Tedom Posted November 25, 2025 Posted November 25, 2025 8 hours ago, Daibubun1 said: any bans yet after the maintenance? I heard there's an AC error. I'm not so sure what that means. The chances of being banned with pak modding is extremely low (atleast based on how i understand it with how I hear others explain it). The game doesn't scan the entire structure. It's not like if you put random files and jpegs on the game folders and it will ban you and stuffs, since we didn't replaced the game files, we've just added other pak files. The magic happens when u use the shortcut of -fileopen thingy. At best if the devs are competent enough (which I heard they're not), they would probably just refuse to boot or delete the excess files. For me, I haven't been banned yet. (not that i play enough though) 4
animatedtiddy Posted November 25, 2025 Posted November 25, 2025 10 hours ago, D C said: Alright i went back and checked, that dude is talking bs out of his ass (if that guy is so smart and good why hasn't he made a single mod in wuwa via pak modding???). Even in the AGMG server, i was the first guy to do a first model port in Wuwa and found it was using a custom strings for mesh modding that makes the game crash and needs a custom engine to get a proper pak modding, even with the best scripter and pak file decompiling team with me on hand, we couldn't do anything big except textures mods due to that custom mesh system they put and after that we left the pak modding server of wuwa to 3dm people. why would I go out of my way to make something that won't be used? By the time I even downloaded wuwa people were dead set on using 3dm and the damage had already been done with the average user thinking pak modding is a surefire way to get banned. Anyway you not being able to resolve the mesh issues doesn't mean anything except that you couldn't do it... plenty of other mod communities have dealt with this issue. Marvel modders have had to fix meshes a few times and now its just a simple patch. Snowbreak broke every mod a few months back but people made a custom engine so they can export correctly. Its not rocket science. Here you can see the difference in skeletalmesh structures. If you want direct export to wuwa from UE you'd have to add those properties and padding and point them to dummy values. The actual skeletal mesh data is otherwise unchanged, its just a matter of adding the missing stuff. But you don't have to make a custom engine version, you can also use UAssetGUI/API to splice together standard UE4.26 exports with the game assets. Actually I did make a go at this last month but I had a few errors with my materials and didn't do it correctly and havent had time to revisit it and wont realistically have time to do both coding and modeling thats just unreasonable to expect. If literally anyone else was interested in collaborating and did their fair share I'd probably be down to help but I don't have time. I do also have blender scripts to remap wwmi models to actual game versions but it would have to be updated and again its just a matter of other modders being interested because for users it shouldnt matter anyway. Anyway this isn't about me and its not an ego thing. It doesnt matter what I've done when I've just shown you exactly the steps one would take to begin working on it. Anyone could do this, there's plenty of examples out there to look at. And as for the benefits of pak modding vs 3dmigoto, well aside from custom animations and skeletons there's the fact we can easily add or modify javascript files in pak mods to make custom widgets or pack blueprints and use javascript to call them. Also very easy to change the active skeletal mesh to another loaded asset from a script or any sdk hooking mod, so hot swapping isn't unique to 3dm and mods wouldn't even strictly need to replace base game assets. And even loading new pak files at runtime is totally doable although its just extra effort for no real benefit. But that's enough talk of wuthering waves. I'm not very interested in that game and I recognize its too late to shift the community over whereas for DNA nothing is established yet. I also don't know if its even possible to use 3dm. In february I tried and I was able to hide mesh parts but couldn't load new buffers and get anything to render on screen. I've setup 3dmigoto for strinova (still the only person to make a mod for that game and oddly enough getting textures to load was harder than mesh buffers) and snowbreak before so this was not my first rodeo. Probably can be done with enough effort but its a pointless endeavor. 4 hours ago, Tedom said: I heard there's an AC error. I'm not so sure what that means. The chances of being banned with pak modding is extremely low (atleast based on how i understand it with how I hear others explain it). The game doesn't scan the entire structure. It's not like if you put random files and jpegs on the game folders and it will ban you and stuffs, since we didn't replaced the game files, we've just added other pak files. The magic happens when u use the shortcut of -fileopen thingy. At best if the devs are competent enough (which I heard they're not), they would probably just refuse to boot or delete the excess files. For me, I haven't been banned yet. (not that i play enough though) I have had the game hang my entire PC due to the kernel protection freaking out when reading memory but this does not cause a ban and isn't relevant to pak modding. People saying that there are bans are almost definitely cheating. Anyway ue4ss is totally safe to use with the right settings if we want widgets or blueprints without replacing anything 5
Tedom Posted November 26, 2025 Posted November 26, 2025 2 hours ago, animatedtiddy said: And as for the benefits of pak modding vs 3dmigoto, well aside from custom animations and skeletons there's the fact we can easily add or modify javascript files in pak mods to make custom widgets or pack blueprints and use javascript to call them. Also very easy to change the active skeletal mesh to another loaded asset from a script or any sdk hooking mod, so hot swapping isn't unique to 3dm and mods wouldn't even strictly need to replace base game assets. And even loading new pak files at runtime is totally doable although its just extra effort for no real benefit. Hmm. . . A lot of what u said is something that i want to try out. But for now, I'd like to know how to go about hot swapping? Can I bother you to make or write a simple guide? It's pretty simple on 3dm with just if statements and putting global persists on the ini.
