vonbach1 Posted October 14, 2025 Posted October 14, 2025 (edited) Interesting idea for a mod unfortunately it doesn't work. When I click on the edict I get nothing. It's a shame it's exactly what I was looking for. Maybe a holdings building that spawns events might be a simpler way to make this work. An option to play with slaves in your empire proper would be nice. Edited October 14, 2025 by vonbach1
GuildedLily Posted October 15, 2025 Posted October 15, 2025 12 hours ago, vonbach1 said: Interesting idea for a mod unfortunately it doesn't work. When I click on the edict I get nothing. It's a shame it's exactly what I was looking for. Maybe a holdings building that spawns events might be a simpler way to make this work. An option to play with slaves in your empire proper would be nice. I'm sorry to hear RnC was being a bit tricky for you, are you sure everything was set up correct? I do know this mod currently only works on Humanoid based species, so if a conquered empire isn't humanoid, it might not show in the edict. Unfortunately, due to how specific the images and interactions are, I believe @Eva39Red was trying to make each possible situation have custom artwork, which requires this mod's starting scope to be a bit smaller. Luckily, in the download section, there is a submod called `RnC Humanoid Only.rar` that updates the game start generation to force only humanoids to spawn (so that you can conquer to your heart's extent!)
vonbach1 Posted October 15, 2025 Posted October 15, 2025 (edited) I set all of them to humanoid, have the vassal, hit the edict and where you are supposed to get the choice of vassal to raid you get nothing. I even tried invading a planet and nothing. Edited October 15, 2025 by vonbach1
vonbach1 Posted October 19, 2025 Posted October 19, 2025 Honestly It's a shame I was looking for something like this.
CryptedVoid Posted October 20, 2025 Posted October 20, 2025 On 9/28/2025 at 10:05 PM, Eva39Red said: View File Raid and Conquer | Humanoid edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 182 Vassalage events - Events tailored to specific humanoid portraits Reveal hidden contents In total 7 events per portrait for 26 portraits 1 Event for Ruler/Government 1 Event for Scientist/Labs 1 Event for Commander/General 1 Event for Temple/Spiritualist 1 Event for Population/Slaves 1 Event for Embassy/Envoys 1 Event for Spy/Agents 156 Events for capturing humanoid planets Reveal hidden contents In total 6 events per portrait 2 Events for capturing planet 2 Events for Ruler 2 Events for Population Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Only - Generates only humanoid empires on a new game start Work in Progress: After that a new different type of species (Mammalian, Reptilian, e.t.c ) or a new origin species. [Suggestions are welcome] Load Order: Raid and Conquer RnC Humanoid Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/2025 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic cant seem to find the raiders origin i even looked in the mod file for the common/origin and it dosent exist so i cant use the origin with rnc whys that?
CryptedVoid Posted October 20, 2025 Posted October 20, 2025 On 9/28/2025 at 10:05 PM, Eva39Red said: View File Raid and Conquer | Humanoid edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 182 Vassalage events - Events tailored to specific humanoid portraits Reveal hidden contents In total 7 events per portrait for 26 portraits 1 Event for Ruler/Government 1 Event for Scientist/Labs 1 Event for Commander/General 1 Event for Temple/Spiritualist 1 Event for Population/Slaves 1 Event for Embassy/Envoys 1 Event for Spy/Agents 156 Events for capturing humanoid planets Reveal hidden contents In total 6 events per portrait 2 Events for capturing planet 2 Events for Ruler 2 Events for Population Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Only - Generates only humanoid empires on a new game start Work in Progress: After that a new different type of species (Mammalian, Reptilian, e.t.c ) or a new origin species. [Suggestions are welcome] Load Order: Raid and Conquer RnC Humanoid Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/2025 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic cant seem to find the raiders origin i even looked in the mod file for the common/origin and it dosent exist so i cant use the origin with rnc whys that? On 9/28/2025 at 10:05 PM, Eva39Red said: View File Raid and Conquer | Humanoid edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 182 Vassalage events - Events tailored to specific humanoid portraits Reveal hidden contents In total 7 events per portrait for 26 portraits 1 Event for Ruler/Government 1 Event for Scientist/Labs 1 Event for Commander/General 1 Event for Temple/Spiritualist 1 Event for Population/Slaves 1 Event for Embassy/Envoys 1 Event for Spy/Agents 156 Events for capturing humanoid planets Reveal hidden contents In total 6 events per portrait 2 Events for capturing planet 2 Events for Ruler 2 Events for Population Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Only - Generates only humanoid empires on a new game start Work in Progress: After that a new different type of species (Mammalian, Reptilian, e.t.c ) or a new origin species. [Suggestions are welcome] Load Order: Raid and Conquer RnC Humanoid Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/2025 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic
Eva39Red Posted October 27, 2025 Author Posted October 27, 2025 On 10/20/2025 at 8:13 PM, CryptedVoid said: cant seem to find the raiders origin i even looked in the mod file for the common/origin and it dosent exist so i cant use the origin with rnc whys that? The origin files in common/governments/civics/rnq_origins
Eva39Red Posted October 27, 2025 Author Posted October 27, 2025 On 10/16/2025 at 3:05 AM, vonbach1 said: I set all of them to humanoid, have the vassal, hit the edict and where you are supposed to get the choice of vassal to raid you get nothing. I even tried invading a planet and nothing. Do you have Lustful Void and UI Overhaul Dynamic installed and in order? If so can you attach game.log (Documents\Paradox Interactive\Stellaris\logs) file after you press edict
Eva39Red Posted October 27, 2025 Author Posted October 27, 2025 On 10/25/2025 at 1:42 AM, bsdmm said: the .rar doesn't work Uploaded .zip version 1
GuildedLily Posted October 27, 2025 Posted October 27, 2025 Same here... (╥‸╥)♡ Love to see that you're helping out with even the small fixes, thank you! ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ 1
Jade514 Posted November 1, 2025 Posted November 1, 2025 (edited) On 10/16/2025 at 4:05 AM, vonbach1 said: I set all of them to humanoid, have the vassal, hit the edict and where you are supposed to get the choice of vassal to raid you get nothing. I even tried invading a planet and nothing. Did you ever fix this? i have two vassals both are classed as humanoid and i also get nothing in that option. the only thing i can think of is that it is because the empires that i have as vassals while they are classed as humanoid they did not generate with a vanilla framework portrait. also if that is the case how would someone go about adding basic support for a vf style portarit mod? i ask because i was hoping to use the star wars rebels portraits from VF Inspired Themes. Edited November 2, 2025 by Jade514
repeating_adder Posted November 27, 2025 Posted November 27, 2025 Is this compatible with mango's lewd diplomacy?
