estebanano Posted April 21 Posted April 21 4 hours ago, stavlan said: I don't see your name in the welcomes channel, does it give you an error? It won't let me accept the Discord invitation directly through the link
coyanimefreak Posted June 7 Posted June 7 could be cool to try and make this for the Devourment Refactor AE
althjki123 Posted July 3 Posted July 3 is this mod compatible with Egg Mania? I followed the instructions on the Discord server, but I still haven't been verified.
stavlan Posted July 3 Posted July 3 17 hours ago, althjki123 said: is this mod compatible with Egg Mania? I followed the instructions on the Discord server, but I still haven't been verified. Guess you didn't see my reply but your discord account is too new to be approved for verification.
Aquagen Posted July 4 Posted July 4 Recompiled with addtion of single (6 in 1) "Oviposition" morph node https://www.virustotal.com/gui/file/7ce0d8309d706bcb1c97027a3d65fd524db537417942f881dddaf046db45a854?nocache=1 3BA Ovibody.7z
TheManTheManTheMan2424 Posted July 15 Posted July 15 I don't know if this is compatible with ABBA 3BBB as I don't see the sliders at all in Bodyslide, but they appear on normal CBBE body sliders, so is there a way to somehow make it compatible? I would also love to know if this is compatible with/has a patch for parasites or egg factory, I hear rumors of patches but they seem like myths or legends at this point.
stavlan Posted July 15 Posted July 15 49 minutes ago, TheManTheManTheMan2424 said: I don't know if this is compatible with ABBA 3BBB as I don't see the sliders at all in Bodyslide, but they appear on normal CBBE body sliders, so is there a way to somehow make it compatible? I would also love to know if this is compatible with/has a patch for parasites or egg factory, I hear rumors of patches but they seem like myths or legends at this point. ABBA uses it's own nude body project, you should be able to find steps tutorial in the comments here about converting outfits or in this case a set of outfits to use the new ovi sliders if you have the patience to do it yourself. About the parasites and egg factory, there is no official patch but there is a mod that potentially works as a patch but it is very wip and its author is mia.
snipars1603 Posted August 4 Posted August 4 Great mod and works without issues. Just one question, are there any mods that use this? Like pregnancy of sorts?
CodyC77 Posted August 5 Posted August 5 On 9/15/2025 at 11:51 AM, PNclarity001 said: If i remember right, I think someone made it work with sexlab parasites Do you have a link to the mod or a name I could search? thanks
stavlan Posted August 7 Posted August 7 On 8/5/2026 at 1:57 AM, snipars1603 said: Great mod and works without issues. Just one question, are there any mods that use this? Like pregnancy of sorts? Just about any mod that you can define custom sliders to be moved can work with this, can't remember any that are made to use this specifically other than curse of life and ovimove. Ovimove is an experimental optional download of this mod which aims to detect when an eggs mod has triggered pregnancy and animates movement of the sliders.
ekw070 Posted August 28 Posted August 28 If I use this body, does it distinguish between the pregnancy by oviposition and pregnancy by other means? So if I use this body, and am pregnant by a human, elf, or other mammal does it still show as if it was just a normal pregnancy, while being different in apperance if carrying eggs?
stavlan Posted August 30 Posted August 30 On 8/28/2026 at 12:50 PM, ekw070 said: If I use this body, does it distinguish between the pregnancy by oviposition and pregnancy by other means? So if I use this body, and am pregnant by a human, elf, or other mammal does it still show as if it was just a normal pregnancy, while being different in apperance if carrying eggs? The base mod is just the additional sliders and lets other mods control them, ovimove adds the movement when pregnant with eggs.
ekw070 Posted August 30 Posted August 30 11 minutes ago, stavlan said: The base mod is just the additional sliders and lets other mods control them, ovimove adds the movement when pregnant with eggs. So regular pregnancies just look like normal ones, if I understand you correctly. Thank you.
Fairwyn Posted August 31 Posted August 31 (edited) So, I'm working on custom animating the eggs moving, every once in a while, in my Curse of Life mod using morphs and I keep seeing this strange issue where Oviposition_1 at 0.00 is actually showing as if it's about halfway there instead of not showing at all. It increases fine, but I can't get it to go to zero for some reason. Has anyone else had this issue and is there a solution to it? Update: I started a new game just to make sure it wasn't something leftover from my experimentation and it got worse... This is before anything at all should be touching the morphs and it's reporting zeros. Edited August 31 by Fairwyn
Fairwyn Posted August 31 Posted August 31 Omg, I figured it out. I still uh, don't know HOW it happened, but in case anyone else runs into it.... Somehow my character preset got updated with ovimorph values set. Even stranger.... what it gets saved with seems to change between new characters. I won't have anything in any of those values and then the preset gets saved with random seeming values on each slot. I wasn't actually able to fix the preset via Racemenu because... well as I showed before, it's all zeros when I load it. But hey! Mystery solved.
