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Transfer Settlements - Taffington Boathouse Restored and Expanded


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Transfer Settlements - Taffington Boathouse Restored and Expanded

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Taffington Boat House is an interesting location that could have easily been great had they increased the build area. This Transfer Settlements blueprint uses the existing space to:
  • Expand the boardwalk.
  • Fix up the existing building including the roof and overhangs. The main structure now houses shops and medical facilities, including a surgical area.
  • Adds another bunkhouse with a laundry area, working bathroom, and a large space for workshops.
  • Moves the boathouse slightly to accommodate the roof repair.
  • Adds two greenhouses over the road.
 
Note. For some easy experience points, get the attention of the bloodbugs and stingwings nearby and draw to the settlement's defences.
 
Settlement Features
  • 23 bunks.
  • 110+ food.
  • 485 defence.
  • 260 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Settlers appear able to move throughout but occasionally get stuck in the original home.
  • Power mostly runs through conduits and under the boardwalk to minimise visible power lines.
  • Cat and dog included in the build.
  • No visual glitches observed from this build.
 
Requirements
 
Downloadable Content
  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbour
  • Mid-Century Modern Furniture Set (Optional)
  • Virtual Workshop – GNR Plaza (Optional)
 
Hard Requirements
 
Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
 
Soft Requirements
 
Nice to Have
 
Unrelated But Useful
 
Setup
 
Clearing the area can be done quickly. Save often just in case you accidentally scrap something important like a wall.
 
  • Clear out the boathouse completely.
  • Remove the damaged part of the roof and overhangs of the main home, remove the tub, and bathroom walls.
  • Remove the boardwalk entirely, including pylons and posts.
  • Clear the area of clutter and junk.
 
If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:
  • Select the tub.
  • Disable
  • MarkForDelete
 
Note. Disable first in case you selected the wrong object. In that case Enable will recover the object.
 
Build a Transfer Settlements console from Power > Miscellaneous near the edge of the build area on the road near the boat ramp.
 
Note. Import should be done with Workshop Mode enabled.
 
Tasks After Import
 
No additional requirements other than to confirm that all power has been restored as expected.
 
You may need to adjust the glass in the windows for the bunkhouse. Just move them forward or back a bit until you have the desired effect. Glass also prevents the player from accidentally going through the window.
 
Notes on Imports
 
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
 
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.
 
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 
Note. This blueprint was tested with Transfer Settlements working under Stable.
 
Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
 
A Special Thanks To
 
Thank you to Caladon for creating the template that makes blueprints installable.
 
Updates
 
Version 1.0.3
  • Adjusted Erotic Art to work with my Classic Erotic Art Retexture.
  • Closed up the attic
  • Added some Anniversary Edition lighting (Optional)
 
Version 1.0.2
  • Properly duplicated pylons and posts.
 
Version 1.0.1
  • Electric doors were attached to workshop.
  • Replaced washers and dryers with those from Immersive Laundry.
  • Pylons and supports are now duplicated and pre-placed.
  • Gas light added atop the pylons to more closely match the original look and feel.
 

  • Submitter
  • Submitted
    09/23/25
  • Category
  • Requirements
    Transfer Settlements, Scrap Everything or equivalent, Homemaker, Settlement Objects Expansion Pack.

 

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