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Alien Isolation Xenomorphs [Baka ABC Compitable, +Creature Summoner Addon]


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Posted

Alien Isolation Xenomorphs [Baka ABC Compitable, +Creature Summoner Addon]


Xenomorph from Game 'Alien Isolation'

 

Made some of variation with reskin and mesh Edit

Xenomorh - Normal

Xeno Spilter - Green Skin, Spilt poison

Albino Xenomorph-White pale Skin 

Red Skull-Red Skin,WithOut HeadCover Shooting Blood ball

 

They are not placed in the World
it's simply Kind of Resource model file Instead Include Creature Summoner(Hentai Creature) Addons

You can easily summon it and Get fun with it.

 

You could Get

Creature summoner book with AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563)
 

!If you wanna Support my work!

Ko-fi.com/outlawer


  • Submitter
  • Submitted
    09/09/2025
  • Category
  • Requirements
  • Regular Edition Compatible
    Not Applicable
  • Install Instructions

 

Posted

I know for each of these you've decided to not place them in the world, but I want to encourage you to build some sort of spawn system in the future, maybe while you're character is in the wilderness at night or something. It would be absolutely killer.

Posted
2 hours ago, FulfillingVoid said:

I know for each of these you've decided to not place them in the world, but I want to encourage you to build some sort of spawn system in the future, maybe while you're character is in the wilderness at night or something. It would be absolutely killer.

maybe a crossover with sexlab parasites since there is a facehugger there

Posted (edited)

player.placeatme 15000DCC   Standard Xenomorph

player.placeatme 15000D9D     white


player.placeatme 15000D9E       Red Xenomorph   

 

player.placeatme 15000D9F     Green Xenomorph                      15 is my form id prefix   you will have to use your own   "they are hostile "

 

 

 

 

Edited by toddhardesty
Posted
On 9/11/2025 at 8:03 PM, Diabalos13 said:

Great, it works now. Are you planning to add the original Alien sounds from Isolation? That would be great

Well I don't have sound resource

Posted
On 9/10/2025 at 9:49 AM, xtro334 said:

A crashed space ship with these around would a be nice mod.

Just add it to Aethernautics.

Yes, it's a mod about Kerb... erm... Dwemer Space Program.

Posted

Hi, for some reason when I try to interact with them the "mate" option doesn't work and using spells also doesn't work where they work for other creatures. 
Is there something I'm doing wrong?

I've already tried re-registering in Creature Framework and I can see that they're appearing there as expected

Posted
14 hours ago, xJRev said:

Hi, for some reason when I try to interact with them the "mate" option doesn't work and using spells also doesn't work where they work for other creatures. 
Is there something I'm doing wrong?

I've already tried re-registering in Creature Framework and I can see that they're appearing there as expected

did you installed more nasty critter?

Posted
16 hours ago, chole said:

did you installed more nasty critter?

 

Yep, I can see other MNC creatures in the animation list so I know that's working

Posted

Ah, I got it working. I had to rebuild the SLAL registry. I think maybe because they are custom race it doesn't automatically assign the animations. 
Once I cleared and re-registered the animations it worked. 
I also turned off 'match creature gender' in Sexlab and re-ran FNIS, but I don't think these had anything to do with it. 

  • 5 weeks later...
Posted
On 10/20/2025 at 5:35 AM, leking said:

So for SLAL what is the creature type of the xenomorph? does it count as a troll or a werewolf ?

Werewolves

 

Posted (edited)
12 hours ago, chole said:

Werewolves

 

 

If i may suggest somtehing;

 

I think it should be in the mod description like your other creature mods 

 

Your work looks amazing 

 

Keep it up :)

Edited by leking
  • 5 months later...
Posted
On 4/11/2026 at 6:45 AM, Rexsy said:

Hello, is it possible to make this mod or this creature to be compatible with this mod? 

Yes, please check the compatibility; this mod is brilliant and adjusts automatically regardless of height

Posted (edited)
On 4/18/2026 at 12:15 AM, Lilith Valentine said:

Yes, please check the compatibility; this mod is brilliant and adjusts automatically regardless of height

Hey there, im using UBE and for me, the sex sound is not playing at all, it works with other creatures and normal NPC. How did you make it work? Please share

 

EDIT: 

i notice that the PPA has a documentation of how to add new creature but i just dont know how to implement it, my monkey brain is not good for this. 

I use UBE+Softbody to be precise

Edited by Rexsy

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