D C Posted November 26, 2025 Posted November 26, 2025 (edited) 6 hours ago, animatedtiddy said: why would I go out of my way to make something that won't be used? By the time I even downloaded wuwa people were dead set on using 3dm and the damage had already been done with the average user thinking pak modding is a surefire way to get banned. Anyway you not being able to resolve the mesh issues doesn't mean anything except that you couldn't do it... plenty of other mod communities have dealt with this issue. Marvel modders have had to fix meshes a few times and now its just a simple patch. Snowbreak broke every mod a few months back but people made a custom engine so they can export correctly. Its not rocket science. Here you can see the difference in skeletalmesh structures. If you want direct export to wuwa from UE you'd have to add those properties and padding and point them to dummy values. The actual skeletal mesh data is otherwise unchanged, its just a matter of adding the missing stuff. But you don't have to make a custom engine version, you can also use UAssetGUI/API to splice together standard UE4.26 exports with the game assets. Actually I did make a go at this last month but I had a few errors with my materials and didn't do it correctly and havent had time to revisit it and wont realistically have time to do both coding and modeling thats just unreasonable to expect. If literally anyone else was interested in collaborating and did their fair share I'd probably be down to help but I don't have time. I do also have blender scripts to remap wwmi models to actual game versions but it would have to be updated and again its just a matter of other modders being interested because for users it shouldnt matter anyway. Anyway this isn't about me and its not an ego thing. It doesnt matter what I've done when I've just shown you exactly the steps one would take to begin working on it. Anyone could do this, there's plenty of examples out there to look at. And as for the benefits of pak modding vs 3dmigoto, well aside from custom animations and skeletons there's the fact we can easily add or modify javascript files in pak mods to make custom widgets or pack blueprints and use javascript to call them. Also very easy to change the active skeletal mesh to another loaded asset from a script or any sdk hooking mod, so hot swapping isn't unique to 3dm and mods wouldn't even strictly need to replace base game assets. And even loading new pak files at runtime is totally doable although its just extra effort for no real benefit. But that's enough talk of wuthering waves. I'm not very interested in that game and I recognize its too late to shift the community over whereas for DNA nothing is established yet. I also don't know if its even possible to use 3dm. In february I tried and I was able to hide mesh parts but couldn't load new buffers and get anything to render on screen. I've setup 3dmigoto for strinova (still the only person to make a mod for that game and oddly enough getting textures to load was harder than mesh buffers) and snowbreak before so this was not my first rodeo. Probably can be done with enough effort but its a pointless endeavor. I have had the game hang my entire PC due to the kernel protection freaking out when reading memory but this does not cause a ban and isn't relevant to pak modding. People saying that there are bans are almost definitely cheating. Anyway ue4ss is totally safe to use with the right settings if we want widgets or blueprints without replacing anything Rivals never had issues with mesh , it was the game checking for strings and checks that stopped paks from loading in now its doable because of the bypass that works even after patches and I am confident you wouldn't be able to do anything even if you gave any kind of time because it's not possible without developing the custom engine since we already got past assetGUI part and even then it didn't work, and you don't have that skill or knowledge to even get it done so stop putting anything out that won't help. Boi you weren't even in the modding server of WUWA , what you talking about of it being 3dm first , 3dm for it came 2 months later and our hand over was 4 months later?? Snowbreak didn't break every month I made mods the during the launch and only had one instance when materials broke after updates but nothing else. Edited November 26, 2025 by D C