ReMeDy Posted December 2, 2025 Posted December 2, 2025 Before I try it, I'm curious how well this would work if it's an AI opponent as the faction/species with all the content going after others.
Rwbybomb21 Posted December 13, 2025 Posted December 13, 2025 On 11/28/2025 at 7:39 PM, Gyglov said: Dont work I'm having this issue too, and i've uninstalled it and reinstalled it a few times, using different version of stellaris. i've even uninstalled and fresh reinstalled the game and still have this issue. any fixes or what?
thefakemuff Posted December 25, 2025 Posted December 25, 2025 (edited) On 12/12/2025 at 7:57 PM, Rwbybomb21 said: I'm having this issue too, and i've uninstalled it and reinstalled it a few times, using different version of stellaris. i've even uninstalled and fresh reinstalled the game and still have this issue. any fixes or what? It's a really weird issue with a fix that seems to work. From what I can tell the issue is that the Mod file has "/Users/user/" for it's path which causes it to not be read by the launcher because that path doesn't exist. After changing the Mod file to the first image, booting up the game, and re-checking the mod file it has updated to include my PC user name. "/Users/Example/" and it works normally. Just to clarify: Open the mod file with notepad (Not the one in the folder named "descriptor" but the one that goes into the stellaris' mod folder itself.) Change the line after "path" to "mod/Raid and Conquer" and save Launch Stellaris And the mod's path should hopefully be fixed for you. Edited December 25, 2025 by thefakemuff
PrinzEugen9783 Posted January 2 Posted January 2 On 12/25/2025 at 7:11 AM, thefakemuff said: It's a really weird issue with a fix that seems to work. From what I can tell the issue is that the Mod file has "/Users/user/" for it's path which causes it to not be read by the launcher because that path doesn't exist. After changing the Mod file to the first image, booting up the game, and re-checking the mod file it has updated to include my PC user name. "/Users/Example/" and it works normally. Just to clarify: Open the mod file with notepad (Not the one in the folder named "descriptor" but the one that goes into the stellaris' mod folder itself.) Change the line after "path" to "mod/Raid and Conquer" and save Launch Stellaris And the mod's path should hopefully be fixed for you. Hope it will get fixed so we don't have to do it manually
Nikodem200539 Posted January 12 Posted January 12 I have a problem with vasalls. i downloaded the vanilla framework mod and vasalised a bird spiecies and cant raid them. Why?
Lugubrious Posted February 7 Posted February 7 On 12/2/2025 at 3:04 AM, ReMeDy said: Before I try it, I'm curious how well this would work if it's an AI opponent as the faction/species with all the content going after others. I think if this mod incorporated the first contact stuff (hacking and abducting scientists) + Barbaric Despoilers (Raiding instead of orbital bombardment) from the AI it'd be amazing. Kind of bummed me out it's mostly from the player perspective.
deathbysniper15 Posted March 12 Posted March 12 Keeping an eye on this with great interest. Getting all the species types involved would be good, but I'm unaware how meticulous that process has got to be. If it's so much that you might not end up doing it at all, I definitely wouldn't mind if the events were generic and not species-specific. 1
Eva39Red Posted March 20 Author Posted March 20 Dropping in with a quick update. The past six months have been busy with personal stuff, but I'm still making progress on the mod. The most difficult part of making new images is complete. Now I just need to retouch them and code some additional events. I wasn't sure whether recent updates would break something or mess with image resolution as it is already a challenge to fit everything into Stellaris' format without images ending up looking blurry 2
mteir Posted March 20 Posted March 20 (edited) I'm getting a crash on when pressing "city&room" tab in empire creation with this mod. Stellaris 4.3 It is possible that there is some mod conflict, but turning this mod off removed my ctd. EDIT: seems to be the "humanoids only" sub-mod causing the issue. Edited March 20 by mteir Clarification
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