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Borderlands 4 nude mods?


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Posted
9 hours ago, g29504569 said:

Не волнуйтесь! Я закончил работу над моделью. В течение недели я занят на своей основной работе. В эти выходные я сделаю скелетную анимацию и исправлю цветовые текстуры и карты нормалей.

Кроме того, я, возможно, немного увеличу грудь, по крайней мере, чтобы пропорции с бедрами не были слишком непропорциональными.

Также меня интересуют руководства по интеграции анимированной модели в игру, или может кто-нибудь, знакомый с Unreal Engine, сможет мне помочь.  @Phnx



image.png.6578403fa06f06982f025fe0f34b319c.pngScreenshot2026-09-18025140.png.0baa3b308f81facb27087eebb4648e8a.png

Screenshot 2026-09-18 025151.png

A huge thank you! You’ve done us all a huge favor!

Posted
On 9/17/2026 at 8:40 PM, g29504569 said:

Don't worry! I've finished the model part. I'm busy with my regular job during the week. This weekend I'll rig it with a skeleton and fix the color textures and normal maps.

Also, I might make the chest a little bigger, at least so the proportion with the thighs isn't too disproportionate.

I'd also like to find tutorials on how to integrate a rigged model into a game, or if anyone familiar with Unreal Engine can help me.  @Phnx



image.png.6578403fa06f06982f025fe0f34b319c.pngScreenshot2026-09-18025140.png.0baa3b308f81facb27087eebb4648e8a.png

Screenshot 2026-09-18 025151.png

I have only worked with models exported with FModel that came with their own rig. Blender to Unreal is FBX export without leaf bones and at scale 0.01, if the model is too big in Unreal. PSK export from FModel to Blender is 100x the size of the model in Unreal. Model needs 4 LODs. Textures must be set up for virtual texture streaming. And you must open the texture uassets with UAssetGUI and save them with BL4 usmap enabled, otherwise they will not work in-game.

Posted
On 9/19/2026 at 8:05 PM, Phnx said:

I have only worked with models exported with FModel that came with their own rig. Blender to Unreal is FBX export without leaf bones and at scale 0.01, if the model is too big in Unreal. PSK export from FModel to Blender is 100x the size of the model in Unreal. Model needs 4 LODs. Textures must be set up for virtual texture streaming. And you must open the texture uassets with UAssetGUI and save them with BL4 usmap enabled, otherwise they will not work in-game.

Okay, I'll try to look into it. I'll ask here if I have any questions.

Posted (edited)

Yes! I’ve finished all the models and skin weights.
I’ve also completed most of the textures, including the normal maps and color masks.
I am basically 100% certain that the model can be used.
 

However, I’m running into a lot of issues while importing the assets into the game—either it crashes, or the mod fails to load.


image.png.bd07b311ab3727d8fe127bf2d47b8097.png


So, it would be great if @Phnx or @rykuize could assist me.
If you are willing, I can send the assets to you.

Edited by g29504569
Posted
On 9/22/2026 at 5:00 PM, g29504569 said:

Yes! I’ve finished all the models and skin weights.
I’ve also completed most of the textures, including the normal maps and color masks.
I am basically 100% certain that the model can be used.
 

However, I’m running into a lot of issues while importing the assets into the game—either it crashes, or the mod fails to load.
image.png.a5f4f677e95c6898d8f28120be1e066a.png

So, it would be great if @Phnx or @rykuize could assist me.
If you are willing, I can send the assets to you.

I have a question: there are many nude character models from the fourth game on Smutbase. Would it be very difficult to import them into the game?

Posted
6 hours ago, SIMONFROMNET said:

I have a question: there are many nude character models from the fourth game on Smutbase. Would it be very difficult to import them into the game?

Correct me if I'm wrong, but my guess is that it's much more feasible to model around something that already fits the character's skeleton than it would be to take an existing model and try to reshape and rig it while maintaining a nice looking animation

Posted
18 minutes ago, Fatsassage said:

Correct me if I'm wrong, but my guess is that it's much more feasible to model around something that already fits the character's skeleton than it would be to take an existing model and try to reshape and rig it while maintaining a nice looking animation

In addition to this, Smutbase models are not optimized for playing in a game, too much detail, too many triangles. Issues you don't have when posing in blender and or similar programs. If a nipple takes as much memory as squadron of rippers... (a bit of an exaggeration),

This is a key issue I have run across when commissioning characters for XCOM2, though XCOM2 is admittedly rather old and cannot handle such fancy new things like... transparency gradients... 

Posted
1 hour ago, TNT90 said:

In addition to this, Smutbase models are not optimized for playing in a game, too much detail, too many triangles. Issues you don't have when posing in blender and or similar programs. If a nipple takes as much memory as squadron of rippers... (a bit of an exaggeration),

This is a key issue I have run across when commissioning characters for XCOM2, though XCOM2 is admittedly rather old and cannot handle such fancy new things like... transparency gradients... 

So, technically, if you were to somehow reduce the model's polygon count, could it be imported into the game?

Posted (edited)
11 hours ago, SIMONFROMNET said:

So, technically, if you were to somehow reduce the model's polygon count, could it be imported into the game?

If you could get the skeleton rigging working (not sure how to do that which I why I commission others), successfully convert everything, and import it into the game you could try it at full polygon count or reduced. 

The smutbase models are going to have a lot of extra bones that BL4 doesn't use so I don't know how that all works on converting the skeleton over. From my limited understanding, you should be able to point the model rigging bones to the BL4 skeleton animation bones, then it would ignore the unused ones since nothing is pointing to them to do things?

Seems like getting things into the game itself is being tricky from 5 posts up. Could have issues with having all the required texture layers.

