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Transfer Settlements - Taffington Boathouse Restored and Expanded 1.0.2


20 Screenshots

About This File

Taffington Boat House is an interesting location that could have easily been great had they increased the build area. This Transfer Settlements blueprint uses the existing space to:

  • Expand the boardwalk.
  • Fix up the existing building including the roof and overhangs. The main structure now houses shops and medical facilities, including a surgical area.
  • Adds another bunkhouse with a laundry area, working bathroom, and a large space for workshops.
  • Moves the boathouse slightly to accommodate the roof repair.
  • Adds two greenhouses over the road.
 
Note. For some easy experience points, get the attention of the bloodbugs and stingwings nearby and draw to the settlement's defences.


Settlement Features
  • 23 bunks.
  • 110+ food.
  • 485 defence.
  • 260 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Settlers appear able to move throughout but occasionally get stuck in the original home.
  • Power mostly runs through conduits and under the boardwalk to minimise visible power lines.
  • Cat and dog included in the build.
  • No visual glitches observed from this build.


Requirements

Downloadable Content
  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbour


Hard Requirements  
Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.


Soft Requirements

Nice to Have

Unrelated But Useful

Setup

Clearing the area can be done quickly. Save often just in case you accidentally scrap something important like a wall.
 
  • Clear out the boathouse completely.
  • Remove the damaged part of the roof and overhangs of the main home, remove the tub, and bathroom walls.
  • Remove the boardwalk entirely, including pylons and posts.
  • Clear the area of clutter and junk.

If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:
  • Select the tub.
  • Disable
  • MarkForDelete
 
Note. Disable first in case you selected the wrong object. In that case Enable will recover the object.


Build a Transfer Settlements console from Power > Miscellaneous near the edge of the build area on the road near the boat ramp.
 
Note. Import should be done with Workshop Mode enabled.


Tasks After Import

No additional requirements other than to confirm that all power has been restored as expected.

You may need to adjust the glass in the windows for the bunkhouse. Just move them forward or back a bit until you have the desired effect. Glass also prevents the player from accidentally going through the window.

Notes on Imports

Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.

I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 
Note. This blueprint was tested with Transfer Settlements working under Stable.


Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

A Special Thanks To

Thank you to Caladon for creating the template that makes blueprints installable.

Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

Updates

Version 1.0.2 
  • Properly duplicated pylons and posts

Version 1.0.1
  • Electric doors were attached to gym.
  • Replaced washers and dryers with those from Immersive Laundry.
  • Pylons and supports are now duplicated and pre-placed.
  • Gas light added atop the pylons to more closely match the original look and feel.
  • Adjusted third floor of bunkhouse and fixed up the roof.

 



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