Tedom Posted November 26, 2025 Posted November 26, 2025 (edited) @animatedtiddy Let's help each other out. If you know stuffs that would help the modding side like how to implement toggle or hotkeys on UE pak modding then please do share the information. Otherwise, the modding side of this game will die. The goal for all of us is to mod the game so please do help out if you can. I really don't care much about this 3dm better or pak modding better debate XD. I just want to toggle mods! If you can't then your words will hardly carry any weight as the modding of DNA dies out. Edited November 26, 2025 by Tedom 3
daenks Posted November 26, 2025 Posted November 26, 2025 (edited) I don't know much of modding but on marvel rivals using .pak modding I had a storm mod that had toggles, different games I know, just wanted to say so maybe the smart people can check if it's possible on this game, you could increase/decrease the jiggle physics, add/remove pubes, change nipple color, even show/hide a small menu so you could check the shortcuts, in game using the numpad keys. Edited November 26, 2025 by daenks 2
wookie69 Posted November 28, 2025 Posted November 28, 2025 (edited) On 11/24/2025 at 11:17 PM, D C said: don't go off-topic Wasn't off topic. It was an answer about modding to a question about modding, replying directly to Tedom's question in relation to the very vocal and ignorant 3dmigoto haters on the previous pages (especially page 3) claiming PAK modding as the answer to everything and shitting all over the entire AGMG community (which i viewed as hateful, divisive, toxic, and instigating drama, attempting to alienate the largest community of modders of these types of games, doing more harm than good). Didn't "start" any drama, just squashing it. Sorry for late reply. Anyway, yeah, pak modding can do things 3dm cant, and vice versa, but like you and the guy i was trying not to point fingers at said, some things still needs custom scripting or some type of code/hooks to get to work, and in the case of WuWa, some things were just not feasible. Don't see that as any better/worse than 3dmigoto if you still have to create code, and i don't see the hater on page 3 making any code. anyway, please continue. forgive my interruption. Edited November 28, 2025 by wookie69 2
Tedom Posted November 28, 2025 Posted November 28, 2025 On 11/27/2025 at 6:18 AM, daenks said: I don't know much of modding but on marvel rivals using .pak modding I had a storm mod that had toggles, different games I know, just wanted to say so maybe the smart people can check if it's possible on this game, you could increase/decrease the jiggle physics, add/remove pubes, change nipple color, even show/hide a small menu so you could check the shortcuts, in game using the numpad keys. maybe you can send a small video and the mod here? I'll try and check if I can even begin to read it.
daenks Posted November 28, 2025 Posted November 28, 2025 2 hours ago, Tedom said: maybe you can send a small video and the mod here? I'll try and check if I can even begin to read it. I haven't played marvel rivals in a while, but it seems like the mod hasn't seen any updates since january, and from what I heard mods had to be updated in april for them to work with the game again so it might not even work anymore (probably doesn't) but here's the link to the mod https://gamebanana.com/mods/566959
SnForI Posted November 28, 2025 Posted November 28, 2025 Man even horizon walker has mods working with 3dmigoto lol. Please someone i hope bless us with DNA mods. Im even willing to pay if someone starts. 3
kaipurge Posted December 6, 2025 Posted December 6, 2025 why did the modding for this game just stop out of nowhere? There are like 5 sexy mods on nexus....and that is it....zero new mods for one of the most beautiful anime games.
