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werewolves shlongs dont work!


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Posted

i dont know if it is a mod load order problem or something else...i tried all the combinations of load order between xp32 ABC and MNC bit the werewolves shlongs act like they dont have a skeleton

 

any help is appreciated!!!

ScreenShot10764.jpg

Posted

its in all animations...even out of animation the werewolf moves but its tongue and shlong remain stationery in the air... i tried all the load order combinations with mnc abc and xp32 and the problem remains

Posted
26 minutes ago, sikamikanico78 said:

i tried all the load order combinations with mnc abc and xp32 and the problem remains

More than a problem of order, it's a problem of installation . As suggested in PM, make those corrections

If they work, you can post them here as a troubleshooting guide. 😁

 

 

Posted

If you have installed the latest version of Billyy SLAl, try removing it, reinstalling the previous one

 

If this fixes the problem, please report it in Billyy's thread.

Posted
28 minutes ago, sikamikanico78 said:

i tried all the load order combinations and it didnt fix it

if by chance you are using vortex then that is likely the problem, it has a nasty habit of putting files into your data folder.

 

look in "Data\Meshes\actors\werewolfbeast\character assets" and delete/replace the skeleton.nif manually.

Posted
11 minutes ago, MadMansGun said:

if by chance you are using vortex then that is likely the problem, it has a nasty habit of putting files into your data folder.

 

look in "Data\Meshes\actors\werewolfbeast\character assets" and delete/replace the skeleton.nif manually.

atm i am only using fnis and mo2

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