Fairwyn Posted Saturday at 09:36 PM Posted Saturday at 09:36 PM So, I'm having people report performance issues with Curse of Life when using this mod and in particular when the egg morphs update. The common denominator seems to be Mu Dynamic Normal Map.   Obviously, the mod makes this one look amazing and it's the easiest way to get it installed, so I'm trying to offer a solution on enhancing the performance. Does anyone have some configuration advice for Mu to smooth out the fps hits? I'll be messing with the config file for it myself, but I thought I'd at least reach out and see if anyone else had to mess with the MuDynamicNormalMap.ini file. 1
stavlan Posted Sunday at 06:34 PM Posted Sunday at 06:34 PM 20 hours ago, Fairwyn said: So, I'm having people report performance issues with Curse of Life when using this mod and in particular when the egg morphs update. The common denominator seems to be Mu Dynamic Normal Map.   Obviously, the mod makes this one look amazing and it's the easiest way to get it installed, so I'm trying to offer a solution on enhancing the performance. Does anyone have some configuration advice for Mu to smooth out the fps hits? I'll be messing with the config file for it myself, but I thought I'd at least reach out and see if anyone else had to mess with the MuDynamicNormalMap.ini file. I know my gpu is weak so I set my Mu Dynamic Normal Map to wait a while before updating to make it easier on the gpu but that leaves a noticeable delay over what should have been real time.
Fairwyn Posted Sunday at 07:35 PM Posted Sunday at 07:35 PM 51 minutes ago, stavlan said: I know my gpu is weak so I set my Mu Dynamic Normal Map to wait a while before updating to make it easier on the gpu but that leaves a noticeable delay over what should have been real time.  Do you know the exact tweaks to the file? I'd love to just add a "try this" to my FAQ for people who are seeing the performance dips with some suggested min/max values but I don't know where to even start for which ones are effective.  I'm also adding a toggle to turn the movement portion off, but.... well that's no fun, lol. I'd rather be able to point to at least a happy medium solution.
MysticDaedra Posted Sunday at 11:30 PM Posted Sunday at 11:30 PM When installing, Ovibody seems to be overwriting a bunch of 3BA bodyslide files. Is this correct? I'm hoping to use this with Curse of Life where this is an addition to, rather than a full replacer of the regular 3BA meshes... Â
stavlan Posted Monday at 01:16 AM Posted Monday at 01:16 AM 5 hours ago, Fairwyn said:  Do you know the exact tweaks to the file? I'd love to just add a "try this" to my FAQ for people who are seeing the performance dips with some suggested min/max values but I don't know where to even start for which ones are effective.  I'm also adding a toggle to turn the movement portion off, but.... well that's no fun, lol. I'd rather be able to point to at least a happy medium solution. Here's my .ini file, hope it helps.  1 hour ago, MysticDaedra said: When installing, Ovibody seems to be overwriting a bunch of 3BA bodyslide files. Is this correct? I'm hoping to use this with Curse of Life where this is an addition to, rather than a full replacer of the regular 3BA meshes...  This is how the mod was made, it doesn't change too much and yes I agree that there should be a version where it's separate. MuDynamicNormalMap.7z
Fairwyn Posted Monday at 01:19 AM Posted Monday at 01:19 AM 2 minutes ago, stavlan said: Here's my .ini file, hope it helps.  Very much appreciated, thank you! I'll do a diff on it with the default and that should greatly help me out with making some recommendations.
MysticDaedra Posted Monday at 02:47 AM Posted Monday at 02:47 AM 1 hour ago, stavlan said: Here's my .ini file, hope it helps.  This is how the mod was made, it doesn't change too much and yes I agree that there should be a version where it's separate. MuDynamicNormalMap.7z 3.92 kB · 0 downloads Just to clarify, I need to re-build the "regular" bodyslide then? Is it just the normal maps that actually show the oviposition, or is it a slider/morph addition? Agh, I used to be on the discord and could have asked then, but ran out of servers so I had to drop it lol.
stavlan Posted 8 hours ago Posted 8 hours ago On 10/12/2026 at 5:47 AM, MysticDaedra said: Just to clarify, I need to re-build the "regular" bodyslide then? Is it just the normal maps that actually show the oviposition, or is it a slider/morph addition? Agh, I used to be on the discord and could have asked then, but ran out of servers so I had to drop it lol. Yes - rebuild, the mod replaces the default body in bodyslide but not necessarily in the meshes (where it goes when built). Yes - there are additional sliders. No - that server is no longer in service and any support will be handled here in LL.
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