sikamikanico78 Posted September 7, 2025 Posted September 7, 2025 i dont know if it is a mod load order problem or something else...i tried all the combinations of load order between xp32 ABC and MNC bit the werewolves shlongs act like they dont have a skeleton any help is appreciated!!!
NatsYordle Posted September 7, 2025 Posted September 7, 2025 Is it in multiple animations or just this one?
MadMansGun Posted September 7, 2025 Posted September 7, 2025 mnc or abc skeleton needs to be be loaded last
sikamikanico78 Posted September 7, 2025 Author Posted September 7, 2025 its in all animations...even out of animation the werewolf moves but its tongue and shlong remain stationery in the air... i tried all the load order combinations with mnc abc and xp32 and the problem remains
Dorabella Posted September 7, 2025 Posted September 7, 2025 26 minutes ago, sikamikanico78 said: i tried all the load order combinations with mnc abc and xp32 and the problem remains More than a problem of order, it's a problem of installation . As suggested in PM, make those corrections If they work, you can post them here as a troubleshooting guide. 😁
sikamikanico78 Posted September 7, 2025 Author Posted September 7, 2025 reinstaled ABC MNC SOS and xp32 but the problem resists
Dorabella Posted September 7, 2025 Posted September 7, 2025 If you have installed the latest version of Billyy SLAl, try removing it, reinstalling the previous one If this fixes the problem, please report it in Billyy's thread.
MadMansGun Posted September 7, 2025 Posted September 7, 2025 this is just a skeleton problem, stop letting xp32 override.
sikamikanico78 Posted September 7, 2025 Author Posted September 7, 2025 2 hours ago, MadMansGun said: this is just a skeleton problem, stop letting xp32 override. i tried all the load order combinations and it didnt fix it
MadMansGun Posted September 7, 2025 Posted September 7, 2025 28 minutes ago, sikamikanico78 said: i tried all the load order combinations and it didnt fix it if by chance you are using vortex then that is likely the problem, it has a nasty habit of putting files into your data folder. look in "Data\Meshes\actors\werewolfbeast\character assets" and delete/replace the skeleton.nif manually.
sikamikanico78 Posted September 7, 2025 Author Posted September 7, 2025 11 minutes ago, MadMansGun said: if by chance you are using vortex then that is likely the problem, it has a nasty habit of putting files into your data folder. look in "Data\Meshes\actors\werewolfbeast\character assets" and delete/replace the skeleton.nif manually. atm i am only using fnis and mo2
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