D C Posted December 6, 2025 Posted December 6, 2025 4 hours ago, kaipurge said: why did the modding for this game just stop out of nowhere? There are like 5 sexy mods on nexus....and that is it....zero new mods for one of the most beautiful anime games. No clue on others but I do want to ask , aside from nude mods , what mods do people want in the game?
kaipurge Posted December 6, 2025 Posted December 6, 2025 2 hours ago, D C said: No clue on others but I do want to ask , aside from nude mods , what mods do people want in the game? Some big booba mods/thicc mods. Doesn't have to be completely nude but the more skin the better. sexy Stuff like how Nikke, destiny child, brown dust 2 have. 1
Daibubun1 Posted December 6, 2025 Posted December 6, 2025 2 hours ago, D C said: No clue on others but I do want to ask , aside from nude mods , what mods do people want in the game? emote replace mods would be nice too. if that is something possible with pak modding 1
animatedtiddy Posted December 6, 2025 Posted December 6, 2025 let's be very clear people there's no contest between pak mods and 3dm because 3dm does not work for this game lmao. We already have pak modding working fine. Continuing to ignore the discussion and asking about 3dm is really just spamming at this point On 11/26/2025 at 1:19 AM, Tedom said: @animatedtiddy Let's help each other out. If you know stuffs that would help the modding side like how to implement toggle or hotkeys on UE pak modding then please do share the information. Otherwise, the modding side of this game will die. The goal for all of us is to mod the game so please do help out if you can. I really don't care much about this 3dm better or pak modding better debate XD. I just want to toggle mods! If you can't then your words will hardly carry any weight as the modding of DNA dies out. I have limited time and let myself get baited into wasting time addressing useless comments when I could have been helping you, sorry. for now you can look at this for the most basic setup info. Palworld also has a lot of relevant info out there. https://github.com/Dmgvol/UE_Modding/blob/main/AdvancedModding/BpModsIntro.md The important thing is you either have to use a modloader like ue4ss or replace an asset you know will be loaded. IMO it would probably be safe to replace any number of random widgets. Then you can simply code whatever you want in blueprints which is easiest if you have the assets in your project but even without them you can make dummy assets with the same properties or use universal features like so. This should work assuming you have your other mesh loaded as a property already or setup a way to register it. And you can easily do things like set morph targets and play animations by accessing the AnimScriptInstance from the mesh. If you use ue4ss it allows you to setup a simple blueprint that can spawn a widget and then write additional logic in lua. Replacing a widget may be best though. Anything non essential that always loads should work On 11/26/2025 at 12:36 AM, D C said: Rivals never had issues with mesh , it was the game checking for strings and checks that stopped paks from loading in now its doable because of the bypass that works even after patches and I am confident you wouldn't be able to do anything even if you gave any kind of time because it's not possible without developing the custom engine since we already got past assetGUI part and even then it didn't work, and you don't have that skill or knowledge to even get it done so stop putting anything out that won't help. Boi you weren't even in the modding server of WUWA , what you talking about of it being 3dm first , 3dm for it came 2 months later and our hand over was 4 months later?? Snowbreak didn't break every month I made mods the during the launch and only had one instance when materials broke after updates but nothing else. idk why you're so confident but marvel rivals requires a mesh patch that all mods use. No clue what server you mean but if you guys couldn't solve it I guess that means its 100% impossible 🙄 In reality you have no idea what I'm capable of especially considering this is an alt account solely for nsfw stuff but I have no desire or time to prove you wrong. feel free to believe whatever you want There is a gamebanana post of 3dmigoto for wuwa on may 30th 2024, 7 days after the game released. I also know the mmt dev and can confirm he had worked on it prior to launch. not sure what your handover refers to Snowbreak broke mods like 3 months ago by adding some new props to the meshes and have been slowly getting fixes. Its fundamentally