About This File
Taffington Boat House is an interesting location that could have easily been great had they increased the build area. This Transfer Settlements blueprint uses the existing space to:
- Expand the boardwalk.
- Fix up the existing building including the roof and overhangs. The main structure now houses shops and medical facilities, including a surgical area.
- Adds another bunkhouse with a laundry area, working bathroom, and a large space for workshops.
- Moves the boathouse slightly to accommodate the roof repair.
- Adds two greenhouses over the road.
Settlement Features
- 23 bunks.
- 110+ food.
- 485 defence.
- 260 power.
- 60 water.
- Tier 3 Medical, Restaurant, Clothing, and General Store.
- Dedicated gym area.
- Vault-Tec drink dispenser and slot machines.
- Working sinks and showers.
- Settlers appear able to move throughout but occasionally get stuck in the original home.
- Power mostly runs through conduits and under the boardwalk to minimise visible power lines.
- Cat and dog included in the build.
- No visual glitches observed from this build.
Requirements
Downloadable Content
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Far Harbour
Hard Requirements
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects.
- Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
Soft Requirements
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- Advanced Bubble Turret Set (Realistic No Power version). Unobtrusive defensive element used along the greenhouses' outside-facing walls and inside the main structure in case creatures respawn.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
- Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
Nice to Have
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Videos of the Wasteland. Working televisions and projectors.
- Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets.
- Gruffydd's Signs and Posters. Billboards and signs.
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Bad Dragon Dildos. Adds more extreme dildos throughout.
- Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
Unrelated But Useful
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area can be done quickly. Save often just in case you accidentally scrap something important like a wall.
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- Clear out the boathouse completely.
- Remove the damaged part of the roof and overhangs of the main home, remove the tub, and bathroom walls.
- Remove the boardwalk entirely, including pylons and posts.
- Clear the area of clutter and junk.
If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:
- Select the tub.
- Disable
- MarkForDelete
Build a Transfer Settlements console from Power > Miscellaneous near the edge of the build area on the road near the boat ramp.
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Tasks After Import
No additional requirements other than to confirm that all power has been restored as expected.
You may need to adjust the glass in the windows for the bunkhouse. Just move them forward or back a bit until you have the desired effect. Glass also prevents the player from accidentally going through the window.
Notes on Imports
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
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Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
Updates
Version 1.0.2Â
- Properly duplicated pylons and posts
Version 1.0.1
- Electric doors were attached to gym.
- Replaced washers and dryers with those from Immersive Laundry.
- Pylons and supports are now duplicated and pre-placed.
- Gas light added atop the pylons to more closely match the original look and feel.
- Adjusted third floor of bunkhouse and fixed up the roof.
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