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Posted
9 minutes ago, Cheburashka100500 said:

But no, I was wrong. At that moment, I accidentally disabled EAP too. And when I turned it on, it still didn't work.

In general, I turned off all the suspicious XML that was in MO2, and so far to no avail.

I'm hopeless. lol

Create a thread on TFM-discord and post screenshots with a list of installed mods.
Let's try to find the conflicting mod.

Posted
59 minutes ago, Holylokki said:

Perhaps we will have an analogue of SAMFormer that works with NAF.

 

That would be great! I really want to test your patch, but I cannot switch back to AAF at the moment. 

Posted

Installed it and so far it seems to work. I did notice that the Crazy tools have switched language on me. Everything was English prior and now it's decidedly not.

Posted (edited)
2 hours ago, msmfoster said:

Installed it and so far it seems to work. I did notice that the Crazy tools have switched language on me. Everything was English prior and now it's decidedly not.

Replace esp

 

Crazy_Animations_Gun esp.zip

Edited by Holylokki
Posted
1 minute ago, msmfoster said:

That could be the problem, I don't use the Gun variant just the rugs and the multi-tool. 

It doesn't matter.
Just download the archive again, since I've updated it, and replace the files.

Posted
5 hours ago, Holylokki said:

Create a thread on TFM-discord and post screenshots with a list of installed mods.
Let's try to find the conflicting mod.

I've aged so much that I don't know what TFM-discord is. Once I mastered the "Fucking Manual" and was incredibly proud that everything worked. I have not been able to set up either NAF or your EAP at this time. Thank you so much for your time.)))

Posted (edited)
2 hours ago, Holylokki said:

It doesn't matter.
Just download the archive again, since I've updated it, and replace the files.

I added the gun version and back to normal. Thanks. 

Edited by msmfoster
Posted
7 minutes ago, Cheburashka100500 said:

I've aged so much that I don't know what TFM-discord is.

As you wish.
The link to the TFM support server is in "The Fucking Manual" itself.

Posted
18 hours ago, deff. said:

 

That would be great! I really want to test your patch, but I cannot switch back to AAF at the moment. 

Original SamFormerNG works with NAF.

Posted (edited)
30 minutes ago, SquareBun said:

Original SamFormerNG works with NAF.

That's good if that's the case. I haven't had a chance to test it with NAF.
EAP uses the same version of SAMFormerNG as Nexus. Because I wrote it.

 

That's odd. If NG works with NAFBridge, then why doesn't the original SAMFormer work? I didn't change the functions responsible for interacting with AAF, and therefore with NAFBridge.

Edited by Holylokki
Posted
30 minutes ago, Holylokki said:

That's good if that's the case. I haven't had a chance to test it with NAF.
EAP uses the same version of SAMFormerNG as Nexus. Because I wrote it.

 

That's odd. If NG works with NAFBridge, then why doesn't the original SAMFormer work? I didn't change the functions responsible for interacting with AAF, and therefore with NAFBridge.

The original mod (not NG) only partially works (not for all NPCs). In NG, the author changed the way gender is determined for NPCs. That's why it works.

Posted
6 minutes ago, SquareBun said:

The original mod (not NG) only partially works (not for all NPCs). In NG, the author changed the way gender is determined for NPCs. That's why it works.

I know exactly what I changed there, lol.

Posted
1 hour ago, SquareBun said:

Original SamFormerNG works with NAF.

 

Great. Then all I have to do is upgrade SAMFormer to NG and install your patch, right?

Posted (edited)
10 minutes ago, deff. said:

 

Great. Then all I have to do is upgrade SAMFormer to NG and install your patch, right?

Right. Only the Crazy animations and Custom/UAP moans still don't work with NAF. But it is not "my" patch))

Edited by SquareBun
Posted
5 minutes ago, deff. said:

Great. Then all I have to do is upgrade SAMFormer to NG and install your patch, right?

SAMFormerNG is currently included in the patch.
I might change this in the future. But for now, installing the EAP means installing SAMFormerNG or upgrading the original SAMFormer to NG.

Posted
4 minutes ago, Holylokki said:

SAMFormerNG is currently included in the patch.
I might change this in the future. But for now, installing the EAP means installing SAMFormerNG or upgrading the original SAMFormer to NG.

 

Nice. On the way to test with NAF :)

Posted
44 minutes ago, SquareBun said:

Only the Crazy animations and Custom/UAP moans still don't work with NAF.

The animations themselves should work just like any other.
You should contact NAF support to find out why the gameplay portion of the Crazy mod isn't working in NAF, or why UAPMoans isn't working.
However, the situation with UAPMoans is obvious – NAF likely doesn't emulate the AAF methods used to call UAPMoans and doesn't read some specific XML files.
Crazy uses scripts. NAFBridge is responsible for ensuring proper interaction between AAF scripts and NAF.

Posted
1 hour ago, deff. said:

 

Great. Then all I have to do is upgrade SAMFormer to NG and install your patch, right?

I just tested NAF + Samformer. Unfortunately, it works sometimes, sometimes not. I apologize for the misinformation. With SAM Enhanced Animations everything worked smoothly.

Posted
10 minutes ago, SquareBun said:

Crazy animations are playing with incorrect actor placement. This is most likely a XML issue, not scripts.

Then the problem lies in how NAF reads XML written for AAF.
Because everything works in AAF.
Crazy uses position adjustments for actors in positionData.
Then, another adjustment from animationData can be applied to some actors.
This method of double-adjusting actor positions is convenient for placing grounded animations on beds. It is also used in Leito animations.

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