the same thing just much smaller scale On 11/27/2025 at 7:18 PM, wookie69 said: Wasn't off topic. It was an answer about modding to a question about modding, replying directly to Tedom's question in relation to the very vocal and ignorant 3dmigoto haters on the previous pages (especially page 3) claiming PAK modding as the answer to everything and shitting all over the entire AGMG community (which i viewed as hateful, divisive, toxic, and instigating drama, attempting to alienate the largest community of modders of these types of games, doing more harm than good). Didn't "start" any drama, just squashing it. Sorry for late reply. Anyway, yeah, pak modding can do things 3dm cant, and vice versa, but like you and the guy i was trying not to point fingers at said, some things still needs custom scripting or some type of code/hooks to get to work, and in the case of WuWa, some things were just not feasible. Don't see that as any better/worse than 3dmigoto if you still have to create code, and i don't see the hater on page 3 making any code. anyway, please continue. forgive my interruption. You're not subtle at all and considering all you've done is come in here to fight you're in no position to claim you're squashing drama. I'll address this once just to put the matter to rest First of all the reason I have been so harsh towards 3dmigoto is because it literally doesnt work for this game and I am in fact doing people a favor by telling them in no uncertain terms not to waste their time trying. I'm not quite as knowledgeable about the specifics of the d3d11 pipeline as a couple agmg guys but I have setup support on my own in multiple vertex shader skinning games and remain the only person to mod strinova which uses a compute shader pipeline comparable to wuwa. https://www.loverslab.com/topic/241222-request-strinova-anime-shooter/#findComment-6905905. So someone with that experience could not get DNA working. Does that mean its impossible? No maybe not but if you have to come in here and ASK if it works you're not gonna be able to do it and its been established that agmg is not interested. agmg guys don't need you to fight their battles for them, they have no qualms with admitting that they dont know anything about pak modding or even using fmodel. The main issue with them is that they claim to be authorities. If you ask them "is X game moddable?" they don't say "maybe but not with 3dmigoto" they straight up say its unmoddable. And anything that falls outside of their made up rules of conduct is deemed hacking. They called FOV mods in genshin hacking lol. Their main active work, xxmi launcher frequently breaks peoples mods and demonstrates poor understanding of the injection tools. For genshin they launch the 3dmigoto injector and the fps unlocker despite the fps unlocker being fully capable of injecting 3dmigoto. They struggled with injection method in honkai star rail for months when literally all they had to do was start the game suspended. For wuwa as I mentioned before you dont need an injector. You can replace crashsight64 with 3dmigoto and you can run it without the anticheat with the following launch option. cmd /min /C "set __COMPAT_LAYER=RUNASINVOKER && start "" %command%" -d3d11 And its just true that they aren't super knowledgeable about the C++ side of 3dmigoto. If you look at the xxmi version history on github, only about 5 out of 50 commits even touch anything with rendering. Its mostly settings stuff. Of course their compute shader work is significant but that's separate. And I don't really have beef with them but when they establish themselves as the sole authorities in a community they are inviting some level of criticism that is fair. But my biggest issue is that they perpetuate ignorance and division from other mod communities. if you learn modeling for wuwa or genshin you only learn how to use their limited tools and very little is transferrable. If you learn how to pak mod you can pak mod any unreal game. hell you could work as a 3d artist in actual gamedev because the workflow is the same. And we have examples in this thread of 3dmigoto modders coming in and asking to be spoonfed info and users coming in and ignoring the other modding tech and asking for 3dmigoto mods when it doesnt even work I have no bad blood with them and I dont even think they'd disagree with many of my statements but they should not be your first source of info for modding ever and unless your question pertains to d3d11 specifics anything you ask them would be better figured out on your own. But that is the last that should be said on the topic.