But say all that works, how much will it clash with game itself, how will it effect performance? Very hard to tell.

Honestly, would love to see more model swaps, if we can swap Loveless for Moxxi, what about Cash for say... Lilith or something?

Edited by TNT90
Posted
On 9/22/2026 at 5:00 PM, g29504569 said:

Yes! I’ve finished all the models and skin weights.
I’ve also completed most of the textures, including the normal maps and color masks.
I am basically 100% certain that the model can be used.
 

However, I’m running into a lot of issues while importing the assets into the game—either it crashes, or the mod fails to load.


image.png.bd07b311ab3727d8fe127bf2d47b8097.png


So, it would be great if @Phnx or @rykuize could assist me.
If you are willing, I can send the assets to you.

If there are any updates this weekend, let us know

Posted
On 9/22/2026 at 4:00 PM, g29504569 said:

Yes! I’ve finished all the models and skin weights.
I’ve also completed most of the textures, including the normal maps and color masks.
I am basically 100% certain that the model can be used.
 

However, I’m running into a lot of issues while importing the assets into the game—either it crashes, or the mod fails to load.


image.png.bd07b311ab3727d8fe127bf2d47b8097.png


So, it would be great if @Phnx or @rykuize could assist me.
If you are willing, I can send the assets to you.

You can use this tool. https://github.com/Phnxsmv/BL4MeshInjector

Posted
4 hours ago, Wolf470 said:

There are currently 2 mods on Nexus for Loveless and Harlowe:

 

https://www.nexusmods.com/borderlands4/mods/311

 

&

 

https://www.nexusmods.com/borderlands4/mods/309

 

So far they work perfectly....

 

Am waiting for Vex to hit Nexus as well.

There is already a nude mod for Vex, created over a year ago. It hasn't been uploaded to Nexus due to copyright issues, as the creator posted it on their Patreon. However, the mod is available on Playground.

Posted
2 hours ago, jmedia7 said:

Ported g29504569's loveless model into the game. Also did a full nude version. Replaces premium outfit.

 

B4LovelessNudeV1.rar 74.77 MB · 1 download

 

Download the bare mod from here https://www.nexusmods.com/borderlands4/mods/307?tab=files  to make the full nude version work propperly. 

 

 

Vex. Replaces the ornate order dlc outfit. May look glitchy in the main menu, but works fine in game. 

 

B4VexNdV1-2.rar 21.5 MB · 1 download

 

 

20260928175917_1.thumb.jpg.883778876f97ecdb23f9749c5bd54628.jpg20260928175931_1.thumb.jpg.398e440b1e427c79741c55a055ea148e.jpg20260928172912_1.thumb.jpg.d8026c3c964c4297067783a3e87afbb9.jpg20260928173056_1.thumb.jpg.81a94e69184ec477a73a824199f13b0a.jpg20260928173014_1.thumb.jpg.5a9e3578b33ab2e13665a50843f4232a.jpg20260928172927_1.thumb.jpg.13b19580d9369490ca48bf367923e7f3.jpg20260928172922_1.thumb.jpg.c43860598b28f8f328b9c23999133291.jpg20251011042230_1.thumb.jpg.66fff1907a7c51c6a84219fc71ac5239.jpg

thank you! 

Posted (edited)

Been wondering, for the Vex nude body, I get texture and missing head issues (also happens with the Harlowe mod based on the Vex nude mod), is this a known issue with a known fix? Or am I just cursed?

It was working fine until around the Sept 17th patch, hard to tell if something changed with the patch (though I'd expect others to see the same issue), if my files in particular are corrupt (tried running a file verification in steam), or maybe extra pak files interfering. I should just have the 3 Harlowe files, the 3 Vex nude files (just recopied them from the above post), as well as the Loveless bare and nude patched (all freshly copied over from above post and nexus mod). 

 

Changing the skin color customization fixes the texture (at least until the next fast travel), but head still comes in and out depending on the camera angle with the ground.

 

Screenshot2026-09-29153652.png.6c0cf5bd17ddb37cdb40c1527d3cd020.pngScreenshot2026-09-29153718.png.345d767acf737721d93109cd61e0c286.png

Edited by TNT90
Posted
On 9/29/2026 at 2:26 AM, jmedia7 said:

Ported g29504569's loveless model into the game. Also did a full nude version. Replaces premium outfit.

 

B4LovelessNudeV1.rar 74.77 MB · 1 download

 

Download the bare mod from here https://www.nexusmods.com/borderlands4/mods/307?tab=files  to make the full nude version work propperly. 

 

 

Vex. Replaces the ornate order dlc outfit. May look glitchy in the main menu, but works fine in game. 

 

B4VexNdV1-2.rar 21.5 MB · 1 download

 

 

20260928175917_1.thumb.jpg.883778876f97ecdb23f9749c5bd54628.jpg20260928175931_1.thumb.jpg.398e440b1e427c79741c55a055ea148e.jpg20260928172912_1.thumb.jpg.d8026c3c964c4297067783a3e87afbb9.jpg20260928173056_1.thumb.jpg.81a94e69184ec477a73a824199f13b0a.jpg20260928173014_1.thumb.jpg.5a9e3578b33ab2e13665a50843f4232a.jpg20260928172927_1.thumb.jpg.13b19580d9369490ca48bf367923e7f3.jpg20260928172922_1.thumb.jpg.c43860598b28f8f328b9c23999133291.jpg20251011042230_1.thumb.jpg.66fff1907a7c51c6a84219fc71ac5239.jpg

Thanks a lot for the mod. The model has a minor issue with the genitals—the vagina stretches too much when crouching. Otherwise, the mod works quite well. I have also attached a few screenshots.

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