chole Posted September 9, 2025 Posted September 9, 2025 View File Alien Isolation Xenomorphs [Baka ABC Compitable, +Creature Summoner Addon] Xenomorph from Game 'Alien Isolation' Made some of variation with reskin and mesh Edit Xenomorh - Normal Xeno Spilter - Green Skin, Spilt poison Albino Xenomorph-White pale Skin Red Skull-Red Skin,WithOut HeadCover Shooting Blood ball They are not placed in the World it's simply Kind of Resource model file Instead Include Creature Summoner(Hentai Creature) Addons You can easily summon it and Get fun with it. You could Get Creature summoner book with AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563) !If you wanna Support my work! Ko-fi.com/outlawer Submitter chole Submitted 09/09/2025 Category Regular Mods Requirements Regular Edition Compatible Not Applicable Install Instructions 2
FulfillingVoid Posted September 10, 2025 Posted September 10, 2025 I know for each of these you've decided to not place them in the world, but I want to encourage you to build some sort of spawn system in the future, maybe while you're character is in the wilderness at night or something. It would be absolutely killer.
roblake37833 Posted September 10, 2025 Posted September 10, 2025 2 hours ago, FulfillingVoid said: I know for each of these you've decided to not place them in the world, but I want to encourage you to build some sort of spawn system in the future, maybe while you're character is in the wilderness at night or something. It would be absolutely killer. maybe a crossover with sexlab parasites since there is a facehugger there
xtro334 Posted September 10, 2025 Posted September 10, 2025 A crashed space ship with these around would a be nice mod.
toddhardesty Posted September 10, 2025 Posted September 10, 2025 you did not add the books You could Get Creature summoner book with AddItemMenu
Diabalos13 Posted September 11, 2025 Posted September 11, 2025 it is not displayed in the Add item menu 1
toddhardesty Posted September 11, 2025 Posted September 11, 2025 (edited) player.placeatme 15000DCC Standard Xenomorph player.placeatme 15000D9D white player.placeatme 15000D9E Red Xenomorph player.placeatme 15000D9F Green Xenomorph 15 is my form id prefix you will have to use your own "they are hostile " Edited September 11, 2025 by toddhardesty 1
chole Posted September 11, 2025 Author Posted September 11, 2025 Forgot to include Creature Summon addon Plugin sorry ill update it asap 1
chole Posted September 11, 2025 Author Posted September 11, 2025 Updated File and uploaded Single Plugin file for downloaded before verison file 2
Diabalos13 Posted September 11, 2025 Posted September 11, 2025 Great, it works now. Are you planning to add the original Alien sounds from Isolation? That would be great
chole Posted September 13, 2025 Author Posted September 13, 2025 On 9/11/2025 at 8:03 PM, Diabalos13 said: Great, it works now. Are you planning to add the original Alien sounds from Isolation? That would be great Well I don't have sound resource
Diabalos13 Posted September 13, 2025 Posted September 13, 2025 24 minutes ago, chole said: Well I don't have sound resource I found the audio files in the game's folder, and they seem to be stored in an open format.
belegost Posted September 13, 2025 Posted September 13, 2025 On 9/10/2025 at 9:49 AM, xtro334 said: A crashed space ship with these around would a be nice mod. Just add it to Aethernautics. Yes, it's a mod about Kerb... erm... Dwemer Space Program.
xJRev Posted September 15, 2025 Posted September 15, 2025 Hi, for some reason when I try to interact with them the "mate" option doesn't work and using spells also doesn't work where they work for other creatures. Is there something I'm doing wrong? I've already tried re-registering in Creature Framework and I can see that they're appearing there as expected
chole Posted September 16, 2025 Author Posted September 16, 2025 14 hours ago, xJRev said: Hi, for some reason when I try to interact with them the "mate" option doesn't work and using spells also doesn't work where they work for other creatures. Is there something I'm doing wrong? I've already tried re-registering in Creature Framework and I can see that they're appearing there as expected did you installed more nasty critter?
xJRev Posted September 16, 2025 Posted September 16, 2025 16 hours ago, chole said: did you installed more nasty critter? Yep, I can see other MNC creatures in the animation list so I know that's working
xJRev Posted September 16, 2025 Posted September 16, 2025 Ah, I got it working. I had to rebuild the SLAL registry. I think maybe because they are custom race it doesn't automatically assign the animations. Once I cleared and re-registered the animations it worked. I also turned off 'match creature gender' in Sexlab and re-ran FNIS, but I don't think these had anything to do with it.
milidious Posted October 16, 2025 Posted October 16, 2025 what's the name of location mod on screenshot?
leking Posted October 19, 2025 Posted October 19, 2025 So for SLAL what is the creature type of the xenomorph? does it count as a troll or a werewolf ?
chole Posted October 22, 2025 Author Posted October 22, 2025 On 10/20/2025 at 5:35 AM, leking said: So for SLAL what is the creature type of the xenomorph? does it count as a troll or a werewolf ? Werewolves 1
leking Posted October 22, 2025 Posted October 22, 2025 (edited) 12 hours ago, chole said: Werewolves If i may suggest somtehing; I think it should be in the mod description like your other creature mods Your work looks amazing Keep it up Edited October 22, 2025 by leking
Rexsy Posted April 11 Posted April 11 Hello, is it possible to make this mod or this creature to be compatible with this mod? 1
Lilith Valentine Posted April 17 Posted April 17 On 4/11/2026 at 6:45 AM, Rexsy said: Hello, is it possible to make this mod or this creature to be compatible with this mod? Yes, please check the compatibility; this mod is brilliant and adjusts automatically regardless of height
Rexsy Posted April 18 Posted April 18 (edited) On 4/18/2026 at 12:15 AM, Lilith Valentine said: Yes, please check the compatibility; this mod is brilliant and adjusts automatically regardless of height Hey there, im using UBE and for me, the sex sound is not playing at all, it works with other creatures and normal NPC. How did you make it work? Please share EDIT: i notice that the PPA has a documentation of how to add new creature but i just dont know how to implement it, my monkey brain is not good for this. I use UBE+Softbody to be precise Edited April 18 by Rexsy
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