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Transfer Settlements - Institute Surveillance Station Home Plate


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Transfer Settlements - Institute Surveillance Station Home Plate

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Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory.
 
My goals for this blueprint were:
  • Increase the available floor space, resulting in a second and third level.
  • To create a space that appears to be livable, including a kitchen and bathrooms.
  • Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus.
  • Furniture selection to further support Advanced Animation Framework (AAF) scenes.
  • Limited settlement support, such as shops.
  • Limited defences in the form of bubble turrets, in case NPCs get violent.
  • Have power available throughout without the distribution being visible or by using Workshop Framework.
  • Create a more coherent and consistent look.
 
Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service.
 
Requirements
 
Downloadable Content
 
  • Wasteland Workshop
  • Contraptions Workshop
  • Vault-Tec Workshop
 
Hard Requirements
 
 
Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
 
Soft Requirements
 
 
Nice to Have
 
 
Unrelated But Useful
 
 
Setup
 
Scrap everything within Home Plate. The easiest way to do this is to run ScrapAll from the console. This is the only settlement where this works without creating adverse effects.
 
Build a Transfer Settlements station from /Power/Misc and place it in front of the workshop. Use it to import this Blueprint.
 
Note. Import should be done with Workshop Mode enabled.
 
Notes on Imports
 
Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game.
 
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into Vault 111 a few minutes after arrival. Once inside wait an additional few minutes before saving.
 
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 
Note. This blueprint was tested with Transfer Settlements working under Stable.
 
Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
 
Notes on Power and Performance
 
These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.
 
Warning for Dynamic Lighting Users
 
If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.
 
Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
 
Note. I cannot guarantee the above will work.
 
A Special Thanks To
 
Thank you to Caladon for creating the template that makes Blueprints installable.
 
Updates
 
Version 1.0.1
  • Minor adjustments to walls and doors to prevent clipping.
  • Added Immersive Laundry support.
  • Added a cat and a dog to the build.
  • Made adjustments to the Erotic Art optimized for my Classic Erotic Art Retexture.

 


  • Submitter
  • Submitted
    09/17/25
  • Category
  • Requirements
    Transfer Settlements, Scrap everything or equivalent, and Settlement Objects Expansion Pack.

 

  • 1 month later...
Posted
On 10/28/2025 at 11:13 AM, MochiRosu said:

Hello Just wanted to ask what mod did you use for the paintings? 

Erotic Art and in some cases Erotic Art Expanded. However the pictures show the retextured version by PiCSeL.

  • 2 weeks later...
Posted
On 10/30/2025 at 10:54 PM, msmfoster said:

Erotic Art and in some cases Erotic Art Expanded. However the pictures show the retextured version by PiCSeL.

Thx you legend

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