SocketSprint Posted December 7, 2025 Posted December 7, 2025 Currently cooking, but still needs some work 19
SnForI Posted December 8, 2025 Posted December 8, 2025 On 12/7/2025 at 11:50 AM, SocketSprint said: Currently cooking, but still needs some work Nice keep going plz, all for the thicc 2
D C Posted December 8, 2025 Posted December 8, 2025 (edited) On 12/6/2025 at 7:24 PM, animatedtiddy said: let's be very clear people there's no contest between pak mods and 3dm because 3dm does not work for this game lmao. We already have pak modding working fine. Continuing to ignore the discussion and asking about 3dm is really just spamming at this point I have limited time and let myself get baited into wasting time addressing useless comments when I could have been helping you, sorry. for now you can look at this for the most basic setup info. Palworld also has a lot of relevant info out there. https://github.com/Dmgvol/UE_Modding/blob/main/AdvancedModding/BpModsIntro.md The important thing is you either have to use a modloader like ue4ss or replace an asset you know will be loaded. IMO it would probably be safe to replace any number of random widgets. Then you can simply code whatever you want in blueprints which is easiest if you have the assets in your project but even without them you can make dummy assets with the same properties or use universal features like so. This should work assuming you have your other mesh loaded as a property already or setup a way to register it. And you can easily do things like set morph targets and play animations by accessing the AnimScriptInstance from the mesh. If you use ue4ss it allows you to setup a simple blueprint that can spawn a widget and then write additional logic in lua. Replacing a widget may be best though. Anything non essential that always loads should work idk why you're so confident but marvel rivals requires a mesh patch that all mods use. No clue what server you mean but if you guys couldn't solve it I guess that means its 100% impossible 🙄 In reality you have no idea what I'm capable of especially considering this is an alt account solely for nsfw stuff but I have no desire or time to prove you wrong. feel free to believe whatever you want There is a gamebanana post of 3dmigoto for wuwa on may 30th 2024, 7 days after the game released. I also know the mmt dev and can confirm he had worked on it prior to launch. not sure what your handover refers to Snowbreak broke mods like 3 months ago by adding some new props to the meshes and have been slowly getting fixes. Its fundamentally the same thing just much smaller scale You're not subtle at all and considering all you've done is come in here to fight you're in no position to claim you're squashing drama. I'll address this once just to put the matter to rest First of all the reason I have been so harsh towards 3dmigoto is because it literally doesnt work for this game and I am in fact doing people a favor by telling them in no uncertain terms not to waste their time trying. I'm not quite as knowledgeable about the specifics of the d3d11 pipeline as a couple agmg guys but I have setup support on my own in multiple vertex shader skinning games and remain the only person to mod strinova which uses a compute shader pipeline comparable to wuwa. https://www.loverslab.com/topic/241222-request-strinova-anime-shooter/#findComment-6905905. So someone with that experience could not get DNA working. Does that mean its impossible? No maybe not but if you have to come in here and ASK if it works you're not gonna be able to do it and its been established that agmg is not interested. agmg guys don't need you to fight their battles for them, they have no qualms with admitting that they dont know anything about pak modding or even using fmodel. The main issue with them is that they claim to be authorities. If you ask them "is X game moddable?" they don't say "maybe but not with 3dmigoto" they straight up say its unmoddable. And anything that falls outside of their made up rules of conduct is deemed hacking. They called FOV mods in genshin hacking lol. Their main active work, xxmi launcher frequently breaks peoples mods and demonstrates poor understanding of the injection tools. For genshin they launch the 3dmigoto injector and the fps unlocker despite the fps unlocker being fully capable of injecting 3dmigoto. They struggled with injection method in honkai star rail for months when literally all they had to do was start the game suspended. For wuwa as I mentioned before you dont need an injector. You can replace crashsight64 with 3dmigoto and you can run it without the anticheat with the following launch option. cmd /min /C "set __COMPAT_LAYER=RUNASINVOKER && start "" %command%" -d3d11 And its just true that they aren't super knowledgeable about the C++ side of 3dmigoto. If you look at the xxmi version history on github, only about 5 out of 50 commits even touch anything with rendering. Its mostly settings stuff. Of course their compute shader work is significant but that's separate. And I don't really have beef with them but when they establish themselves as the sole authorities in a community they are inviting some level of criticism that is fair. But my biggest issue is that they perpetuate ignorance and division from other mod communities. if you learn modeling for wuwa or genshin you only learn how to use their limited tools and very little is transferrable. If you learn how to pak mod you can pak mod any unreal game. hell you could work as a 3d artist in actual gamedev because the workflow is the same. And we have examples in this thread of 3dmigoto