using/sharing the same BodySlide Preset. See Step 7 in the full Guide.

 

Here’s a quick summary of what to do though.

 

1.) Open BodySlide Tool.

 

2.) In the Body/Outfit drop down menu, select the Schlong Add-on you want to use.

 

3.) In the Preset drop down menu, select the preset you want to use. The selected preset for the schlong, must be the same preset you use for your body.

 

If using OBody Next Generation, you must use - Zeroed Sliders - as the selected preset for both body and schlong.

 

4.) Once you have the preset selected for the schlong, DO NOT change any slider values now set by the preset! However, you can freely move any slider labeled SOS!

 

5.) When you are done playing with the sliders and are satisfied with the shape, it is recommended you “Save As” the schlong preset, in case you want to share or edit it in the future.

 

6.) Build the the schlong

Edited by Cream_sicle
Posted

I might be thought of as stupid here, but while I managed to get the gist working I have no idea where the hands and feet files are. (Yes, I built them using CBBE) I have no idea where the .tri files for those are.

Managed to get head/main body/shlong working, but ghost hands are real! XD

Posted (edited)
On 3/4/2026 at 9:26 AM, papajack said:

I might be thought of as stupid here, but while I managed to get the gist working I have no idea where the hands and feet files are. (Yes, I built them using CBBE) I have no idea where the .tri files for those are.

Managed to get head/main body/shlong working, but ghost hands are real! XD

If your player character's hands and feet are invisible it means you are missing the nif (mesh) files in the Selector of Skins meshes folder. Go back to the guide and read this part.
 

Quote

The RaceMenu Selector of Skins folder \meshes\actors\character\unique\female should contain these nifs/tri files -

 

1stpersonfemalebody.tri

1stpersonfemalebody_0.nif

1stpersonfemalebody_1.nif

 

1stpersonfemalehands.tri

1stpersonfemalehands_0.nif

1stpersonfemalehands_1.nif

 

femalebody.tri
femalebody_0.nif

femalebody_1.nif

 

femalefeet.tri

femalefeet_0.nif

femalefeet_1.nif

 

femalehands.tri

femalehands_0.nif

femalehands_1.nif

 

6.) Since you're using the -No Assets- version of RaceMenu Selector of Skins, you'll be missing the 1stpersonfemalebody, 1stpersonfemalehands, femalefeet, and femalehands nifs/tri files. 
 

Note: These body parts have already been built earlier in Step 1 and Step 2, so we need just need to find them in your game's directory folder and copy and paste them into the RaceMenu Selector of Skins meshes folder.

 

The missing files are stored here: \Data\meshes\actors\character\character assets

Copy and paste them into the RaceMenu Selector of Skins folder here: \meshes\actors\character\unique\female

 

DO NOT COPY AND PASTE: femalebody_0.niffemalebody_1.nif, or femalebody.tri, as they've already been built to its appropriate folder through the Output Path we set up earlier!!!


If you somehow can not find these nif or tri files in your game directory folder: \Data\meshes\actors\character\character assets, it is because you either did not Build those meshes (if the nif files can not be found there) and/or did not check the Build Morphs option before building said meshes (if the tri files can not be found there). If this is the problem go back to Step 1 and 2.

Edited by Cream_sicle
Posted

I did though, that's the stupid part. I'll obviously try to build them again when I have time next.

Thanks though, guide thought me a lot.

Posted
2 hours ago, papajack said:

I did though, that's the stupid part. I'll obviously try to build them again when I have time next.

Thanks though, guide thought me a lot.

well, managed to get the hands/feet! Problem: there's seams so I assume I used a different preset to build those.... But I got hands and feet! Now there's only to figure out how I'm going to tackle clothing meshes and see about rebuilding the body

  • 1 month later...
Posted (edited)

Anyone know how you get it to work with elves? Works fine for the human races but i get a seam along the crotch/schlong for elves.

NVM. This mod fixed it.

Edited by WulfN7

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