stavlan Posted September 1 Posted September 1 23 hours ago, Fairwyn said: Omg, I figured it out. I still uh, don't know HOW it happened, but in case anyone else runs into it.... Somehow my character preset got updated with ovimorph values set. Even stranger.... what it gets saved with seems to change between new characters. I won't have anything in any of those values and then the preset gets saved with random seeming values on each slot. I wasn't actually able to fix the preset via Racemenu because... well as I showed before, it's all zeros when I load it. But hey! Mystery solved. Each changed morph has a key that allows racemenu (nioverride) to determine which mod added it and mix them, the sliders you see in racemenu are only different in that you have a slider to show you the value of its own key. As a possible workaround you can open the preset file with notepad and clear/edit the sliders there.
ダッキー Posted September 2 Author Posted September 2 On 8/31/2026 at 5:36 PM, Fairwyn said: Omg, I figured it out. I still uh, don't know HOW it happened, but in case anyone else runs into it.... Somehow my character preset got updated with ovimorph values set. Even stranger.... what it gets saved with seems to change between new characters. I won't have anything in any of those values and then the preset gets saved with random seeming values on each slot. I wasn't actually able to fix the preset via Racemenu because... well as I showed before, it's all zeros when I load it. But hey! Mystery solved. Sorry for not responding sooner. I don't check this website very much anymore. It seems Stavlan has a better idea of what's going on though. For everyone else. I'm officially closing the link to the discord. Here's a link to download the latest version of the Ovimovement mod until Fairwyn finishes their own version: https://mega.nz/file/jqpVxTZK#SLeTVktwooWpOmyb57J7atnIQCSvpaXSNSNEQsGRMyc Requires: https://www.loverslab.com/files/file/35438-curse-of-life-alternate-pregnancy-mod Please do not reach out to me for bug fixes with Ovimovement as I did not make it. I, as well as some friends have attempted to contact the original author but have been ghosted. So I'm just going to leave this here for now. There's also a patch for 3BA ovibody with UBE anus on the discord. I'll ping the author and see if they want to share it here. But if needed, an official port can be made. But I still will not allow a port for UBE itself. 1
Fairwyn Posted September 2 Posted September 2 3 hours ago, stavlan said: Each changed morph has a key that allows racemenu (nioverride) to determine which mod added it and mix them, the sliders you see in racemenu are only different in that you have a slider to show you the value of its own key. As a possible workaround you can open the preset file with notepad and clear/edit the sliders there. Yeah, I was able to manually edit them out, but that makes sense as to why the sliders weren't showing up in Racemenu. I'm not sure how I managed to save them to my preset at all, but I'll chalk that up to flailing around while testing things. 25 minutes ago, ダッキー said: Sorry for not responding sooner. I don't check this website very much anymore. It seems Stavlan has a better idea of what's going on though. For everyone else. I'm officially closing the link to the discord. Here's a link to download the latest version of the Ovimovement mod until Fairwyn finishes their own version: https://mega.nz/file/jqpVxTZK#SLeTVktwooWpOmyb57J7atnIQCSvpaXSNSNEQsGRMyc Requires: https://www.loverslab.com/files/file/35438-curse-of-life-alternate-pregnancy-mod Please do not reach out to me for bug fixes with Ovimovement as I did not make it. I, as well as some friends have attempted to contact the original author but have been ghosted. So I'm just going to leave this here for now. There's also a patch for 3BA ovibody with UBE anus on the discord. I'll ping the author and see if they want to share it here. But if needed, an official port can be made. But I still will not allow a port for UBE itself. No worries! My update to Curse of Life that uses the new movement is out now. I no longer use OviMovement at all (except to turn it off for my mod if people still have it installed) because yeah, he seems to have not been around in a while and it has some interesting issues.
ダッキー Posted September 2 Author Posted September 2 (edited) 11 minutes ago, Fairwyn said: Yeah, I was able to manually edit them out, but that makes sense as to why the sliders weren't showing up in Racemenu. I'm not sure how I managed to save them to my preset at all, but I'll chalk that up to flailing around while testing things. No worries! My update to Curse of Life that uses the new movement is out now. I no longer use OviMovement at all (except to turn it off for my mod if people still have it installed) because yeah, he seems to have not been around in a while and it has some interesting issues. Oh nice. How's the performance with it? Ovimovement tends to be pretty laggy itself Edited September 2 by ダッキー
Fairwyn Posted September 2 Posted September 2 3 hours ago, ダッキー said: Oh nice. How's the performance with it? Ovimovement tends to be pretty laggy itself I'm not seeing any frame drops or anything myself, but I'd love some testing and feedback on it for people with different pc specs and mod loads.
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