modders coming in and asking to be spoonfed info and users coming in and ignoring the other modding tech and asking for 3dmigoto mods when it doesnt even work I have no bad blood with them and I dont even think they'd disagree with many of my statements but they should not be your first source of info for modding ever and unless your question pertains to d3d11 specifics anything you ask them would be better figured out on your own. But that is the last that should be said on the topic. Rivals does not need the mesh patch because I myself am making mods without using that mesh fix, it became obselete when we got bitfix working 7 months ago, and from this i can see you still have nothing. Jesus bro, at this point you don't even have any kind of update on modding and lobtoming an excuse of an alt account, I was in Beta CBT 2 of wuwa and still can say confidently i had my mod up in agmg server for everyone as well so yeah ofc you dont anything on that , you have never been any part of the community Thanks for proving my point on snowbreak. Won't be surprised if you are someone from one of reverse room guys or the grasscutter ones. and my guy HOW are you gonna bypass the AC for ue4ss , you didn't even CHECK if it works did you?, bro you have not dropped a single work from your side aside , just dropping modding pic from from tutorials and from riling every community up for no reason, its better you don't touch this topic because you have not given a single useful work aside from just causing drama and I can see how good you are making drama but not mods. . Edited December 9, 2025 by D C 1
D C Posted December 8, 2025 Posted December 8, 2025 On 12/6/2025 at 5:08 PM, kaipurge said: Some big booba mods/thicc mods. Doesn't have to be completely nude but the more skin the better. sexy Stuff like how Nikke, destiny child, brown dust 2 have. alright let me cook something up for everyone real quick 5
D C Posted December 8, 2025 Posted December 8, 2025 On 12/6/2025 at 5:16 PM, Daibubun1 said: emote replace mods would be nice too. if that is something possible with pak modding doable but i need to see what i can do without breaking skeleton animation is not my forte, last i did was swapping an entire class in dungeon stalker 1
SnForI Posted December 12, 2025 Posted December 12, 2025 On 12/9/2025 at 12:28 AM, D C said: doable but i need to see what i can do without breaking skeleton animation is not my forte, last i did was swapping an entire class in dungeon stalker Hi, i wanted to know, did u end up making any progress, btw thnx for the effort.
D C Posted December 12, 2025 Posted December 12, 2025 4 hours ago, SnForI said: Hi, i wanted to know, did u end up making any progress, btw thnx for the effort. have patience, i'll drop what i cooked soon 4
SnForI Posted December 13, 2025 Posted December 13, 2025 On 12/13/2025 at 12:14 AM, D C said: have patience, i'll drop what i cooked soon Thank you!
Kodika0 Posted December 15, 2025 Posted December 15, 2025 On 12/6/2025 at 4:14 AM, D C said: No clue on others but I do want to ask , aside from nude mods , what mods do people want in the game? A mod that replaces underskirt shorts with panties would be my ask. 3
animatedtiddy Posted December 16, 2025 Posted December 16, 2025 On 12/8/2025 at 4:23 PM, D C said: Rivals does not need the mesh patch because I myself am making mods without using that mesh fix, it became obselete when we got bitfix working 7 months ago, and from this i can see you still have nothing. That's not even bitfix and that patch has nothing to do with meshes. That is a signature check bypass. Mesh patch is still 100% required and is probably handled by tools you are using without realizing it. This is not up for debate but if you'd like hard evidence I can easily provide that. On 12/8/2025 at 4:23 PM, D C said: and my guy HOW are you gonna bypass the AC for ue4ss , you didn't even CHECK if it works did you?, The anticheat does not detect ue4ss just have to set a few config options and it's fine. Why would I say that it works if it doesn't work? On 12/8/2025 at 4:23 PM, D C said: bro you have not dropped a single work from your side aside , just dropping modding pic from from tutorials and from riling every community up for no reason, its better you don't touch this topic because you have not given a single useful work aside from just causing drama and I can see how good you are making drama but not mods. I mean I posted a picture of a custom nude mesh earlier in the thread I just have other things going on. Where are your mods? As far as I can see we have both posted images and nothing else so I'm not sure what basis you have to speak on this lol Anyway I have been speaking calmly and respectfully and pointing to facts and evidence. My only negative comments were about a very isolated group that is entirely irrelevant to this game and the only reason I said those things is because other people kept bringing it up. You have just been rude and insulting for no reason. This should be a collaborative community, it's not a competition. That attitude makes me think twice about giving up my free time and putting in effort to share stuff with a community that has such people in it. In fact I left agmg for similar reasons that I did not mention in my previous comments bc it's not relevant but same kind of thing with one dude just being a dick for no reason and I have no interest in dedicating my time to being around toxic people. I don't need an apology but just do better bro. Im not going to respond to you again unless you have a relevant question
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